another important thing about augments is they affect about half of pawn behavior. e.g. if you give a pawn an augment that reduces stamina consumption from weapon skills they will use skills more often, or if you give a pawn an augment that tells them that its ok to use items they will use items more often.
@@geofer.o.13.888 probably, I've watched a lot of dragons dogma videos from various creators. Im a huge fan of the game and remember watching a bunch of videos regarding different mechanics in the game.
Bro it took me two full playthrough and getting eaten and dropped to death by a freaking harpy to figure that out before I was just wiggling from side to side I felt so dumb 😂
Another one for this list is Sanctuary from Mystic Knight. It claims to raise magic and physical defense when at red health, but in actuality it makes you immune to physical attacks at low health.
Stability is very useful also when you're a sorcerer and fighting dragons and the like. It's so annoying and a waste of time getting interrupted when dragons fly while intoning spells. A lot of these augments i didnt even have the time to explore when i played the game the 1st, 2nd and 3rd time. So it's nice to know.
You missed the massively important one from Sorcerer; *Articulacy.* Shortens casting time, which is a MASSIVE boon on it’s own, but it *stacks with the wyrmking’s ring* as well. I don’t think I need to explain the devastation that can then be caused, do I? 😈😈😈
So does Articulacy and Wyrmkings Ring work on a Magick Knight using a melee weapon? As I want to shorten the time it takes to cast spells from swordhand and shield.
tip for grabs in this game, not just the movement keys, but ALL keys pressed on both pc and console versions make you drop down faster, the game never tells you this and pairs very nicely with egression
Another awesome augment is Sanctuary from Magic Knight, it nullifies all physical damage if you're on the verge of death. That stuff makes Eliminators (The guys with bull heads) a joke, as their strongest attack (which does 35,000 physical damage and 150 magic damage) is almost completely nullified when your health's in the red.
very nice tip on them, an archer (hunter have the best disposition) can shoot the leather strap holding their helmet behind their head. even before they get free, making the fight WAY easier
I got to them only today as a warrior and defeating the imprisoned one and then the duo was fucking awesome. bringing giants to the knee, taking off their helmets and smacking the eye with big fucking sword is like peak gameplay
Really surprised you didn't mention opportunist, which ups your damage output while you cling to monsters. Immolation+scarlet kisses+opportunist = dead foe
Wow, I now regret not using intervention in my young days. Thanks again for an awesome video. Made my day a lot better after the shit day i had at work
i recently discovered that preemption is great for using it against death because the effect will happen when they are knocked down. so if u knock death down and keep attacking him, it will do even more damage. it works amazing if u are a magick archer using the ricochet skill
I'll be sure to try Adhesion for Thunderwyverns :) Drakes and Wyrms don't really need to be climbed as they both get utterly shredded by Ninefold Bolt and Explosive Volley, respectively. But Wyverns are always a bit annoying as climbing their back with immolation is usually the most effective method.
Might want to look into the one that mentions stances that might be worded fine as enemies could be determined to be in a fight stance before they see you I suggest testing on enemies that are knocked down.
Preemption is weird also because even if it worked it would mostly be useful for 1 skill aka lycean sight. And since there's Invisibility that dont actual turn you invisible to ennemies, a working Preemption would be a key augment for an actual stealth leaning assassin, any other move would be boosted. Invisibility itself looks like just a translation imprecision but considering these together it looks like it may have been intended to make you invisible at first during the development
The weird thing is, I was pretty sure it worked on the xbox 360 version. Not so much on the xbox one. I remember one-shotting bosses with pre-emption + lyncian sight without periapts.
And I thought for the longest time all intervention did was reduce damage taken from stuff like being lit on fire and thundershock. Turns out I need that shit pronto!
Honestly, i feel bad for using BBI gears on Gransys mobs, so i go with common armors and clothes there, always matching my tastes for Fashion's Dogma gameplay (Like Animistic Robe + Heresy Cloak + Tiger Bangles + Silk Lingerie + Maiden's Camisole + Scale Greaves). So yeah, i commit an auto-nerf and to my Pawn as well XD
@@naldotubo Only damage sustained from physical attacks is reduced with sanctuary. It would work well for a survivability build but this is not for max dmg build.
You really should it is a underrated game especially when you get into it take a while but the hybrid class are broken in build and fun if built right the story bonkers and entertaining and the combat a ton of fun early on a bit of a slog
Im about to grind MA for resistance, to add it to intervention, for a warrior it could be perfect, to focus on physical protection stuff and save weight on all those debilitation clearing potion. Only carrying Xwarish items then you have room for 2 or 3 weapons with different elements Edit: the association really works well for a warrior, im enjoying being sneezed at by harpies and never freezing lol
Most of the usefulness of the Stamina-based Augment goes out the window when you can quickslot Stamina item. Eat a mushroom when attack animation plays, or eat a mushroom when you start panting, instant relieve.
PLEASE talk about sanctuary. by far one of the best augments in the game with an absolute lie of a description. it makes your physical defenses so high at 30% health that nearly every attack in the game does only 1 damage. now magick WILL still screw you over, but its such a beautiful augment regardless
I've never needed eggression after learning you don't need to use just the left joystick or the a and d keys on keyboard. You can literally button mash w a s d, jump and both attack keys and it makes it much faster. I also just use dinput8 to give me town running animation and stamina so I can freely run without wasting time catching my breath.
I just started playing this a few days ago because the second one looks so damn good, and brooo....this game is fking amazing!! It's better than Skyrim. By a long shot! This combat is incredible, and I've barely seen anything! I cannot believe that it's just been sitting in my library! I'm so happy I finally found it, and pissed that I could have been playing it for a damn decade!! I have been looking for a Skyrim replacement for years, and dammit, I had it all along!! If you've never tried it because you think it looks janky...let go of that right now. This game is pure crack. Your welcome
Strider 1-200 for the most balanced stats and then Acuity, Attunement, Awareness, Bastion, Clout, Vehemence. Super tanky and a lot of damage if you use elemental weapons like I love to. I always play Strider with Dragon's Ire and Sapfire Daggers GDF and all my armor gives more strength and magick.
@@camcooolback4115 All of this talk is about min/max'ing one's character. Your stat gain is based on the class you are playing at the time you level up. For example, if you need [1500] exp points to the next level, but you want to play as a Mage. You could play Mage until you get to [1300/1500] and then switch to Strider (for balanced growth) or Assassin (for max physical damage) or whatever for those last [200] exp points. When you level [1500+/1500], you'll gain the stat growth for that specific class, then you could switch back to Mage for the next level [xxxx/1840]. (numbers of exp level gain are arbitrary here) Players suggest doing this so you can "play" as your preferred class but level up for stat growth to gain the stats you most desire. This requires you to fast travel, when possible, from wherever you're grinding/farming to a vocation-changing NPC and back. This becomes a sort of micromanagement, which, in the end, results in negligible / very little stat differences. Most of your damage, defenses, and other resistances will come from gear and augments versus pure stats. The entire conversation of this is for players whose sole focus in games is acquiring maximum damage output for "end game" gameplay. If that's your gaming style, awesome. Dragon's Dogma is forgiving enough that you can play as the class you enjoy, even through the stat gain in leveling up, and still do fine throughout the game. Personally, I, as many other RUclipsrs have said about this game, suggest that you play the game to enjoy the game itself. Don't stress on min/max'ing your stats. Explore the world; discover tactics and strategies that you like; try playing solo to see if you like it; try mixing vocations with you and your pawn to create a partnership that excites you for battle. Try different weapons. Mix and match different offensive skills rather than "the best build for hur derping" your way through the game; you'll certainly find a playstyle that suits you and lends to your sense of role playing your character in this amazing gaming world.
Well according the wiki it has 0 affect at all. Like does literally nothing by having it or not having it. Not sure honestly but seems like people can't seem to find it buffing damage ever. Might need to use it more myself I guess just to see what's up.
The preemption skill you can use with magic archer. I use this a lot. Use magic buff and sixfold bolt with the skill and you can kill anything very fast. If you read this try it against elementor ..
What’s with the sudden mass interest in Dragon’s Dogma? Been seeing quite a few YT videos talking about it in the last few days. Not complaining and it’s nice to see a good game getting the attention. Was just curious.
4:20 This explanation makes no sense. How does a 30% increase, aka a 1.3 times multiplier as you claim, reduce the needed shots from 10-20 all the way down to 3 or less? For that it would have to be way more than 30%, it would even have to be more than 300%.
And then you play the german version where the translation makes it even harder to understand the true meaning of an augment. Dragons dogma 2 needs to explain some stuff better. 😅
thanks for your video😢until now I realize that preemption is useless(I carry it for long time and not know whether it’s working), I will never know if I don’t see this video.
I agree. This one in particular seems like a cool idea. But unless you were told about it not working your just wasting a slot. It actually is just a thing. Like all enemies take more damage from you if they don't already see you. Which is why the augment doesn't add anything.
To be honest I never understood the point of stamina augments because you can always go into the pause menu and instantly fill your bar with a bunch of nuts.
4:18 Something wrong with your wording/numbers here : "Increase likelihood of inflicting debilitations by 1.3 times, meaning a rusted bow that used to take 10 to 20 hits will now inflict torpor in 3 or less shot" > that'd make it between x3 and x6 more efficient, not x1.3 (which is the correct value).
I can confirm that the preemption argument from assassin definitely does absolutely nothing. I do not mean to promote, but I do have a video highlighting and showcasing this and I think it has been added to the wiki now. It is 100% bugged and will never work. Funny enough, the augment itself is programmed correctly, but it seems the error is most likely in the game's damage calculation, which players do not have access to without cracking open the games. EXE file. Editing such would also be an illegal act, so no chance this will ever be fixed by a mod.
@@SheenShots You did a pretty good job covering these. I did intervention a while back & was surprised to see someone new pop up that actually covered it well (let alone at all). Most in forums & on discord continue to ignore it & others like it because of old/bad info lingering around in google searches or old players perpetuating misinformation. Your video will hopefully help squash some of those outdated sources.
One tip I highly suggest for your sanity: Go to settings, scroll to the bottom, and then turn off Pawns talking. You can make it so that if they speak, it will only come up as subtitles but no voice acting. Why turn it off? They will repeat crap over an over an over an over an over again. I once fought a drake when I was seriously underleveled and the gear I had wasnt good. During that fight though, my pawns said every 20 seconds "Attack the heart" the entire fight, which lasted for a couple real hours, it drove me nuts. Also it doesn't matter how many times you fight anything, all pawns will act as if you have Alzheimer's with a 30 second short term memory. And simply telling your main pawn to shut up wont really shut them up. You're better off just muting them in settings. And no, this setting does not affect Pawns that are not yours (you can still hear Pawns that are just roaming or are offering themselves to be hired in the Rift), but once they join your party with this setting, you wont hear them.
I enjoyed playing as every non magical class. Each has their own challenges. Gonna start the magic only run when I finish getting some of the cool stuff I'm still missing.
@@naldotubo It's an RPG, so when I started with one class, it defined my character. I am fine with upgrades, I mean from Fighter become a Knight, something like that, but a Fighter then suddenly become a Mage, that ruin RPG aspect of it. While it is good that we can change classes but I don't like the idea of changing classes in one playthrough.
But at the same time, if you want to stick with a single vocation then the idea that you wont be able to use the other augments makes sense. If you're a fighter then it only makes sense that you dont have the skill/augment in your skill tree that will allow you to use strider/mage augments. It's limiting but it makes sense because you only mastered the fighter vocation. The downside though is that stat growth is dependent on vocation and having to learn other vocations makes your stats to be all over the place. On the other hand, it is still your choice, after all, you can stick with vocations that would only benefit your end game vocation. If I will do another playthrough, i'd stick with selected vocations and wont get bothered with getting all the 'best' augments across different vocations. After all, you can't equip everything.
I think preemption is best with stealth? Not sure, I remember another channel talking about it. But don't remember what they say, recommend checking out Nihil0.0 He goes pretty indepth on Dragon's Dogma, I know that I think about it now I could go back and check on that
another important thing about augments is they affect about half of pawn behavior. e.g. if you give a pawn an augment that reduces stamina consumption from weapon skills they will use skills more often, or if you give a pawn an augment that tells them that its ok to use items they will use items more often.
Have you also watched the video from Nihil0.0?
@@geofer.o.13.888 probably, I've watched a lot of dragons dogma videos from various creators. Im a huge fan of the game and remember watching a bunch of videos regarding different mechanics in the game.
If only you used the Athleticism on the jester costume character, you could have called it Feste and Furious
😂
It’s worse on pc spamming the a and d key
I pick stability every time I'm playing as a Sorcerer, some enemies like Wyverns loves to interrupt your big spells so it helps
I found that you escape faster from grabs and such by twirling the stick full circle rather than wiggling as the icon depicts. 2:05
Nah that shit it lying. You can spam the face buttons as well if you're on controller. Each input adds a bit more
Bro it took me two full playthrough and getting eaten and dropped to death by a freaking harpy to figure that out before I was just wiggling from side to side I felt so dumb 😂
I play on PC, so A and D for me.
Another one for this list is Sanctuary from Mystic Knight. It claims to raise magic and physical defense when at red health, but in actuality it makes you immune to physical attacks at low health.
the breakfall one is real fun too, you can fall from a castle top , splat on the grond and just get up and go.
I think that one is a BBI secret augment - Grace.
I had no Idea that Egression worked for those grabs, I always thought it meant actually escaping a monster and fleeing from battle.
Same here. I was like wow so useless. But against minotaurs it can be life saving when you're learning there moveset.
Yeah, I thought they'd give up pursuing you faster. That augment sounds waaaay better now I know the truth
The amount of translation/description errors in this game is insane 😂. But despite that, it is still really fun and well made game ❤
These videos have gotten me back into the game and enjoying it much more. Thanks so much!
That's the main purpose of Dogma tubers, so do enjoy it 8D
Also to get ready for a 2nd Trailer of Dragon's Dogma 2!
Glad you are enjoying them!
Stability is very useful also when you're a sorcerer and fighting dragons and the like. It's so annoying and a waste of time getting interrupted when dragons fly while intoning spells.
A lot of these augments i didnt even have the time to explore when i played the game the 1st, 2nd and 3rd time. So it's nice to know.
You missed the massively important one from Sorcerer; *Articulacy.* Shortens casting time, which is a MASSIVE boon on it’s own, but it *stacks with the wyrmking’s ring* as well.
I don’t think I need to explain the devastation that can then be caused, do I? 😈😈😈
He didn't mention the obvious ones.
So does Articulacy and Wyrmkings Ring work on a Magick Knight using a melee weapon? As I want to shorten the time it takes to cast spells from swordhand and shield.
@@artificialsoul4248 I haven’t run Magick Knight but I run Magick Archer, so it should be the same principle.
tip for grabs in this game, not just the movement keys, but ALL keys pressed on both pc and console versions make you drop down faster, the game never tells you this and pairs very nicely with egression
Another awesome augment is Sanctuary from Magic Knight, it nullifies all physical damage if you're on the verge of death. That stuff makes Eliminators (The guys with bull heads) a joke, as their strongest attack (which does 35,000 physical damage and 150 magic damage) is almost completely nullified when your health's in the red.
Sometimes I just feel bad for the Cyclopses in this game, Then I saw the Prisoner Gore Cyclops 😬 and my Empathy vanished.
This
very nice tip on them, an archer (hunter have the best disposition) can shoot the leather strap holding their helmet behind their head. even before they get free, making the fight WAY easier
@@alvercaine8893 nice strategy 👍
@@alvercaine8893or you can be either mage and just aim at the strip with grand ingle and get it off all the time.
I got to them only today as a warrior and defeating the imprisoned one and then the duo was fucking awesome. bringing giants to the knee, taking off their helmets and smacking the eye with big fucking sword is like peak gameplay
Really surprised you didn't mention opportunist, which ups your damage output while you cling to monsters. Immolation+scarlet kisses+opportunist = dead foe
Wow, I now regret not using intervention in my young days. Thanks again for an awesome video. Made my day a lot better after the shit day i had at work
i recently discovered that preemption is great for using it against death because the effect will happen when they are knocked down. so if u knock death down and keep attacking him, it will do even more damage. it works amazing if u are a magick archer using the ricochet skill
I'll be sure to try Adhesion for Thunderwyverns :)
Drakes and Wyrms don't really need to be climbed as they both get utterly shredded by Ninefold Bolt and Explosive Volley, respectively.
But Wyverns are always a bit annoying as climbing their back with immolation is usually the most effective method.
5:00 Precision also affects Magick Archer's Sixfold/Ninefold Bolt. It keeps the bolts in a tight circle.
I'd like to see a video about improvements that you want to see in the 2nd game
On it's way.
I’d like a target lock
Might want to look into the one that mentions stances that might be worded fine as enemies could be determined to be in a fight stance before they see you I suggest testing on enemies that are knocked down.
i hope DD2 lets you change augments and skills on the fly it was annoying having to go to an inn in order to do it
Preemption is weird also because even if it worked it would mostly be useful for 1 skill aka lycean sight. And since there's Invisibility that dont actual turn you invisible to ennemies, a working Preemption would be a key augment for an actual stealth leaning assassin, any other move would be boosted. Invisibility itself looks like just a translation imprecision but considering these together it looks like it may have been intended to make you invisible at first during the development
The weird thing is, I was pretty sure it worked on the xbox 360 version. Not so much on the xbox one. I remember one-shotting bosses with pre-emption + lyncian sight without periapts.
And I thought for the longest time all intervention did was reduce damage taken from stuff like being lit on fire and thundershock. Turns out I need that shit pronto!
What we all need is MORE AUGMENT SLOTS, 6 is way to little for all those sweet buff. At least 10 slots.
Honestly 10 would give you a lot more options.
Predation is nice QoL, especially early on IMO.
Wow I never knew that's what intervention did, that's actually kinda OP for BBI. It really is terribly worded lol
Getting intervention vs playing as a mage
Honestly, i feel bad for using BBI gears on Gransys mobs, so i go with common armors and clothes there, always matching my tastes for Fashion's Dogma gameplay (Like Animistic Robe + Heresy Cloak + Tiger Bangles + Silk Lingerie + Maiden's Camisole + Scale Greaves). So yeah, i commit an auto-nerf and to my Pawn as well XD
Best Augments for Warrior build
Clout - Warrior
Ferocity - Warrior
Proficiency - Warrior
Impact - Warrior
Eminence - Strider
Vehemence - Fighter
dont forget acrobatics as jump light attack is a king to have, add 30% power
@@alvercaine8893 True, jump attacks save warrior builds.
Naw bro u missed sanctuary
@@naldotubo Only damage sustained from physical attacks is reduced with sanctuary. It would work well for a survivability build but this is not for max dmg build.
I never played dragons dogma and stil don’t play but bro got me so hook in the videos and his shorts, that I got to subscribe
You really should it is a underrated game especially when you get into it take a while but the hybrid class are broken in build and fun if built right the story bonkers and entertaining and the combat a ton of fun early on a bit of a slog
As a sorcerer when I solo, I hit suspect chests with miasma before opening. The maneater will drop you pretty fast if your magic is high enough.
The wiki does confirm that intervention cannot stop death's sleep spell.
Thanks
Resistance + intervetion always. Immune to everything but drenched. Plus the 30% more str/mgk augments
Im about to grind MA for resistance, to add it to intervention, for a warrior it could be perfect, to focus on physical protection stuff and save weight on all those debilitation clearing potion. Only carrying Xwarish items then you have room for 2 or 3 weapons with different elements
Edit: the association really works well for a warrior, im enjoying being sneezed at by harpies and never freezing lol
Most of the usefulness of the Stamina-based Augment goes out the window when you can quickslot Stamina item. Eat a mushroom when attack animation plays, or eat a mushroom when you start panting, instant relieve.
Keep up the great work
Thanks!
Pre emption good on magick archer. You sneak lock targets and boom!! One hit kill
One word.
Sanctuary.
So incredibly useful thank you!!!
Semi new to the game and this is extremely informative as a ranger main
3:00 This blew my mind. Why are the descriptions in the game so vague? This one isn't even described correctly?
Ya you basically have no idea what the augments really do from their descriptions.
PLEASE talk about sanctuary. by far one of the best augments in the game with an absolute lie of a description. it makes your physical defenses so high at 30% health that nearly every attack in the game does only 1 damage. now magick WILL still screw you over, but its such a beautiful augment regardless
Pair it with exhilaration from warrior and you have the power and defense of a god in low health
11:09 Never noticed cyclops has jiggle physics. I wish I didn't
Where exactly can you find the Athleticism augment?
I've never needed eggression after learning you don't need to use just the left joystick or the a and d keys on keyboard. You can literally button mash w a s d, jump and both attack keys and it makes it much faster.
I also just use dinput8 to give me town running animation and stamina so I can freely run without wasting time catching my breath.
Does Proficiency not work with Warrior, or was it just Warrior being the forgotten middle child?
Please.. do a simple and quick video about the best build for each class... I mean skills + augments... hard to find it..
Mettle from the dlc is a necessity imo. Greatly increases healable health
I just started playing this a few days ago because the second one looks so damn good, and brooo....this game is fking amazing!! It's better than Skyrim. By a long shot! This combat is incredible, and I've barely seen anything! I cannot believe that it's just been sitting in my library! I'm so happy I finally found it, and pissed that I could have been playing it for a damn decade!!
I have been looking for a Skyrim replacement for years, and dammit, I had it all along!! If you've never tried it because you think it looks janky...let go of that right now. This game is pure crack. Your welcome
I seeeeeeee ,i thought preemption is good when enemy has fallen,like they cant attack.guess i gotta get rid of that
Strider 1-200 for the most balanced stats and then Acuity, Attunement, Awareness, Bastion, Clout, Vehemence. Super tanky and a lot of damage if you use elemental weapons like I love to. I always play Strider with Dragon's Ire and Sapfire Daggers GDF and all my armor gives more strength and magick.
What do you mean 1-200 ?? Only use strider ? I heard I should kill with other classes but not level up ??
@@camcooolback4115 All of this talk is about min/max'ing one's character.
Your stat gain is based on the class you are playing at the time you level up. For example, if you need [1500] exp points to the next level, but you want to play as a Mage. You could play Mage until you get to [1300/1500] and then switch to Strider (for balanced growth) or Assassin (for max physical damage) or whatever for those last [200] exp points. When you level [1500+/1500], you'll gain the stat growth for that specific class, then you could switch back to Mage for the next level [xxxx/1840]. (numbers of exp level gain are arbitrary here)
Players suggest doing this so you can "play" as your preferred class but level up for stat growth to gain the stats you most desire. This requires you to fast travel, when possible, from wherever you're grinding/farming to a vocation-changing NPC and back. This becomes a sort of micromanagement, which, in the end, results in negligible / very little stat differences. Most of your damage, defenses, and other resistances will come from gear and augments versus pure stats. The entire conversation of this is for players whose sole focus in games is acquiring maximum damage output for "end game" gameplay.
If that's your gaming style, awesome. Dragon's Dogma is forgiving enough that you can play as the class you enjoy, even through the stat gain in leveling up, and still do fine throughout the game. Personally, I, as many other RUclipsrs have said about this game, suggest that you play the game to enjoy the game itself. Don't stress on min/max'ing your stats. Explore the world; discover tactics and strategies that you like; try playing solo to see if you like it; try mixing vocations with you and your pawn to create a partnership that excites you for battle. Try different weapons. Mix and match different offensive skills rather than "the best build for hur derping" your way through the game; you'll certainly find a playstyle that suits you and lends to your sense of role playing your character in this amazing gaming world.
Ha i actually liked preemption, had it equipped the whole time on my current char lol
Well according the wiki it has 0 affect at all. Like does literally nothing by having it or not having it. Not sure honestly but seems like people can't seem to find it buffing damage ever. Might need to use it more myself I guess just to see what's up.
The preemption skill you can use with magic archer. I use this a lot. Use magic buff and sixfold bolt with the skill and you can kill anything very fast. If you read this try it against elementor ..
*Random bird chilling next to the ocean*
Sheen: this fucker is asking to be mealstrom'd
Hey, when I see the opportunity, I take it lol
Show how to add/unlock an augment. Is showing the screen illegal. No one showing how to add augments. Or when
Augments are unlocked in the same general area as skills.
What’s with the sudden mass interest in Dragon’s Dogma? Been seeing quite a few YT videos talking about it in the last few days.
Not complaining and it’s nice to see a good game getting the attention.
Was just curious.
Just started the game. How do i unlock augments?
4:20
This explanation makes no sense.
How does a 30% increase, aka a 1.3 times multiplier as you claim, reduce the needed shots from 10-20 all the way down to 3 or less?
For that it would have to be way more than 30%, it would even have to be more than 300%.
can a person use petrification on a boss after a while??
And then you play the german version where the translation makes it even harder to understand the true meaning of an augment.
Dragons dogma 2 needs to explain some stuff better. 😅
thanks for your video😢until now I realize that preemption is useless(I carry it for long time and not know whether it’s working), I will never know if I don’t see this video.
I agree. This one in particular seems like a cool idea. But unless you were told about it not working your just wasting a slot. It actually is just a thing. Like all enemies take more damage from you if they don't already see you. Which is why the augment doesn't add anything.
To be honest I never understood the point of stamina augments because you can always go into the pause menu and instantly fill your bar with a bunch of nuts.
They can cut down on how many times you need to do that I guess, which can be nice.
4:18 Something wrong with your wording/numbers here : "Increase likelihood of inflicting debilitations by 1.3 times, meaning a rusted bow that used to take 10 to 20 hits will now inflict torpor in 3 or less shot" > that'd make it between x3 and x6 more efficient, not x1.3 (which is the correct value).
I can confirm that the preemption argument from assassin definitely does absolutely nothing. I do not mean to promote, but I do have a video highlighting and showcasing this and I think it has been added to the wiki now. It is 100% bugged and will never work.
Funny enough, the augment itself is programmed correctly, but it seems the error is most likely in the game's damage calculation, which players do not have access to without cracking open the games. EXE file. Editing such would also be an illegal act, so no chance this will ever be fixed by a mod.
Ya after I checked the wiki on it I knew for sure it was messed up. One of the better wikis I have seen for factual information.
@@SheenShots You did a pretty good job covering these. I did intervention a while back & was surprised to see someone new pop up that actually covered it well (let alone at all). Most in forums & on discord continue to ignore it & others like it because of old/bad info lingering around in google searches or old players perpetuating misinformation. Your video will hopefully help squash some of those outdated sources.
Nothing stops Death's sleep.
100% sleep resistance stops it though
I have 100% Sleep Resistance (Even from Death) and %100 Petrification Resistance
20 large mushroom gang
One tip I highly suggest for your sanity:
Go to settings, scroll to the bottom, and then turn off Pawns talking. You can make it so that if they speak, it will only come up as subtitles but no voice acting.
Why turn it off? They will repeat crap over an over an over an over an over again. I once fought a drake when I was seriously underleveled and the gear I had wasnt good. During that fight though, my pawns said every 20 seconds "Attack the heart" the entire fight, which lasted for a couple real hours, it drove me nuts. Also it doesn't matter how many times you fight anything, all pawns will act as if you have Alzheimer's with a 30 second short term memory.
And simply telling your main pawn to shut up wont really shut them up. You're better off just muting them in settings. And no, this setting does not affect Pawns that are not yours (you can still hear Pawns that are just roaming or are offering themselves to be hired in the Rift), but once they join your party with this setting, you wont hear them.
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Bro, you forgot to add radiance as the most useful augment, period.
I never use it, but I don't blame you for loving it. The game is very dark lol
But we have to play all the classes to get all these augments, I don't like to play various classes for the sake of it.
I enjoyed playing as every non magical class. Each has their own challenges.
Gonna start the magic only run when I finish getting some of the cool stuff I'm still missing.
@@naldotubo It's an RPG, so when I started with one class, it defined my character. I am fine with upgrades, I mean from Fighter become a Knight, something like that, but a Fighter then suddenly become a Mage, that ruin RPG aspect of it. While it is good that we can change classes but I don't like the idea of changing classes in one playthrough.
I actually liked the idea of trying out different classes on a single playthrough
But at the same time, if you want to stick with a single vocation then the idea that you wont be able to use the other augments makes sense. If you're a fighter then it only makes sense that you dont have the skill/augment in your skill tree that will allow you to use strider/mage augments. It's limiting but it makes sense because you only mastered the fighter vocation. The downside though is that stat growth is dependent on vocation and having to learn other vocations makes your stats to be all over the place. On the other hand, it is still your choice, after all, you can stick with vocations that would only benefit your end game vocation. If I will do another playthrough, i'd stick with selected vocations and wont get bothered with getting all the 'best' augments across different vocations. After all, you can't equip everything.
@@jojr6825 That is what I don't like about it, we're forced to play other classes otherwise our original class won't be as powerful.
I think preemption is best with stealth? Not sure, I remember another channel talking about it. But don't remember what they say, recommend checking out Nihil0.0 He goes pretty indepth on Dragon's Dogma, I know that I think about it now I could go back and check on that