Really Thank You for these series and for taking the time to explain every little step and not taking it for granted...you are helping me so much you cannot imagine..
thanks for the refresh on setting up blueprints the right way it's been a decade since i used the software (2012) version. this will allow me to jump right back in. thank you so much for doing things correctly
Thank you so much Paul! I was looking for a tutorial that shows perfect and easy technique for modeling a car accurately and this tutorial series will definitely help me a lot I've seen a lots of car modeling tutorials but I found your method for modeling a car the best! I was wondering if you could share the reference image for this car here so I can follow a long. btw all your tutorials are really amazing and unique and I love it and enjoy watching them!
Thank you for a detailed video. Im pretty fresh in this. How do you drag and drop without adding a slate material on it? because ive rewatched it 3-4 times, i dont see you doing anything. dragging it just from the image viewer to the plane?
how exactlty did you get the x and y axids to 0? why dont you explain? like you cant assume people undertand espxecuially when its so diffcut to see --anyways whatever--lisa
When I drag the image via the UVW Map onto the plane, the image is not visible in the viewports (I have to create a texture and apply it to the plane to be able to see the image on the plane). I have searched and searched and can't find any info in this. I assume it's just a keystroke, but I be darned if can find it. Any insights on this? Once I do my work-around, I don't see the image on the reverse side of the sideview plane. Could these two issues be connected?
Thanks for the quick response! At 10:25 in this video, you drag the image of the car blueprint from your image viewer onto the plane. When I do that, the image does not show on the plane in the viewport. So I have to create a texture in the Material Editor, and make it viewable and then place it onto the plane. @@paulneale
@@vernpenrod7578 I assume your is in shaded view? What version of Max are you in? When you drag and drop it on the plane does it create a material? Check by using the eye dropper tool in slate.
Thank you for the lesson,i have one question,when i dial visibility in object propertie to 0.2 and uncheck the renderer check box,my image is not see through like yours,also my image is a pic not blueprint like yours
@@paulneale Thanks for the fast reply,my image is not blurry i set the quality already,it just won’t become see through after i follow your steps at 13:16,forgot to mention i am using much older version of 3ds max
@@paulneale I''m using 2010 version i don''t think i have that setting (the game i want to build a model for needs that version),anyway i will redo your lesson maybe i missed something,thanks again subscribed
This is very useful to a complete 3DS Max beginner, having gained a little proficiency on Blender. I was progressing until 10:55 when I couldn't scale the bitmap. It was imported using Drag and Drop. The units were set to millimetres in all 4 viewports. Any ideas how? I am still attempting on a trial and error basis.
Really Thank You for these series and for taking the time to explain every little step and not taking it for granted...you are helping me so much you cannot imagine..
Thank you so much for the series! It`s a huge difference maker allign a reference correctly with the UVW Map!
thanks for the refresh on setting up blueprints the right way it's been a decade since i used the software (2012) version. this will allow me to jump right back in. thank you so much for doing things correctly
I am about to move from C4D to max purely due to the modeling tools. picked your tutorial list to get used to the software. Thanks mate
Thank you so much Paul! I was looking for a tutorial that shows perfect and easy technique for modeling a car accurately and this tutorial series will definitely help me a lot I've seen a lots of car modeling tutorials but I found your method for modeling a car the best! I was wondering if you could share the reference image for this car here so I can follow a long. btw all your tutorials are really amazing and unique and I love it and enjoy watching them!
Just search for it. Mercedes-Benz AMG SLS Should come up right away.
@@paulneale Thanks!
Thank you for a detailed video. Im pretty fresh in this. How do you drag and drop without adding a slate material on it? because ive rewatched it 3-4 times, i dont see you doing anything. dragging it just from the image viewer to the plane?
i am not able to create the side view like you did removing the others viewports how did you do it?? of course you dont explain--Lisa
how exactlty did you get the x and y axids to 0? why dont you explain? like you cant assume people undertand espxecuially when its so diffcut to see --anyways whatever--lisa
when i scale it scales the hole plane not just the image on the plane to fit the plane. How does that work?
Watch the tutorial.slowely with sound on. Scale the gizmo.
Hi , Can You tell me where can i find the image , I want to practice step by step with the video
You would have to just search for it as I don't own it so can't really hand it out. It is the mercedes-benz-amg-sls-2011
When I drag the image via the UVW Map onto the plane, the image is not visible in the viewports (I have to create a texture and apply it to the plane to be able to see the image on the plane). I have searched and searched and can't find any info in this. I assume it's just a keystroke, but I be darned if can find it. Any insights on this? Once I do my work-around, I don't see the image on the reverse side of the sideview plane. Could these two issues be connected?
I don't know what you mean by "drag the image via the UVW Map onto the plane" ??
Thanks for the quick response! At 10:25 in this video, you drag the image of the car blueprint from your image viewer onto the plane. When I do that, the image does not show on the plane in the viewport. So I have to create a texture in the Material Editor, and make it viewable and then place it onto the plane. @@paulneale
@@vernpenrod7578 I assume your is in shaded view? What version of Max are you in? When you drag and drop it on the plane does it create a material? Check by using the eye dropper tool in slate.
great video blueprint's is hard but am willing to get it a try
Bro thanks you help me lot thanks bro
Many thanks for sharing, amazing tutorial👏👏👏
Thank you for the lesson,i have one question,when i dial visibility in object propertie to 0.2 and uncheck the renderer check box,my image is not see through like yours,also my image is a pic not blueprint like yours
Viewport in high quality?
@@paulneale Thanks for the fast reply,my image is not blurry i set the quality already,it just won’t become see through after i follow your steps at 13:16,forgot to mention i am using much older version of 3ds max
@@qorrri I'm talking about the Max viewport. Is it set to Standard or High Quality?
@@paulneale I''m using 2010 version i don''t think i have that setting (the game i want to build a model for needs that version),anyway i will redo your lesson maybe i missed something,thanks again subscribed
@@qorrri 2010??? You are now 15 years behind in the development updates.
Does the counter clockwise polygon creation exist in 3DS MAX 2014 ? Thanks.
Zmodeler2 blueprint, it's very easy
1. Photo Editor on Mobile
2. Crop then saves from front, side, top, rear view
3. Export from Mobile to PC
And this solves what problem?
This is very useful to a complete 3DS Max beginner, having gained a little proficiency on Blender. I was progressing until 10:55 when I couldn't scale the bitmap. It was imported using Drag and Drop. The units were set to millimetres in all 4 viewports. Any ideas how? I am still attempting on a trial and error basis.
Thank you
Do layers exist in 3DS MAX 2014 ? Ta
Hey, can we get the ref of the car ? Thanks.
You mean the image. Just search for it. Mercedes-Benz AMG SLS
@@paulneale Thanks! :)
great video but the reference is in millimeters not centimeters
Drag and drop just lost me.
What do you mean?
@@paulneale I just use the browse function. Thanks for replying