you don't need to fast forward - I don't watch these videos, I mostly listen while working and you describing everything you're doing, even if you think it's bad may actually have much more value. I also peek at the vid from time to time but 90% of it is about listening. I believe a lot of playthough viewers do the same
I feel bad about how awkward my unit positioning is, but I suspect I can find something interesting to say through those battles, especially once I turn them down to easy lol. Glad you are enjoying the show
It's really interesting to see a historical approach to the game, I like it very much! :) I don't know if you checked it, but you can have a lot of campaign customization. For example you can set the pace to 12 turns/year to make the military campaigning more realistic (I am afraid you need to start a new campaign for that, but it's worth a look). Hopefully you will find some other options that will make the game more authentic. A few advices for battle controls that will hopefully help you: - You can make control groups by selecting units and pressing "G", this way you can select certain units by clicking on the frame that appears around their unit cards or by pressing a number on the keyboard. I usually divide the groups by mainline, ranged, support, mounted units, but it is really up to how it is convenient for you. Creating groups is also useful to maintain formations, because you can lock the groups (there will be a lock icon appearing, you can toggle it with ctrl + G or clicking on the icon) - You can move units by holding the alt then clicking and holding the left mouse and dragging the selected units where you want to move them. Another method is holding shift and clicking and holding the right mouse then drawing a path that the selected units will follow it. - If you would like to see the unit stats during battle, you can toggle it by pressing the button with question mark on the left of the panel where the unit cards and unit commands appear. It is easy to miss it, I don not know why they made it so small. I hope these tips helped and we will see the rise of Babylon in the next episode, I am looking forward to the next episode! :)
That is great, I had been looking for the unit stats. I got used to having them during total Warhammer and couldn't find it in Pharaoh lol. I looked into campaign customization, but it is pretty overwhelming the first few times. I think I will keep this Babylon campaign going like this, at least until I get destroyed lol, but then next campaign will have a bit more perspective for making tweaks. I mostly need to sit and relearn how to battle. I used to play TW a lot, but it has been a number of years at this point, and between the time gap and the slightly different interface in Pharaoh I am floundering. My goal isn't to be competant so much as it is to share history, but I don't want to be like that games journalist who struggled with the tutorial of cuphead all those years ago. I really appreciate all the feedback, and will find some time to get the next episode out in a few days, after a bit of off camera practice.
Don't really have much advice because my PC is too old to run Pharaoh properly, but just wanted to comment that I found this series yesterday and am absolutely loving the use of Total War as an educational/teaching resource as far as you are able to do so given gameplay compromises. Seeing the game on the screen as you are talking about it is especially good, compared to reading something similar in an academic journal~
Honestly the Blues and Purples of the Babylonian attire, gives off this mysterious vibe for Adad. Compared to the bland red colors for the Assyrian King Ninurta.
All these settlements in the game have its area/borders which is understandable for the gameplay reasons. It would be nice if you could talk how settlements's area of influence and borders with the "neighbourhood" functioned historically in bronze age world
That is a really good idea, and that is actually something that they do represent fairly well in game, it is just that the regions are larger than would be historically the case because they only represent the most major cities, but the overall system is quite well illustrated.
hey, love the content and I'm new to your channel, but I think that similar to the campaign in general, the battles in total war have compromised some historic elements in favor of more enjoyable or balanced gameplay. I think that with your type of content, having a really entertaining battle or close strategic victory isnt what most people have come here for. I personally found your comment on the Babylonian farmers clothing really interesting, maybe just play the game on easy settings or dont worry too much about historical accuracy in the battles considering your constrained by the games logic? or just keep going as you are and know total war is gonna punish you for thinking like a bronze age Babylonian
You are definitely right that it is probably impossible to play historically, but I think the fun is in trying it. And also, a lot of the learning moments I think will come from running up against the a-historical nature of the game, chances to explain what the actual case would have been in history and to hopefully enjoy Pharaoh a bit more for knowing the depth of the ancient world. Glad you are liking the channel, and I probably will be dropping down to easy mode for next episode.
I think pharaoh might be the best game to try a more historical approach to battles because they added like the unit behavior thing of holding ground, trying to advance, or falling back. That’s what I understand anyway. And would you ever try Rome total war? I like the divide et impera mod for it
I played a ton of Rome 1 when I was young and loved it. Never had much free time for Rome 2, and it is a bit past my specialty, but if this goes well then I would consider expanding into wider historical gaming.
Potentially, though I have questions about how the balance ends up with those sorts of settings. On the next campaign as Assyria I am considering some adjustments.
@entirelyalive I'm 120ish turns into an Amenmesse campaign on 6 turns per year and I'm not noticing much of a difference to my first campaign. It was Mycenea on the default settings the big thing is characters age more slowly so I had to take fewer risks with Amenmesse as he does not start married or with an heir. Recruitment and other stuff all seem to be happening at the same rate per turn. I managed to make Amenmesse Pharaoh in his lifetime where as becoming Wanax took multiple generations
So, they definitely were anti-chariotry weapons, and the greatest pitched battles all featured chariot vs chariot segments that the kings and nobles boasted of, claiming it as their highest glories. However, in a battle where one side had chariots and the other either had none or had seen them defeated, the unopposed chariots were extremely powerful and would absolutely dominate the battlefield, at least until the collapse era changes in tactics. But why, exactly, chariots were so powerful in that one time period is something that TW doesn't reflect well, and honestly is only poorly understood and theorized about by historians.
I've always enjoyed the little history tidbits they give when events happen in historical TW titles. This lets play feels like an extension of that.
you don't need to fast forward - I don't watch these videos, I mostly listen while working and you describing everything you're doing, even if you think it's bad may actually have much more value. I also peek at the vid from time to time but 90% of it is about listening. I believe a lot of playthough viewers do the same
I feel bad about how awkward my unit positioning is, but I suspect I can find something interesting to say through those battles, especially once I turn them down to easy lol. Glad you are enjoying the show
@@entirelyalive losing is just as entertaining as winning. it's just a game :)
It's really interesting to see a historical approach to the game, I like it very much! :)
I don't know if you checked it, but you can have a lot of campaign customization. For example you can set the pace to 12 turns/year to make the military campaigning more realistic (I am afraid you need to start a new campaign for that, but it's worth a look). Hopefully you will find some other options that will make the game more authentic.
A few advices for battle controls that will hopefully help you:
- You can make control groups by selecting units and pressing "G", this way you can select certain units by clicking on the frame that appears around their unit cards or by pressing a number on the keyboard. I usually divide the groups by mainline, ranged, support, mounted units, but it is really up to how it is convenient for you. Creating groups is also useful to maintain formations, because you can lock the groups (there will be a lock icon appearing, you can toggle it with ctrl + G or clicking on the icon)
- You can move units by holding the alt then clicking and holding the left mouse and dragging the selected units where you want to move them. Another method is holding shift and clicking and holding the right mouse then drawing a path that the selected units will follow it.
- If you would like to see the unit stats during battle, you can toggle it by pressing the button with question mark on the left of the panel where the unit cards and unit commands appear. It is easy to miss it, I don not know why they made it so small.
I hope these tips helped and we will see the rise of Babylon in the next episode, I am looking forward to the next episode! :)
That is great, I had been looking for the unit stats. I got used to having them during total Warhammer and couldn't find it in Pharaoh lol.
I looked into campaign customization, but it is pretty overwhelming the first few times. I think I will keep this Babylon campaign going like this, at least until I get destroyed lol, but then next campaign will have a bit more perspective for making tweaks.
I mostly need to sit and relearn how to battle. I used to play TW a lot, but it has been a number of years at this point, and between the time gap and the slightly different interface in Pharaoh I am floundering. My goal isn't to be competant so much as it is to share history, but I don't want to be like that games journalist who struggled with the tutorial of cuphead all those years ago.
I really appreciate all the feedback, and will find some time to get the next episode out in a few days, after a bit of off camera practice.
@entirelyalive You can also just press "I" (the letter), to bring up the unit card panel during battles.
Nice to find small channels like this, the Bronze Age and the time before it never really get much of a look in.
Don't really have much advice because my PC is too old to run Pharaoh properly, but just wanted to comment that I found this series yesterday and am absolutely loving the use of Total War as an educational/teaching resource as far as you are able to do so given gameplay compromises. Seeing the game on the screen as you are talking about it is especially good, compared to reading something similar in an academic journal~
Love the way you're trying to make this historical 😂😂 now you're a gaming streamer too!!
Great class
Honestly the Blues and Purples of the Babylonian attire, gives off this mysterious vibe for Adad. Compared to the bland red colors for the Assyrian King Ninurta.
Love the historical info. Game-wise, don't forget to select a title under your skill points.
Thanks! I will take a look at titles in the next episode!
All these settlements in the game have its area/borders which is understandable for the gameplay reasons.
It would be nice if you could talk how settlements's area of influence and borders with the "neighbourhood" functioned historically in bronze age world
That is a really good idea, and that is actually something that they do represent fairly well in game, it is just that the regions are larger than would be historically the case because they only represent the most major cities, but the overall system is quite well illustrated.
hey, love the content and I'm new to your channel, but I think that similar to the campaign in general, the battles in total war have compromised some historic elements in favor of more enjoyable or balanced gameplay. I think that with your type of content, having a really entertaining battle or close strategic victory isnt what most people have come here for. I personally found your comment on the Babylonian farmers clothing really interesting, maybe just play the game on easy settings or dont worry too much about historical accuracy in the battles considering your constrained by the games logic? or just keep going as you are and know total war is gonna punish you for thinking like a bronze age Babylonian
You are definitely right that it is probably impossible to play historically, but I think the fun is in trying it. And also, a lot of the learning moments I think will come from running up against the a-historical nature of the game, chances to explain what the actual case would have been in history and to hopefully enjoy Pharaoh a bit more for knowing the depth of the ancient world. Glad you are liking the channel, and I probably will be dropping down to easy mode for next episode.
I think pharaoh might be the best game to try a more historical approach to battles because they added like the unit behavior thing of holding ground, trying to advance, or falling back. That’s what I understand anyway. And would you ever try Rome total war? I like the divide et impera mod for it
I played a ton of Rome 1 when I was young and loved it. Never had much free time for Rome 2, and it is a bit past my specialty, but if this goes well then I would consider expanding into wider historical gaming.
You should change to 2D unit cards in the menu. I think you will enjoy them more.
Wouldn't it have made more sense to play with 12 turn years from a historical POV taking season and everything into account?
Potentially, though I have questions about how the balance ends up with those sorts of settings. On the next campaign as Assyria I am considering some adjustments.
@entirelyalive I'm 120ish turns into an Amenmesse campaign on 6 turns per year and I'm not noticing much of a difference to my first campaign. It was Mycenea on the default settings the big thing is characters age more slowly so I had to take fewer risks with Amenmesse as he does not start married or with an heir. Recruitment and other stuff all seem to be happening at the same rate per turn. I managed to make Amenmesse Pharaoh in his lifetime where as becoming Wanax took multiple generations
Heck yeah
You think it’s possible that chariots mainly became anti chariot weapons? Before cavalry they would have been the mobility too
So, they definitely were anti-chariotry weapons, and the greatest pitched battles all featured chariot vs chariot segments that the kings and nobles boasted of, claiming it as their highest glories. However, in a battle where one side had chariots and the other either had none or had seen them defeated, the unopposed chariots were extremely powerful and would absolutely dominate the battlefield, at least until the collapse era changes in tactics. But why, exactly, chariots were so powerful in that one time period is something that TW doesn't reflect well, and honestly is only poorly understood and theorized about by historians.