The Great Calamitea Log-A-Thon is ON in Timberborn!
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- Опубликовано: 23 янв 2025
- Enjoy the ups and down of my new Timberborn Badwater (Update 6) playthrough, this time on HARD MODE for the first time! This series has it all: drama, stress, jubilation...these beavers are going to face every disaster and (hopefully!) survive! :-)
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Biffa, remember to put sluices at the edge of the water storage waterfall, otherwise you won’t be able to drain any water from the bottom of your storage. You can then build your wall of levees on top of the sluice. You will probably have to fiddle with them during droughts until you replace your downstream dams with sluices too, but at least you’ll be able to start storing water ahead of the droughts.
Really enjoying this play through!
You dont need sluices on the downstream. Just put dam pieces on the top of the dam for overflow. Set the sluices to 0.60
@@adamt195 Pretty sure the first part of the river is two deep, so set downstream depth to 1.6 on the reservoir sluices
This seems like the most "get it right now or pay for it forever" comment here.
Putting them in now would even get a tiny bit of extra water storage before the rest of the reservoir is up.
Biffa, the longer the droughts the shorter your wet phase is, you will soon run out of days for pumping water, I suggest you start unlocking the LARGE water pump. It employs 3 workers and pump 10 water instead of 1. That can fill your reservoir faster in a short period of time.
You also need to see if you can unlock the largest water reservoir. it needs metal, but if you can get that, it's a sure way to never run out of water.
Save green land by moving your log piles to a dry area, those 2 logpiles are stealing precious land.
and lastlyl, stop using beavers for power, build your industry above where the badtide is at, use the badtide for water wheels. so you dont have to micromanage all the time, and build a windmill or something .
I've just relied on Wind and batteries for power on hard mode. As you say, wet phases are just too short to rely on waterwheels
Honestly, personally, I have never used the Large pumps, never felt a need to.... :)
@@wh15p This map is great for gravity batteries, having completely vertical cliff faces you can hang them off of all around the area one already would tend to build an industrial district (as a separate district or not). Most maps aren't so battery-friendly.
Wet phase is always the same, it's just the bad weather phase that gets longer. But still, more water storage is great (tanks)
@anthonymudge9768 nope. Since its random it technically can still go lower. If its hard mode then the lowest random would be maybe 6 or 7 days.
I was so happy that he finally shortened his potato storage for grilled potatoes only to undo it 5 seconds later haha
Yeah, those two small storages would be more than enough to have a buffer of potatoes and the rest should be just converted into grilled ones and stored as such.
Also planting some other crops wouldn't be a bad idea.
Biff! Activating multiple workshops on a single power wheel does nothing to speed production and takes an extra worker! Your limiting factor is power, not shops!
23:40 ‘we really need gears’ pauses gear workshop on accident 😢
18:50 Beavers can 'Build' down infinitely, but they cannot cut/harvest/plant down etc.
For dumping water out the reservoir, just put sluices at the bottom.
34:55 We are the Knights of Tea and we demand a shrubbery!
I think making a small temporary stage for the mega dam is needed. Then get the smelter built, metal blocks in production, figure out where your gears are going and get the sluces researched, because you're not gonna finish that big dam without sluces 😕🤷
Knights of Ni
14:15 now he realises there was a path in the way
For decorations, I often just build a single platform over the path outside the houses and then stick the decoration on there, can have a nice row of different ones then
Was wondering when you’d realize you had access to all the logs by the scrap metal/bad water source.
Think for the time being you may be better served making your reservoir half the size and ending it to the immediate left of the waterfall, so you can start collecting water up there. Also, you should start collecting scrap metal again so you can make metal blocks for the sluices.
Bugged me for a couple of episodes that haha
Hi Biffa. To speed up the dam construction, use a long bridge as beavers can construct under all squares under it. If you use a 6-long bridge, you will build 6 "wall columns" at once. PS: I love your content.
Couldn't agree more, but the bridges are really resource intensive at this stage, not to mention the (I think) 3k science to unlock the 6-long one.
@@wh15p 1.8k IIRC, still a lot. But by cycle 8 on this map (hard mode as well) I had a sizable industrial district downriver, had metal production going, far more food types, and was working on an Observatory for my science needs. I'd've been even better off if I'd realized that the small windmills don't need paper.
-That being said, it's cycle 27 now and I still don't have any of the bridges unlocked, I never use them myself on any map really- I built my upper reservoir by attacking it from three points, finished it in a cycle and a half with 2~6 builders at any given point in time (builder's hut set to high priority 2 workers max, town center set to lowest priority 4 max) and the whole thing on low priority bc I was also getting my resource storages up to snuff. It was a bit smaller than his, but still sizable... and completely superfluous once I realized that a single fluid dump can cover all the evaporation (it was losing 0.01 height per day with an 18h/day work period) from my actually useful reservoirs.
Final setup: 1 fluid dump for the off seasons, 4 large water pumps (can fill at least 6k of water storage in a single wet season, or more for the longer ones) that were only running during the wet seasons, 10k water storage in total, and a series of terraced reservoirs with sluice gates set to 0.5/1.5 next to or below dams to keep things irrigated. Wet seasons I would pause my spare builder huts and all my science to get my beavers pumping water.
Once you're getting plenty of water stored, pop a Fluid Dump at the top to fill in the small crater near your metal / dead tree gatherers... that WHOLE area gets fertile enough for trees and farms... frees up so much more land!
Loving the series and your struggles with clearing the dead trees in the reservoir - had the same issues myself lol
Once you get explosives, leveling a the area to be 1-deep for water-based plants is my go-to up there. Those things are so space inefficient, but provide such a nice bonus when cooked up.
You need to concentrate more the construction of the iron smelter and unlock sluices for the bottom section of your damn where the water is coming out so you’re not blocking the water from coming out
Doing great! It is very tense but exciting. Once you finish the reservoir you can start to focus more on food diversity which will bring up happiness quite a bit. You are on track
Seein biffa scrap that small carrot patch makes me fear for his beavers, it really feels like some foreshadowing xD
Nah...I hope!!! :-)
I agree. Potatoes die so quickly without water.
@@BiffaPlaysCitiesSkylines the sluices go on the bottom of the dam, and just put one platform next to the latter and you'll be able to reach the dead trees in the dam.
My strategy is to put carrots in the drought prone food areas because everything else dies in less than a day
Your commentary makes the video, so enjoy this series 👍
That mega dam project is the quintessential "run before you can walk". Good luck with it.
Edit: Some ladders (or even staircases if you want to) from the metal deposit would reduce the distance by a lot.
"Po-tay-toes! Boil 'em, mash 'em, stick 'em in a stew!"
Exactly! So many uses!! :-)
You can also fry them or just eat them raw. (Be careful of green spots though.)
@ raw 😨
@@CJKhaos Not a problem and doesn't taste bad. You only need to be careful that there isn't any green or sprouts already.
You could maybe split your water reservoir into 2 if youre not going to be able to finish the whole build by the next drought 🌊 also getting that badwater reflected would be good to get more green for more food and trees 🌳 really enjoying this season great work 👌
4:24 options are clear planting area, demolish, or clear plating area and make that spot close to the door of a farmhouse
Biffa, you can use the river after the badwater source for powering your industrial district, later down the road you use a cap on the badwater source so when there will be a drought you would not lose power with the water wheels. Also by making the river narrower you can increase its speed so you get more out of 1 water wheel.
Great stuff mate! No mass deaths and disaster so a definite win! Could always put ladders up from the housing side too don't forget.
0:13/0:14 - 0:17 the bottom right just catches my eye and is somehow funny 😂
This is my first time watching a Timberborn video, and I'm not one to watch back lots of episodes to catch up from the beginning, but these sort of videos (by you, obviously!) are fun to watch, and I may or may not actually have to watch from the beginning of this series... This is coming from someone who used to only watch Cities: Skylines and Cities: Skylines 2 content on your channel.
36:39 - 36:45 that's Britain for you!
On top of those warehouses is a perfect place for roof top terraces. Additional bonus!
Fyi… if you have materials on the ground after destroying a building, they won’t pick them up unless you have a storage to put them in. They don’t take materials directly from the ground to a new building. (You need more plank storage!)
You said you need more types of food, right? What about doing a few rows of each kind? They all grow at different speeds and require different types of cooking, so having a bit of everything probably wouldn't hurt.
Also, this is going to sound absolutely insane but, I think you should move your city up onto the plateau. Turn that entire lower area into a reservoir. You'll be able to aqueduct the bad water off the map and sluice water into the lower eastern area for farmland. As Droughts become longer, you'll need more saved water, so a giant Mega Lake is really your only hope for survival.
Good Luck, Biffa!
it seems like biffa has set a record for saying the word potato in one video.
23:00 open the water....open the water.....OPEN THE WATER!!!!! AAAHHHH, Biffa, you're giving me an ulcer, I'm so stressed....lol
😅
Always enjoy these videos and having some giggles at your comments and listening to your brain decide things!! It's coming along quite well!! It never is as fast as you want but it's truly growing nicely! 🤩
Thanks 😁
Sat here loving the gameplay, wondering what'd happen if Biffa plopped some decorations around the place...
and he DOES plop some contemplation spots, shrubs, lanterns...yay!
Thanks and watch this space! :-)
Fyi, when you have the same priority to build, the beavers will prioritize the ones you put down to build first. That's why the ladders finished later than the stairs. The remove obstacle mechanism is kinda weird indeed. They can build and pikapika rubbles from skyscraper highway from heaven, but can't remove trees 1 block downward 😅 Next goal is to research sluices and It'll be easier to survive next 30 days disasters.
That's because to remove trees you need access to the stem and the crown is in the way when you try to go from the top. At least that is the rationale I made up for me.
"A platypus?"
"PERRY THE PLATYPUS?!"
He's just a Platypus, they don't do much
That 1 wide gap next to your smelter would be an excellent place for a few platforms with windmills on top. Also you really are gonna want slucies not levees at the bottom of the dam so u can let all the water out as needed.
21:15 Where Biffa creates a ladder so the beavers can clear a tree so they can build a platform to reach the platform with the ladder.
It's the circle of life 😅
If you build a rope bridge over da dam gap your beavers can build all 4 spaces at the same time from the top down.
Ps. You'll need 2 spaces, one stair going up to a platform and on the platform you build the bridge, after you can delete it and reclaim the materials
really enjoyed and enjoying this hard mode
Thank you :-)
For shrub and lantern decorations you get little to no bonus when the beavers walk by them and don't stay within the are of effect. You would be better off putting them within coverage of the housing so their bonus increases overnight. Also, instead of removing crops you can place platforms over a pathway and put the decorations on top.
You need to put sluices at the bottom of your Mega Dam, otherwise you won't be able to actually get all of the water out of it.
Then just set them to open when downstream levels are low
34:15 you need to stock pile scrap metal, get the smelter built and make enough metal for at least three sluices to be put at the base of your mega dam at the waterfall bit, on the edge then you can throw logs on top to make the mega dam. The sluices at the bottom should be set to be open when the water level below falls below the level of your dam pieces so they only top up what either evaporates or you pump out. Then at the top edge of your mega dam put flood gates to release excess water down your river. This way your dam will hold water during droughts and only trickle it out into the river below when you need to top it up. If you set the level too high it will just flow down the river and empty your mega dam.
Cut working hours down to 16hrs. That will give more beavers a chance to enjoy the campfire and up your happiness.
You need the fluid dump and turn that large hole on the top into a lake! Then forest or farm around it, or put there all the showers and whatnot, I don't know.
Since you're limited on green space, perhaps unlocking the taller platforms and use them to put your buildings over the top of the river so you have more space for trees and food?
4:14 Just a heads-up: there is a mod to let you replant potatoes over carrots (and sorts) so they will get replaced into something else after harvest automatically
The master of chaos is at it again. Been inspired by your playthroughs and bought this game myself a few months ago.
I think I developed a different playing strategy than you use, seeing you micromanage as few beavers as possible while I go for supporting as many beavers as needed. (play style observed in several different series)
Anyways liked.
Currently looking at 200 unemployed beavers out of 500 since I started building bots. I must confess, I have not tried hard mode yet. (Next time Gadget)
forester can replant berry bushes if you need it :)
You need to build the reservoir ASAP the droughts will get longer and longer and you water will evaporate killing off you food and trees, while will lead to a death spiral. Then expand that reservoir larger and larger to store as much water as you can. Next purchase for science are the 3 high Floodgates, basic windmills and the veritical power logs., then the sluice gates to get an automatic badtide system. After that the Observatory for 1k which will increase the science production by alot. Then the large water pump, tapper shack and sparkly planks.
Since Folktails have the bad water rig which can close off the bad water and sill produce badwater expensive but worth it, don't really need to yeet the bad water off the map.
You do spend alot of time mirco managing you food, there are far more important things to worry about.
Biffa just use a single block wood bridge to fill the gap in your dam that way you can build down and use the ladders to clear the trees that are in your way
Quality of life advice, on long projects, like the dam, never put it in the highest priority, put it one step lower, just in case you need something built quickly in an emergency
Biffa, you should work on Large Tanks and Sluice Gates (which need metal blocks), and Large Water Pumps (which need treated planks, so Wood Workshops and Tapper's Shacks). The upper reservoir you're trying to build is completely superfluous if you have enough water pumping/storage to support one (1) Fluid Dump.
The Large Water Pump pumps 3.3x as much per beaver per hour, so two of those would employ 6 beavers and pump as much as 20 normal Water Pumps. TWENTY. For 50% more beavers than you currently have pumping. That'd fill your current water storage in like two days, probably less (doing the math, it's 60 per hour for two LWPs, so about 22 hours not counting the consumption of your colony to fill 1.3k).
Sluice Gates will allow you to keep all the terraces of your reservoir filled to a level that properly irrigates the soil, but doesn't reach the overflow height of the dams. This ties in with the next bit:
A Fluid Dump will allow you to spend roughly one Medium Tank's worth of water per 30 day drought/badtide cycle keeping the entire irrigating reservoir system (so, not including the upper one) topped off to a reasonable level. No risk of crops dying because the water level got low, no micromanagement of floodgates needed, just one constant job and the need to pump a bit more water during the wet seasons... hmm, I wonder how we can do that? If only there was some sort of larger, more efficient version of the Water Pump...
Now, these resources (metal blocks and treated planks) need to be made in very power-hungry buildings (200hp per building). Moving your industrial buildings downriver to where it can be powered by the badwater during badtides is something you should do ASAP, removing the need for Power Wheels most of the time (droughts will be annoying, I was lucky enough to have back to back to back badtides while I was working on power batteries and some windmills in cycles 9~11)
27:34 you need to put a 1 long bridge on the end of the bit you can build to reach over to the tower and ladders to get down to the bottom to cut the trees down at the bottom layer…
You don't need a roof on top of every house, when you click on them there is a yellow area of effect, all houses touched by that area will get the bonus so you can put decorative stuff on top of the houses to safe space
Agree. Instead of having a roof on every house, get the area of effect on each house and put decorations in the extra space.
Biffa, you need planks te create gears, so when you stop creating planks, gears will eventually also stop.
Suspension bridges or the long platforms can be very useful for building access. They'd be way easier to build across than that convoluted stair thing you did. 😅
The stress is high but wow was this a good episode!
Processed food will always be more than the raw food. Make the bigger storage for grilled potatoes.
Windmills and sluices, then cry when the wind only blows at night.
That's what gravity batteries are for. :)
You could have reached the bottom of the reservoir by just building stairs from the right, directly in front of the back wall of the reservoir.
You also have a massive bit of green land to the right side of the river that you are not using for anything….
That one time you saied "potatoes" it sounded a bit like "potacken" which is a old german word for potatoes. In newer german potacken are mostly gone and replaced by "kartoffeln". But in parts of bavaria you can still order potacken to your meal and they will know what you want :-)
bad news, lumberjack range doesn't increase when you put more path
You really should start filling the mega dam with water NOW, instead of waiting until it's fully built
The ladders can be stacked and do not need platforms to go from level to level between stacks of warehouses. You just make sure the rungs of the ladder arent blocking the door ways nor are the blocking the path the beavers take to get in and out. No need to put a path on top of the ladder for this
You really need the large water pumps and storage
Fill the pond by the scrap metal with a river from water spawn then it will help green more of the map🎉
29:09 your smelter needs gears…
Why not build ladders up from the fields for the megadam? Less ladders and shorter distance than going all eay around
Rip up the blue berry patch, brother. That’s unused green land, ❤
Don't rebuild the badwater aquaduct, it makes it very difficult to get badwater in sufficient quantities (until you can put a harvester on it). When you get dynamite, put levees around the badwater source, then cut a channel to the pool at the top and another to let it drain out beyond it. Also, put a water pump further downstream beyond that middle bit that dries up.. it doesn't matter as much if that dries up as it's just trees that survive longer
You need more farmers, not potatoes. The ground you have for potatoes is enough to sustain more than a 100 beavers
Does anyone know the what the picka-picka thing Biffa uses is? Its really useful, and I wanted to install it. Its not a mod for Timberborn, and he uses it in Cities Skylines too.
It's a mod in timberborn called Picker and in Ciites called find it 👍
@@BiffaPlaysCitiesSkylines I couldn't find it in the workshop, so I downloaded a pipette mod. thanks for the reply, cheers
Yeah that's the one
Do different types of trees give you more logs?
Yes, and some take longer to grow than others :-)
Badwater power, pretty please?
Nice Video!
27:29 Biffa, how are they going to get over to the ladder to build it in the first place?
Thankfully he caught it before it was a problem.
😁
More great stuff.
it's almost as if it is getting. . . harder
Biffa, my city is losing money! I need help, and kind request for video, how you keep your city from bankrupt!
That's the topic of my very next Kettlewick video 👍
yay, thanks!
33:03: 10!
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You are still micro-managing the jobs so much. Is that necessary or do you just lacking enough beavers?
You say potato and i say potato
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Potato potato potato potato😂
Indeed...I think we need some potatos! :-)
PoTAHto
"Po-tay-toes! Boil 'em, mash 'em, stick 'em in a stew!"
🌲🐜😄😃😀😊
Maybe try for more food variety? That is one of the criteria for wellbeing after all.
🌲🌳🌴🌲🌳🌲🌳🌴🌳🌴🌲🌳🌴🌲🌳🌴
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I really hate the recent stuttering jumpy editing, it's like watching an attempt to play a modern game on a steam powered machine.
It's nauseating and this series has been unwatchable for me. Please make it stop.
(luvs ya though Biffa :) )
Nick r sounds like something else biffa, might want to be careful with that one
😅
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