Biffa, the longer the droughts the shorter your wet phase is, you will soon run out of days for pumping water, I suggest you start unlocking the LARGE water pump. It employs 3 workers and pump 10 water instead of 1. That can fill your reservoir faster in a short period of time. You also need to see if you can unlock the largest water reservoir. it needs metal, but if you can get that, it's a sure way to never run out of water. Save green land by moving your log piles to a dry area, those 2 logpiles are stealing precious land. and lastlyl, stop using beavers for power, build your industry above where the badtide is at, use the badtide for water wheels. so you dont have to micromanage all the time, and build a windmill or something .
Biffa, remember to put sluices at the edge of the water storage waterfall, otherwise you won’t be able to drain any water from the bottom of your storage. You can then build your wall of levees on top of the sluice. You will probably have to fiddle with them during droughts until you replace your downstream dams with sluices too, but at least you’ll be able to start storing water ahead of the droughts. Really enjoying this play through!
Was wondering when you’d realize you had access to all the logs by the scrap metal/bad water source. Think for the time being you may be better served making your reservoir half the size and ending it to the immediate left of the waterfall, so you can start collecting water up there. Also, you should start collecting scrap metal again so you can make metal blocks for the sluices.
Once you're getting plenty of water stored, pop a Fluid Dump at the top to fill in the small crater near your metal / dead tree gatherers... that WHOLE area gets fertile enough for trees and farms... frees up so much more land! Loving the series and your struggles with clearing the dead trees in the reservoir - had the same issues myself lol
Yeah, those two small storages would be more than enough to have a buffer of potatoes and the rest should be just converted into grilled ones and stored as such. Also planting some other crops wouldn't be a bad idea.
34:55 We are the Knights of Tea and we demand a shrubbery! I think making a small temporary stage for the mega dam is needed. Then get the smelter built, metal blocks in production, figure out where your gears are going and get the sluces researched, because you're not gonna finish that big dam without sluces 😕🤷
@@BiffaPlaysCitiesSkylines the sluices go on the bottom of the dam, and just put one platform next to the latter and you'll be able to reach the dead trees in the dam.
That mega dam project is the quintessential "run before you can walk". Good luck with it. Edit: Some ladders (or even staircases if you want to) from the metal deposit would reduce the distance by a lot.
Hi Biffa. To speed up the dam construction, use a long bridge as beavers can construct under all squares under it. If you use a 6-long bridge, you will build 6 "wall columns" at once. PS: I love your content.
Doing great! It is very tense but exciting. Once you finish the reservoir you can start to focus more on food diversity which will bring up happiness quite a bit. You are on track
You could maybe split your water reservoir into 2 if youre not going to be able to finish the whole build by the next drought 🌊 also getting that badwater reflected would be good to get more green for more food and trees 🌳 really enjoying this season great work 👌
Fyi, when you have the same priority to build, the beavers will prioritize the ones you put down to build first. That's why the ladders finished later than the stairs. The remove obstacle mechanism is kinda weird indeed. They can build and pikapika rubbles from skyscraper highway from heaven, but can't remove trees 1 block downward 😅 Next goal is to research sluices and It'll be easier to survive next 30 days disasters.
For decorations, I often just build a single platform over the path outside the houses and then stick the decoration on there, can have a nice row of different ones then
Fyi… if you have materials on the ground after destroying a building, they won’t pick them up unless you have a storage to put them in. They don’t take materials directly from the ground to a new building. (You need more plank storage!)
Sat here loving the gameplay, wondering what'd happen if Biffa plopped some decorations around the place... and he DOES plop some contemplation spots, shrubs, lanterns...yay!
For shrub and lantern decorations you get little to no bonus when the beavers walk by them and don't stay within the are of effect. You would be better off putting them within coverage of the housing so their bonus increases overnight. Also, instead of removing crops you can place platforms over a pathway and put the decorations on top.
Biff! Activating multiple workshops on a single power wheel does nothing to speed production and takes an extra worker! Your limiting factor is power, not shops!
You need the fluid dump and turn that large hole on the top into a lake! Then forest or farm around it, or put there all the showers and whatnot, I don't know.
Since you're limited on green space, perhaps unlocking the taller platforms and use them to put your buildings over the top of the river so you have more space for trees and food?
You need to build the reservoir ASAP the droughts will get longer and longer and you water will evaporate killing off you food and trees, while will lead to a death spiral. Then expand that reservoir larger and larger to store as much water as you can. Next purchase for science are the 3 high Floodgates, basic windmills and the veritical power logs., then the sluice gates to get an automatic badtide system. After that the Observatory for 1k which will increase the science production by alot. Then the large water pump, tapper shack and sparkly planks. Since Folktails have the bad water rig which can close off the bad water and sill produce badwater expensive but worth it, don't really need to yeet the bad water off the map. You do spend alot of time mirco managing you food, there are far more important things to worry about.
Does anyone know the what the picka-picka thing Biffa uses is? Its really useful, and I wanted to install it. Its not a mod for Timberborn, and he uses it in Cities Skylines too.
I really hate the recent stuttering jumpy editing, it's like watching an attempt to play a modern game on a steam powered machine. It's nauseating and this series has been unwatchable for me. Please make it stop. (luvs ya though Biffa :) )
Biffa, the longer the droughts the shorter your wet phase is, you will soon run out of days for pumping water, I suggest you start unlocking the LARGE water pump. It employs 3 workers and pump 10 water instead of 1. That can fill your reservoir faster in a short period of time.
You also need to see if you can unlock the largest water reservoir. it needs metal, but if you can get that, it's a sure way to never run out of water.
Save green land by moving your log piles to a dry area, those 2 logpiles are stealing precious land.
and lastlyl, stop using beavers for power, build your industry above where the badtide is at, use the badtide for water wheels. so you dont have to micromanage all the time, and build a windmill or something .
I've just relied on Wind and batteries for power on hard mode. As you say, wet phases are just too short to rely on waterwheels
Honestly, personally, I have never used the Large pumps, never felt a need to.... :)
Biffa, remember to put sluices at the edge of the water storage waterfall, otherwise you won’t be able to drain any water from the bottom of your storage. You can then build your wall of levees on top of the sluice. You will probably have to fiddle with them during droughts until you replace your downstream dams with sluices too, but at least you’ll be able to start storing water ahead of the droughts.
Really enjoying this play through!
You dont need sluices on the downstream. Just put dam pieces on the top of the dam for overflow. Set the sluices to 0.60
23:40 ‘we really need gears’ pauses gear workshop on accident 😢
Was wondering when you’d realize you had access to all the logs by the scrap metal/bad water source.
Think for the time being you may be better served making your reservoir half the size and ending it to the immediate left of the waterfall, so you can start collecting water up there. Also, you should start collecting scrap metal again so you can make metal blocks for the sluices.
Once you're getting plenty of water stored, pop a Fluid Dump at the top to fill in the small crater near your metal / dead tree gatherers... that WHOLE area gets fertile enough for trees and farms... frees up so much more land!
Loving the series and your struggles with clearing the dead trees in the reservoir - had the same issues myself lol
I was so happy that he finally shortened his potato storage for grilled potatoes only to undo it 5 seconds later haha
Yeah, those two small storages would be more than enough to have a buffer of potatoes and the rest should be just converted into grilled ones and stored as such.
Also planting some other crops wouldn't be a bad idea.
34:55 We are the Knights of Tea and we demand a shrubbery!
I think making a small temporary stage for the mega dam is needed. Then get the smelter built, metal blocks in production, figure out where your gears are going and get the sluces researched, because you're not gonna finish that big dam without sluces 😕🤷
Seein biffa scrap that small carrot patch makes me fear for his beavers, it really feels like some foreshadowing xD
Nah...I hope!!! :-)
I agree. Potatoes die so quickly without water.
@@BiffaPlaysCitiesSkylines the sluices go on the bottom of the dam, and just put one platform next to the latter and you'll be able to reach the dead trees in the dam.
That mega dam project is the quintessential "run before you can walk". Good luck with it.
Edit: Some ladders (or even staircases if you want to) from the metal deposit would reduce the distance by a lot.
14:15 now he realises there was a path in the way
Hi Biffa. To speed up the dam construction, use a long bridge as beavers can construct under all squares under it. If you use a 6-long bridge, you will build 6 "wall columns" at once. PS: I love your content.
Couldn't agree more, but the bridges are really resource intensive at this stage, not to mention the (I think) 3k science to unlock the 6-long one.
Doing great! It is very tense but exciting. Once you finish the reservoir you can start to focus more on food diversity which will bring up happiness quite a bit. You are on track
Your commentary makes the video, so enjoy this series 👍
You could maybe split your water reservoir into 2 if youre not going to be able to finish the whole build by the next drought 🌊 also getting that badwater reflected would be good to get more green for more food and trees 🌳 really enjoying this season great work 👌
For dumping water out the reservoir, just put sluices at the bottom.
"Po-tay-toes! Boil 'em, mash 'em, stick 'em in a stew!"
Exactly! So many uses!! :-)
You can also fry them or just eat them raw. (Be careful of green spots though.)
Cut working hours down to 16hrs. That will give more beavers a chance to enjoy the campfire and up your happiness.
Fyi, when you have the same priority to build, the beavers will prioritize the ones you put down to build first. That's why the ladders finished later than the stairs. The remove obstacle mechanism is kinda weird indeed. They can build and pikapika rubbles from skyscraper highway from heaven, but can't remove trees 1 block downward 😅 Next goal is to research sluices and It'll be easier to survive next 30 days disasters.
For decorations, I often just build a single platform over the path outside the houses and then stick the decoration on there, can have a nice row of different ones then
4:24 options are clear planting area, demolish, or clear plating area and make that spot close to the door of a farmhouse
"A platypus?"
"PERRY THE PLATYPUS?!"
23:00 open the water....open the water.....OPEN THE WATER!!!!! AAAHHHH, Biffa, you're giving me an ulcer, I'm so stressed....lol
Fyi… if you have materials on the ground after destroying a building, they won’t pick them up unless you have a storage to put them in. They don’t take materials directly from the ground to a new building. (You need more plank storage!)
it seems like biffa has set a record for saying the word potato in one video.
Sat here loving the gameplay, wondering what'd happen if Biffa plopped some decorations around the place...
and he DOES plop some contemplation spots, shrubs, lanterns...yay!
Thanks and watch this space! :-)
For shrub and lantern decorations you get little to no bonus when the beavers walk by them and don't stay within the are of effect. You would be better off putting them within coverage of the housing so their bonus increases overnight. Also, instead of removing crops you can place platforms over a pathway and put the decorations on top.
really enjoyed and enjoying this hard mode
Thank you :-)
Windmills and sluices, then cry when the wind only blows at night.
18:50 Beavers can 'Build' down infinitely, but they cannot cut/harvest/plant down etc.
Processed food will always be more than the raw food. Make the bigger storage for grilled potatoes.
Biff! Activating multiple workshops on a single power wheel does nothing to speed production and takes an extra worker! Your limiting factor is power, not shops!
Great stuff mate! No mass deaths and disaster so a definite win! Could always put ladders up from the housing side too don't forget.
You need the fluid dump and turn that large hole on the top into a lake! Then forest or farm around it, or put there all the showers and whatnot, I don't know.
Since you're limited on green space, perhaps unlocking the taller platforms and use them to put your buildings over the top of the river so you have more space for trees and food?
You need to build the reservoir ASAP the droughts will get longer and longer and you water will evaporate killing off you food and trees, while will lead to a death spiral. Then expand that reservoir larger and larger to store as much water as you can. Next purchase for science are the 3 high Floodgates, basic windmills and the veritical power logs., then the sluice gates to get an automatic badtide system. After that the Observatory for 1k which will increase the science production by alot. Then the large water pump, tapper shack and sparkly planks.
Since Folktails have the bad water rig which can close off the bad water and sill produce badwater expensive but worth it, don't really need to yeet the bad water off the map.
You do spend alot of time mirco managing you food, there are far more important things to worry about.
You really should start filling the mega dam with water NOW, instead of waiting until it's fully built
Rip up the blue berry patch, brother. That’s unused green land, ❤
The stress is high but wow was this a good episode!
Badwater power, pretty please?
it's almost as if it is getting. . . harder
Do different types of trees give you more logs?
Yes, and some take longer to grow than others :-)
Nice Video!
More great stuff.
Why not build ladders up from the fields for the megadam? Less ladders and shorter distance than going all eay around
You say potato and i say potato
Does anyone know the what the picka-picka thing Biffa uses is? Its really useful, and I wanted to install it. Its not a mod for Timberborn, and he uses it in Cities Skylines too.
It's a mod in timberborn called Picker and in Ciites called find it 👍
Potato potato potato potato😂
Indeed...I think we need some potatos! :-)
PoTAHto
"Po-tay-toes! Boil 'em, mash 'em, stick 'em in a stew!"
🫖
🥰🇦🇺
Maybe try for more food variety? That is one of the criteria for wellbeing after all.
I really hate the recent stuttering jumpy editing, it's like watching an attempt to play a modern game on a steam powered machine.
It's nauseating and this series has been unwatchable for me. Please make it stop.
(luvs ya though Biffa :) )
Nick r sounds like something else biffa, might want to be careful with that one
😅