Character Rigging in 60 Seconds

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  • Опубликовано: 9 ноя 2024

Комментарии • 489

  • @Qball__
    @Qball__ 2 года назад +497

    Do you have a full length vid on this? Thanks 🙏

    • @thegamedevcave
      @thegamedevcave  2 года назад +117

      I do! ruclips.net/video/vzJ7454X46g/видео.html

    • @dookie7299
      @dookie7299 2 года назад +18

      @@thegamedevcave thank god.

    • @TheStickyBusiness
      @TheStickyBusiness Год назад +11

      ​@@thegamedevcave I followed your video but the armature does not move the character model. I re do it a couple of times but got the same result the armature moves but the model does nothing :( I have not found a solution on internet.

    • @Jumpingspider120
      @Jumpingspider120 Год назад +1

      Hi

    • @dangervedantop
      @dangervedantop Год назад +1

      ​@@thegamedevcaveu

  • @Justin-oh4ro
    @Justin-oh4ro 6 месяцев назад +234

    I love these blender tutorial shorts, it sucks having to dig through a 30 minute video for the one key binding I forgot

    • @thegamedevcave
      @thegamedevcave  6 месяцев назад +36

      big tip : blender guru usually gives a sheet sheet pdf with his donut tutorials that list the most commonly used default shortcuts :)

    • @touristguy87
      @touristguy87 4 месяца назад +1

      Maybe you should rig up a binding checklist

    • @VITAS874
      @VITAS874 3 месяца назад

      Because almost all blender tutorial is su 槧,

    • @sontredis2579
      @sontredis2579 2 месяца назад

      just write it down somewhere so you have quick reference

  • @INFINITESYKOSIS
    @INFINITESYKOSIS 2 года назад +1353

    I'm trying rig a real human ...I removed their original bones

  • @artninja1819
    @artninja1819 Год назад +267

    That is perhaps the simplest explanation ever heard.
    Also that knee lookin a little funky😆

    • @takodachi8283
      @takodachi8283 Год назад +4

      Topology... that's for another video, I guess lol

    • @themindset-yj3hp
      @themindset-yj3hp Год назад +6

      @@takodachi8283no that’s not going to be fixed by topology

    • @takodachi8283
      @takodachi8283 Год назад +2

      @@themindset-yj3hp or maybe fixing the weights

    • @themindset-yj3hp
      @themindset-yj3hp Год назад

      @@takodachi8283 adding new bone structure

    • @regular-user
      @regular-user Год назад +8

      Its not the weights or adding more bones. This happens when the bone is slightly rotated, even when you didn't do anything. Always make sure your bones are facing the right direction before applying a full rig. Only bend the bones a little bit where the joints are to indicate the IK how to recognize the direction for the bending of the geometry. This happens a lot with fingers and knees.

  • @sprixelnitrox
    @sprixelnitrox 8 месяцев назад +68

    Rigging: 😐
    Weight-Painting: 💀

    • @thegamedevcave
      @thegamedevcave  8 месяцев назад +8

      too accurate this XD nobody likes to weight paint eh xd

    • @YeahImHover
      @YeahImHover 3 месяца назад +1

      @@thegamedevcave weight painting is easy for me ^ ^

  • @ByTheGrace0fGod
    @ByTheGrace0fGod Год назад +75

    I still prefer building the rig myself. With complex characters, wearing layers of stuff, automatic weights will just give you a messy result. Do it by hand, you'll save time in the end.

    • @thegamedevcave
      @thegamedevcave  Год назад +41

      of course, this is for quick and easy rigging, as with most things, doing thing manually with a skilled hand will give you better results than A.I. generated stuff

    • @goosetopherstravels5588
      @goosetopherstravels5588 11 месяцев назад +9

      I’ve only started blender and as soon as I seen these quick fixes for stuff I knew it’s better to learn manually

    • @Ruskot2008
      @Ruskot2008 7 месяцев назад +2

      Rigs that I make by hand only work with the character models that I made from scratch. I can't make my own rig for other imported character models.

    • @oynlengeymer2434
      @oynlengeymer2434 2 месяца назад

      Ive never figued out how to manually weight paint sections of the mesh in accordance with a bone. Im using 2.8

    • @ByTheGrace0fGod
      @ByTheGrace0fGod 2 месяца назад

      ​@@oynlengeymer2434 If memory still serves, you need to enter pose mode, select the bone desired and then switch to weight paint mode.

  • @GHOSTMAN909
    @GHOSTMAN909 2 месяца назад +6

    Bro saved me 5 years of rigging, thank you 🙏

  • @Liminally_ill
    @Liminally_ill 10 месяцев назад +18

    Where was this eight months ago when I started with characters? 😭😭😭 anyway, super useful! 🖤🖤🖤

  • @blenderanimeichons604
    @blenderanimeichons604 Год назад +97

    Pepsiman without textures

  • @THEHOUSEOFSATIO
    @THEHOUSEOFSATIO Год назад +57

    You can also create a python script to constrain the meta rig to the rigify rig, and use it! as a controller. Then, export the animated meta rig. Making the final asset less data heavy. Excellent for game and web assets.

    • @thegamedevcave
      @thegamedevcave  Год назад +10

      if you export the animations baked with only the deform bones you shouldn't have a very data heavy asset. but you indeed dont want to be exporting all the extra controller data

  • @vardell9409
    @vardell9409 10 месяцев назад +4

    Thank you so so much for this!! Very succinct and easy to follow.

  • @angel3dmax361
    @angel3dmax361 10 месяцев назад +4

    Rigify is underrated

  • @grashmorrit1457
    @grashmorrit1457 Год назад +9

    Tyvm, i will save this in case i forget a step i can always come back here

  • @pianoman5259
    @pianoman5259 Месяц назад +1

    Auto weights has never once in my 4 years of sculpting worked that well for me

  • @Saji_0
    @Saji_0 Год назад +1

    It's my first time learning blender, thanks for the simple tutor

  • @Cozy_Glow_Star
    @Cozy_Glow_Star 2 года назад +77

    веса: ну да ну да пошли мы нахер
    деформация суставов: оо повезло повезло

    • @acidchoppa
      @acidchoppa 2 года назад

      Bacnnnck aparhnn

    • @roger4845
      @roger4845 Год назад

      Не советуешь ригифай?

  • @elbadrey
    @elbadrey 2 года назад +16

    Perfect, thanks

  • @MiracleMan-ol6gd
    @MiracleMan-ol6gd 2 месяца назад

    Please do a short on animation in Blender. Just the basics, of course.

  • @bioman1hazard607
    @bioman1hazard607 Год назад

    Dood, you saved me so much. Thank you

  • @galvanicbee6281
    @galvanicbee6281 2 года назад +1

    Thanks this is super helpful

  • @TheArtDev
    @TheArtDev 11 месяцев назад +2

    I wish there was a bookmark feature

    • @CalicoP4wz
      @CalicoP4wz 11 месяцев назад

      There is

    • @ZackagonXM
      @ZackagonXM 29 дней назад

      I don’t think you understand, you never ask, “I wish there was ___” in Blender. There’s always something that’s exactly that, and it’s either in plain sight or beyond human comprehension

    • @TheArtDev
      @TheArtDev 29 дней назад

      @@ZackagonXM I meant in yt, but that is very true, very trur

  • @Jemineyeofficial
    @Jemineyeofficial 4 месяца назад

    My goodness, how hard was it for the other tutors to say this, thank you sir

    • @VITAS874
      @VITAS874 3 месяца назад

      Almost all blenders tutorial is s 槧.

  • @hostelnights1354
    @hostelnights1354 Год назад

    thank you, man. You helped me a lot

  • @Mal_3D
    @Mal_3D 29 дней назад +1

    PLEASE PIN!
    In this short his bones on his rig for his legs are making the leg bend to the side which is wrong the arrows on his legs should be pointing down and facing the front of the thigh. The fix for this issue is to make sure the bone where the thigh meets the knees are not too straight, just add as slight bend to the joint and that should be enough to tell rigify which way the bone should be oriented. If this is happening with your model’s elbows, just do the same thing, go back to your meta rig and add a slight bend where the joint is, and reparent the rig to the model. You should see the arrows have moved.

  • @BeetlezVR
    @BeetlezVR Год назад +1

    That you so much!

  • @violettracey
    @violettracey Год назад +1

    Thanks!

  • @kazumasatou6256
    @kazumasatou6256 6 месяцев назад +1

    Disclaimer for those starting out, like me. Rigging is incredibly lucrative but its also incredibly time consuming, tedious and requires extensive knowlege of human anatomy, biommechanics, etc... So dont feel frustrated if the character model youre working with feels limited, fully rigged characters cost a fortune 😂. So take this as the blessing tht it is 😂

  • @STICKOMEDIA
    @STICKOMEDIA 2 года назад +2

    Amazing 👏 new record

  • @Aziz-elboudiri
    @Aziz-elboudiri Год назад

    THANK YOU SO MUCH

  • @sonbroku1638
    @sonbroku1638 7 месяцев назад

    honestly the biggest issue im having is the keybinds for moving the bones and whatnot in pose mode as well as properly setting my IK constraints. trying to rig this dragon has been a nightmare, but im still learning. ill get it, just gonna take time

  • @TayyabSiyal-de6ri
    @TayyabSiyal-de6ri Год назад +1

    I LIKE ANIMACTION IN BLENDER

  • @Gullar12
    @Gullar12 2 года назад +3

    Thanks

  • @Commander_Appo
    @Commander_Appo 7 месяцев назад +1

    RIGIFY THATS WHAT IM MISSING HOW DID IT TAKE ME 4 MONTHS OF ON AND OFF WORK AND A RANDOM RUclips RECOMMENDED SHORT UNDER A DOUGDOUG VIDEO TO LEARN THIS

  • @newdiary6978
    @newdiary6978 Год назад

    Saved to playlist hehe

  • @sundaylee91
    @sundaylee91 3 месяца назад +1

    OMG already got a big issue in the video: the leg doesn't move right, knee bending at wrong direction.you shouldn't move limbs bones like that, you have to make sure they are perfectly aligned in straight lines, why, because you don't your character got their arms or legs broken that's why

    • @thegamedevcave
      @thegamedevcave  3 месяца назад +1

      that's what the pole targets are for, they are objects that the IK uses to figure out what direction elbows and knees should point.

  • @alexthenoodleman
    @alexthenoodleman Месяц назад

    i couldve had a pre made rig this whole time 😭😭

  • @nixonmanuel6459
    @nixonmanuel6459 Год назад

    Thank you!

  • @gherat
    @gherat 4 месяца назад

    “You now have a full control rig for character animation” 😂

  • @SimonsAstronomy
    @SimonsAstronomy Месяц назад +1

    Cool

  • @Kirby7601
    @Kirby7601 Год назад +6

    I forgot layers exist in blender

    • @thegamedevcave
      @thegamedevcave  Год назад +2

      i've only used layers one time... they seem largely useless (at least for what I do) XD

  • @xulipaTV
    @xulipaTV 2 года назад

    Super useful!!

  • @Senator_weeb
    @Senator_weeb 2 года назад

    Keep it up bro

  • @cettura
    @cettura Год назад +2

    Can you add extra bones? For example face expression?

    • @thegamedevcave
      @thegamedevcave  Год назад +1

      if you use the normal human rig instead of the basid one it comes with face and finger bones too for more detailed characters (those will be harder to properly line up with your mesh though as theyre much smaller and have to be much more precise, as well as automatic weights usually not doing a great job with them so you'll have to manually fix those almost every time

  • @DarkShadow-qg5ld
    @DarkShadow-qg5ld 9 месяцев назад

    Guess I’m viewing potter Easter today

  • @cubingfun_
    @cubingfun_ 15 дней назад

    Is it my youtube that this specific video is streched in a funny way?

  • @shamgartruth1449
    @shamgartruth1449 6 месяцев назад

    This was an excellent 60 second video on rigging. I’m very familiar with rigging in the program I used to use. I’ve just started using.BforArtists, it is a fork of blender. It works exactly the same, but it has extra tools. Blender doesn’t have and the UI has a Maya/cinema 4D look and feel. My question is do you have a tutorial available that shows how to use rotational constraints on the bones. Rigafy is an excellent tool, but it does not have rotational constraints. Rotational constraints allows for a much faster, posing experience and no distortion.

  • @datdude5886
    @datdude5886 Год назад

    My gosh, how i forget the Righfy.

  • @user-mu8ok5xf8d
    @user-mu8ok5xf8d 2 года назад

    Is this blender. They are stepping up their game

    • @ikannunaplays
      @ikannunaplays 2 года назад

      Been in blender for a while now, like years

  • @LAGsupreme
    @LAGsupreme 11 дней назад +1

    Where do you get your character from

  • @whitefish-id
    @whitefish-id 4 месяца назад

    Sheeeesh… thanks! ❤

  • @AwesomeBlox044
    @AwesomeBlox044 Год назад

    respect for useing spiderman from SD

  • @j-motions9894
    @j-motions9894 3 месяца назад

    Currently going through all the stages of grief as I get punishd by god for wanting a body reference in 3d...

  • @kingqueen5723
    @kingqueen5723 8 месяцев назад +1

    Which application is it 🤔🤔🤔??????????

  • @solojammer9500
    @solojammer9500 Год назад

    His knee is all messed up. There's still a lot left to do.

    • @thegamedevcave
      @thegamedevcave  Год назад

      that's largely just a matter of fixing up the weight painting which, in the whole scheme of things isn't that much work

  • @Mart-E12
    @Mart-E12 Год назад +2

    I tried it with a very simple low poly character and the only thing that moves properly is the head, most of it doesn't move the mesh at all

  • @Linafirstvtube
    @Linafirstvtube 2 месяца назад +1

    Where are these option😭

  • @cianothebeano
    @cianothebeano Год назад +3

    I lined up the metarig to my model but I deleted a few bones because I didn't need them, but then I get an error telling me the bones are missing when I pressed generate rig, so I added then back to the rig with the same names where they should have been, but it still doesn't work.
    I also used the advanced rig if that makes a difference. I also tried to parent the metarig to the model but that didn't work.

    • @thegamedevcave
      @thegamedevcave  Год назад +1

      have you tried deleting the whole armature and putting in a frsh one? might be somethign weird going on with some of the bones that you added back in manually

    • @cianothebeano
      @cianothebeano Год назад

      @The Game Dev Cave yeah I re-did it and it works fine now, I just wanted to make sure if there was a way to fix it, because I spent ages aligning everything. Great video btw 👍

  • @divakarvalmiki8434
    @divakarvalmiki8434 Год назад

    you saved my life 😅

  • @imanka8864
    @imanka8864 Год назад

    thank you

  • @countrychickgraphics2300
    @countrychickgraphics2300 Месяц назад

    This is awesome love it but my character still gets triple the size and lays down on the platform away from the bones, SCREAMS WHAT AM I DOING WRONG AS I PULL MY HAIR OUT.

  • @GaBoyInKy
    @GaBoyInKy 6 месяцев назад

    This used to be a nightmare in 3ds4 for Dos.

  • @Jellybeancracker
    @Jellybeancracker 2 года назад +2

    You might wanna teach weight painting

    • @thegamedevcave
      @thegamedevcave  2 года назад +1

      I should!! And of course I plan to make a video on that too soon

  • @groudon779
    @groudon779 7 месяцев назад

    How did you get that human model, btw?
    Did you make it?
    Just curious

    • @thegamedevcave
      @thegamedevcave  7 месяцев назад

      just found it on google for this demonstration, i think it's a spiderman model or something

  • @nitrous5424
    @nitrous5424 Месяц назад

    Looks hard

  • @StarLightFilmProductions
    @StarLightFilmProductions 2 года назад +1

    Oh I needed to do that my dumbass thought it worked straight away

    • @thegamedevcave
      @thegamedevcave  2 года назад

      I forget parenting it too all the time xd “why won’t this move?! …. Oh…”

  • @HadjFilmz
    @HadjFilmz 8 месяцев назад +1

    When I click automatic rig the mesh just falls and doesn’t connect to rig

  • @CrystalizeVR
    @CrystalizeVR 5 месяцев назад +1

    What about models with no legs?

    • @HBKVault
      @HBKVault 5 месяцев назад

      Delete the bones that would be used for the legs

  • @monkeboys123
    @monkeboys123 2 года назад +4

    wow ima show this to my friend

  • @miau_carina
    @miau_carina 4 месяца назад

    Wait… at pose position has Skeleton??? My version 4.0 doesn’t have it. How did you manage to get that one? Or did I miss?

  • @ragingex8
    @ragingex8 Год назад

    What app/tool are you using?

  • @acbautista00
    @acbautista00 5 месяцев назад

    Hey! Just curious, very new to Blender. Will this work for 3d printing? Like if I pose up a model? Thanks!

  • @Crazystunts4190
    @Crazystunts4190 2 года назад +2

    Question to anybody willing to answer… so I rigged up my model using rigify. I have a few articles of clothing that are separate meshes and basically skin tight. The rig is only on the main body mesh of the character. How do I get the clothing to “stick” to it once I move it. Also the eyes and stuff don’t move.
    Any answers are greatly appreciated!

    • @thegamedevcave
      @thegamedevcave  2 года назад +1

      you could try parenting the clothes to the rig too, for the eyes, you should parent those to the head bone.
      Probably the most reliable way to get this done quickly though is to join ass those meshes into 1 object before parenting it to the rig, that way the auto weight pants of the eyes and clothes will match the body.
      But unless the clothes need to be able to be swapped around a bunch with different kind of clothes that a simple texture swap can't do, i'd personally probably just model and texture the clothes into the original mesh if it's skin tight.

  • @SpArkyTheDerg
    @SpArkyTheDerg 6 месяцев назад +1

    even after following the tutorial step by step, when i go into pose mode and move the bones of the model, the actual model itself doesnt move. idk what im doing wrong ive been at this for hours

    • @thegamedevcave
      @thegamedevcave  6 месяцев назад +1

      likely getting an error when trying to do automatic weights, sometimes blender can't figure out automatic weights and the error messages pop up real small at the bottom of your screen so theyre easy to miss. usually it means the bones aren't lined up well enoguh to the mesh or that the mesh is too differently shaped from the bones.
      another issue often is when your mesh is too high poly, blender will fail too generate weights too

  • @watermelon3894
    @watermelon3894 10 месяцев назад

    Under the Rigify button, it shows me a button named Re-Generate Rig and if I press it, it shows me this error:Generation has thrown an exception: list index out of range

  • @Buddermarcos
    @Buddermarcos 7 месяцев назад

    May I ask where you got the model?

  • @host096
    @host096 Год назад

    Love you ❤❤❤😊

  • @Josie_Funny
    @Josie_Funny Год назад

    What App is it called???? . And Tahnks For Show me (us) this . Its realy a nice Video. Sry if it not so Good what I Wirte Because im from germany and Yeah…

    • @thegamedevcave
      @thegamedevcave  Год назад

      it's called blender :) it's totally free and an awesome program! :)

  • @SHOWIESTWIG
    @SHOWIESTWIG Год назад

    Why are you zooming in so much I don't know what to do after I check the rigify thing

    • @thegamedevcave
      @thegamedevcave  Год назад

      here is a full version of this video where it's not all cramped into 60 seconds on a small screen : ruclips.net/video/vzJ7454X46g/видео.html

    • @SHOWIESTWIG
      @SHOWIESTWIG Год назад

      @@thegamedevcave thank you I just got onto blender yesterday.

  • @_Wrath_1
    @_Wrath_1 6 месяцев назад

    How do you actually move the individual parts of the rig

    • @thegamedevcave
      @thegamedevcave  6 месяцев назад

      select the rig and in the top left corner of your screen find the dropdown menu to change to pose mode

  • @edithasd2806
    @edithasd2806 2 месяца назад

    do you have this but for cinema?

  • @mantaboard4271
    @mantaboard4271 Год назад +1

    uh im a begineer and i dont know how to make the bones bigger please help

  • @Fact26892
    @Fact26892 6 месяцев назад

    Can we sculpt on the model?

  • @yasenbhaa-l6h
    @yasenbhaa-l6h 3 месяца назад

    What does rigging mean/do im new to blender

  • @sulthan7317
    @sulthan7317 Год назад

    Am i the only person who thinks that he sounds like griffpatch but with a tint of russian accent?

  • @kuzan761
    @kuzan761 Год назад +1

    Can i do this type of thin with a sonic model too?

    • @thegamedevcave
      @thegamedevcave  Год назад

      yup this is how you do it with any human-like model

  • @arabic_shop_friday
    @arabic_shop_friday Месяц назад

    شكرا 👍🏻

  • @Sparzxz
    @Sparzxz 9 месяцев назад

    what software do you use

  • @swaggy2434
    @swaggy2434 9 месяцев назад

    but if i want to rig...... frerddy fazbear

  • @yamyam888
    @yamyam888 12 дней назад

    What about the fingers ?

  • @sarperaydog1055
    @sarperaydog1055 Год назад

    Can you show how to rig a mouth with it's controller, I need to rig smth similar

  • @gilpetperdon9831
    @gilpetperdon9831 Год назад +1

    Question, how does bones recognise clothing, does that need some kind of physics skeleton or can you attach clothing then place cloth animations?

  • @AbberPie
    @AbberPie 8 месяцев назад

    How do I make it fit my model? Idk how ? Please help!

  • @secretblue0290
    @secretblue0290 Год назад

    What if the character is an animal, and has digitigrade feet? I imagine you'd have to add extra bones. Would it work the same way?

    • @thegamedevcave
      @thegamedevcave  Год назад

      there is also a standard skeleton for quadrupeds that you can use for animals :)

    • @secretblue0290
      @secretblue0290 Год назад

      @@thegamedevcave I meant anthropomorphic animals, though

    • @thegamedevcave
      @thegamedevcave  Год назад

      @@secretblue0290 if your character doesn't have humanoid legs but is humanoid aside from that neither of those options will work, you can still use this skeleton as a good starting point to make your own modified skeleton but you probably will have to create your own IK rigging since removing or adding bones often (though not always) breaks this plugin when you try to generate a rig

  • @Hanham8turkey
    @Hanham8turkey 9 месяцев назад

    I can’t seem to find “with automatic weight” I only have envelope weight

  • @Wowtube-sz2in
    @Wowtube-sz2in 11 месяцев назад

    Mesh separates from the armature after parenting

    • @thegamedevcave
      @thegamedevcave  11 месяцев назад

      if it moves a little but not as mush as it should or not move at all, the weights are not calculated properly, you have to make sure the bones are lined up with the mesh properly lined up with the bones. from all angels. so after you line up the bones, turn around the model and see if theyre also liend up well from the side,top and front view. all of them.

  • @TacticalMini
    @TacticalMini Год назад

    have a nice one

  • @gerry6615
    @gerry6615 7 месяцев назад

    why is the automatic weights not showing

  • @tazepatates4805
    @tazepatates4805 3 месяца назад

    When is human bone removal tutorial

  • @falkeplays
    @falkeplays Год назад

    thaaaaanks

  • @normioffi
    @normioffi 9 месяцев назад

    How to do the same but with multiple meshes in one meta rig? (Not joining them with CTRL J)