Character Rigging in 60 Seconds

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  • Опубликовано: 19 сен 2024
  • Getting a quick and easy character rig for animations!
    #short #blender #animation #3danimation #gamedev

Комментарии • 469

  • @Qball__
    @Qball__ 2 года назад +461

    Do you have a full length vid on this? Thanks 🙏

    • @thegamedevcave
      @thegamedevcave  2 года назад +109

      I do! ruclips.net/video/vzJ7454X46g/видео.html

    • @dookie7299
      @dookie7299 2 года назад +17

      @@thegamedevcave thank god.

    • @TheStickyBusiness
      @TheStickyBusiness Год назад +10

      ​@@thegamedevcave I followed your video but the armature does not move the character model. I re do it a couple of times but got the same result the armature moves but the model does nothing :( I have not found a solution on internet.

    • @Jumpingspider120
      @Jumpingspider120 Год назад +1

      Hi

    • @dangervedantop
      @dangervedantop 10 месяцев назад +1

      ​@@thegamedevcaveu

  • @Justin-oh4ro
    @Justin-oh4ro 4 месяца назад +172

    I love these blender tutorial shorts, it sucks having to dig through a 30 minute video for the one key binding I forgot

    • @thegamedevcave
      @thegamedevcave  4 месяца назад +27

      big tip : blender guru usually gives a sheet sheet pdf with his donut tutorials that list the most commonly used default shortcuts :)

    • @touristguy87
      @touristguy87 2 месяца назад +1

      Maybe you should rig up a binding checklist

    • @VITAS874
      @VITAS874 2 месяца назад

      Because almost all blender tutorial is su 槧,

    • @sontredis2579
      @sontredis2579 29 дней назад

      just write it down somewhere so you have quick reference

  • @sprixelnitrox
    @sprixelnitrox 7 месяцев назад +54

    Rigging: 😐
    Weight-Painting: 💀

    • @thegamedevcave
      @thegamedevcave  7 месяцев назад +8

      too accurate this XD nobody likes to weight paint eh xd

    • @YeahImHover
      @YeahImHover Месяц назад +1

      @@thegamedevcave weight painting is easy for me ^ ^

  • @GHOSTMAN909
    @GHOSTMAN909 Месяц назад +5

    Bro saved me 5 years of rigging, thank you 🙏

  • @INFINITESYKOSIS
    @INFINITESYKOSIS 2 года назад +1315

    I'm trying rig a real human ...I removed their original bones

  • @artninja1819
    @artninja1819 Год назад +254

    That is perhaps the simplest explanation ever heard.
    Also that knee lookin a little funky😆

    • @takodachi8283
      @takodachi8283 Год назад +3

      Topology... that's for another video, I guess lol

    • @themindset-yj3hp
      @themindset-yj3hp Год назад +5

      @@takodachi8283no that’s not going to be fixed by topology

    • @takodachi8283
      @takodachi8283 11 месяцев назад +2

      @@themindset-yj3hp or maybe fixing the weights

    • @themindset-yj3hp
      @themindset-yj3hp 11 месяцев назад

      @@takodachi8283 adding new bone structure

    • @regular-user
      @regular-user 10 месяцев назад +7

      Its not the weights or adding more bones. This happens when the bone is slightly rotated, even when you didn't do anything. Always make sure your bones are facing the right direction before applying a full rig. Only bend the bones a little bit where the joints are to indicate the IK how to recognize the direction for the bending of the geometry. This happens a lot with fingers and knees.

  • @ByTheGrace0fGod
    @ByTheGrace0fGod Год назад +67

    I still prefer building the rig myself. With complex characters, wearing layers of stuff, automatic weights will just give you a messy result. Do it by hand, you'll save time in the end.

    • @thegamedevcave
      @thegamedevcave  Год назад +35

      of course, this is for quick and easy rigging, as with most things, doing thing manually with a skilled hand will give you better results than A.I. generated stuff

    • @goosetopherstravels5588
      @goosetopherstravels5588 10 месяцев назад +5

      I’ve only started blender and as soon as I seen these quick fixes for stuff I knew it’s better to learn manually

    • @Ruskot2008
      @Ruskot2008 5 месяцев назад +1

      Rigs that I make by hand only work with the character models that I made from scratch. I can't make my own rig for other imported character models.

    • @oynlengeymer2434
      @oynlengeymer2434 Месяц назад

      Ive never figued out how to manually weight paint sections of the mesh in accordance with a bone. Im using 2.8

    • @ByTheGrace0fGod
      @ByTheGrace0fGod Месяц назад

      ​@@oynlengeymer2434 If memory still serves, you need to enter pose mode, select the bone desired and then switch to weight paint mode.

  • @THEHOUSEOFSATIO
    @THEHOUSEOFSATIO Год назад +56

    You can also create a python script to constrain the meta rig to the rigify rig, and use it! as a controller. Then, export the animated meta rig. Making the final asset less data heavy. Excellent for game and web assets.

    • @thegamedevcave
      @thegamedevcave  Год назад +9

      if you export the animations baked with only the deform bones you shouldn't have a very data heavy asset. but you indeed dont want to be exporting all the extra controller data

  • @Liminally_ill
    @Liminally_ill 8 месяцев назад +18

    Where was this eight months ago when I started with characters? 😭😭😭 anyway, super useful! 🖤🖤🖤

  • @blenderanimeichons604
    @blenderanimeichons604 Год назад +95

    Pepsiman without textures

  • @angel3dmax361
    @angel3dmax361 9 месяцев назад +4

    Rigify is underrated

  • @pianoman5259
    @pianoman5259 5 дней назад

    Auto weights has never once in my 4 years of sculpting worked that well for me

  • @MiracleMan-ol6gd
    @MiracleMan-ol6gd 10 дней назад

    Please do a short on animation in Blender. Just the basics, of course.

  • @grashmorrit1457
    @grashmorrit1457 Год назад +9

    Tyvm, i will save this in case i forget a step i can always come back here

  • @vardell9409
    @vardell9409 8 месяцев назад +4

    Thank you so so much for this!! Very succinct and easy to follow.

  • @TheArtDev
    @TheArtDev 10 месяцев назад +2

    I wish there was a bookmark feature

  • @kazumasatou6256
    @kazumasatou6256 5 месяцев назад +1

    Disclaimer for those starting out, like me. Rigging is incredibly lucrative but its also incredibly time consuming, tedious and requires extensive knowlege of human anatomy, biommechanics, etc... So dont feel frustrated if the character model youre working with feels limited, fully rigged characters cost a fortune 😂. So take this as the blessing tht it is 😂

  • @alexthenoodleman
    @alexthenoodleman 2 дня назад

    i couldve had a pre made rig this whole time 😭😭

  • @Cozy_Glow_Star
    @Cozy_Glow_Star 2 года назад +78

    веса: ну да ну да пошли мы нахер
    деформация суставов: оо повезло повезло

    • @acidchoppa
      @acidchoppa Год назад

      Bacnnnck aparhnn

    • @roger4845
      @roger4845 Год назад

      Не советуешь ригифай?

  • @Jemineyeofficial
    @Jemineyeofficial 2 месяца назад

    My goodness, how hard was it for the other tutors to say this, thank you sir

    • @VITAS874
      @VITAS874 2 месяца назад

      Almost all blenders tutorial is s 槧.

  • @Commander_Appo
    @Commander_Appo 5 месяцев назад +1

    RIGIFY THATS WHAT IM MISSING HOW DID IT TAKE ME 4 MONTHS OF ON AND OFF WORK AND A RANDOM RUclips RECOMMENDED SHORT UNDER A DOUGDOUG VIDEO TO LEARN THIS

  • @elbadrey
    @elbadrey 2 года назад +16

    Perfect, thanks

  • @sundaylee91
    @sundaylee91 Месяц назад +1

    OMG already got a big issue in the video: the leg doesn't move right, knee bending at wrong direction.you shouldn't move limbs bones like that, you have to make sure they are perfectly aligned in straight lines, why, because you don't your character got their arms or legs broken that's why

    • @thegamedevcave
      @thegamedevcave  Месяц назад +1

      that's what the pole targets are for, they are objects that the IK uses to figure out what direction elbows and knees should point.

  • @galvanicbee6281
    @galvanicbee6281 2 года назад +1

    Thanks this is super helpful

  • @sonbroku1638
    @sonbroku1638 5 месяцев назад

    honestly the biggest issue im having is the keybinds for moving the bones and whatnot in pose mode as well as properly setting my IK constraints. trying to rig this dragon has been a nightmare, but im still learning. ill get it, just gonna take time

  • @bioman1hazard607
    @bioman1hazard607 Год назад

    Dood, you saved me so much. Thank you

  • @GyroMatter
    @GyroMatter Год назад +1

    That you so much!

  • @hostelnights1354
    @hostelnights1354 Год назад

    thank you, man. You helped me a lot

  • @violettracey
    @violettracey Год назад +1

    Thanks!

  • @TayyabSiyal-de6ri
    @TayyabSiyal-de6ri Год назад +1

    I LIKE ANIMACTION IN BLENDER

  • @STICKOMEDIA
    @STICKOMEDIA 2 года назад +2

    Amazing 👏 new record

  • @j-motions9894
    @j-motions9894 2 месяца назад

    Currently going through all the stages of grief as I get punishd by god for wanting a body reference in 3d...

  • @Gullar12
    @Gullar12 2 года назад +3

    Thanks

  • @Aziz-elboudiri
    @Aziz-elboudiri Год назад

    THANK YOU SO MUCH

  • @gherat
    @gherat 3 месяца назад

    “You now have a full control rig for character animation” 😂

  • @SimonsAstronomy
    @SimonsAstronomy 3 дня назад +1

    Cool

  • @Kirby7601
    @Kirby7601 Год назад +6

    I forgot layers exist in blender

    • @thegamedevcave
      @thegamedevcave  Год назад +2

      i've only used layers one time... they seem largely useless (at least for what I do) XD

  • @GaBoyInKy
    @GaBoyInKy 4 месяца назад

    This used to be a nightmare in 3ds4 for Dos.

  • @countrychickgraphics2300
    @countrychickgraphics2300 День назад

    This is awesome love it but my character still gets triple the size and lays down on the platform away from the bones, SCREAMS WHAT AM I DOING WRONG AS I PULL MY HAIR OUT.

  • @user-mu8ok5xf8d
    @user-mu8ok5xf8d 2 года назад

    Is this blender. They are stepping up their game

    • @ikannunaplays
      @ikannunaplays 2 года назад

      Been in blender for a while now, like years

  • @nixonmanuel6459
    @nixonmanuel6459 Год назад

    Thank you!

  • @datdude5886
    @datdude5886 11 месяцев назад

    My gosh, how i forget the Righfy.

  • @newdiary6978
    @newdiary6978 Год назад

    Saved to playlist hehe

  • @Mart-E12
    @Mart-E12 10 месяцев назад +2

    I tried it with a very simple low poly character and the only thing that moves properly is the head, most of it doesn't move the mesh at all

  • @shamgartruth1449
    @shamgartruth1449 5 месяцев назад

    This was an excellent 60 second video on rigging. I’m very familiar with rigging in the program I used to use. I’ve just started using.BforArtists, it is a fork of blender. It works exactly the same, but it has extra tools. Blender doesn’t have and the UI has a Maya/cinema 4D look and feel. My question is do you have a tutorial available that shows how to use rotational constraints on the bones. Rigafy is an excellent tool, but it does not have rotational constraints. Rotational constraints allows for a much faster, posing experience and no distortion.

  • @chewiebrownie
    @chewiebrownie 2 месяца назад

    Thank you

  • @Jellybeancracker
    @Jellybeancracker 2 года назад +2

    You might wanna teach weight painting

    • @thegamedevcave
      @thegamedevcave  2 года назад +1

      I should!! And of course I plan to make a video on that too soon

  • @buntrockstudios
    @buntrockstudios Год назад +11

    For complex models you might need to make a duplicate and decimate it down so it can merge with automatic weights then you can pair the original undecimated version to that and you solve the annoying weight pairing issue

    • @TheIhplodur
      @TheIhplodur Год назад

      Good to now. I tried rigify on an model that only is a head and nothing worked.

  • @whitefish-id
    @whitefish-id 2 месяца назад

    Sheeeesh… thanks! ❤

  • @xulipaTV
    @xulipaTV 2 года назад

    Super useful!!

  • @AwesomeBlox044
    @AwesomeBlox044 Год назад

    respect for useing spiderman from SD

  • @Abigblueworld
    @Abigblueworld 7 месяцев назад

    I do use Rigify but I'm failure!

  • @cianothebeano
    @cianothebeano Год назад +3

    I lined up the metarig to my model but I deleted a few bones because I didn't need them, but then I get an error telling me the bones are missing when I pressed generate rig, so I added then back to the rig with the same names where they should have been, but it still doesn't work.
    I also used the advanced rig if that makes a difference. I also tried to parent the metarig to the model but that didn't work.

    • @thegamedevcave
      @thegamedevcave  Год назад +1

      have you tried deleting the whole armature and putting in a frsh one? might be somethign weird going on with some of the bones that you added back in manually

    • @cianothebeano
      @cianothebeano Год назад

      @The Game Dev Cave yeah I re-did it and it works fine now, I just wanted to make sure if there was a way to fix it, because I spent ages aligning everything. Great video btw 👍

  • @groudon779
    @groudon779 5 месяцев назад

    How did you get that human model, btw?
    Did you make it?
    Just curious

    • @thegamedevcave
      @thegamedevcave  5 месяцев назад

      just found it on google for this demonstration, i think it's a spiderman model or something

  • @Senator_weeb
    @Senator_weeb 2 года назад

    Keep it up bro

  • @cettura
    @cettura Год назад +2

    Can you add extra bones? For example face expression?

    • @thegamedevcave
      @thegamedevcave  Год назад +1

      if you use the normal human rig instead of the basid one it comes with face and finger bones too for more detailed characters (those will be harder to properly line up with your mesh though as theyre much smaller and have to be much more precise, as well as automatic weights usually not doing a great job with them so you'll have to manually fix those almost every time

  • @SpArkyTheDerg
    @SpArkyTheDerg 4 месяца назад +1

    even after following the tutorial step by step, when i go into pose mode and move the bones of the model, the actual model itself doesnt move. idk what im doing wrong ive been at this for hours

    • @thegamedevcave
      @thegamedevcave  4 месяца назад +1

      likely getting an error when trying to do automatic weights, sometimes blender can't figure out automatic weights and the error messages pop up real small at the bottom of your screen so theyre easy to miss. usually it means the bones aren't lined up well enoguh to the mesh or that the mesh is too differently shaped from the bones.
      another issue often is when your mesh is too high poly, blender will fail too generate weights too

  • @kingqueen5723
    @kingqueen5723 7 месяцев назад +1

    Which application is it 🤔🤔🤔??????????

  • @divakarvalmiki8434
    @divakarvalmiki8434 Год назад

    you saved my life 😅

  • @DarkShadow-qg5ld
    @DarkShadow-qg5ld 7 месяцев назад

    Guess I’m viewing potter Easter today

  • @gabriele6596
    @gabriele6596 4 месяца назад

    Ok, now move the arms with this rig and tell me how it works. Bc to me it doesnt move arms and legs like i need.

  • @tazepatates4805
    @tazepatates4805 Месяц назад

    When is human bone removal tutorial

  • @archimedesranillevilleza1950
    @archimedesranillevilleza1950 8 месяцев назад

    if you want this for full screen, here 0:00

  • @monkeboys123
    @monkeboys123 2 года назад +4

    wow ima show this to my friend

  • @gerry6615
    @gerry6615 5 месяцев назад

    why is the automatic weights not showing

  • @Wowtube-sz2in
    @Wowtube-sz2in 9 месяцев назад

    Mesh separates from the armature after parenting

    • @thegamedevcave
      @thegamedevcave  9 месяцев назад

      if it moves a little but not as mush as it should or not move at all, the weights are not calculated properly, you have to make sure the bones are lined up with the mesh properly lined up with the bones. from all angels. so after you line up the bones, turn around the model and see if theyre also liend up well from the side,top and front view. all of them.

  • @HulkRampage
    @HulkRampage 2 месяца назад

    actually shoulder weights are not that good, but every other parts looks fine with rigify

  • @acbautista00
    @acbautista00 3 месяца назад

    Hey! Just curious, very new to Blender. Will this work for 3d printing? Like if I pose up a model? Thanks!

  • @count-countess8464
    @count-countess8464 Месяц назад

    Im trying to re rig a model i edited to have a shorter hands

  • @VITAS874
    @VITAS874 2 месяца назад

    You can stop on 3 sec,because this function not available.

  • @mantaboard4271
    @mantaboard4271 Год назад +1

    uh im a begineer and i dont know how to make the bones bigger please help

  • @ello_your_computer_has_virus
    @ello_your_computer_has_virus Год назад +4

    i tried this and the last one is hard to do because when i left click it shows me different options

    • @nixpardu6141
      @nixpardu6141 8 месяцев назад

      You have to click ctrl+P

  • @miau_carina
    @miau_carina 2 месяца назад

    Wait… at pose position has Skeleton??? My version 4.0 doesn’t have it. How did you manage to get that one? Or did I miss?

  • @Outspoken_YT
    @Outspoken_YT Год назад

    ty

  • @Linafirstvtube
    @Linafirstvtube 20 дней назад

    Where are these option😭

  • @host096
    @host096 Год назад

    Love you ❤❤❤😊

  • @CrystalizeVR
    @CrystalizeVR 3 месяца назад +1

    What about models with no legs?

    • @HBKVault
      @HBKVault 3 месяца назад

      Delete the bones that would be used for the legs

  • @muhammadfathir3166
    @muhammadfathir3166 2 года назад +1

    Thats very cool, btw can you import to unity?

    • @thegamedevcave
      @thegamedevcave  2 года назад +1

      the IK you'll probably have to do inside unity, those are constraints bone by blender, unity has it's own systems for that I believe but of course you can make yoru animations in blender with this and export the animated model/armature to use in unity.

    • @muhammadfathir3166
      @muhammadfathir3166 2 года назад +1

      but sir, after I export to unity, the rigify also goes to export, how do I fix it, thanks

    • @thegamedevcave
      @thegamedevcave  2 года назад +2

      i'm not sure i understand the problem. you should jsut be able to make your animations in blender and export it as FBX, disable "add leaf bones" and enable "deform bones only" that way when you import into unity you will have your model with your skeleton and animations

    • @muhammadfathir3166
      @muhammadfathir3166 2 года назад +1

      ​@@thegamedevcave ok, thank for your help

  • @falkeplays
    @falkeplays Год назад

    thaaaaanks

  • @Buddermarcos
    @Buddermarcos 5 месяцев назад

    May I ask where you got the model?

  • @HadjFilmz
    @HadjFilmz 6 месяцев назад +1

    When I click automatic rig the mesh just falls and doesn’t connect to rig

  • @PICKLES62
    @PICKLES62 10 месяцев назад

    have a nice one

  • @Fact26892
    @Fact26892 5 месяцев назад

    Can we sculpt on the model?

  • @Hanham8turkey
    @Hanham8turkey 8 месяцев назад

    I can’t seem to find “with automatic weight” I only have envelope weight

  • @DariusssSaid
    @DariusssSaid 2 месяца назад

    ipad tips?

  • @solojammer9500
    @solojammer9500 Год назад

    His knee is all messed up. There's still a lot left to do.

    • @thegamedevcave
      @thegamedevcave  Год назад

      that's largely just a matter of fixing up the weight painting which, in the whole scheme of things isn't that much work

  • @_Wrath_1
    @_Wrath_1 4 месяца назад

    How do you actually move the individual parts of the rig

    • @thegamedevcave
      @thegamedevcave  4 месяца назад

      select the rig and in the top left corner of your screen find the dropdown menu to change to pose mode

  • @hussienal_hakim1005
    @hussienal_hakim1005 8 месяцев назад

    why is isnt the bones movable

  • @iceink5274
    @iceink5274 5 месяцев назад

    What app is this

  • @n.valentine6236
    @n.valentine6236 3 месяца назад

    Why is it that I do this and the rig never matches up with the skeleton?

  • @sarperaydog1055
    @sarperaydog1055 Год назад

    Can you show how to rig a mouth with it's controller, I need to rig smth similar

  • @watermelon3894
    @watermelon3894 8 месяцев назад

    Under the Rigify button, it shows me a button named Re-Generate Rig and if I press it, it shows me this error:Generation has thrown an exception: list index out of range

  • @neilmeich
    @neilmeich 4 месяца назад

    cool

  • @yasenbhaa-l6h
    @yasenbhaa-l6h Месяц назад

    What does rigging mean/do im new to blender

  • @CrispyDaFrog
    @CrispyDaFrog Год назад +3

    This is way more instructure than you need

    • @thegamedevcave
      @thegamedevcave  Год назад +4

      for you maybe... lots of beginners are still having trouble with this step by step instruction...

    • @Specialist1Aim
      @Specialist1Aim Год назад +4

      @@thegamedevcave You can never have enough instruction, to be fair.

  • @GekoFN
    @GekoFN Год назад

    click on this if u on pc, makes you able to switch thru the time line 00:01

  • @normioffi
    @normioffi 8 месяцев назад

    How to do the same but with multiple meshes in one meta rig? (Not joining them with CTRL J)

  • @Saji_0
    @Saji_0 Год назад +1

    It's my first time learning blender, thanks for the simple tutor

  • @edithasd2806
    @edithasd2806 22 дня назад

    do you have this but for cinema?

  • @Ndamulelo888
    @Ndamulelo888 3 месяца назад

    Mine doesn’t show an option of automatic weights, what should I do