I’ll never forget the first time I stacked a dozen different items on top of each other, mimicked a cup, and went through a window that Arkane certainly never intended me to get through.... only to realize they totally anticipated someone would do that. Rather than making it feel unoriginal, instead it made me super happy cause obviously the devs put enough effort into making even weird spots like that valuable
There are so many moments like this that allow for creative answers. My absolute favorite was that the foam dart launcher could be used to hit switches. There were MANY switches i managed to hit by breaking a window, finding a good angle, and shooting a button.
My best experience of something like that was in Deus Ex when I killed Anna Navarre. I had gotten so effin' sick of her killing Lebedev that I just lined the path into his room with LAMs. I was expecting a game over but it had been a totally planned alternative. When Alex came on and said he'd try to cover it up I was blown away. And then all of the suspicion laden dialog from Gunter made me realize how special that game was. And I'll never forget how cool it was when I got XP and saw the "Exploration Bonus" bop up. IMO, none of the other 451 games have spent as much time on such engaging story lines. And none other have had plots that expanded on what came before revealing conspiracy on top of conspiracy. I'm rarely surprised at plot twists in most ImmSims. The reveal at the end of Prey, however, is in the top one of surprises I've experienced. Prey will be become another game where you read, "Whenever Prey is mentioned, someone reinstalls it."
On my first playthrough, I put turrets almost everywhere in the lobby, I had gone off to go get the typhon abilities and went crazy, getting kinetic blast, mimic matter, and super thermal, I then came back to the lobby later and my own idea became my downfall, leading to my old safespace to turn into a turret hellhole, as I was scanned as a typhon to the turrets
the dumbest thing I ever did in prey was probably testing the limits of the operators. I learnt that the medics, and I believe science ones too, autoaim, whilst other ones dont. But what more is, I found out Arkane KNEW someone would test flight limits, because I flew to the top of hardware labs. You know, that part with the giant ceiling? Yeah they hid a small stash of loot at the very top, knowing someone might explore up there. I swear, everytime I play this game I find new secrets, if it's small things like Director Thorstein's Office having a bit of trash stashed in the rafters, or the Stash of contraband weapons and suit chips, hidden underneath the hallway to The Life Support escape pods And that I like, by and far most things in prey, you can access from day one. You remember the code to this safe? You remember to tap the glowing alarms three times with a wrench? You remember where loot was stashed? Congrats, you get it. No like "Oh you must find this out" nono, if you know, you get it, and it's wonderful for getting a playthrough going a bit faster
The crafty traps were so fun to lay out. My favorite one (that worked) was to use two turrets and place them on each side of a hallway and put a canister in the middle of the path further up. Typhon would see me, trigger turrets and run towards me and thus towards the canister and the turret fire eventually converged on the canister as typhon got closer and boom. It worked twice, I tried it 4 times. I fucking love Prey.
@@WebContractor7407 Once because of the canister exploding too early because of a stray bullet from the turrets. Hallway probably too narrow for the angle I was going for so I couldn't place the turret as far apart on each side as I wanted. The other time after saving and reloading a few times to make it work I shot the canister myself and moved on lol.
RUclips•ACCOUNT•ENTITY I wouldn’t say isolation is underrated lol
4 года назад+3
@@Puppy_Puppington neither SOMA too then, both did not sell all that well and only got known in the mainstream because famous youtubers played them when they came out.
You guys talk about how they cleverly used the enviroment as an advantage while I just John Woo'd my way out of every level and throwing recycling charges at barricaded doors or parkouring through ceiling lights to bypass locked entrances.
Arkane studios games have been some of my favorite games in the last decade. The Dishonored trilogy and Prey have been solid games gameplay wise and I love how the morality systems work in each game they make. The verticality and free choice is so fun each time you play
i have spent so much time find secret places and technique that my no neuromod run was easy. most typhon things had a substitute that i coukd use. like how explosive canisters can actually push leverage needed items. remote manipulation was fixed with the nerf gun. the stun gun fixed my mind jack problem with humans. not to mention all the secret areas gave me great loot, even an abundance of everything. i also saved time by not even caring about collecting neuromods since that was wasted time. i remember being trapped in the freezer in the kitchen. i figured out that i could melt the ice. i also found out how to get in door in lobbies by looking through the little slot and shooting through it.
I was a mix of engineer and stealth for my play through, though I did buy one of the offensive Typhon mods for sticky situations. Also, I love the song because 1) I actually enjoy it musically and 2) I left Morgan’s speakers on and set up like 5 turrets at it so that music always indicated safety for me
I didn't realize the depth prey had till I was well through all the exploration/survival phases. At that point, I'd figured out winning strategies to take out all enemies (aside from the nightmare, I'd just run) and would kill my way through every encounter. even then it was still fun because I had to play creatively enough to not take a huge amount of damage.
7:32 there is also the trick where you grab an object, wedge it between the thing you want to move and a wall or door, then just turn to make the grabbed object push the object you can't carry
i swear, the gameplay video from prey can be more of a spoiler than the secret room bit. Even in this video i learned tricks that hadnt even occurred to me. This game would be perfect for speedrunning
i've never taken any of the typhon mods because i was so afraid of going over the limit and having to deal with the nightmare (im a huge wuss) but this video might just make me replay with typhon mods
In my first playthrough I assumed there would be plot consequences to getting Typhon skills (like not being able to escape Talos-I), so I decided to go pure human, ironically. In retrospect, it was unnecessary and I kinda regret not having been able to transform into a mug, but it still was a fun self-imposed challenge. And fighting the Typhon menace using only the human skill tree felt straight-up righteous.
Very interesting to see how your playthrough differed to mine, I went though the game without using a single typhon neuromod. Thinking about playing through it again going heavy into the typhon powers.
I enjoyed Prey's DLC so much more than the main game... something about building a cohesive narrative through multiple perspectives on the same semi-persistent world, while adapting to highly divergent playstyles.
For me this game is near masterpiece. However, as you can install almost every upgrade and become unstoppable force of nature there is no need for creativity and craftiness, even in mid game. Why would I spend 20 second setting up traps (other than it is fun) when I can kill typhoon directly in 1 second?
Bioshock is NOT an immersive sim. It is an intelligent shooter. Case-in-point if you backtrack to switch out powers you are punished for it. The game does not expect or let you think for yourself and is super linear.
My top 9 no order. Prey FONV Dark souls ( which ever one I'm playing at the time) Halo CE Pokemon emerald Oblivion Zelda Breath of the wild Bioshock FEAR
While i liked the games story and world, i had a terrible time gameplay wise. i played on hardest difficulty and focused on the guns, which was really not good at all. ive heard that with the right neuromods it can work, but i finished the game before i got them, but i spent a lot of time pumping all my ammo into a single non special enemy without them dying, making me question if im playing the game wrong, if nobody playtested that diffculty or if it was supposed to be dark souls levels of frustrating on purpose.
I *love* your vids, but if you could drink decaf before narrating them they would be much easier to follow. I'm always rewinding or using 0.5x playback to understand. Also, you have a way of making me realize how little I get out of these games by doing such shallow and unimaginative play throughs. But they say failure is a learning experience, so I should be learning a lot. All good things. Again, thanks very much.
I’ll never forget the first time I stacked a dozen different items on top of each other, mimicked a cup, and went through a window that Arkane certainly never intended me to get through.... only to realize they totally anticipated someone would do that.
Rather than making it feel unoriginal, instead it made me super happy cause obviously the devs put enough effort into making even weird spots like that valuable
There are so many moments like this that allow for creative answers. My absolute favorite was that the foam dart launcher could be used to hit switches. There were MANY switches i managed to hit by breaking a window, finding a good angle, and shooting a button.
My best experience of something like that was in Deus Ex when I killed Anna Navarre. I had gotten so effin' sick of her killing Lebedev that I just lined the path into his room with LAMs. I was expecting a game over but it had been a totally planned alternative. When Alex came on and said he'd try to cover it up I was blown away. And then all of the suspicion laden dialog from Gunter made me realize how special that game was. And I'll never forget how cool it was when I got XP and saw the "Exploration Bonus" bop up.
IMO, none of the other 451 games have spent as much time on such engaging story lines. And none other have had plots that expanded on what came before revealing conspiracy on top of conspiracy. I'm rarely surprised at plot twists in most ImmSims. The reveal at the end of Prey, however, is in the top one of surprises I've experienced.
Prey will be become another game where you read, "Whenever Prey is mentioned, someone reinstalls it."
On my first playthrough, I put turrets almost everywhere in the lobby, I had gone off to go get the typhon abilities and went crazy, getting kinetic blast, mimic matter, and super thermal, I then came back to the lobby later and my own idea became my downfall, leading to my old safespace to turn into a turret hellhole, as I was scanned as a typhon to the turrets
the dumbest thing I ever did in prey was probably testing the limits of the operators.
I learnt that the medics, and I believe science ones too, autoaim, whilst other ones dont. But what more is, I found out Arkane KNEW someone would test flight limits, because I flew to the top of hardware labs. You know, that part with the giant ceiling? Yeah they hid a small stash of loot at the very top, knowing someone might explore up there.
I swear, everytime I play this game I find new secrets, if it's small things like Director Thorstein's Office having a bit of trash stashed in the rafters, or the Stash of contraband weapons and suit chips, hidden underneath the hallway to The Life Support escape pods
And that I like, by and far most things in prey, you can access from day one. You remember the code to this safe? You remember to tap the glowing alarms three times with a wrench? You remember where loot was stashed? Congrats, you get it. No like "Oh you must find this out" nono, if you know, you get it, and it's wonderful for getting a playthrough going a bit faster
The crafty traps were so fun to lay out. My favorite one (that worked) was to use two turrets and place them on each side of a hallway and put a canister in the middle of the path further up. Typhon would see me, trigger turrets and run towards me and thus towards the canister and the turret fire eventually converged on the canister as typhon got closer and boom. It worked twice, I tried it 4 times.
I fucking love Prey.
im guessing the two other times it failed was when the thing went around the boom can thing?
@@WebContractor7407 Once because of the canister exploding too early because of a stray bullet from the turrets. Hallway probably too narrow for the angle I was going for so I couldn't place the turret as far apart on each side as I wanted. The other time after saving and reloading a few times to make it work I shot the canister myself and moved on lol.
Prey and S.O.M.A. are my top two most underrated games. Both masterpieces.
RUclips•ACCOUNT•ENTITY I wouldn’t say isolation is underrated lol
@@Puppy_Puppington neither SOMA too then, both did not sell all that well and only got known in the mainstream because famous youtubers played them when they came out.
Hey both are my favourites
One thing I didn't like about prey was the lack of ammo
@@synthomite405 what do you mean lack of ammo, you craft the ammo......
You guys talk about how they cleverly used the enviroment as an advantage while I just John Woo'd my way out of every level and throwing recycling charges at barricaded doors or parkouring through ceiling lights to bypass locked entrances.
Arkane studios games have been some of my favorite games in the last decade. The Dishonored trilogy and Prey have been solid games gameplay wise and I love how the morality systems work in each game they make. The verticality and free choice is so fun each time you play
i have spent so much time find secret places and technique that my no neuromod run was easy. most typhon things had a substitute that i coukd use. like how explosive canisters can actually push leverage needed items. remote manipulation was fixed with the nerf gun. the stun gun fixed my mind jack problem with humans. not to mention all the secret areas gave me great loot, even an abundance of everything. i also saved time by not even caring about collecting neuromods since that was wasted time. i remember being trapped in the freezer in the kitchen. i figured out that i could melt the ice. i also found out how to get in door in lobbies by looking through the little slot and shooting through it.
It's amazing how this game doesn't really force you into one play style
I was a mix of engineer and stealth for my play through, though I did buy one of the offensive Typhon mods for sticky situations.
Also, I love the song because 1) I actually enjoy it musically and 2) I left Morgan’s speakers on and set up like 5 turrets at it so that music always indicated safety for me
I didn't realize the depth prey had till I was well through all the exploration/survival phases. At that point, I'd figured out winning strategies to take out all enemies (aside from the nightmare, I'd just run) and would kill my way through every encounter. even then it was still fun because I had to play creatively enough to not take a huge amount of damage.
2:45 Dear god. That's inspired!
12:55 "Sentry goin' up!"
I felt so dumb, my first playthrough was totally devoid of GLOO platform jumping..... -_-
14:20 and Undertale with a ton of endings as well as the FUN value, good jokes, it knowing if you've done something before, ect...
7:32 there is also the trick where you grab an object, wedge it between the thing you want to move and a wall or door, then just turn to make the grabbed object push the object you can't carry
No one:
Not a damn soul:
Not even an Operator:
Prey: THE NIGHTMARE IS HUNTING YOU
Nicholas Lovan *** cries and hides under a desk for 2 minutes ***
@@Puppy_Puppington virgin human only: *cowers under desk*
Chad full typhon: *claps nightmare in a total of 5 seconds*
@@yaboiothman984 neromod stonks
i swear, the gameplay video from prey can be more of a spoiler than the secret room bit. Even in this video i learned tricks that hadnt even occurred to me. This game would be perfect for speedrunning
I really adore how pure your gaming experience is mate. You take your time to enjoy a game without exploiting any part of it. You're a class act.
Damn that nullwave/turret combo was dope.
i've never taken any of the typhon mods because i was so afraid of going over the limit and having to deal with the nightmare (im a huge wuss) but this video might just make me replay with typhon mods
tree glasses same. I knew I was an alien but still I wanted to be as “human” as possible. I just was really fixated and stuck on that.
In my first playthrough I assumed there would be plot consequences to getting Typhon skills (like not being able to escape Talos-I), so I decided to go pure human, ironically. In retrospect, it was unnecessary and I kinda regret not having been able to transform into a mug, but it still was a fun self-imposed challenge. And fighting the Typhon menace using only the human skill tree felt straight-up righteous.
So i have 125 hours in Prey and had no idea you could use explosions to move heavy objects :|
Very interesting to see how your playthrough differed to mine, I went though the game without using a single typhon neuromod. Thinking about playing through it again going heavy into the typhon powers.
“I was unstoppable”
Cheery music
I enjoyed Prey's DLC so much more than the main game... something about building a cohesive narrative through multiple perspectives on the same semi-persistent world, while adapting to highly divergent playstyles.
Just picked up the Dishonored Trilogy and Prey through the Arkane Collection, and am having a blast!
I'm pretty sure I know what every person who got mimic matter 3 first thought "holy sh*t I can fly now!".
dont care if im 4 years late leverage 3 is amazing just throw shelves at enemies
For me this game is near masterpiece. However, as you can install almost every upgrade and become unstoppable force of nature there is no need for creativity and craftiness, even in mid game. Why would I spend 20 second setting up traps (other than it is fun) when I can kill typhoon directly in 1 second?
Tornike Korkotashvili well, that’s just like, your opinion man.
My problem konda rn, running out of reaources though so im kinda getting creative
Loved this one, been binging your vids
Man prey is so hecking good, do enjoy the old Zap and whack playstyle, also using leverage to throw evey objects at enemies.
and now with most of Bethesda's games on gamepass even more people can experience prey
Perfect.
Great video!
Thanks! This was my longest one yet, but I think it was worth the effort
Awesome analysis! Prey is one of my favorite games as well! :D
Hrmm... I wonder if there is actually benefits to different Typhon power based play throughs.
Bioshock is NOT an immersive sim. It is an intelligent shooter. Case-in-point if you backtrack to switch out powers you are punished for it. The game does not expect or let you think for yourself and is super linear.
Maybe like an immersive sim-lite.. but I'm inclined to agree with you
My top 9 no order.
Prey
FONV
Dark souls ( which ever one I'm playing at the time)
Halo CE
Pokemon emerald
Oblivion
Zelda Breath of the wild
Bioshock
FEAR
While i liked the games story and world, i had a terrible time gameplay wise.
i played on hardest difficulty and focused on the guns, which was really not good at all.
ive heard that with the right neuromods it can work, but i finished the game before i got them, but i spent a lot of time pumping all my ammo into a single non special enemy without them dying, making me question if im playing the game wrong, if nobody playtested that diffculty or if it was supposed to be dark souls levels of frustrating on purpose.
Certain enemies jist are alergic to lead so u use tge "non guns" plus tge ambush playstyle wirks with guns
Then i did every "playthrought" in my one XD
Great vid
sadly my ps4 controller doesnt work for this game
I *love* your vids, but if you could drink decaf before narrating them they would be much easier to follow.
I'm always rewinding or using 0.5x playback to understand.
Also, you have a way of making me realize how little I get out of these games by doing such shallow and unimaginative play throughs. But they say failure is a learning experience, so I should be learning a lot. All good things.
Again, thanks very much.
Please do mother 3
It's a shame it came down to a shit A OR B Deus ex Machina at the end where you choices don't matter.
That’s not what a Deus Ex Machina is.
i got bored of the game