Hi everyone! Let me know if you have any questions about this tutorial, or if you have a different workflow! Would love to see your tips in the comments below! :)
Can you teach how to make tiled roof. Like in one piece if possible. Everyone seems to be using arrays and I am wondering is it not possible to create tiled roofs in one piece in blender.
I would recommend you mirror modifier for the frame, it´s way quicker. I´ve started with blender recently (sketchup archviz refugee) trying to figure out efficient workflow and I find your videos highly useful. Thanks for that!
My workflow would be Simplifying the loopcuts to profile the extent of the panels then inset the faces of the panels at once would be a cleaner way to model this door style, also the alt select and ctrl select help speed up the workflow.. I used to watch your sketchup plugin videos a while back they were a good little snippets of info, great to see you have moved onto blender it's fantastic tool and has now become a core part of my architectural workflow.
Good thing we have nanite now, so we don't have to do these kind of tricks anymore. No more tessellation, no more parallax, no more normal maps. Although normal maps would probably still be useful for surface micro-detail (leather, plastic, wood, etc)
I am so new in blender I am still wearing nappy's, although I could not follow everything it was still a good tutorial. Once I come off the milk thing will become more clearer.
in 4.2 you have to got to Get Extensions look for Camera Plane, install Camera Plane, open up addons, check box for it to install. Once installed, Shift+A and go to Image/image reference. If it doesn't show up, change your view from AO to View Port Shading or Rendering.
Hi CG. I did every step demonstrated in the video but when it came to bridge the edges I kept getting the message "Select at least two edge loop" I did the exercise 5 times and got the same results. I poster my headache to blender who replied that both faces must be joined first before it can occur. I did as recommended and was successful. I am using the 2.92 version.
At 6:23 you can first bevel the 3 central faces (uncheck individual,press I to toggle), then select the remaining faces and press "Shift+R". Also i first add edge loop in between the extrusion and just bevel the edge.
What would be the best way to go around making a keyhole ? I'm really struggling to find a good way to make holes in my faces. I can use loop tools, but for such a tiny surface, i divide 4-5 times to get faces to make a hole from. Sometimes its kinda okay, but it totally warps the mesh.
You can use bool tool (from addons). You make the mesh that is how would hole look(you have to put it in the place you wanna have hole), you select it, then mesh that you wanna have hole in, you press ctrl+shift+b, you choose difference, and done! The hole is EXACT size and place that you have put in mesh that is hole
After adding the image as plane, the next step is to add a plane to size to the door. When I add that plane, it is opaque - I can't see the door image through the new plane. So I'm stuck at the adding edge loops steps because I can't see the image underneath the plane. What did I miss?
Does anyone know how I can align the other side of the door so it will be even? I cant add the thickness to the door with bridge edge loop because of that.
Hey probably super late, but for anyone who has a similar issue. So if I'm correct, they wont be completely aligned when you rotate them. Simply press A, open the N tab, go to Item, transform. Finally select the X under median and set it to 0
When extruding the frame i would have selected the whole thing and extruded it a bit, then deselected the inner ring of faces and extruded the rest a bit more, then deselected the middle ring of faces and extruded the outer ring, that would have elimionated all them internal faces you have inside the frames mesh, which can cause huge issues later.
I'm not really convinced in this case that it would create huge issues later. All I'd be doing with this door is pairing it with a Boolean cutting cube/rectangle to cut openings in walls and texturing it with a straight on UV projected from a view - why does it matter if there are internal faces?
@@TheCGEssentials Try doing edge loops with internal faces, blender will have issues trying to find a loop, just like it does with poles, try doing subdivisions or bevels with internal faces, you may get warping, even rendering with internal faces can cause rendering artifacts, there's a long list of reasons, not to mention that it is simply extra poly's that you don't need. Anyway, it was just a tip, you can do it any way you like, i'm was just telling you my workflow as you asked in your pinned comment.
@@haunteddiary15 Nope you're good - I appreciate the response - wanted to hear your thinking behind it. I'm kind of an advocate of changing your workflow depending on your desired result. For example - I'm not ever going to subdivide a door frame, so I don't are as much about the topology being perfect for that. I'm probably not really doing too much more with edge loops within this model either, so maybe not that big of a deal either. However, I think this workflow really looks different depending on if you're doing game design, architectural modeling, etc, etc, as well as the size of the model. However, you're right - if you're going for a perfect topology workflow, there's probably a better way to do this, but I think for a lot of beginners, it's probably a good place to start. Thanks for the feedback! :)
Hey, i have a question. When I try to duplicate the doors and turn it around, its always off and the doors are never aligned. I got the dimension's perfect and i've tried everything to fix them but they are still out of proportion. Do you know what's happening?
Have you applied your transforms? Sometimes when you transform an object without applying location and rotation, it can affect things like mirroring or duplicated object transforms.
Hi! I know this video is filmed a while ago, so I don’t expect an answer! But followed this tutorial and when I got to edge bridge loop, I couldn’t get it to connect at all. Nothing happend. Like, the function didn’t react to me clicking on it at all. I have tried dublicating the door and placed it correctly on the other side, joined both parts together and tried without joining. Noting works. So I exited blender and started a completely fresh project, and tested it out with two cubes. They didn’t connect either. I have clicked on everything I can possinly imagine by now, and no matter what I do… the bridge edge loop IS. Not. Working! Please, if anyone knows why, please help me!
I don't know if you're still looking for this problem but if you hit Z when looking at the image it will bring up the way the objects are being rendered. You are on Solid. If you switch it to rendered it will show up as the image.
is there annything changed in how to make the door and frames in the new 3.4, 3.5 and if so would you be able and have the time to make a tutorial on it for us , with high regards lelie
When you duplicated your door plane with Shift +D how come it didnt show up in your outliner as a seperate plane? My duplicate is and this is causing problems when i try to bridge edge loops to join the two
Why did you make a new plane over the image with plane? Just make the detail in the “Door” plane! You get the texture already in the plane to begin with. You just have to add the vertex and lines to the image plane and extrude. I made whole cities, rooms from just one image, broken up
Interesting - I suppose you could do that as well - I'm not necessarily sure that doing it this way is really much harder, but you would be able to skip the application of the texture to the object later. In this case, I wanted my door and frame to be separate objects - is there an easy way to separate them after the fact if you model it the way you described?
Hi everyone! Let me know if you have any questions about this tutorial, or if you have a different workflow! Would love to see your tips in the comments below! :)
hey can u tell me why the bridge edge loops isnt working
thanks
never mind found out thanks
Can you teach how to make tiled roof. Like in one piece if possible. Everyone seems to be using arrays and I am wondering is it not possible to create tiled roofs in one piece in blender.
@@ochresgh7410 thank you so much!
@@xxxgamertipsxxx4744
Awesome tutorial and perfect commentary- no bs just straight to the point .. PLUS NO GOD AWFUL MUSIC 👍🙌
Basic, to the point, beginner firendly, and a moderate pace?! 10/10
Thanks for this video. The way I got around the extra edges at 6:35 was to select the edges then right click and select dissolve.
I would recommend you mirror modifier for the frame, it´s way quicker.
I´ve started with blender recently (sketchup archviz refugee) trying to figure out efficient workflow and I find your videos highly useful. Thanks for that!
That's definitely a great workflow idea - I like it - thanks!
My workflow would be Simplifying the loopcuts to profile the extent of the panels then inset the faces of the panels at once would be a cleaner way to model this door style, also the alt select and ctrl select help speed up the workflow.. I used to watch your sketchup plugin videos a while back they were a good little snippets of info, great to see you have moved onto blender it's fantastic tool and has now become a core part of my architectural workflow.
Awesome tutorial again, thank U so much man! 🤩💪
This would be a good project to show how to bake a bump map using the hi-poly door, and turn the door back into a simple low-poly cube.
Interesting - I'll look into this method - thanks!
Good thing we have nanite now, so we don't have to do these kind of tricks anymore. No more tessellation, no more parallax, no more normal maps. Although normal maps would probably still be useful for surface micro-detail (leather, plastic, wood, etc)
I am so new in blender I am still wearing nappy's, although I could not follow everything it was still a good tutorial. Once I come off the milk thing will become more clearer.
Little bit at a time :) That's how I learned it (how I'm still learning it, actually)
This was very helpful in making a 3D model door in Blender!
in 4.2 you have to got to Get Extensions look for Camera Plane, install Camera Plane, open up addons, check box for it to install. Once installed, Shift+A and go to Image/image reference. If it doesn't show up, change your view from AO to View Port Shading or Rendering.
i have 4.2 and checked add-ons and do not see import images as planes if you know how to please let me know it would be helpful
@@killerpandatv you have to get the extension first go there. Then when you install it, then go to addons
Hi CG. I did every step demonstrated in the video but when it came to bridge the edges I kept getting the message "Select at least two edge loop" I did the exercise 5 times and got the same results. I poster my headache to blender who replied that both faces must be joined first before it can occur. I did as recommended and was successful. I am using the 2.92 version.
Thanks for sharing this, I had the same problem and thanks to you it was an easy fix.
Please help me deal with this problem too
@@djinnorigin, выдели оба меша, кликни пкм ''соеденить''. И попробуй снова.
At 6:23 you can first bevel the 3 central faces (uncheck individual,press I to toggle), then select the remaining faces and press "Shift+R".
Also i first add edge loop in between the extrusion and just bevel the edge.
Interesting - I'll have to give this a try - thanks!
excellent subject and tutorial. I would like to see how to add a window in the door.
when im trying to bevel the faces to make that detail it bevels ontop and i cant find a fix
6:26 You can dissolve the three faces. It worked for me.
that was fantastic. :)
blender just keeps getting better and better.
also nice to learn a bit about the bevel tool. my knowledge was bad with it. :D
Excellent Tutorial, Thanks.
If you are in Blender 4.2 , Images as planes is already built in. No need to import it
What would be the best way to go around making a keyhole ?
I'm really struggling to find a good way to make holes in my faces.
I can use loop tools, but for such a tiny surface, i divide 4-5 times to get faces to make a hole from.
Sometimes its kinda okay, but it totally warps the mesh.
You can use bool tool (from addons). You make the mesh that is how would hole look(you have to put it in the place you wanna have hole), you select it, then mesh that you wanna have hole in, you press ctrl+shift+b, you choose difference, and done! The hole is EXACT size and place that you have put in mesh that is hole
Nice door man
O.o I found this tutorial and it is going tosave me so much! I was thinking the only way you could really do the detail was with Inset
Don't forget you can edit the door in Archipack too.
Well, you can create a different door in Archipack, but you can't edit a door created outside of Archipack with Archipack that I'm aware of
@@Robertt422 same
Awesome as usual! Thanks.
Good tutorial
After adding the image as plane, the next step is to add a plane to size to the door. When I add that plane, it is opaque - I can't see the door image through the new plane. So I'm stuck at the adding edge loops steps because I can't see the image underneath the plane. What did I miss?
I think alt z will make it see through atleast in earlier versions it worked
I like to use Shift+Z in this case.
Hey Mark Zucc nice tutorial
Does anyone know how I can align the other side of the door so it will be even?
I cant add the thickness to the door with bridge edge loop because of that.
Hey probably super late, but for anyone who has a similar issue.
So if I'm correct, they wont be completely aligned when you rotate them. Simply press A, open the N tab, go to Item, transform. Finally select the X under median and set it to 0
Nice tutorial, thanks!
Glad it was helpful!
If you ever see this plz do a bed.
Yes
When extruding the frame i would have selected the whole thing and extruded it a bit, then deselected the inner ring of faces and extruded the rest a bit more, then deselected the middle ring of faces and extruded the outer ring, that would have elimionated all them internal faces you have inside the frames mesh, which can cause huge issues later.
I'm not really convinced in this case that it would create huge issues later. All I'd be doing with this door is pairing it with a Boolean cutting cube/rectangle to cut openings in walls and texturing it with a straight on UV projected from a view - why does it matter if there are internal faces?
@@TheCGEssentials Try doing edge loops with internal faces, blender will have issues trying to find a loop, just like it does with poles, try doing subdivisions or bevels with internal faces, you may get warping, even rendering with internal faces can cause rendering artifacts, there's a long list of reasons, not to mention that it is simply extra poly's that you don't need.
Anyway, it was just a tip, you can do it any way you like, i'm was just telling you my workflow as you asked in your pinned comment.
@@haunteddiary15 Nope you're good - I appreciate the response - wanted to hear your thinking behind it.
I'm kind of an advocate of changing your workflow depending on your desired result. For example - I'm not ever going to subdivide a door frame, so I don't are as much about the topology being perfect for that. I'm probably not really doing too much more with edge loops within this model either, so maybe not that big of a deal either. However, I think this workflow really looks different depending on if you're doing game design, architectural modeling, etc, etc, as well as the size of the model.
However, you're right - if you're going for a perfect topology workflow, there's probably a better way to do this, but I think for a lot of beginners, it's probably a good place to start. Thanks for the feedback! :)
would you do the same with the door?
also could you elaborate? I don't fully understand what your saying.
You can make video for creating cabinet doors with different profiles
What’s up “with up guys” x2
Why you didn't use the solidy modifier to add thickness to the door?
10:27 it tells me to select two edge loops when pressing bridge edge loops and im confused
when i duplicated it using shift + d and tried rotating the door, the original door also rotates with it how do I fix that
Hey, i have a question. When I try to duplicate the doors and turn it around, its always off and the doors are never aligned. I got the dimension's perfect and i've tried everything to fix them but they are still out of proportion. Do you know what's happening?
i have this same problem, replying so i can be notified if someone answers 😢
Have you applied your transforms? Sometimes when you transform an object without applying location and rotation, it can affect things like mirroring or duplicated object transforms.
When 2 images are on top of each other I cant see the orange box of the mesh :< pls help
1000th like
i checked my version and i dont see images as planes where would i go to find that im using blender 4.2
Everytime i put the second plane over the image, there is a diagonal through the plane. it wasn't doing that before. how do i fix this?
Hi! I know this video is filmed a while ago, so I don’t expect an answer! But followed this tutorial and when I got to edge bridge loop, I couldn’t get it to connect at all. Nothing happend. Like, the function didn’t react to me clicking on it at all. I have tried dublicating the door and placed it correctly on the other side, joined both parts together and tried without joining. Noting works. So I exited blender and started a completely fresh project, and tested it out with two cubes. They didn’t connect either. I have clicked on everything I can possinly imagine by now, and no matter what I do… the bridge edge loop IS. Not. Working! Please, if anyone knows why, please help me!
Can you do a blender tutorial on how to make a thatch roof?
I am unable to add images as plane. I have activated the add on but when i import it gets blank ( Not looking as in video), Please help me.
I don't understand the issue you're having
@@TheCGEssentials when i am importing image as plane it is not getting blank.
I don't know if you're still looking for this problem but if you hit Z when looking at the image it will bring up the way the objects are being rendered. You are on Solid. If you switch it to rendered it will show up as the image.
@@TheWiidrawer I did have this problem... thanks!
is there annything changed in how to make the door and frames in the new 3.4, 3.5
and if so would you be able and have the time to make a tutorial on it for us , with high regards lelie
hoo whats up))
Lol :)
When you duplicated your door plane with Shift +D how come it didnt show up in your outliner as a seperate plane? My duplicate is and this is causing problems when i try to bridge edge loops to join the two
Oh i see, you were in Edit more and duplicated the faces!
Ctrl r doesn’t do anything on my end
Could u learn about texturing for games?
i love tutorials when i try doing the same nothing works
Why do the textures only appear in some of the tabs? I don't get any texture in Layout, Modeling and Sculpting.
Are those tabs in material preview mode?
@@TheCGEssentials I don't know. How do I check/change that?
@@TheCGEssentials I found my answer.
Select the model you want, press [Z] and you'll get 4 options displayed like a compass.
Why did you make a new plane over the image with plane?
Just make the detail in the “Door” plane! You get the texture already in the plane to begin with. You just have to add the vertex and lines to the image plane and extrude.
I made whole cities, rooms from just one image, broken up
Interesting - I suppose you could do that as well - I'm not necessarily sure that doing it this way is really much harder, but you would be able to skip the application of the texture to the object later. In this case, I wanted my door and frame to be separate objects - is there an easy way to separate them after the fact if you model it the way you described?
For some reason, after making the frames I couldn't loop them together using the bridge loop. I have no idea what i am doing wrong.
Nvm i figured out what i was doing wrong
Perfect!
@@puppyluv24meau Please help me deal with this problem too
I don't see a need to bridge the frames, your walls could be in this space.
pls iam stuck at these, what do you do ?
Bridge loop is flattening one side of my door and they all connect to a single point and I don't know how to fix that
I don't see it in import images as a plane
Enable the add-on
Or do you mean you don't see the image?
WWHHHats up, guys?
Lol
what a garbage tutorial