Modeling DOORS AND FRAMES in Blender - Step by Step Tutorial!

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  • Опубликовано: 20 авг 2024

Комментарии • 107

  • @TheCGEssentials
    @TheCGEssentials  3 года назад +11

    Hi everyone! Let me know if you have any questions about this tutorial, or if you have a different workflow! Would love to see your tips in the comments below! :)

    • @xxxgamertipsxxx4744
      @xxxgamertipsxxx4744 3 года назад +2

      hey can u tell me why the bridge edge loops isnt working
      thanks

    • @xxxgamertipsxxx4744
      @xxxgamertipsxxx4744 3 года назад +1

      never mind found out thanks

    • @marcuscheong
      @marcuscheong 3 года назад +1

      Can you teach how to make tiled roof. Like in one piece if possible. Everyone seems to be using arrays and I am wondering is it not possible to create tiled roofs in one piece in blender.

    • @TheRobsterStudio
      @TheRobsterStudio 3 года назад

      @@ochresgh7410 thank you so much!

    • @djinnorigin
      @djinnorigin 2 года назад

      @@xxxgamertipsxxx4744

  • @jameserickson7584
    @jameserickson7584 16 дней назад +2

    Awesome tutorial and perfect commentary- no bs just straight to the point .. PLUS NO GOD AWFUL MUSIC 👍🙌

  • @puro9284
    @puro9284 6 месяцев назад +5

    Basic, to the point, beginner firendly, and a moderate pace?! 10/10

  • @jeramydichiera3991
    @jeramydichiera3991 2 года назад +2

    Thanks for this video. The way I got around the extra edges at 6:35 was to select the edges then right click and select dissolve.

  • @filipvitek204
    @filipvitek204 3 года назад +14

    I would recommend you mirror modifier for the frame, it´s way quicker.
    I´ve started with blender recently (sketchup archviz refugee) trying to figure out efficient workflow and I find your videos highly useful. Thanks for that!

    • @TheCGEssentials
      @TheCGEssentials  3 года назад +3

      That's definitely a great workflow idea - I like it - thanks!

  • @stephenpauljones
    @stephenpauljones 3 года назад +3

    My workflow would be Simplifying the loopcuts to profile the extent of the panels then inset the faces of the panels at once would be a cleaner way to model this door style, also the alt select and ctrl select help speed up the workflow.. I used to watch your sketchup plugin videos a while back they were a good little snippets of info, great to see you have moved onto blender it's fantastic tool and has now become a core part of my architectural workflow.

  • @roviot44
    @roviot44 10 дней назад

    Awesome tutorial again, thank U so much man! 🤩💪

  • @CDArena
    @CDArena 3 года назад +7

    This would be a good project to show how to bake a bump map using the hi-poly door, and turn the door back into a simple low-poly cube.

    • @TheCGEssentials
      @TheCGEssentials  3 года назад +1

      Interesting - I'll look into this method - thanks!

    • @artemaung5274
      @artemaung5274 Год назад

      Good thing we have nanite now, so we don't have to do these kind of tricks anymore. No more tessellation, no more parallax, no more normal maps. Although normal maps would probably still be useful for surface micro-detail (leather, plastic, wood, etc)

  • @lifeinchrist77
    @lifeinchrist77 3 года назад +2

    I am so new in blender I am still wearing nappy's, although I could not follow everything it was still a good tutorial. Once I come off the milk thing will become more clearer.

    • @TheCGEssentials
      @TheCGEssentials  3 года назад +1

      Little bit at a time :) That's how I learned it (how I'm still learning it, actually)

  • @Babalous
    @Babalous 10 месяцев назад

    This was very helpful in making a 3D model door in Blender!

  • @karadanvers6136
    @karadanvers6136 20 дней назад

    in 4.2 you have to got to Get Extensions look for Camera Plane, install Camera Plane, open up addons, check box for it to install. Once installed, Shift+A and go to Image/image reference. If it doesn't show up, change your view from AO to View Port Shading or Rendering.

    • @killerpandatv
      @killerpandatv 10 дней назад

      i have 4.2 and checked add-ons and do not see import images as planes if you know how to please let me know it would be helpful

    • @karadanvers6136
      @karadanvers6136 10 дней назад

      @@killerpandatv you have to get the extension first go there. Then when you install it, then go to addons

  • @michaelpenco546
    @michaelpenco546 3 года назад +8

    Hi CG. I did every step demonstrated in the video but when it came to bridge the edges I kept getting the message "Select at least two edge loop" I did the exercise 5 times and got the same results. I poster my headache to blender who replied that both faces must be joined first before it can occur. I did as recommended and was successful. I am using the 2.92 version.

    • @krishuelsbeck1481
      @krishuelsbeck1481 3 года назад

      Thanks for sharing this, I had the same problem and thanks to you it was an easy fix.

    • @djinnorigin
      @djinnorigin 2 года назад

      Please help me deal with this problem too

    • @brainsdoom564
      @brainsdoom564 2 года назад

      @@djinnorigin, выдели оба меша, кликни пкм ''соеденить''. И попробуй снова.

  • @rajendrameena150
    @rajendrameena150 3 года назад +1

    At 6:23 you can first bevel the 3 central faces (uncheck individual,press I to toggle), then select the remaining faces and press "Shift+R".
    Also i first add edge loop in between the extrusion and just bevel the edge.

    • @TheCGEssentials
      @TheCGEssentials  3 года назад

      Interesting - I'll have to give this a try - thanks!

  • @jonwinder3219
    @jonwinder3219 23 дня назад

    excellent subject and tutorial. I would like to see how to add a window in the door.

  • @devn1femi114
    @devn1femi114 Год назад +2

    when im trying to bevel the faces to make that detail it bevels ontop and i cant find a fix

  • @alexkerasidis
    @alexkerasidis 2 года назад +1

    6:26 You can dissolve the three faces. It worked for me.

  • @ForgetfulHatter
    @ForgetfulHatter Год назад

    that was fantastic. :)
    blender just keeps getting better and better.
    also nice to learn a bit about the bevel tool. my knowledge was bad with it. :D

  • @chuctanundaspiderbone5407
    @chuctanundaspiderbone5407 Год назад

    Excellent Tutorial, Thanks.

  • @hirowantsauce
    @hirowantsauce 2 дня назад

    If you are in Blender 4.2 , Images as planes is already built in. No need to import it

  • @fulltimespy
    @fulltimespy 3 года назад +1

    What would be the best way to go around making a keyhole ?
    I'm really struggling to find a good way to make holes in my faces.
    I can use loop tools, but for such a tiny surface, i divide 4-5 times to get faces to make a hole from.
    Sometimes its kinda okay, but it totally warps the mesh.

    • @dr.albitros4242
      @dr.albitros4242 2 года назад +2

      You can use bool tool (from addons). You make the mesh that is how would hole look(you have to put it in the place you wanna have hole), you select it, then mesh that you wanna have hole in, you press ctrl+shift+b, you choose difference, and done! The hole is EXACT size and place that you have put in mesh that is hole

  • @davestomper3428
    @davestomper3428 10 месяцев назад

    Nice door man

  • @sonario6489
    @sonario6489 2 года назад

    O.o I found this tutorial and it is going tosave me so much! I was thinking the only way you could really do the detail was with Inset

  • @sumguy5978
    @sumguy5978 3 года назад +2

    Don't forget you can edit the door in Archipack too.

    • @TheCGEssentials
      @TheCGEssentials  3 года назад +1

      Well, you can create a different door in Archipack, but you can't edit a door created outside of Archipack with Archipack that I'm aware of

    • @bombbossgaming3408
      @bombbossgaming3408 2 года назад

      @@Robertt422 same

  • @durantetest
    @durantetest 3 года назад

    Awesome as usual! Thanks.

  • @chahak376
    @chahak376 5 месяцев назад

    Good tutorial

  • @jonno73
    @jonno73 2 года назад +3

    After adding the image as plane, the next step is to add a plane to size to the door. When I add that plane, it is opaque - I can't see the door image through the new plane. So I'm stuck at the adding edge loops steps because I can't see the image underneath the plane. What did I miss?

    • @devcorpseinteractive7490
      @devcorpseinteractive7490 2 года назад

      I think alt z will make it see through atleast in earlier versions it worked

    • @my_yt_
      @my_yt_ Год назад

      I like to use Shift+Z in this case.

  • @pelodofonseca6106
    @pelodofonseca6106 2 года назад

    Hey Mark Zucc nice tutorial

  • @FrogCtv
    @FrogCtv Год назад +2

    Does anyone know how I can align the other side of the door so it will be even?
    I cant add the thickness to the door with bridge edge loop because of that.

    • @puro9284
      @puro9284 6 месяцев назад

      Hey probably super late, but for anyone who has a similar issue.
      So if I'm correct, they wont be completely aligned when you rotate them. Simply press A, open the N tab, go to Item, transform. Finally select the X under median and set it to 0

  • @intruzek3
    @intruzek3 3 года назад

    Nice tutorial, thanks!

  • @chocolatecandy5347
    @chocolatecandy5347 Год назад +2

    If you ever see this plz do a bed.

  • @haunteddiary15
    @haunteddiary15 3 года назад +1

    When extruding the frame i would have selected the whole thing and extruded it a bit, then deselected the inner ring of faces and extruded the rest a bit more, then deselected the middle ring of faces and extruded the outer ring, that would have elimionated all them internal faces you have inside the frames mesh, which can cause huge issues later.

    • @TheCGEssentials
      @TheCGEssentials  3 года назад +1

      I'm not really convinced in this case that it would create huge issues later. All I'd be doing with this door is pairing it with a Boolean cutting cube/rectangle to cut openings in walls and texturing it with a straight on UV projected from a view - why does it matter if there are internal faces?

    • @haunteddiary15
      @haunteddiary15 3 года назад +1

      @@TheCGEssentials Try doing edge loops with internal faces, blender will have issues trying to find a loop, just like it does with poles, try doing subdivisions or bevels with internal faces, you may get warping, even rendering with internal faces can cause rendering artifacts, there's a long list of reasons, not to mention that it is simply extra poly's that you don't need.
      Anyway, it was just a tip, you can do it any way you like, i'm was just telling you my workflow as you asked in your pinned comment.

    • @TheCGEssentials
      @TheCGEssentials  3 года назад +1

      @@haunteddiary15 Nope you're good - I appreciate the response - wanted to hear your thinking behind it.
      I'm kind of an advocate of changing your workflow depending on your desired result. For example - I'm not ever going to subdivide a door frame, so I don't are as much about the topology being perfect for that. I'm probably not really doing too much more with edge loops within this model either, so maybe not that big of a deal either. However, I think this workflow really looks different depending on if you're doing game design, architectural modeling, etc, etc, as well as the size of the model.
      However, you're right - if you're going for a perfect topology workflow, there's probably a better way to do this, but I think for a lot of beginners, it's probably a good place to start. Thanks for the feedback! :)

    • @bombbossgaming3408
      @bombbossgaming3408 2 года назад

      would you do the same with the door?

    • @bombbossgaming3408
      @bombbossgaming3408 2 года назад

      also could you elaborate? I don't fully understand what your saying.

  • @zzzara18
    @zzzara18 Год назад

    You can make video for creating cabinet doors with different profiles

  • @mr.garden1877
    @mr.garden1877 Месяц назад

    What’s up “with up guys” x2

  • @GiuTor73
    @GiuTor73 2 года назад

    Why you didn't use the solidy modifier to add thickness to the door?

  • @ffp7750
    @ffp7750 2 года назад +1

    10:27 it tells me to select two edge loops when pressing bridge edge loops and im confused

  • @Elifion
    @Elifion 20 дней назад

    when i duplicated it using shift + d and tried rotating the door, the original door also rotates with it how do I fix that

  • @user-mr2oc7bc5c
    @user-mr2oc7bc5c 8 месяцев назад +1

    Hey, i have a question. When I try to duplicate the doors and turn it around, its always off and the doors are never aligned. I got the dimension's perfect and i've tried everything to fix them but they are still out of proportion. Do you know what's happening?

    • @exequielzuazo8468
      @exequielzuazo8468 6 месяцев назад

      i have this same problem, replying so i can be notified if someone answers 😢

    • @demi42899
      @demi42899 2 месяца назад

      Have you applied your transforms? Sometimes when you transform an object without applying location and rotation, it can affect things like mirroring or duplicated object transforms.

  • @yusufaksoy3693
    @yusufaksoy3693 Год назад

  • @mace.nam1
    @mace.nam1 3 года назад +1

    When 2 images are on top of each other I cant see the orange box of the mesh :< pls help

  • @spinechiller567
    @spinechiller567 Год назад

    1000th like

  • @killerpandatv
    @killerpandatv 10 дней назад

    i checked my version and i dont see images as planes where would i go to find that im using blender 4.2

  • @fastoche05
    @fastoche05 11 месяцев назад

    Everytime i put the second plane over the image, there is a diagonal through the plane. it wasn't doing that before. how do i fix this?

  • @Barbs1991
    @Barbs1991 2 месяца назад

    Hi! I know this video is filmed a while ago, so I don’t expect an answer! But followed this tutorial and when I got to edge bridge loop, I couldn’t get it to connect at all. Nothing happend. Like, the function didn’t react to me clicking on it at all. I have tried dublicating the door and placed it correctly on the other side, joined both parts together and tried without joining. Noting works. So I exited blender and started a completely fresh project, and tested it out with two cubes. They didn’t connect either. I have clicked on everything I can possinly imagine by now, and no matter what I do… the bridge edge loop IS. Not. Working! Please, if anyone knows why, please help me!

  • @smallnuts2
    @smallnuts2 3 года назад

    Can you do a blender tutorial on how to make a thatch roof?

  • @vaibhavsonawane730
    @vaibhavsonawane730 3 года назад +1

    I am unable to add images as plane. I have activated the add on but when i import it gets blank ( Not looking as in video), Please help me.

    • @TheCGEssentials
      @TheCGEssentials  3 года назад

      I don't understand the issue you're having

    • @vaibhavsonawane730
      @vaibhavsonawane730 3 года назад

      @@TheCGEssentials when i am importing image as plane it is not getting blank.

    • @TheWiidrawer
      @TheWiidrawer 3 года назад +5

      I don't know if you're still looking for this problem but if you hit Z when looking at the image it will bring up the way the objects are being rendered. You are on Solid. If you switch it to rendered it will show up as the image.

    • @guilhermematos8791
      @guilhermematos8791 3 года назад +1

      @@TheWiidrawer I did have this problem... thanks!

  • @leliebaxton2671
    @leliebaxton2671 Год назад

    is there annything changed in how to make the door and frames in the new 3.4, 3.5
    and if so would you be able and have the time to make a tutorial on it for us , with high regards lelie

  • @vladimirm7299
    @vladimirm7299 3 года назад +1

    hoo whats up))

  • @minusv.singhs
    @minusv.singhs 2 года назад

    When you duplicated your door plane with Shift +D how come it didnt show up in your outliner as a seperate plane? My duplicate is and this is causing problems when i try to bridge edge loops to join the two

    • @minusv.singhs
      @minusv.singhs 2 года назад +1

      Oh i see, you were in Edit more and duplicated the faces!

  • @TriiangleJellyfiish
    @TriiangleJellyfiish 21 день назад

    Ctrl r doesn’t do anything on my end

  • @amirhosseinalipour05
    @amirhosseinalipour05 2 года назад

    Could u learn about texturing for games?

  • @rapaskingdom2094
    @rapaskingdom2094 3 года назад

    i love tutorials when i try doing the same nothing works

  • @Wbfuhn
    @Wbfuhn 3 года назад

    Why do the textures only appear in some of the tabs? I don't get any texture in Layout, Modeling and Sculpting.

    • @TheCGEssentials
      @TheCGEssentials  3 года назад

      Are those tabs in material preview mode?

    • @Wbfuhn
      @Wbfuhn 3 года назад

      @@TheCGEssentials I don't know. How do I check/change that?

    • @Wbfuhn
      @Wbfuhn 3 года назад

      @@TheCGEssentials I found my answer.
      Select the model you want, press [Z] and you'll get 4 options displayed like a compass.

  • @MeNoOther
    @MeNoOther 3 года назад

    Why did you make a new plane over the image with plane?
    Just make the detail in the “Door” plane! You get the texture already in the plane to begin with. You just have to add the vertex and lines to the image plane and extrude.
    I made whole cities, rooms from just one image, broken up

    • @TheCGEssentials
      @TheCGEssentials  3 года назад

      Interesting - I suppose you could do that as well - I'm not necessarily sure that doing it this way is really much harder, but you would be able to skip the application of the texture to the object later. In this case, I wanted my door and frame to be separate objects - is there an easy way to separate them after the fact if you model it the way you described?

  • @puppyluv24meau
    @puppyluv24meau 3 года назад

    For some reason, after making the frames I couldn't loop them together using the bridge loop. I have no idea what i am doing wrong.

    • @puppyluv24meau
      @puppyluv24meau 3 года назад

      Nvm i figured out what i was doing wrong

    • @TheCGEssentials
      @TheCGEssentials  3 года назад

      Perfect!

    • @djinnorigin
      @djinnorigin 2 года назад +1

      @@puppyluv24meau Please help me deal with this problem too

    • @RC_Russell_Designs
      @RC_Russell_Designs 2 года назад

      I don't see a need to bridge the frames, your walls could be in this space.

    • @andimuhfauzanagung6883
      @andimuhfauzanagung6883 5 месяцев назад

      pls iam stuck at these, what do you do ?

  • @xitrama2731
    @xitrama2731 2 года назад +1

    Bridge loop is flattening one side of my door and they all connect to a single point and I don't know how to fix that

  • @VergilNotVigil
    @VergilNotVigil 2 года назад

    I don't see it in import images as a plane

  • @vacationgreat5095
    @vacationgreat5095 3 года назад

    WWHHHats up, guys?

  • @user-dk7tf6pe3x
    @user-dk7tf6pe3x Месяц назад

    what a garbage tutorial