Rendering of a Formula 1 race car

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  • Опубликовано: 15 окт 2024
  • Rendering of a 2019 Formula 1 race car.
    Toolchain:
    Blender ↔ GIMP ↔ Inkscape
    The CAD model used was originally created by
    grabcad.com/na...
    and slightly modified by
    grabcad.com/ke....
    The geometry is roughly based on the 2019 Williams FW42.
    en.wikipedia.o...

Комментарии • 8

  • @dastrocreations5058
    @dastrocreations5058 3 года назад +1

    wooowww honestly amazing the sound the animation camera movement modeling textures and materials i loved it. i am very curious how you did the tires they look unreal. maybe you can make a tutorial on them?

  • @navrajdhillon6093
    @navrajdhillon6093 4 года назад +3

    Really amazing job, well done! It was great to work with you on this and I think the visuals and sounds in the video are just incredible. Watched it so many times already!

  • @leofonti33
    @leofonti33 3 года назад +1

    Really nice one, but how did you apply you livery on the car?

    • @enkler.engineering.excitem4377
      @enkler.engineering.excitem4377  3 года назад

      Do you mean the textures? In short: 1. UV unwrap the mesh (edit mode, shortcut U), 2. add a material to the object (using, e.g., Principled BSDF shader), 3. add a texture to, e.g., the Base Color (hint: use the Node Wrangler Addon, select the shader, shortcut Ctrl+T), 4. fine tune UV Map and/or texture. Hope that helps.

  • @YASHPALSINGH-kl5qc
    @YASHPALSINGH-kl5qc 3 года назад +1

    Reallyyyy amazing work!!! Can you do a tutorial on this?

  • @Vibhu_Kishan
    @Vibhu_Kishan 4 года назад

    how do you rig these models they are not like other cars where u can just animate the treys here u have these bars that stick out from the break disk and Tyre im making one and want to rig it but do not know how!

    • @enkler.engineering.excitem4377
      @enkler.engineering.excitem4377  4 года назад

      I'm not sure if I got you right: Do you mean the rim? Or do you mean the beams that connect the wheels and the chassis?