I'm working my way through your videos and I wanted to take a moment to tell you that they're excellent. Your enthusiasm is clear, and you do a lot of work to make it as easy to follow as possible with the overlays etc.
I played tons of characters in D100 Dungeon I got to the point that I just let random encounters happen. Plus I use separate dice for the monsters. But that just might be me.
"Collected spells may be sold directly from an adven- turer’s spell book for 800gp, and scrolls can be sold for 200gp each" Page 30, 4. Sell items (optional) section.
lol, I wish I was telling a good story (as some can/do) while I was playing this, but I fear they're already long videos. Spoiler: I do get to fight a bear soon! :)
I've really enjoyed watching you work our your "interface" for this game, Mr. Phour. You've done a fantastic job combining intercut shots of your chart PDFs with the whiteboards and especially your close-up camera for die rolling, which continues to be one of my favorite things on your channel! But it all comes together wonderfully in this series. It makes it feel so much more like you're bringing us along to discover things along with you. On a strictly personal and *extremely* nitpicky note, I find your dungeon mapping to be, well, um...odd? I feel like you're being a bit too faithful -- perhaps even slavish -- to the chart by rendering every block as a shaded in brick of color with the dungeon hollowed out in the middle. And perhaps I missed it, but is there any reason to write the die roll result after you've initially referenced it on the chart? Unless I'm missing something -- entirely possible! -- the numbers you're tracking in each square are superfluous. And mostly all this means it doesn't feel like the kind of dungeon maps surely you and I drew as kids! For this series, couldn't you just freeform something that feels more natural, so long as you're taking care to get doors and openings in the right place? Apologies for coming across so critically, but I love overall what you're doing with that mat, with the written information specific to the scenario and those wonderful tick boxes for the objectives. So I just wish the dungeon mapping look like something you were drawing yourself rather than something faithfully pasted in from the charts. Anyway, keep it up and thanks again for the hard work you put into these!
I was super happy with how the "interface" came together as well! Realizing I had the other spare whiteboard made this even better; I wish I thought of it earlier. :) I'm going to miss it when I switch to something else. As far as I can tell you're completely right about every bit of the mapping - there is no reason to write the number of the dungeon room, it's just some weird habit I have, there's no reason why I couldn't just mark the doors/exits on the lines that are on the grid as well. I think my original intent was to use it as a "searched?" tracker, where I could just scratch out the room number, but then I had these bingo discs I haven't been able to justify buying... For the look of it, well, I never gave it much thought, as I'm just not any kind of artist :) Not even a little. So I fall back on "just copy". Head over to the BGG page and look at the images there - the dungeons created by some of those artists are absolutely wonderful! They even draw in the little details of what they've found (like a little iron maiden or barrel or ritual site, etc).
I'm working my way through your videos and I wanted to take a moment to tell you that they're excellent. Your enthusiasm is clear, and you do a lot of work to make it as easy to follow as possible with the overlays etc.
I played tons of characters in D100 Dungeon I got to the point that I just let random encounters happen.
Plus I use separate dice for the monsters. But that just might be me.
"Collected spells may be sold directly from an adven-
turer’s spell book for 800gp, and scrolls can be sold
for 200gp each"
Page 30, 4. Sell items (optional) section.
28:10 Mr. Phour encounters an illusionary bear, but manages to cast Dispell Illusion before actually fighting it! : )
lol, I wish I was telling a good story (as some can/do) while I was playing this, but I fear they're already long videos. Spoiler: I do get to fight a bear soon! :)
I've really enjoyed watching you work our your "interface" for this game, Mr. Phour. You've done a fantastic job combining intercut shots of your chart PDFs with the whiteboards and especially your close-up camera for die rolling, which continues to be one of my favorite things on your channel! But it all comes together wonderfully in this series. It makes it feel so much more like you're bringing us along to discover things along with you.
On a strictly personal and *extremely* nitpicky note, I find your dungeon mapping to be, well, um...odd? I feel like you're being a bit too faithful -- perhaps even slavish -- to the chart by rendering every block as a shaded in brick of color with the dungeon hollowed out in the middle. And perhaps I missed it, but is there any reason to write the die roll result after you've initially referenced it on the chart? Unless I'm missing something -- entirely possible! -- the numbers you're tracking in each square are superfluous. And mostly all this means it doesn't feel like the kind of dungeon maps surely you and I drew as kids! For this series, couldn't you just freeform something that feels more natural, so long as you're taking care to get doors and openings in the right place? Apologies for coming across so critically, but I love overall what you're doing with that mat, with the written information specific to the scenario and those wonderful tick boxes for the objectives. So I just wish the dungeon mapping look like something you were drawing yourself rather than something faithfully pasted in from the charts.
Anyway, keep it up and thanks again for the hard work you put into these!
I was super happy with how the "interface" came together as well! Realizing I had the other spare whiteboard made this even better; I wish I thought of it earlier. :) I'm going to miss it when I switch to something else.
As far as I can tell you're completely right about every bit of the mapping - there is no reason to write the number of the dungeon room, it's just some weird habit I have, there's no reason why I couldn't just mark the doors/exits on the lines that are on the grid as well. I think my original intent was to use it as a "searched?" tracker, where I could just scratch out the room number, but then I had these bingo discs I haven't been able to justify buying...
For the look of it, well, I never gave it much thought, as I'm just not any kind of artist :) Not even a little. So I fall back on "just copy". Head over to the BGG page and look at the images there - the dungeons created by some of those artists are absolutely wonderful! They even draw in the little details of what they've found (like a little iron maiden or barrel or ritual site, etc).
28:08 Wrong entry on E. Bear is 43-44, not 45 (75 - 30).
How this game ends?Does it has any final aim?
Wow, 100s back to back 😅
Unbelievable. I've probably not rolled 100 three times in my whole life. Yet...
@@CeePhour 😅