Why is nobody using this camera style/aiming system?

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  • Опубликовано: 17 дек 2024
  • Description: In this video, we take a look at the Hookman beta version of Resident Evil 4. I discuss its interesting camera angles and gameplay mechanics that could enhance modern gaming experiences. Join me for a quick overview and see why these elements are worth revisiting! If you enjoy the content, please like and subscribe for more gaming discussions.
    Re4 beta footage:
    • Resident Evil 4 - All ...
    #residentevil4 #gaminganalysis #capcomgames

Комментарии • 3

  • @neorsb
    @neorsb 2 месяца назад +4

    Everything is so homogenized nowadays. Really tired of every AAA video game adopting the same over the shoulder camera by default (that or just first person)
    At least there's still indie horror games trying other camera styles (Hollow Body, Tormented Souls, Alisa, Crow Country, Signalis, Conscript, Post Trauma...)

    • @Dami19XX
      @Dami19XX  2 месяца назад +3

      @@neorsb I dont know all of them but even those seem to be more in line with classic REs. Would be nice to have an inbetween like this Re4 build.

    • @neorsb
      @neorsb 2 месяца назад +4

      ​@@Dami19XXYeah, mixing fixed, or semi-fixed camera with OTS camera when aiming could be cool. Especially if combined with RE4 style tank controls.