It was cool when we could have different gameplay styles in each genre. For example, remember when action games weren't all doing Souls-style combat? You had God of War, Ninja Gaiden, Devil May Cry... They were all great fun, and played quite differently from one another. I love Dark Souls, Bloodborne, etc, but I don't want every action game to play like them.
Know what ARE also "over used" when come to "over the shoulder camera shooting style modern games" such as RE Remake, SH 2 Remake or the average "in development" games of smiliar you find on Steam? 1. The "bullet sponge" enemy system. 2. The "Cross hair" shooting system. We can use RE2 Remake as an example. The Cross hair expand after each shot. If you don't let it fully close you do little damage, the bullet lands anywhere within that expanded cross hair and you deal 0 critical hit chance. Now when come to SMG or shotgun that cross hair is even worse and wide.
@@SCH292 yep I mentioned the crosshair too but not the bullet sponge, even though that is true. It is like most people are regressing, both in the audience and in the industry, so they can only make or enjoy games if made in a certain way. At this point I have come to hate the white crosshair with bloom and aim sway whenever I see them.
@@Dami19XX The Crosshair system is best suited when you're playing COD or some sort of first person shooting game or even something like GTA series. Now for RE games..I mean it "does work too"..ONLY up too a certain point but when you toss in bullet sponge system, start pushing the spawn/swarm a lot of enemies, turn the game into something like RE4 Remake, the mechanic that RE7, RE2 Remake, RE 3 Remake and RE 8 has...ehh..it start to become...the followings... 1. Dull. 2. Repulsive. 3. Repetitive.
I want my bullets to go where I aim lol. Capcom is definitely among the worst in this sense, same with bullest sponges. They even forgot how to balance the highest difficulties in Re by now.
Over the shoulder is overused. It has come to the point where people lack the skill to try a different game like Fixed Camera Angle. Every game nowadays are lacking new IPs.
The problem is the way they do it not the character perspective per se. Back in the 360 days there were a bit too many of them but at least most of them played differently from each other.
RE Revelations 2 and Evil Within 2 had pretty much already achieved the maximum you can realistically milk out of the over-the-shoulder action horror with some resource management, and both games are obscure\forgotten. RE2 Remake pales in comparison gameplay and story-wise, but got praised to oblivion because people were just that hyped, and I guess it was easier to convince themselves to like it after being so invested in the promotion than admitting to yourself that the game we got barely qualifies as a good game, and isn't by any stretch of an imagination a great game. Surprisingly, RE3RE got hated on, despite RE2RE sharing all of its flaws, the only stark difference is how there's much more action in RE3 but that wasn't why it got dumped on. RE4 pretty much took the gameplay formula 1 to 1 from Evil Within 2 and RE REV 2, expanded on some ideas from the original while throwing a lot more of others out or putting them aside for DLC. Sure, it's a much better game than RE2 and 3 remakes, but it butchered the story and characters in the same way, and nobody seems to want to acknowledge that; everyone aside from Ashley and Luis got shit on by the writers across all 3 remakes. And now people want a Code Veronica or RE5 remake next. I wonder, what do they expect? Do they really think these writers won't butcher RE5 to fit the modern agenda, or that Code Veronica won't become boring because a large portion of why it was entertaining is because the characters, namely Steve and the villains, were very cringy on screen? And what baffles me most is how people also want an RE1 REMAKE of all things, despite us already having pretty much the best version of the game in form of the HD edition from 2015. They basically want them to remake it just so it plays with the generic over-the-shoulder camera like RE2 remake does. The worst part about the Remakes to me is that they are intended to replace the originals. Both in terms of creating new canon that the next games will be referencing, and in terms of no longer updating the original games for modern platforms. People have been begging for a modern port of original RE2 and RE3 for DECADES, and it will never happen now! The people who claim that "nothing's being erased" are delusional or just want to piss others off on purpose for having a legit concern. It wouldn't have been as much of a problem if the people who make Remakes were actually either genuine enough to stay true to the source material all the way through, or creative and brave enough to actually do something wildly different to artistically justify remaking the original. So far, the remakes of RE games, Dead Space 1 and Silent Hill 2 have been neither of that. Despite that, these games are selling way better than they'd be worth if they didn't have big names with beloved characters attached to them. They also generate a portion of loud immature fans who attach their wellbeing to the reception of these games so much that they attack anyone who disagrees with the sanctity of these games. Although that doesn't happen with remakes only, but with every major AAA that receives astronomical hype in general. This toxic positivity has never been good for the industry, genuine discourse is important for everyone involved so that in future we might get better games instead, devs are also often listening. But when legit criticism gets shamed and people of diverging opinions receive death threats, nothing will be learnt, and mistakes will be repeated over and over.
Good sum up of everything relevant to this topic. I personally think this is just a fad and will eventually fizzle out, especially when a new generation that might like different things get in the hobby. It will take some more years, but it will for the most part. However If publishers don't change their tune when it comes to their expectations, I don't know if things will ever get better in terms of having more varied games.
The erasure in particular is the most evil and insidious part of all of this I can and generally do ignore most remakes that defile the original but when they are used to usurp faithful ports in an already dire situation of lack of preservation it's unforgivable.
@@GodOfOrphans not having proper updated versions of your most famous legacy games out there is not only short sighted but, also deceptive in a way because you're actively replacing your legacy with some other new shiny object, that has barely anything to do with the original work.
@@GodOfOrphans they did release original RE2 on GOG recently, which is updated to run on windows 11 and modern gpus, so it's at least something, talking preservation-wise, but the kind of port akin to RE1 2015, with restored or updated textures, restored booth-quality audio, updated alternative control scheme, that's at this point doomed to never happen.
@@Dami19XX i wonder how it will look like in year 2300 or something, will this sort of thing become the norm and people only care about the games that came out in their lifetime, with franchises doomed to be restarted over and over every 20-30 years, or will the culture of remembering "ancient" classics persevere?
Resident Evil 4 and Cold Fear were the first games I played that used this format as opposed to something fixed or trailing (syphon filter, example.) Now, it's uncommon to find anything other than it.
Great video, but every game you've shown I've played in OG form since they released in the 90s/2000s and loved the remakes. What's criminal is the creative bankruptcy producing ONLY remakes that are playable these days, largely.
in 10 years from now you could tell a person that has no clue about video games that SH2Remake is a heavily modded RE4 and they would believe it. just for the lolz... there is nothing that seperates these games from one another on a macro level
Bro. What you said is something I tried to point out when I saw SH2 Remake Demo but hey..what do I know? I'm just some random dude in the comment selection. Most people won't even read the comment. Some might and will just ignore while "fan boys" be attacking me over my comment.
@@SCH292 I feel ya. Even though it is pretty evident, most people won't care, unless someone with a big following is also saying it. That's how online discourse works now. I guess for some people it is even a plus that these games all look and feel samey.
I personally think re4 should have been retconned. Anyway the remake was alright as a game, but it had too many issues. I would have liked it more and excused ita flaws if it were a different game.
It was cool when we could have different gameplay styles in each genre. For example, remember when action games weren't all doing Souls-style combat? You had God of War, Ninja Gaiden, Devil May Cry... They were all great fun, and played quite differently from one another. I love Dark Souls, Bloodborne, etc, but I don't want every action game to play like them.
That too. The standardization of gameplay affects multiple genres
Know what ARE also "over used" when come to "over the shoulder camera shooting style modern games" such as RE Remake, SH 2 Remake or the average "in development" games of smiliar you find on Steam?
1. The "bullet sponge" enemy system.
2. The "Cross hair" shooting system. We can use RE2 Remake as an example. The Cross hair expand after each shot. If you don't let it fully close you do little damage, the bullet lands anywhere within that expanded cross hair and you deal 0 critical hit chance. Now when come to SMG or shotgun that cross hair is even worse and wide.
@@SCH292 yep I mentioned the crosshair too but not the bullet sponge, even though that is true. It is like most people are regressing, both in the audience and in the industry, so they can only make or enjoy games if made in a certain way.
At this point I have come to hate the white crosshair with bloom and aim sway whenever I see them.
@@Dami19XX The Crosshair system is best suited when you're playing COD or some sort of first person shooting game or even something like GTA series. Now for RE games..I mean it "does work too"..ONLY up too a certain point but when you toss in bullet sponge system, start pushing the spawn/swarm a lot of enemies, turn the game into something like RE4 Remake, the mechanic that RE7, RE2 Remake, RE 3 Remake and RE 8 has...ehh..it start to become...the followings...
1. Dull.
2. Repulsive.
3. Repetitive.
I want my bullets to go where I aim lol.
Capcom is definitely among the worst in this sense, same with bullest sponges. They even forgot how to balance the highest difficulties in Re by now.
Over the shoulder is overused. It has come to the point where people lack the skill to try a different game like Fixed Camera Angle. Every game nowadays are lacking new IPs.
The problem is the way they do it not the character perspective per se.
Back in the 360 days there were a bit too many of them but at least most of them played differently from each other.
I high key want old school god of war gameplay back in the GOW games but I don’t hate over the shoulder when the game calls for it honestly
RE Revelations 2 and Evil Within 2 had pretty much already achieved the maximum you can realistically milk out of the over-the-shoulder action horror with some resource management, and both games are obscure\forgotten. RE2 Remake pales in comparison gameplay and story-wise, but got praised to oblivion because people were just that hyped, and I guess it was easier to convince themselves to like it after being so invested in the promotion than admitting to yourself that the game we got barely qualifies as a good game, and isn't by any stretch of an imagination a great game.
Surprisingly, RE3RE got hated on, despite RE2RE sharing all of its flaws, the only stark difference is how there's much more action in RE3 but that wasn't why it got dumped on.
RE4 pretty much took the gameplay formula 1 to 1 from Evil Within 2 and RE REV 2, expanded on some ideas from the original while throwing a lot more of others out or putting them aside for DLC. Sure, it's a much better game than RE2 and 3 remakes, but it butchered the story and characters in the same way, and nobody seems to want to acknowledge that; everyone aside from Ashley and Luis got shit on by the writers across all 3 remakes.
And now people want a Code Veronica or RE5 remake next. I wonder, what do they expect? Do they really think these writers won't butcher RE5 to fit the modern agenda, or that Code Veronica won't become boring because a large portion of why it was entertaining is because the characters, namely Steve and the villains, were very cringy on screen? And what baffles me most is how people also want an RE1 REMAKE of all things, despite us already having pretty much the best version of the game in form of the HD edition from 2015. They basically want them to remake it just so it plays with the generic over-the-shoulder camera like RE2 remake does.
The worst part about the Remakes to me is that they are intended to replace the originals. Both in terms of creating new canon that the next games will be referencing, and in terms of no longer updating the original games for modern platforms. People have been begging for a modern port of original RE2 and RE3 for DECADES, and it will never happen now! The people who claim that "nothing's being erased" are delusional or just want to piss others off on purpose for having a legit concern.
It wouldn't have been as much of a problem if the people who make Remakes were actually either genuine enough to stay true to the source material all the way through, or creative and brave enough to actually do something wildly different to artistically justify remaking the original. So far, the remakes of RE games, Dead Space 1 and Silent Hill 2 have been neither of that. Despite that, these games are selling way better than they'd be worth if they didn't have big names with beloved characters attached to them. They also generate a portion of loud immature fans who attach their wellbeing to the reception of these games so much that they attack anyone who disagrees with the sanctity of these games. Although that doesn't happen with remakes only, but with every major AAA that receives astronomical hype in general.
This toxic positivity has never been good for the industry, genuine discourse is important for everyone involved so that in future we might get better games instead, devs are also often listening. But when legit criticism gets shamed and people of diverging opinions receive death threats, nothing will be learnt, and mistakes will be repeated over and over.
Good sum up of everything relevant to this topic.
I personally think this is just a fad and will eventually fizzle out, especially when a new generation that might like different things get in the hobby. It will take some more years, but it will for the most part. However If publishers don't change their tune when it comes to their expectations, I don't know if things will ever get better in terms of having more varied games.
The erasure in particular is the most evil and insidious part of all of this I can and generally do ignore most remakes that defile the original but when they are used to usurp faithful ports in an already dire situation of lack of preservation it's unforgivable.
@@GodOfOrphans not having proper updated versions of your most famous legacy games out there is not only short sighted but, also deceptive in a way because you're actively replacing your legacy with some other new shiny object, that has barely anything to do with the original work.
@@GodOfOrphans they did release original RE2 on GOG recently, which is updated to run on windows 11 and modern gpus, so it's at least something, talking preservation-wise, but the kind of port akin to RE1 2015, with restored or updated textures, restored booth-quality audio, updated alternative control scheme, that's at this point doomed to never happen.
@@Dami19XX i wonder how it will look like in year 2300 or something, will this sort of thing become the norm and people only care about the games that came out in their lifetime, with franchises doomed to be restarted over and over every 20-30 years, or will the culture of remembering "ancient" classics persevere?
Resident Evil 4 and Cold Fear were the first games I played that used this format as opposed to something fixed or trailing (syphon filter, example.) Now, it's uncommon to find anything other than it.
I have yet to try cold fear. Do you suggest it? I always get it mixed up with deep fear lol.
Why i stick to Japanese games creativity on full display unllike western still love Disgaea series and yakuza even though some usa rot has gotten in
Japanese devs that have not been westernised are still safe in this sense. For now.
Resident Evil is Japanese lol
but the latest entries feel no different than a western game.
Great video, but every game you've shown I've played in OG form since they released in the 90s/2000s and loved the remakes. What's criminal is the creative bankruptcy producing ONLY remakes that are playable these days, largely.
Haven't played SH2make or the Aitd reboot yet but the Re remakes are ok games but bad remakes.
in 10 years from now you could tell a person that has no clue about video games that SH2Remake is a heavily modded RE4 and they would believe it. just for the lolz... there is nothing that seperates these games from one another on a macro level
Leon from re2make and james from sh2make look pretty similar fron behind. I wouldn't blame someone for mixing up the 2 games by mistake at this point.
Bro. What you said is something I tried to point out when I saw SH2 Remake Demo but hey..what do I know? I'm just some random dude in the comment selection. Most people won't even read the comment. Some might and will just ignore while "fan boys" be attacking me over my comment.
@@SCH292 I feel ya. Even though it is pretty evident, most people won't care, unless someone with a big following is also saying it. That's how online discourse works now.
I guess for some people it is even a plus that these games all look and feel samey.
Also, RE4 remake should get a pass since it's OG literally started the third person OTS cam back in the day lol.
I personally think re4 should have been retconned. Anyway the remake was alright as a game, but it had too many issues.
I would have liked it more and excused ita flaws if it were a different game.
Try vr.
@@Aelbandii virtual reality? The vr version of some games definitely look more interesting.