TBH I don't mind this, but instead of the 'boundary reached' message, they could have said, 'no sufficient O2 available to safely return to your ship beyond this point' or something... Just feels like a missed opportunity.
Outer Worlds did that - most barriers are natural or because your survivable area is in a bubble... ...and then they gave a side fetch-quest that sent you to try to go beyond the border.
@@giacomomartinelli5185it's not, the game can't handle ground vehicles, Bethesda's creation engine has never been able to. it was never built with them in mind and at this point there's nothing they can do without rebuilding the entire system from the ground up. but they stubbornly refuse to.
@@myballspaul4889 There is a mod for fallout new Vegas that adds vehicles in and it works very well, I hope thay modders figure out how to do the same for this game too
@@nathanko7061 it does just work. It doesn't "just work" when you expect a game mechanism that was never promised lmao. Maybe education isn't your primary priority, it shows.
That walking segment was crazy. In any other BGS game (or any game I'd say), you wouldn't be walking for that long and not come across anything remotely interesting. It's not just this video, it's been my experience playing. The game sorely needs vehicles to at least try and make exploration a bit enjoyable.
You also aren’t traversing barren planets in other BGS games lol. Pretty sure you have to whip out your scanner and actively seek out POIs on planets like these. OP could’ve picked a planet with a bit more life in it..
POIs you mean a few repeated uninteresting locations that are small in size and only contain some loot and enemies? The "caves" are holes roughly 30 sq feet and some med packs inside, fucking joke. The terrain generator could learn lessons from Minecraft.@@dachshund_gaming
@dachshund_gaming The only difference is there would be some animals and plants to scan. It takes way to long to get to the procedurally generated pois and then when you do finally get there, there's nothing to do anyways.
"But there's more content isn't there? You should enjoy the hundreds of hours of gameplay walking through barren football fields!" -AAA open world devs
Wow...actual boundaries..."wrap around the planet" they said in that interview, eh? Why didn't they put all their random generation crap into SPACE and faster travel...imagine if there was just 1-2 cells per planet that had actual interesting stuff in them and then in space you could literally fly from planet to planet or wherever you want openly and it'd randomly generate crap every so often like a small asteroid, debris field, a convoy or something...like Starpoint Gemini 2/Warlords, but new and bigger...and then rarely you could find a landable asteroid or something. Idk, fackin huge resource fail IMO, the space random generation would probably take 10-20% as many resources and be way more interesting.
Seems like walking around an entire planet is indeed possible, you'd just have the pop-up message to return every few seconds and would be exploring just procedurally generated nothingness.
Yeah each area you land is generated based on a seed value and saved. The only real input value is the biome and of a set of defined structures are to be placed there. Then the area generated does not correlate to the topology on the globe, nor does it extend beyond a certain distance. Also landing spots are built into the terrain as ships need a flat clearing devoid of other objects. So yes it is procedurally generated with a decent amount of variables possible, but it has very constrained limits.
The area does correlate and while you can't fully explore a planet, it was confirmed that every explorable "tile" is actually connected to each other, but they are the size of pixels essentially so it's near impossible to go directly from one tile to the next
@@NightShinerStudio That's what the seed value does. It means that everything is procedurally generated with all random numbers based on the same seed value. So they don't need to actually store any of the data that shows the areas are connected, they just need to use the same algorithm, and the same seed value, and only need to change the coordinates.
I've heard it's an engine problem but if that is true there is still a lot of routes they could of gone I would have loved to at least get a small hover vehicle which would change this game for the better
@@Superkai1002 I'm sure it'll come.. the game literally just came out lmao. Look at no man's sky launch, cyberpunk etc to now.. they were way more unplayable than starfield at launch. Now look
@@hiimzucky7089just wait ten years for starfield special edition which will add fishing and micro transactions for pink armour.. that’s what you wanted right?. What do you mean bug fixes?!
I hate to say it, but star citizen did planet exploration better than this. It uses the same procedural + specific hand crafted elements approach starfield seems to use, but the planets have more visual interest, you can fly your ships in and out of atmosphere, and there are ground vehicles. This ofc doesn't even take into account No Mans Sky, which absolutely blows this out of the water.
I think star citizen also has been in development longer and isn't trying to build everything in a souped up creation engine. So they had more flexibility. I'm not disagreeing that Star Citizen did it better but the kind of things we can expect from one vs the other is like comparing apples and oranges.
@@enif_plays The end result of development is a game, regardless of limitations or excuses. If you want people to buy your game, there are no comparisons that are off limits. I'm not going to lower my standards to make things "fair" when it's *my* fucking time and money a developer is hoping I'll spend.
I said the exact same thing. They didn't add vehicles because you can only walk in any given direction for 10 minutes before hitting an invisible wall.
@@eddybeatpainthey didn’t make all planets when u land on them a seed is generated so each time u land on the planet the terrain is not always the same and btw the invisible wall only appears of u walk away from ur ship for a good hour + so u have a lot of the planet u can explore and you don’t have much of a reason to walk out that far anyways
@@eddybeatpain because the universe is huge and most planets are just giant rocks. Like real life?? This video is a poor example too because this is supposed to be Earth. It’s meant to be an abandoned wasteland
"completely empty game with no content" How incredibly STUPID and delusional do you have to be to say something so obviously false? The game has tons of content but you either - didn't play it at all, because you're a Pony - played it for 3 hours and Asmongold told you it's not worth it - prefer fantasy warrior-mage-rogue themed boring shite with dragons
it's not a space exploration game, its a bethesda quest-rich game with the same lite exploration as their others. a bit bigger areas this time, much bigger, compared to all other games of theirs, its huge, but its not designed as a true space sim on purpose, just don't expect that from them yet.
The boundary is bigger than the commonwealth, you don’t need to be too far from your ship, just fly to a different spot and explore more. Don’t want to get encumbered 8 hours away from your ship
Thats why you have to give No Mans Sky their flowers. They give you so much planetery freedom and multiple choices or mobility. Flying on and off planets is so more immerseive than a cut scene
@@markusplotz2259 you would rather have 1000 “planets” with small ass pre loaded zones then 10-20 fully explorable planets with zero loading screens? This is literally quantity over quality. Also 99% of the planets loading maps are literally empty and dead but I know “wait until the modders save the game” right?
Good god, this is like the zones on planets in the first Mass Effect game. That was back in 2008. And fans of Mass Effect hated that back then, even if the limitations were way more justified. Man, f*ck this game.
You can disable world borders but after a while the cells womt load i think but it is definitely possible to load in the cells as you approach them to have seamless exploration when creation kit comes out. After that atmospheric flight wont be too far. Just kind of sad that in 8 years they only accomplished this much
@@hakijin its quick enough to go up and reland to do quest ill still have zero patience to fly around a planet when i can just scan and land where i want saves even more time i can finish more quests or just explore small areas for unique things then go back to orbit since fast travel is a lovely feature
In Starfield, there are no planets. The planets you see in the map, or space, are jpegs. When you “land” on a planet, you're just loading into a flat map like Fallout that Bethesda has made. Bethesda didn't procedurally generate 1000 planets, and handcraft shit on a handful of those planets. They added POI to the planets in the map screen, and each POI is a combination of procedural generation, and handcrafted content on a flat map. If you land outside a POI, the game just procedurally generates a map seed. Notice how where ever you choose to land by selecting a landing spot on the planet in the map screen, where you land looks nothing like where you've selected to land. There are no planets in Starfield. GOTY.
@@kubabooba548 Yes, it's an illusion like every other game. Like falling below the map for the first time in GTA showed me the disappointing reality of video games.
Really, this video is the perfect encapsulation of my most major problems with this game. Whenever someone asks "oh why don't you like Starfield, it's such a great game!" I'll just link this video instead os explaining anything. The empty map, the long haul, the invisible barrier. It's just perfect
So you just B-line when you land to the border? No wonder you dont see jack shit lmao. Try exploring, there's caves, hideouts, lots of drops, ships randomly land. You haven't even played the game lol
@@TaverneSydney at least you can drive a rover over the real Moon. Also you can actually go around the real thing without bumping into invisible walls. Not to mention the real moon is a lot more visually impressive and geographically diverse than this patch of wasteland.
Imagine releasing a game with "planets" (glorified maps) that are as big of a game world as skyrim but dead. Because that's realistic, and everyone knows realism is fun. Bethesda was legit my first open world experience in 2006. I'd never played a game like oblivion before.... Seems they're stuck back in the late 2010s though and refuse to adapt. They expect a rabid fanbase to eat whatever they churn out.
they would if they could. if you know anything about this busted ass engine, you'd know it's an impossible task. it's been tried, and always failed. there's a reason BGS games with creation engine doesn't have vehicles.
you seem to forget that this is made by bethesda, a working vehicle in their game is as rare as having valve release a game with a number "3" on it's title. it just won't happen in our lifespan :'(
i actually tried it on earth really really wanted to find a fallout reference either way it takes awhile to reach the end and at a certain point nothing new pops up in the area like it wants you to not go that far its not enough to take away the immersion though
@@justgameplays833 and by the time you've explored the POIs, you're ready to go to another spot or planet, having an infinite map, while maybe cool, would be a bit annoying and likely never utilized in any way
@@nickv1212the same skyrim comment xD it’s one world there are thousands in star field if you love skyrim go much go watch skyrim videos and stop complaining about having a playstation.
@@axv95 Lmao. PC master race what you talking about? And those Starfield planets have like 2-3 points of interest across the entire map. In that same amount of landmass, Skyrim would have dozens and the area would look far more interesting than completely AI generated terrain.
Also I would like to know why these types of games don't become MMORPGs why is it fps games like cod warzone can manage to put 100 players on one map and able to speak to each other with mics but the rpg games where this would be truly celebrated are not doing it?
There's no vehicles in all Creation Engine games because the engine can't handle ground vehicles. It could barely handle horses, in Skyrim, over 12 years ago 😅
Why not something that levitates, like a landspeeder in Star Wars? Anti-grav gimbals are a craft-able component so whole anti-grav ground vehicles should be lore-appropriate. They don't have to obey the same physics as a typical ground vehicle.
Its one of the planets that has literally nothing on it. It's earth and earth was destroyed a long time ago, there's nothing there on purpose. Go somewhere with a city and then say the same thing
Lame video. Every game does this one way or another. You can't expect BethesdaGS to do something impossible then complain. You complain about something that they did not promise you.
First sane person I’ve seen regarding any take on this game. It’s astounding how the echo chamber of hate has mass gaslit itself into believing things that are flat out wrong. People literally did not play the game and don’t know how it is intended to be played and then go preach rehashed one liners about it being bad when they just don’t have any idea what they are even talking about in the first place. It’s wild. People are entirely ignorant of the fact that a moon like this is for mining outposts, while there are a wide variety of very vivid and active planets to go explore as well. And just because you can’t run endlessly in one direction doesn’t mean you can’t land on a different spot as many times as you’d like and rerender/reroll the terrain and buildings, which is infinitely better than a larger space that never changes at all once you explored an area. Idk, there are certainly problems with the game but it’s by no means bad and unfortunately all the dumbasses who have nothing better to do than project their hate mail into the void seem to have louder voices.
I love the game, but let’s face it….. it’s a limited experience, single player, non persistent, “rail” adventure. Its there to attract people to Star Citizen.
the most likely reason, and one that's been consistent across all BGS games, is it's engine. the engine cannot handle the unpredictable nature of a physics based vehicle. modders have tried it before in previous games but hit the same obvious and inescapable roadblocks, speed, terrain generation, and LOD are tied to frame rate, and the way the player and npcs are set up in the game are extremely analogue, archaic, outdated, but easier to handle for the old engine. this creation engine 2 at it's core is still outdated by decades, this new coat of paint is topical at best. so a car or any other vehicle is difficult to implement, if anyone can recall the jank of Skyrim horses imagine that, but faster, and less convenient. the model would be crawling across the terrain without any illusion of suspension or momentum, running off of ledges wouldn't lead to soaring like in most games, rather dropping like lead without conserved momentum to propell it. because the experience would be abysmal and show how badly their engine compares to modern engines, they choose to omit vehicles.
No wander the horse carriage in skyrim would fly in the air over a bump in the intro of skyrim. Dude, they need to shoot the fucking creation engine and start from scratch.
Even thought there are borders, I still think the generated seeds are fairly big. I got close to 5000 meters away from my ship, that's a little over 3 miles and that was just from exploring in one direction. Technically, you can travel a total of 12 miles starting from your ship going North, South, East, and West.
@@UmmerFarooq-wx4yo Because its in the polishing phase lol. All of the tech is there and it blows this out of the water. You can get 144 fps at 1080p in Star Citizen with a $2000-$3000 PC.
@@_Addi_ but Star Citizen is empty. It feels like a final fantasy online tech demo with no users. When sq42 comes out, I'm sure to mod the spaceship as a chocobo.
@@UmmerFarooq-wx4yo A tech demo with no users? There are at least 100 people per server and I run into people all the time, and the game is definitely more than just a tech demo. Personally, I would rather delete Starfield, No Mans Sky, and Elite Dangerous if it would magically make Star Citizen and Squadron 42 complete by the end of next year.
They should make it so you can run around the world but the further you get from your ship the likelihood will go up that it will get stolen and you had to pay double the amount you paid for the ship to get it back
The whole game is a dissapointment. If you spend 270 hours playing the game like I have, and you still bash it for being complete shite, you know it's complete shite. Did all the quests, explored most the planets, built a huge compound on Earth by the hong kong tower. The entire game is complete and utter rubbish. The fact they are listing the salary of all 760 employees x 6 years in their tax statement that the game cost $500m is tax fraud on the level of rings of power...
@@kahtyman7293 no, but horses in the game are just modified NPC. vehicles are much more than that. so unless you want your cars to move like horses in Skyrim, crawling across the ground and clipping into whenever it touches a rock, it's not likely vehicles will ever be implemented.
nope. we've tried, for a very long time. vehicles just don't work in creation engine, the game wasn't built for that in mind. this is built on the bones of tes4 oblivion, they coud barely get horses to work.
Apparently, the code _does_ exist for you to theoretically go seamlessly around an entire planet. However, because Bethesda, it's broken, so they've slapped this boundary on to prevent you from even trying. If they fix their skill issue, then ground vehicles would be more of a possibility. It would be _very_ cool if there were sections of some planets that you couldn't land on, requiring you to send out a docked ground vehicle in order to access it, and maybe clear a path for a landing zone with the outpost system.
These planets look like early 360 generation environments. Such a waste of effort, there’s 0 reason to go to these ugly random planets. The randomized planets in NMS look way better but still are super boring in the same way, procedural generation just isn’t great in rpgs unless there’s an online component where players can terraform or make the random areas into something actually interesting.
When it comes to boundaries, I actually think there might be a workaround. If modders temove tye message and the invisible wall, who knows how far it can go
Its not like Bethesda is hiding terrain…the terrain probably literally stops generating in the near distance from the boundary. They only show more terrain to prevent immersion breaking.
did you not notice you have NO SUN IN THE SKY ??? WHY AMD HAS A NO SUN IN SKY BUG right now is beyond me ... So many of us with newer AMD cards can not see the sun in the scy and its VERY immersion breaking !!! Please help us by spreading this info so that #AMD and #Bethesda will get the MEMO AND FIX IT !!!! I cant even play anymore now that i noticed there is no sun and others with older cards have a sun in there sky box .......
Bethesda be like "Remember how despite having very little role playing elements, we at least had a varied and colorful world full of environmental story telling to really bring locations to life?" *WELL OH BOY WE GOT RID OF THAT TOO*
You know what’s a perfect analogy for Bethesda Game Studios? The episode of South Park where Stan, Kyle, Cartman and Kenny write the novel “The Tale of Scrotie McBoogerballs” It’s so terrible, so impossible to digest with a straight face, and yet…. a bunch of idiots keep going out of their way to take it in. I will never understand this companies success and I deeply resent it. We deserve better than Bethesda
TBH I don't mind this, but instead of the 'boundary reached' message, they could have said, 'no sufficient O2 available to safely return to your ship beyond this point' or something... Just feels like a missed opportunity.
@UnjustifiedRecsagreed. I would rather have had this be on one planet and just name it planetfield. They dropped the ball on this one BIG time.
Outer Worlds did that - most barriers are natural or because your survivable area is in a bubble...
...and then they gave a side fetch-quest that sent you to try to go beyond the border.
@UnjustifiedRecsThey barely made them. They had procedural generation do most of the job.
@@elizawulf8180which quest was that? Ive always been interested in an idea like that
No there could be a radiation zone around the barrier
One of the biggest disappointments for me is the lack of ground vehicles, i would have appreciated at least a small rover
That could be the content of the upcoming DLC
I agree
@@giacomomartinelli5185it's not, the game can't handle ground vehicles, Bethesda's creation engine has never been able to. it was never built with them in mind and at this point there's nothing they can do without rebuilding the entire system from the ground up. but they stubbornly refuse to.
game can't handle vehicles, it's a fundamental flaw the engine has had for years.
@@myballspaul4889 There is a mod for fallout new Vegas that adds vehicles in and it works very well, I hope thay modders figure out how to do the same for this game too
Quickly turn back, Todd Howard is trying to steal your space ship!
Too late, he already stole your money and your ship
*sweet little lies plays* then you hard crash
It just works
@@TheSrSalvatore- so you're telling me this game was nothing but a cash grab?
@@nathanko7061 it does just work. It doesn't "just work" when you expect a game mechanism that was never promised lmao. Maybe education isn't your primary priority, it shows.
“Well the majority of Space is probably vast and empty and we wanted our gameplay experience to feel as boring as that. It just works.”
That walking segment was crazy. In any other BGS game (or any game I'd say), you wouldn't be walking for that long and not come across anything remotely interesting. It's not just this video, it's been my experience playing. The game sorely needs vehicles to at least try and make exploration a bit enjoyable.
You also aren’t traversing barren planets in other BGS games lol. Pretty sure you have to whip out your scanner and actively seek out POIs on planets like these. OP could’ve picked a planet with a bit more life in it..
POIs you mean a few repeated uninteresting locations that are small in size and only contain some loot and enemies? The "caves" are holes roughly 30 sq feet and some med packs inside, fucking joke. The terrain generator could learn lessons from Minecraft.@@dachshund_gaming
@dachshund_gaming The only difference is there would be some animals and plants to scan. It takes way to long to get to the procedurally generated pois and then when you do finally get there, there's nothing to do anyways.
"But there's more content isn't there? You should enjoy the hundreds of hours of gameplay walking through barren football fields!"
-AAA open world devs
Problem is, there is nothing to explore, so what is the point lol
Wow...actual boundaries..."wrap around the planet" they said in that interview, eh? Why didn't they put all their random generation crap into SPACE and faster travel...imagine if there was just 1-2 cells per planet that had actual interesting stuff in them and then in space you could literally fly from planet to planet or wherever you want openly and it'd randomly generate crap every so often like a small asteroid, debris field, a convoy or something...like Starpoint Gemini 2/Warlords, but new and bigger...and then rarely you could find a landable asteroid or something. Idk, fackin huge resource fail IMO, the space random generation would probably take 10-20% as many resources and be way more interesting.
If there were 1 to 2 cells.. You'll literally walk for 24 hours of absolute nothing yet you people complain there's nothing now??
Seems like walking around an entire planet is indeed possible, you'd just have the pop-up message to return every few seconds and would be exploring just procedurally generated nothingness.
Yeah each area you land is generated based on a seed value and saved. The only real input value is the biome and of a set of defined structures are to be placed there. Then the area generated does not correlate to the topology on the globe, nor does it extend beyond a certain distance. Also landing spots are built into the terrain as ships need a flat clearing devoid of other objects.
So yes it is procedurally generated with a decent amount of variables possible, but it has very constrained limits.
You live up to your name. Lol. Thank you.
So its basically shit, got it. Just like reality and our illusion of freedom. Lol
The area does correlate and while you can't fully explore a planet, it was confirmed that every explorable "tile" is actually connected to each other, but they are the size of pixels essentially so it's near impossible to go directly from one tile to the next
@@NightShinerStudio That's what the seed value does. It means that everything is procedurally generated with all random numbers based on the same seed value. So they don't need to actually store any of the data that shows the areas are connected, they just need to use the same algorithm, and the same seed value, and only need to change the coordinates.
@@lunchbox1553 No, you can actually see how the tiles are connected. People have been able to see New Atlantis from a completely different tile
I do think its weird that you can not fly around the map with your ship
engine limits. the game simply cannot handle something like that. the ship would be too fast for the terrain to load in.
@myballspaul4889 the terrain for each chunk is already loaded when you land? You guys go off of poor information lol
I've heard it's an engine problem but if that is true there is still a lot of routes they could of gone I would have loved to at least get a small hover vehicle which would change this game for the better
@@Superkai1002 I'm sure it'll come.. the game literally just came out lmao. Look at no man's sky launch, cyberpunk etc to now.. they were way more unplayable than starfield at launch. Now look
@@hiimzucky7089just wait ten years for starfield special edition which will add fishing and micro transactions for pink armour.. that’s what you wanted right?. What do you mean bug fixes?!
I hate to say it, but star citizen did planet exploration better than this. It uses the same procedural + specific hand crafted elements approach starfield seems to use, but the planets have more visual interest, you can fly your ships in and out of atmosphere, and there are ground vehicles. This ofc doesn't even take into account No Mans Sky, which absolutely blows this out of the water.
I think star citizen also has been in development longer and isn't trying to build everything in a souped up creation engine. So they had more flexibility. I'm not disagreeing that Star Citizen did it better but the kind of things we can expect from one vs the other is like comparing apples and oranges.
@@enif_plays The end result of development is a game, regardless of limitations or excuses. If you want people to buy your game, there are no comparisons that are off limits. I'm not going to lower my standards to make things "fair" when it's *my* fucking time and money a developer is hoping I'll spend.
Honestly I'd rather have 3 hand crafted good ones than 1000+ empty boxes
Even Spore had better exploration :D
This game is actually released instead of being in dev hell for 10 years scamming people. Good joke though
very immersive
I said the exact same thing. They didn't add vehicles because you can only walk in any given direction for 10 minutes before hitting an invisible wall.
Why would you want to though there’s literally nothing there
@@aaronhiggins986 why they made a thousand planents then? Just to waste their time and ours?
@@eddybeatpainthey didn’t make all planets when u land on them a seed is generated so each time u land on the planet the terrain is not always the same and btw the invisible wall only appears of u walk away from ur ship for a good hour + so u have a lot of the planet u can explore and you don’t have much of a reason to walk out that far anyways
The grammar here hurts.
@@eddybeatpain because the universe is huge and most planets are just giant rocks. Like real life?? This video is a poor example too because this is supposed to be Earth. It’s meant to be an abandoned wasteland
Planets are basically is segmented into biomes, each finite in size - some containing different resources and weather .
Just like real life!
Also coast has the sea with ugly water
@@pyroparagon8945 No, not like real life. "Segments" in real life blend seamlessly with each other creating a real open world.
@@knell18897wait you mean to tell me real life doesn’t have invisible walls? Thats crazy man i never knew that
We have 1000 of worlds to explore. However, most have nothing to really explore.
1000 empty ass planet
It was expected lol
Factually wrong
Yet
That’s what space is really like in real life, lots of planets with not much interesting on them
enough man ..the bgs fanboy start running out of copium to inhale
He literally sold everyone completely empty game with no content, no actual space travel and 5 copy-pasted buildings and everyone's cheering.
"completely empty game with no content"
How incredibly STUPID and delusional do you have to be to say something so obviously false? The game has tons of content but you either
- didn't play it at all, because you're a Pony
- played it for 3 hours and Asmongold told you it's not worth it
- prefer fantasy warrior-mage-rogue themed boring shite with dragons
Imagine a boundry in a space exploration game 😂
it's not a space exploration game, its a bethesda quest-rich game with the same lite exploration as their others. a bit bigger areas this time, much bigger, compared to all other games of theirs, its huge, but its not designed as a true space sim on purpose, just don't expect that from them yet.
Its a space rpg, not space exploration game
it's an rpg you fool but you can still explore all of the planet its just the limitation of the hardware it's on aka a xbox
The boundary is bigger than the commonwealth, you don’t need to be too far from your ship, just fly to a different spot and explore more. Don’t want to get encumbered 8 hours away from your ship
Imagine you not knowing what a space exploration game is
Thats why you have to give No Mans Sky their flowers. They give you so much planetery freedom and multiple choices or mobility. Flying on and off planets is so more immerseive than a cut scene
unfortunately its a cartoon game so fuck that
@@TheEternalOuroborosStarfield looks boring af
LOOKS. PLAY IT@@Jdog760
Then again, NMS focused so much on having full planets to explore, that they forgot to fill these planets with anything interesting to find
No mans walking simulator is boring af
If you could drive vehicles or fly around the planet you would realize almost instantly how small the map is
Which is ok considering you have like 1000 planets and moons.
@@markusplotz2259 you would rather have 1000 “planets” with small ass pre loaded zones then 10-20 fully explorable planets with zero loading screens? This is literally quantity over quality. Also 99% of the planets loading maps are literally empty and dead but I know “wait until the modders save the game” right?
@@markusplotz2259 Well, technically it's 1000 randomly generated, limited empty flat plains.
I mean it’s the biggest game Bethesda ever created but yea, Map is so small.
You wanna see a small map play Fallout NV
@@martymcyourflysdown6872 for Bethesda standards it a huge map BUT Bethesda is stuck in 2008 so that’s not impressive at all🤣
You did the marathon
I feel like some anthem style jetpacks would be amazing in this game and I've never wanted something to be added to a game more 😂
Good god, this is like the zones on planets in the first Mass Effect game.
That was back in 2008. And fans of Mass Effect hated that back then, even if the limitations were way more justified.
Man, f*ck this game.
You can disable world borders but after a while the cells womt load i think but it is definitely possible to load in the cells as you approach them to have seamless exploration when creation kit comes out. After that atmospheric flight wont be too far. Just kind of sad that in 8 years they only accomplished this much
Whats the point in walking hours when just landing the ship in another spot is quicker saves days worth of time intead of walking the whole way
@@reaty05 thats why we need atmospheric flight and land vehciles
@@hakijin its quick enough to go up and reland to do quest ill still have zero patience to fly around a planet when i can just scan and land where i want saves even more time i can finish more quests or just explore small areas for unique things then go back to orbit since fast travel is a lovely feature
Mods are the only reason to play this game. At that point why even pay bethesda
You can actually see the edge of the square at 0:10
In Starfield, there are no planets. The planets you see in the map, or space, are jpegs. When you “land” on a planet, you're just loading into a flat map like Fallout that Bethesda has made. Bethesda didn't procedurally generate 1000 planets, and handcraft shit on a handful of those planets. They added POI to the planets in the map screen, and each POI is a combination of procedural generation, and handcrafted content on a flat map. If you land outside a POI, the game just procedurally generates a map seed. Notice how where ever you choose to land by selecting a landing spot on the planet in the map screen, where you land looks nothing like where you've selected to land. There are no planets in Starfield. GOTY.
@@kubabooba548 Yes, it's an illusion like every other game. Like falling below the map for the first time in GTA showed me the disappointing reality of video games.
Really, this video is the perfect encapsulation of my most major problems with this game. Whenever someone asks "oh why don't you like Starfield, it's such a great game!" I'll just link this video instead os explaining anything. The empty map, the long haul, the invisible barrier. It's just perfect
Empty map like a real moon or else ? 🧐
So you just B-line when you land to the border? No wonder you dont see jack shit lmao. Try exploring, there's caves, hideouts, lots of drops, ships randomly land. You haven't even played the game lol
@@TaverneSydney at least you can drive a rover over the real Moon. Also you can actually go around the real thing without bumping into invisible walls. Not to mention the real moon is a lot more visually impressive and geographically diverse than this patch of wasteland.
@@deptusmechanikus7362 intersest in game ? 🧐 and in the real life btw 🤣🪐
@@deptusmechanikus7362 ok
Barrenfield.
At least add rideable animals or something walking in a straight line for 10 minutes just to visit a building in the distance is so painful
Luckily there's a skill to help you, level fitness :)
@@pyroparagon8945 **insert crying soyjak face** nooo, how cant you have an rpg game do that! reeeeee!
@@Kris.G you can also get the jetpack, which speeds things up a lot. I think you level engineering for that one
Character in video:
Me:
Same
I can't imagine how board you gotta be to run in stright line for that long 😂
Bored* straight*
I found a vehicle in starfield, it's a giant mars/lunar rover, solar powered too.
Can't drive it though, but it has a seat and a steering control
What a shocker Bethesda and Todd Howard lied again about going anywhere again
Again? When did they lie in the past about this? Stop spreading bullshit
I thought they said we can explore freely across the planet. Screw this game, Screw Bethesda, and Screw Todd's annoying LIES!🤦🏾♂️🤣👉1:02
@@shadowninja1275 black
@@shadowninja1275black
@@pyroparagon8945 black? What are you talkin about
Adivina adivinador pequeño amiguito
Exploration of desert planets mass effect 1 (2007) defeated Starfield (2023)
You don’t get this problem in NMS
Imagine releasing a game with "planets" (glorified maps) that are as big of a game world as skyrim but dead. Because that's realistic, and everyone knows realism is fun.
Bethesda was legit my first open world experience in 2006. I'd never played a game like oblivion before.... Seems they're stuck back in the late 2010s though and refuse to adapt. They expect a rabid fanbase to eat whatever they churn out.
They didn't even have the balls to add land vehicles to Starfield. Screw Bethesda and Todd's annoying lies!
they would if they could. if you know anything about this busted ass engine, you'd know it's an impossible task. it's been tried, and always failed. there's a reason BGS games with creation engine doesn't have vehicles.
@@myballspaul4889time to change it
So, when i take a look at terrain at 0:12 i see around, 4-5 different rocks, probably a lot of them is the same but rotated.
you seem to forget that this is made by bethesda, a working vehicle in their game is as rare as having valve release a game with a number "3" on it's title. it just won't happen in our lifespan :'(
"hand-crafted worlds" they said
They should have upgraded the game engine. This clearly isn't how they wanted it to be either.
They said this game will change everything 😂
Lol
It's still a pretty fair distance from ship. It will probably take like 20 mins to walk that far.
i actually tried it on earth really really wanted to find a fallout reference either way it takes awhile to reach the end and at a certain point nothing new pops up in the area like it wants you to not go that far its not enough to take away the immersion though
@@justgameplays833 and by the time you've explored the POIs, you're ready to go to another spot or planet, having an infinite map, while maybe cool, would be a bit annoying and likely never utilized in any way
Yeah, and look how interesting it is. Walk for that amount of time in Skyrim and you'll find far more packed into that space.
@@nickv1212the same skyrim comment xD it’s one world there are thousands in star field if you love skyrim go much go watch skyrim videos and stop complaining about having a playstation.
@@axv95 Lmao. PC master race what you talking about? And those Starfield planets have like 2-3 points of interest across the entire map. In that same amount of landmass, Skyrim would have dozens and the area would look far more interesting than completely AI generated terrain.
Mass effect 1 had them in 2006
Mass Effect had smaller maps, but there was a vehicle present.
The apollo astronauts didnt explore nearly as much as this and they got buggys for the last three missions!
They really could have had a 2 seater buggy running on some gravity weight adjustments on each planets.
0:22 yes the barrier goes away with a mod but never tested it if you even can get arround the Planet
It can’t even compete with no man’s sky let alone star citizen when it comes to planets
No man sky is so far ahead of star citizen it's hilarious
Its so funny that Toad Howard grounded exploration from NASA but you look at NASA footage of them on the moon, they drove a buggy on the surface...
Also I would like to know why these types of games don't become MMORPGs why is it fps games like cod warzone can manage to put 100 players on one map and able to speak to each other with mics but the rpg games where this would be truly celebrated are not doing it?
Because it's a... single player game? Playing this with friends would be awful
Star citizen does this but it's still a buggy alpha
That game reminds me of Destiny 1 when some dev said "see? You can explore ALL of that!"
I swear, NMS has more terrain variety than this.
yep, and it was made by like 25 people as opposed to so many more of Starfield.
There's no vehicles in all Creation Engine games because the engine can't handle ground vehicles. It could barely handle horses, in Skyrim, over 12 years ago 😅
Why not something that levitates, like a landspeeder in Star Wars? Anti-grav gimbals are a craft-able component so whole anti-grav ground vehicles should be lore-appropriate. They don't have to obey the same physics as a typical ground vehicle.
Source Engine in 2004: cars and boats
Creation Engine in 2023:vehicles?what is it?
Hey Todd, this ain't workin. We need vehicles for your walking simulation.
Still better no man sky😂 Enter and exit planets in real-time and there are no map restrictions😮
Uhhh wrong title?
I forgot to change the title...
So if your run in a straight line on a barren planet you won't be able to keep running past nothing?
Shocker. Someone call NASA
Hover craft would be good. And there is plenty of distance to make them worth it.
Oh boy I can't wait to _explore_ that planet... I wonder what rich content I can find!
Its one of the planets that has literally nothing on it. It's earth and earth was destroyed a long time ago, there's nothing there on purpose. Go somewhere with a city and then say the same thing
I think Bethesda going for realistic approach this time, I mean where do you see planet with a lot of point of interest aside earth 😂
That is Earth.
@@pyroparagon8945And I’m 3 hours in and Earth is just a empty wasteland.
I don’t think you played the game have you
@@destroyermcw626yes it's supposed to be that way, the earth was destroyed and that's why we're out on other planets
You clearly haven't played
Bethesda is now a flat-earther organization?
I would still like to have a tiny speeder. These are still some kilometers
You should at least be able to walk all the way around a small moon I think.
So this is the Xbox exclusive game..
Lame video. Every game does this one way or another.
You can't expect BethesdaGS to do something impossible then complain. You complain about something that they did not promise you.
First sane person I’ve seen regarding any take on this game. It’s astounding how the echo chamber of hate has mass gaslit itself into believing things that are flat out wrong.
People literally did not play the game and don’t know how it is intended to be played and then go preach rehashed one liners about it being bad when they just don’t have any idea what they are even talking about in the first place. It’s wild.
People are entirely ignorant of the fact that a moon like this is for mining outposts, while there are a wide variety of very vivid and active planets to go explore as well. And just because you can’t run endlessly in one direction doesn’t mean you can’t land on a different spot as many times as you’d like and rerender/reroll the terrain and buildings, which is infinitely better than a larger space that never changes at all once you explored an area.
Idk, there are certainly problems with the game but it’s by no means bad and unfortunately all the dumbasses who have nothing better to do than project their hate mail into the void seem to have louder voices.
I love the game, but let’s face it….. it’s a limited experience, single player, non persistent, “rail” adventure. Its there to attract people to Star Citizen.
What's not persistent about it?
Throw a vodka box on the ground where nobody will pick it up and come back after a year. It'll still be there.
the most likely reason, and one that's been consistent across all BGS games, is it's engine. the engine cannot handle the unpredictable nature of a physics based vehicle. modders have tried it before in previous games but hit the same obvious and inescapable roadblocks, speed, terrain generation, and LOD are tied to frame rate, and the way the player and npcs are set up in the game are extremely analogue, archaic, outdated, but easier to handle for the old engine. this creation engine 2 at it's core is still outdated by decades, this new coat of paint is topical at best. so a car or any other vehicle is difficult to implement, if anyone can recall the jank of Skyrim horses imagine that, but faster, and less convenient. the model would be crawling across the terrain without any illusion of suspension or momentum, running off of ledges wouldn't lead to soaring like in most games, rather dropping like lead without conserved momentum to propell it. because the experience would be abysmal and show how badly their engine compares to modern engines, they choose to omit vehicles.
Bro that had horses 🐴 sure they can make a small motorbike or hover bike
No wander the horse carriage in skyrim would fly in the air over a bump in the intro of skyrim. Dude, they need to shoot the fucking creation engine and start from scratch.
They dug their own hole but unlike other studios they suck at making an exit(new engine or big changes to their old one) so thry dig even deeper
then why would they choose an 25 years old engine for a space game in 2023? lmao, u really like gettin fucked
Modders made perfect functional cars in New Vegas, and was the gamebryo engine.
Bethesda's world design hasnt improved one bit since Oblivion
If it ain't broke, don't fix it. Oblivion is my favorite game of all time.
@@bipedalape8968 Well, they've been breaking it ever since
@@bipedalape8968🧠🚫
@Andriej69 you just contradicted yourself you crayon
Bro that falling animation is killing me 😂
What a depressing game
Even thought there are borders, I still think the generated seeds are fairly big. I got close to 5000 meters away from my ship, that's a little over 3 miles and that was just from exploring in one direction. Technically, you can travel a total of 12 miles starting from your ship going North, South, East, and West.
Its not consistent. Some borders are as close as 1km.
@@tosfriendlyYou are going off what was said in that video right? Because that’s 1km from some points of interest. Not 1km off the ship.
Money laundry.
This is what this "game" truly is.
LOADFIELD
*Star Citizen has entered the chat*
Star citizen demo showed hyper stutter low fps in the recent cit con demo when it was fly across a planet
@@UmmerFarooq-wx4yo Because its in the polishing phase lol. All of the tech is there and it blows this out of the water. You can get 144 fps at 1080p in Star Citizen with a $2000-$3000 PC.
@@_Addi_ but Star Citizen is empty. It feels like a final fantasy online tech demo with no users. When sq42 comes out, I'm sure to mod the spaceship as a chocobo.
@@UmmerFarooq-wx4yo A tech demo with no users? There are at least 100 people per server and I run into people all the time, and the game is definitely more than just a tech demo. Personally, I would rather delete Starfield, No Mans Sky, and Elite Dangerous if it would magically make Star Citizen and Squadron 42 complete by the end of next year.
0:03-0:18 "If I were a rich man, yaidle-dibble-dibble-dibble-dibble dum."
“All day long I’d biddy-biddy-bum, if I were a wealthy man”
They should make it so you can run around the world but the further you get from your ship the likelihood will go up that it will get stolen and you had to pay double the amount you paid for the ship to get it back
No
**"exploration"**
are you telling me the game doesnt have the ability to render entire planets at once? unbelievable.
it doesn't need to, just rendering an area the player is in, like No man's sky did. You know? many years before Starfield was released?
The whole game is a dissapointment. If you spend 270 hours playing the game like I have, and you still bash it for being complete shite, you know it's complete shite. Did all the quests, explored most the planets, built a huge compound on Earth by the hong kong tower. The entire game is complete and utter rubbish. The fact they are listing the salary of all 760 employees x 6 years in their tax statement that the game cost $500m is tax fraud on the level of rings of power...
Bro just b-lines in a straight line for 15 minutes lmao. Yea, that's definitely one way of not seeing fucking anything in this game.
I already knew it was a lie from Todd Howard, we saw it coming🤦🏾♂️ Screw this Game!
That has been removed with mods. So this video aged like milk
Hi Karim
So... this is basically a more expensive and shittier version of Post-Redemption No Man's Sky. Got it.
Needs like at min a 2 seat quad bike or one of those rover carts astronauts use
weren't horses made available to ride after dlc in skyrim?
@@kahtyman7293 no, but horses in the game are just modified NPC. vehicles are much more than that. so unless you want your cars to move like horses in Skyrim, crawling across the ground and clipping into whenever it touches a rock, it's not likely vehicles will ever be implemented.
Starcitizen has actual spherical planets and moons to circumnavigate. But it’s still in pre alpha
Modders are gonna have to come in like they always do let’s be real here
nope. we've tried, for a very long time. vehicles just don't work in creation engine, the game wasn't built for that in mind. this is built on the bones of tes4 oblivion, they coud barely get horses to work.
@@myballspaul4889 imagine being wrong in all the comment sections you are in lmao
@@hiimzucky7089 i'm Glad someone realises it.. all the vehicles i'm aware of thats been modded in creation engine . oblivion - Spaceships, Fallout 3 - motorcycles and tanks, Skyrim - Tanks , trains . Fallout 4 - cars, tanks, bikes, helicopters and jets..
Apparently, the code _does_ exist for you to theoretically go seamlessly around an entire planet.
However, because Bethesda, it's broken, so they've slapped this boundary on to prevent you from even trying.
If they fix their skill issue, then ground vehicles would be more of a possibility. It would be _very_ cool if there were sections of some planets that you couldn't land on, requiring you to send out a docked ground vehicle in order to access it, and maybe clear a path for a landing zone with the outpost system.
These planets look like early 360 generation environments. Such a waste of effort, there’s 0 reason to go to these ugly random planets. The randomized planets in NMS look way better but still are super boring in the same way, procedural generation just isn’t great in rpgs unless there’s an online component where players can terraform or make the random areas into something actually interesting.
Starfield kept ~150gigs safe and warm for my fresh modded Morrowind runs. 🎉
Huzzah.
I think if anything, the big empty maps is the reason why there *should* be vehicles
*I KNEW there had to be a boundary.*
I’m kind of hoping we get a mech in one of the DLCs
A Mech for what to just walk around in and do nothing
@majinbuu19831 you don't own the game, I assume? A big part of the lore revolves around mechs, they're war machines.
@pyroparagon8945 which would be nice because the way the map generates reminds me of mw5 map gen
The play area is bigger than skyrim
They call that move "The Giant's Club"
When it comes to boundaries, I actually think there might be a workaround. If modders temove tye message and the invisible wall, who knows how far it can go
Its not like Bethesda is hiding terrain…the terrain probably literally stops generating in the near distance from the boundary. They only show more terrain to prevent immersion breaking.
may be you should talk why no 3rd person in cp77
The future where everyone walks everywhere.
No man's sky, 2016.
Geez ... biggest disappointment since 2042 ... did we we really expect anything different from Todd?
did you not notice you have NO SUN IN THE SKY ???
WHY AMD HAS A NO SUN IN SKY BUG right now is beyond me ...
So many of us with newer AMD cards can not see the sun in the scy and its VERY immersion breaking !!!
Please help us by spreading this info so that #AMD and #Bethesda will get the MEMO AND FIX IT !!!!
I cant even play anymore now that i noticed there is no sun and others with older cards have a sun in there sky box .......
Bethesda be like
"Remember how despite having very little role playing elements, we at least had a varied and colorful world full of environmental story telling to really bring locations to life?"
*WELL OH BOY WE GOT RID OF THAT TOO*
You know what’s a perfect analogy for Bethesda Game Studios? The episode of South Park where Stan, Kyle, Cartman and Kenny write the novel “The Tale of Scrotie McBoogerballs”
It’s so terrible, so impossible to digest with a straight face, and yet…. a bunch of idiots keep going out of their way to take it in. I will never understand this companies success and I deeply resent it. We deserve better than Bethesda
Why does he cut a jig when you jump?