Many people seem to believe that unioning the parts is the better solution. DO NOT do this!!! Excessive use of unions will cause significant lag for lower end devices.
@@jellynonotthatone8924 that too, they are very unreliable. Usually I export my unions into obj files and then import them as meshparts. They are so much better that way, plus you can scale them easily and add textures
@@GriffswaggerGames you can also just save the stable version to roblox, then when re-imported from roblox, seems to be fixed. (still has union issues, but no crashing as far as im aware)
@TheunsNZ Well the reason it lags is because of the excessive unions. It basically increases the volume of the part thus increasing the amount of stuff that is weighing on the performance. Basically the permforance is you. And you know how when you get to a certain weight and you start to jiggle. That's the performance going down. Once that happens you know you've gone to far, and need to definately delete some unions.
Griffen, it's me, MagicJulian000. You may not remember me lol but we played Deathrun together! It was a really boring for me but u made my day when I saw you in the server. You're awesome and you also now taught how to make the advanced terrain. This is a very helpful vid! Ur awesome! 👏👏👏👏
He says it in a unique way, so when you hear it you know its him, this guy said it in a similar away, and they sound alike, not 100%, but they have similar voices
6:30 you can also turn all the of the messy parts into a union to fuse it into one part, BUT if you do this with a big amount of parts it can mess with its collisions and sometimes ingame the player would be not in direct contact with the grass but would be a few inches off the ground.
Notes: Do NOT always use unions, because they are: - Laggy - Can get corrupted - Can't be relied - Bad hitbox - Bad collision The reason why unions can get corrupted is because the SolidPart instance of the union got unlinked from the union, making the union disappear/invisible, everytime to union something, it will make a SolidPart instance that is uploaded to Roblox and hidden, SolidPary contains the BaseParts you unioned, so when they get unlinked, the union disappears. There is a way to recover the corrupted union, since I saw it in the Roblox Developer Forum , go to DevForum and search "Recovering Corrupted Union" BuildV4 doesn't work until you anchor the part. (Thanks @William Seibel ) Edit: Added the Union recovery
Bruh stop disinforming people. If we are talking about the map, lag can increase only if the triangle count will increase. Unioning parts doesn't change their triangle count. Unioning even helps to reduce lag all you have to do is to go to the: Properties/RenderFidelty and set that to the :Automatic" or "Perdormance". Only problem unioning can cause is to get corrupted but that happens rarely and you know the way to recover it. Hitboxes can be fixed easily, all you have to do is to go to the Properties/Collissionfidelity and set that option to "PreciseConvexDecomposition".
Sorry, for complaining on my other account! It finally works! My friend helped me out! First I was mad because this didn't work for me. But now it works! Thank u so much!
For sizing to deplete Z-fighting I'd like to add if you're using F3X the Y-Axis can be added to or subtracted to in the resize tool (X). It will be the middle input, add 0.001, subtract 0.001
When I click terrain in build V4, my whole map moves when i hover over something EDIT: I found a fix for build V4. Go to home and disable join surfaces
Thank you so much! I've been trying to make myself that terrain, but I couldn't figure out how! This will come in so much handy later! Also, could you make a tutorial on how to make deathrun-style floating islands? That would be super cool!
For the z fighting instead of making a slight increment couldn’t you just unite all of the individual parts into one and have it retextured like a model?
Wow! Amazing video this will really help my simulator. Thanks so much at some parts I understood nothing but then I watched a few seconds more and I understood. For people that are scrollingdown the comments for help because you didn't understand something, just watch some more seconds you will probably.
Damn, BuildV4 hell'a hard to control. Is there any alternative without that much lag? (Edit): Archimedes provides the same bend function as BuildV4 and is also easier to use because it doesn't mess with your camera angles.
i personally dont like using building plugins and just use the resize tool and make it to the point where its small enough that there isnt any z fighting and just spawn another block in to fill the hole
Hey bro! I really like your tutorial but I have some questions: A) How did you make your baseplate look like a chess table? B) Do I need to download the plugins or do I get them already in the Studio? Thanks.
5:30 - You can easly select the grass parts (Just hold CTRL and select) and go to the "Models" part, localizated on the top of the page, and click on "Union"
I am not the kind of guy to use many plugins. I like to build things in studio a lot and I consoder details like corners and edges very important. I always thought roblox should add things to let you manipulate parts and connect surfaces like that. I never imagined someone likeminded also had the talent to make that feature in plugins. Thank you for showing me thos, you're great
Thid video is so helpful for my project, thanks Even though i will have to remake most of my terrain it will make my game look so much better And those plugins are so good
I not only used the plugins for terrain, but I also used it for houses, furniture, and many other little objects. The plugins really make building much more easier.
This is by far the most helpful tutorial I've ever seen for Roblox building! Thanks so much! I was about to waste SO much time trying to build my map without these plugins and it would've looked so bad! You earn a Sub from me! Keep up the awesome vids!
Just to note people, this can be done invstudio without plugins, it just requires more time. And as for the grass glitching all youd have to do is union all the grass together.
The video idea is quite good, but if someone wants to do this themself and they are new, it might be a little unclear. The Z-fighting is fixable with unions and resizing, but both have their drawbacks. The problem with big union lag is because of the way roblox executes collision transfer, oversimplified: the more parts a part touches, the more it lags. This causes big unions with 100 players on them to lag so hard. What I'd do instead is on a sticking out curve, I'd delete half of them in chess-table style and then use gapfill and this way I won't have any irregularities. However, you saw that parts on a positive curve intersect, and when that happens it gets a little more complicated, I have no experience with the face resizing tool, but it should be able to scale your parts as much so you will get a nice perfect inner triangle. Then you need to continue scaling only one of the parts and use gap fill. About both sides, it's better to be explained with text simply because the topic is too big. There's a lot of advanced techniques going on and this is why it was not covered in the video.
Idk why but Im more interested in studying to build cool terrain and building in roblox studio than studying in school Anyway thx for these cool techniques ( I hope I can apply these in my map )
to get rid of the z-fighting easier you can just select all the parts that are z-fighting at one time by holding shift or control and then go to model and click union and the z-fighting should be gone
another useful way to fix the overlapping grass is to turn them into a single union. It cleans up everything into one part and the textures are blended into one
Many people seem to believe that unioning the parts is the better solution. DO NOT do this!!! Excessive use of unions will cause significant lag for lower end devices.
thx
unions actually can become corrupted and make the entire game unreachable.
@@jellynonotthatone8924 that too, they are very unreliable. Usually I export my unions into obj files and then import them as meshparts. They are so much better that way, plus you can scale them easily and add textures
@@GriffswaggerGames you can also just save the stable version to roblox, then when re-imported from roblox, seems to be fixed.
(still has union issues, but no crashing as far as im aware)
I lost my unions, they disappeared
4:35 "gap-filling is the most tedious part" for me, it's the opposite. It's so satisfying seeing all of the imperfections seal right up.
same with me tbh
s a m e .
same
True
I'm agree, it's very cool when you just fix big problems that take normally alot of time
Great video!
Yeah pretty good tutorial on how to make a model
I suck at scripting, im too dumb to learn it even in ur channel
ok
I love your scripting videos, they helped me a lot!
Yeah
The “HELLO” on intro
I thought I mistakenly watched Daily Dose of internet playing Roblox
It does sound like Daily Dose of Internet’s voice a little
Lol
I didnt xD
"hello everyone this is YOUR daily dose of Roblox"
Lmao me to
I'm more interested on how you made those rocks.
So am I
not that hard to shape some parts into a rock shape.
It's a model
Niw17 ohhh… I am so stupid
Blender...
Hi, thank you very much for this tutorial!
This tutorial is super helpful for someone who's new to building like me!
Me to
if you want like alot better building id suggest blender if you dont want to download all the plugins but these look fine
I like how you commented this
Me
Hi snug
3:33
When you use the move tool, don't forget to set the Axis to Local.
Axis, and yeah
Saying axis in roblox studio:😊
Saying Axis in WW2:💀
I spent at lest 10 minutes wondering why putting 0.001 on every block wasn't working then i continued to watch the video and felt dumb
@SepticSpring Read pinned comment
@@ichspielemaletwas hello deutsch mann ich bin auch deutsch h
@SepticSpring too much union will lag your game. and, for suggesting this, go and feel shame
@TheunsNZ Well the reason it lags is because of the excessive unions. It basically increases the volume of the part thus increasing the amount of stuff that is weighing on the performance. Basically the permforance is you. And you know how when you get to a certain weight and you start to jiggle. That's the performance going down. Once that happens you know you've gone to far, and need to definately delete some unions.
Um. I mean as in weight with like weights, like dumbells. And you have your breaking point. Not you getting fat
When you use the Build V4 and your camera move randomly
Anchor the Brick
THANK YOU OMG
THANK YOU!!!
legend u saved my life
OH MY GOSH THANK YOU!!!
THAMINKS SO MUCH! I WAS STRESSING OUT ON THIS SO MUCH!
Griffen, it's me, MagicJulian000. You may not remember me lol but we played Deathrun together! It was a really boring for me but u made my day when I saw you in the server. You're awesome and you also now taught how to make the advanced terrain. This is a very helpful vid!
Ur awesome! 👏👏👏👏
@#VSCO I- lol
NOOB! - Not kidding
@@gcdevzoldaccountlol9723 fuk you
@@gcdevzoldaccountlol9723 da fucc
wth why does everyone think with only "Hello Everyone" it's daily dose of internet? xD
Dude, that's exactly what Daily Dose of Internet in almost every video and Daily Dose of Internet's voice is SUPER SIMILAR to this guy's voice
He says it in a unique way, so when you hear it you know its him, this guy said it in a similar away, and they sound alike, not 100%, but they have similar voices
They have similar voices, chill tf out
"these gaping holes."
"these holes gaping"
"gaping these holes"
“gaping holes these”
*insert Yoda voice*
"Hmm, these holes gaping they are"
And wide the hole even more
Griffswagger: Something making tutorial
Me: *Likes the sound of the keyboard*
I’ve been using those plugins for a couple years and I still learned something new about them from this video, thanks.
6:30 you can also turn all the of the messy parts into a union to fuse it into one part, BUT if you do this with a big amount of parts it can mess with its collisions and sometimes ingame the player would be not in direct contact with the grass but would be a few inches off the ground.
You can fix collisionfidelity by setting to default instead of box.
@@VoidsDemise5443 Isn't that only for meshes?
@@gaelrblx5644 nope. I am pretty sure it's available for unions
Notes:
Do NOT always use unions, because they are:
- Laggy
- Can get corrupted
- Can't be relied
- Bad hitbox
- Bad collision
The reason why unions can get corrupted is because the SolidPart instance of the union got unlinked from the union, making the union disappear/invisible, everytime to union something, it will make a SolidPart instance that is uploaded to Roblox and hidden, SolidPary contains the BaseParts you unioned, so when they get unlinked, the union disappears.
There is a way to recover the corrupted union, since I saw it in the Roblox Developer Forum , go to DevForum and search "Recovering Corrupted Union"
BuildV4 doesn't work until you anchor the part. (Thanks @William Seibel )
Edit: Added the Union recovery
Bruh stop disinforming people. If we are talking about the map, lag can increase only if the triangle count will increase. Unioning parts doesn't change their triangle count. Unioning even helps to reduce lag all you have to do is to go to the: Properties/RenderFidelty and set that to the :Automatic" or "Perdormance". Only problem unioning can cause is to get corrupted but that happens rarely and you know the way to recover it. Hitboxes can be fixed easily, all you have to do is to go to the Properties/Collissionfidelity and set that option to "PreciseConvexDecomposition".
@@shameegshow5914 yeah but that was a year ago when they were new
edit: and less reliable
well explained, you deserve way more attention.
Me: Accidently starts playing
The terain: *Aight imma fall*
its ez just anchor the parts that are falling
just anchor it, hella ez
@@KeysAndDoorss maybe read the replys first
worse if you have 1000+ part unanchored
Dimas Fawwaz yeah it lags like shit
I have never been more appreciative, thank you for the build v4, this is a life saver
i cant find it
person who likes object shows, what?
Sorry, for complaining on my other account! It finally works! My friend helped me out! First I was mad because this didn't work for me. But now it works! Thank u so much!
For sizing to deplete Z-fighting I'd like to add if you're using F3X the Y-Axis can be added to or subtracted to in the resize tool (X). It will be the middle input, add 0.001, subtract 0.001
when i set the "Y" to 1.001, it just raises the grass
Fix: use the f3x move tool to push it back down
@DopeOOF i figured it but also i watched the vid a whole 5 times
@@fog4516 hiw do u do it? I cpuldent find it
that's what its suppose to do..
it does raise the grass by 0.0001 but it isnt noticable, same with the with the other.
Turn of collides in studio.
If you don't want some parts to be selectable, such as the concrete base in the video, you turn on the Locked property for each part.
Great tutorial! You deserve more subscribers!
3 years later and this still works perfectly. Thank you so much!
For anyone who is have problems with Build V4, Roblox auto generates welds on parts so open up the drop down on your part to fix
When I click terrain in build V4, my whole map moves when i hover over something
EDIT: I found a fix for build V4. Go to home and disable join surfaces
yo dude I got the exact same problem
OH MY GOD THANKYOU SO MUCH
How do I disable it?
@@hoyoversekindasucks You're welcome!
@@templed2021 I tred for an hour but couldnt fix is thx so much
Thank you so much! I've been trying to make myself that terrain, but I couldn't figure out how! This will come in so much handy later!
Also, could you make a tutorial on how to make deathrun-style floating islands? That would be super cool!
I'm so glad I watched this, this is the type of terrain I was looking for!
uhhhhhhh
i need help with the vid mind helping me?
this is easily the best tutorial i didnt even need but now i have a bunch of plugins that are so useful
0:00 Hello! Everyone This is you're daily dose of internet
you’re means you are
@@puneyz167 nah ur fllflflfflflLipping comment STolNem
This is you are daily dose of internet
Your*
You're and your are well I dont want to start a f9ght so I ienw92i2882eh2i2u82i2i2
Why am I watching this? I’m on mobile.
Well u CAN use btools on mobile stuff on the side (of stuff he builds in the map) are the same
@@salad5067 wht no
@@salad5067 you cant on phone only Windows
@@semiroblox7518 pc*
@@semiroblox7518 on mac TOOO. ALÖD ÖAFJ ALFÄHÖÖAKHGÖ JHKAJSLDÖJADKS AJKSDH JKASHDJAKSHD QD
Me: Has no interest in Roblox, whatsoever
Also me at 2Am: You did WHAT?
As an experianced builder i find this very intresting i never used plugins besides f3x now im going to start expanding my skill for building
one of the best tutorials on yt keep it up
I was kinda wondering how you made those rocks, they look cool
they're free models just look up rock and you'll find them! :)
0:01 yo' I thought you're Daily Dose Of Internet in disguise.
Omg I hear it lol
@Edwin Alonso Martinez what? English pls.
JASPY what do u mean with yo’
@@kd9441 just " yo' " so what?
@@kd9441 wtf
For the z fighting instead of making a slight increment couldn’t you just unite all of the individual parts into one and have it retextured like a model?
are you guys ignoring the pinned comment on purpose, which is saying you shouldn't use unions?
5:55 you can also fix this by uniting all of the parts together. Wich not only prevents z fights but also helps a bit on the performance.
lies
Wow this is awesome. I've never seen better terrain made in 6 minutes. Just wow!! Nice channel as well.
When I heard him say “Hello Everyone” I thought Daily Dose of Internet.
omg same when he said hello everyone i thought it was someone else and i got so confused
hello everyone this is *_y o u r_* daily dose of internet
This guy: Using plugins for moddeling
Me using Blender: hohohoo... now... this is epic 😎
Me using both: Huehuehuehuehue! This is quite exhilarating!
@@jet9860 😂😂😂👍👍😎
yo is it possible to animate a space ship in studio with any plugins? trying to get a first person flying trailer thing
@@rb-squad1387 idk, I never animated something ;-;
amolord games oh what have you done
Mine isent going in the same development.
Very nice indepth tutorial. Informative & straight to the point. For the Z glitching you can just union the grass parts if your feeling lazy.
Wow! Amazing video this will really help my simulator. Thanks so much at some parts I understood nothing but then I watched a few seconds more and I understood. For people that are scrollingdown the comments for help because you didn't understand something, just watch some more seconds you will probably.
Damn, BuildV4 hell'a hard to control. Is there any alternative without that much lag?
(Edit): Archimedes provides the same bend function as BuildV4 and is also easier to use because it doesn't mess with your camera angles.
Disable join surfaces and anchor the brick. That should fix the camera angle messing up
@@happygamingboy Blessings, you a life saver my G.
i personally dont like using building plugins and just use the resize tool and make it to the point where its small enough that there isnt any z fighting and just spawn another block in to fill the hole
it wont place the parts OR let me rotate it horizontally
Hey bro! I really like your tutorial but I have some questions:
A) How did you make your baseplate look like a chess table?
B) Do I need to download the plugins or do I get them already in the Studio?
Thanks.
You have to download the plugins. :)
Thanks ya'll!
IF you could make a tutorial on how to make fog in a specific location that would be awesome
I did it! Plus a little extra: ruclips.net/video/d-LtYYyQf5E/видео.html
Tysm!! Someone commissioned me and wanted a terrain like this and this really helped me out!! 🤍
Tysm for making this video, as of rn im making my fully own Vibe Game! I strongly recommend this video!
when i use the first tool my whole baseplate flips away
Use the lock tool on the baseplate so you can edit it
then you can use it.
@@purgatory666_6Had the same issue, do you have a different fix because this doesn't work for me
Anchor it
make sure that all parts involved have collissions off aswell
@@mare1849 anchor doesnt work Just lock it so you cant select it anymore
I don’t even play roblox anymore, let alone develop for it. Why am I watching this
The Plugin of Stravant dosent seem to be installing for me :(
Sometimes you have to install the plugins on pc
Hello! Could you help support my channel?
Appreciate the tutorial, it has so far been the most informative and entertaining one I've seen. Keep up the great work
5:30 - You can easly select the grass parts (Just hold CTRL and select) and go to the "Models" part, localizated on the top of the page, and click on "Union"
do a tree/bush making tutorial
That'd probably be in blender, watch blender gurus tutorial on how to make a donut to learn it.
make a Sphere, then simply turn off Collision, copy and paste and move slightly in every direction. Simple bush
Guys stop commenting daily dose of internet comments, he is probably waiting for other types of comments.
Penta AnimsTM I sucked in a sausagey before. I ate it with white creaam. It’s was soo good. I ate a sausage with ranch
@@Pengquy ok...
nigga shut the fuck up
Note: Buildv4 does not work until the part you are editing is anchored!
THANK YOU SO MUCHH!!
THANKS SO MUCH
Thanks dude, BuildV4 freaked out and started to move everything when I did the Terrain tool
THANK U SO MUCH!
No, Not iven the GUI pop up
I am not the kind of guy to use many plugins. I like to build things in studio a lot and I consoder details like corners and edges very important. I always thought roblox should add things to let you manipulate parts and connect surfaces like that. I never imagined someone likeminded also had the talent to make that feature in plugins. Thank you for showing me thos, you're great
Thid video is so helpful for my project, thanks
Even though i will have to remake most of my terrain it will make my game look so much better
And those plugins are so good
Everyone: Omg thanks bro helps so much!
Some random kid: It didn’t work!
Me: How is the select tool rainbow?
You care more about something not even ingame than a plugin not existing. Rightttttt
When I try resize the grass things it messes up the whole thing
turn colissions off at MODEL tab
Fun fact: he didn’t cover the other sides
how do i do it?
@@rawheartt idk
This Tutorial Is AMAZING Thanks for your Afford of creating this Tutorial ^^
Hello! Could you help support my channel?
Your channel is insanely underrated!
oh wait why am i watching this i know for a fact im never going to make a game-
@PoggersApple Developing in Roblox is a fucking Joke, stop giving him hopes
The intro sounds "Daily dose of internet" HELLO EVERY THIS IS YOURRR DAILY D0SE OFINTERNET
i just came from watching it LOL
I not only used the plugins for terrain, but I also used it for houses, furniture, and many other little objects. The plugins really make building much more easier.
I don’t do building but this is sick and I think it’s gonna be helpful for when I do.
This is by far the most helpful tutorial I've ever seen for Roblox building! Thanks so much! I was about to waste SO much time trying to build my map without these plugins and it would've looked so bad! You earn a Sub from me! Keep up the awesome vids!
Just to note people, this can be done invstudio without plugins, it just requires more time. And as for the grass glitching all youd have to do is union all the grass together.
The gap filling plugin has helped me so much in my builds, and all thanks to this video for introducing it to me!
Absolutely works, this tutorial has been really well done and I've learned very fast, bravo m8
I did it, looks very nice, I also made the plate you put it on with the F3X copy and scaling tools, Thanks!
That build V4 tool is amazing. Not only for that, but think how much easier non-square buildings would be.
Thank you doing this! I’ve been looking for a tutorial like this for AGES!
thanks man, didnt have any issues with this at all, helped a ton.
:)
thanks! it helped me a lot!
Thanks now I can use it to make my game even better
The video idea is quite good, but if someone wants to do this themself and they are new, it might be a little unclear. The Z-fighting is fixable with unions and resizing, but both have their drawbacks. The problem with big union lag is because of the way roblox executes collision transfer, oversimplified: the more parts a part touches, the more it lags. This causes big unions with 100 players on them to lag so hard. What I'd do instead is on a sticking out curve, I'd delete half of them in chess-table style and then use gapfill and this way I won't have any irregularities. However, you saw that parts on a positive curve intersect, and when that happens it gets a little more complicated, I have no experience with the face resizing tool, but it should be able to scale your parts as much so you will get a nice perfect inner triangle. Then you need to continue scaling only one of the parts and use gap fill. About both sides, it's better to be explained with text simply because the topic is too big. There's a lot of advanced techniques going on and this is why it was not covered in the video.
Idk why but Im more interested in studying to build cool terrain and building in roblox studio than studying in school
Anyway thx for these cool techniques ( I hope I can apply these in my map )
Thank you
This helps me make more maps with f3x
Thank you
And also I sub and liked
wow, this is very well explained u earned sub! :D
Nice tutorial!
I don't know English well, but I understood what you were saying.
You are the best!
Awww thank you!
Most useful video, I’m building a hotel but this still works, thanks!!
thanks man i really needed this!
Thanks this helped!
Now i can make things super smooth
amazing bro keep up the amazing work :thumbsup:
ive been looking for a plugin like buildv4 for so long, tysm!
to get rid of the z-fighting easier you can just select all the parts that are z-fighting at one time by holding shift or control and then go to model and click union and the z-fighting should be gone
misstful ty!
This will actually help me build things :D
How do you make your baseplate like that? And how do you make that thing where you place that terrain you made
another useful way to fix the overlapping grass is to turn them into a single union. It cleans up everything into one part and the textures are blended into one
as stated in the pinned comment, excessive use of unions can cause lag
Wow this was amazing Griff.
3 Years later and it’s still super useful
This is so cool! thanks!
This really helped Thanks
THIS IS DEADASS REALISTIC ASF
Wow thanks this is really gonna help smashed that like button and sharing it with my builder friends 😋
omg i didnt search this but it does helped allot with my banked corners at my roblox race track