This is just a game-changer artifact, like when exploring and wanting to loot more and cover long distance faster, let along fighting, moving or running or a combination of those. Even when trying to just jump which consumes lost of stamina, let alone two jumps (you know what I mean), this is a game-changer artifact that just change the pace of the game. You can use a non stop energy drink, but it's still 'strong' not maximum, limited in time and you need to but or farm it. This is based on my testing, any other insights please comment. Thanks.
Absolutely, I think that the philosophy of "take what you need, leave what you don't" makes the loot you carry have more weight to it. However I do wish that they made loot more scarce, because at the end of the day I still end up hoarding 74 bottles of vodka and hundreds of food and med kits that I can grab from my chest at a moments notice. Maybe they can change it in veteran mode where they have less loot lying around. Or you have to store your stuff in a stash that can potentially be found, and you can pay a certain amount to put your stuff in the box for a certain amount of time.
Would be a good concept if implementation wasn't that bad. If I only take 2 weapons then during the mission my weapons will start to jam and since I only have 2 - that means I also can only use 2 ammo types, and they also run out. The perfect solution for these problems would be just grabbing random dropped weapon from killed enemy with different ammo type and use it, accepting that it's not upgraded as a penalty, but no, 99.9% of dropped weapon is broken, majority of them are red and some yellow but they jam all the time.
@@1Jack22 if your weapons are jamming on every single mission this very much a “you” problem and I don’t mean this as an insult. You technically have 3 weapons too, 2 big ones and a sidearm. If you use them properly and keep them repaired between raids you’re not gonna jam on every single mission. In other words: If you are forced to grab weapons of the enemies in the ground is because somewhere along the way you messed up. Such is life in the Zone, maintaining your equipment is hard and a core part of Stalker.
@@AOC96 the problem is that I started with 2 repaired main weapons and side arm, but monsters are such bullet sponges that it breaks and you also run out of ammo, and I don't want to go back to base just after one mission, it's too far of a walk. Also when I found RPG I realised I would never be able to use it because I don't want to carry around all this weight for an one mythical occasion. After playing 25h in vanilla I installed the mod for carry weight 150 and I'm quite happy. It's not like I carry all 150, I just keep the weight lower to not being overweight. It's more fun to be able to cary AR, shotgun, sniper rifle, SMG and RPG at the same time.
it was the first artifact i placed into my lead container and never got removed because you are running 99% of time in game. its easily one of the best.
Since it gives maximum radiation, you'd want a suit with lead artifact container and put that into the slot, then use other legendary artifacts with rad protection to bolster and let you equip other artifacts in the regular slots.
I tested carrying 4 Thunderberries with the "Weird Water" artifact. In addition to receiving 40kg at your maximum transport, it made me immune to 4 artifacts at maximum radiation. The only downside is that it gives you the "drunk" effect randomly and therefore makes you hungry a little more often. And this artifact is very accessible from the beginning of the game in addition to being a fixed object so not random. Just a little tricky to catch.
With weird water you wont ever need to worry about weight nor radiation. Amazingly it stops radiation by a lot also. You can save equipping weight artifacts.
@@wilfredwayne7139 it takes me no more than 5 seconds to get it. Go right on anomly marker on the map before 22h00. That should put you on a plateau in the area. Watch down for a rock that has a little branch on it. Once the event starts (22h00), the bottle will pop on that rock. 2 playthroughs, same placement, its not rng
I got one of these from a pond directly west of the military warehouses in the chemical plant region, theres a weird psi anomaly and it spawns a bunch of psuedo artifacts and you basically have to just keep grabbing them until you get the real one. The anomaly wont harm you but the psi effects will spawn fake enemies so keep some psi block and a decent suit with protection against it, bloodsuckers are also reeeally common in this area and particularly at the military warehouses, i ran into 8 of them between the area 😂 not sure if its a 100 percent spawn but worth a try
Using this in my lead lined containers, along with the bottle from lamp anomaly and then weight increase items + ball to switch out. Hypercube also for the thermal and reduction in bleed damage / duration. Rather slow walk without the carry weight mod. Modded stalker, would just fast travel to my stash with debug mode on. Bit early to be running mods, rather my game stay vanilla for longevity purposes. Edit: Endurance artifacts can stack, kinda not worth it, but also, why not when doing a sonic run.
"Weak" endurance boosting doesn't give that big of a gain though... Maximum seems to give you a ton, but not sure if you can stack multiple 'max' endurance artifacts as legendary rarity doesn't mean it's finite.
Thunder Berry was literally my very first artifact, still didn’t even know how to use my detector correctly. 20 hours later I know more than a 100 hour player does.. 20 straight hours of Stalker 2 🙏 just restarted my game because my buddy picked the Ward and I wanted to help the Stalkers lol
Thank you very much for this very interesting video. Have you tested if there is a limit to this stamina regeneration by carrying more of this kind of artifact? I tried on my side but don't have the impression that it changes much to equip too much, as if there was a limit to this regeneration power just as there is one with the maximum transport weight of 140. 2 Thunderberry seems to be the maximum.
The base game doesn't allow you to carry more than 140kg anyway. I upgraded an armor to be able to carry 88kg, I used the Weird Water to raise that figure to 132kg. Apparently, the armor upgrade allowing me to carry 10% more (80+8) works in conjunction with this artifact that doubles your carrying capacity (88+44=132) unlike many who only think it offers a fixed 40kg just because they use standard armor and the base 80kg. I then carried 4 medium quality artifacts which increase the transport by 6 for each but which also seem to work with the Weird Water because I only need one artifact to reach 140. I think the calculation is done like this: (80 + 8 + 6) + 50% of the weird water, that is to say +47 which finally makes 141. So I already exceed 140kg with a single medium artifact and putting others in addition does not change anything.
there is a bug where if you craft the upgrade that reduces carry weight by % on any armor piece, it will still apply when you don't wear it and even when it is placed in your personal stash. it gets expensive but IMO it is very worth it.
This is just a game-changer artifact, like when exploring and wanting to loot more and cover long distance faster, let along fighting, moving or running or a combination of those. Even when trying to just jump which consumes lost of stamina, let alone two jumps (you know what I mean), this is a game-changer artifact that just change the pace of the game. You can use a non stop energy drink, but it's still 'strong' not maximum, limited in time and you need to but or farm it. This is based on my testing, any other insights please comment. Thanks.
Removing weight through a mod goes against one of the main aspects of Stalker IMHO.
Absolutely, I think that the philosophy of "take what you need, leave what you don't" makes the loot you carry have more weight to it.
However I do wish that they made loot more scarce, because at the end of the day I still end up hoarding 74 bottles of vodka and hundreds of food and med kits that I can grab from my chest at a moments notice.
Maybe they can change it in veteran mode where they have less loot lying around. Or you have to store your stuff in a stash that can potentially be found, and you can pay a certain amount to put your stuff in the box for a certain amount of time.
Would be a good concept if implementation wasn't that bad. If I only take 2 weapons then during the mission my weapons will start to jam and since I only have 2 - that means I also can only use 2 ammo types, and they also run out. The perfect solution for these problems would be just grabbing random dropped weapon from killed enemy with different ammo type and use it, accepting that it's not upgraded as a penalty, but no, 99.9% of dropped weapon is broken, majority of them are red and some yellow but they jam all the time.
@@1Jack22 if your weapons are jamming on every single mission this very much a “you” problem and I don’t mean this as an insult.
You technically have 3 weapons too, 2 big ones and a sidearm. If you use them properly and keep them repaired between raids you’re not gonna jam on every single mission.
In other words: If you are forced to grab weapons of the enemies in the ground is because somewhere along the way you messed up. Such is life in the Zone, maintaining your equipment is hard and a core part of Stalker.
@@AOC96 the problem is that I started with 2 repaired main weapons and side arm, but monsters are such bullet sponges that it breaks and you also run out of ammo, and I don't want to go back to base just after one mission, it's too far of a walk. Also when I found RPG I realised I would never be able to use it because I don't want to carry around all this weight for an one mythical occasion. After playing 25h in vanilla I installed the mod for carry weight 150 and I'm quite happy. It's not like I carry all 150, I just keep the weight lower to not being overweight. It's more fun to be able to cary AR, shotgun, sniper rifle, SMG and RPG at the same time.
No kidding 😂😂I got over 9 days played and just was thinking the same thing might as well go play a Minecraft mod 😂😂😂😂
it was the first artifact i placed into my lead container and never got removed because you are running 99% of time in game. its easily one of the best.
Since it gives maximum radiation, you'd want a suit with lead artifact container and put that into the slot, then use other legendary artifacts with rad protection to bolster and let you equip other artifacts in the regular slots.
I tested carrying 4 Thunderberries with the "Weird Water" artifact. In addition to receiving 40kg at your maximum transport, it made me immune to 4 artifacts at maximum radiation. The only downside is that it gives you the "drunk" effect randomly and therefore makes you hungry a little more often.
And this artifact is very accessible from the beginning of the game in addition to being a fixed object so not random. Just a little tricky to catch.
With weird water you wont ever need to worry about weight nor radiation. Amazingly it stops radiation by a lot also. You can save equipping weight artifacts.
But your character is drunk so it's only an artifact you'll use to get back from farming.
It's also the hardest one to get as it frequently falls through the ground.
@@wilfredwayne7139 it takes me no more than 5 seconds to get it.
Go right on anomly marker on the map before 22h00. That should put you on a plateau in the area. Watch down for a rock that has a little branch on it. Once the event starts (22h00), the bottle will pop on that rock. 2 playthroughs, same placement, its not rng
@wilfredwayne7139 great tip some guy mentioned. If you go there during the day and wait for nighttime it makes getting it significantly easier
head bobbing makes me so dizzy tho..
fun fact, if you put two of those, the effect stacks
I have 3 xd
@@tojemido it stacks maximum effect artifacts up to two only, it either hits a cap, or have really high diminishing returns, i have tested it
I found two of them, if you thought one is a game changer, then let me tell ya, two is fucking INSANE
I got one of these from a pond directly west of the military warehouses in the chemical plant region, theres a weird psi anomaly and it spawns a bunch of psuedo artifacts and you basically have to just keep grabbing them until you get the real one. The anomaly wont harm you but the psi effects will spawn fake enemies so keep some psi block and a decent suit with protection against it, bloodsuckers are also reeeally common in this area and particularly at the military warehouses, i ran into 8 of them between the area 😂 not sure if its a 100 percent spawn but worth a try
Using this in my lead lined containers, along with the bottle from lamp anomaly and then weight increase items + ball to switch out.
Hypercube also for the thermal and reduction in bleed damage / duration.
Rather slow walk without the carry weight mod.
Modded stalker, would just fast travel to my stash with debug mode on.
Bit early to be running mods, rather my game stay vanilla for longevity purposes.
Edit:
Endurance artifacts can stack, kinda not worth it, but also, why not when doing a sonic run.
"Weak" endurance boosting doesn't give that big of a gain though... Maximum seems to give you a ton, but not sure if you can stack multiple 'max' endurance artifacts as legendary rarity doesn't mean it's finite.
@@dra6o0n you can absolutely stack two endurance berries and the second one makes a big difference too
I went to a random anomaly just to Grabby artifact real quickly.Turn out to be this the legendary one Thanks GOD!
Thunder Berry was literally my very first artifact, still didn’t even know how to use my detector correctly. 20 hours later I know more than a 100 hour player does.. 20 straight hours of Stalker 2 🙏 just restarted my game because my buddy picked the Ward and I wanted to help the Stalkers lol
Thank you very much for this very interesting video. Have you tested if there is a limit to this stamina regeneration by carrying more of this kind of artifact? I tried on my side but don't have the impression that it changes much to equip too much, as if there was a limit to this regeneration power just as there is one with the maximum transport weight of 140. 2 Thunderberry seems to be the maximum.
Took me around 35 times, I progress around half of the story.
Got the “strong” version 3 times.
At least you got it. I can't play without it, it's like having a mount :)
Oh 500 max ? Weighs
Why not just install a mod for endurance? like the weight mod.
After patch 1.1.1 Thunderberry won't work. Stamina decreases as usual.
Can you link the carry weight mod please?
Thx, wanted to see if it was worth keeping.
Always keep the legendary ones :) this one is the best one, saved me hours of time in total. It's like having a mount/vehicle lol which the game lacks
This video got draged out waaaay to much dude..
noted
Sold two of these lmao I don’t care bout stam I have an infinite amount of water and energy drinks
How the hell did you get 500 carry weight ????? Bro i need to know please
Mod
The base game doesn't allow you to carry more than 140kg anyway. I upgraded an armor to be able to carry 88kg, I used the Weird Water to raise that figure to 132kg. Apparently, the armor upgrade allowing me to carry 10% more (80+8) works in conjunction with this artifact that doubles your carrying capacity (88+44=132) unlike many who only think it offers a fixed 40kg just because they use standard armor and the base 80kg. I then carried 4 medium quality artifacts which increase the transport by 6 for each but which also seem to work with the Weird Water because I only need one artifact to reach 140. I think the calculation is done like this: (80 + 8 + 6) + 50% of the weird water, that is to say +47 which finally makes 141. So I already exceed 140kg with a single medium artifact and putting others in addition does not change anything.
sure max stamina and dead from radiation..nice trade :))
2個つけると更に早くなる
はい、可能ですが、私は 1 つしか持っていません
Yhyy, carry capacity is too low. Its game devs vision so let it be?
There are 'weight' increasing artifacts but they are pretty weak.
The 'maximum' are super powerful though but equally having high radiation.
@dra6o0n like i didn't know?
Basically, a mod that cuts ammo, consumables, and food weight in half helps. You could also make them weightless.
@@dra6o0n Are you stupid?
there is a bug where if you craft the upgrade that reduces carry weight by % on any armor piece, it will still apply when you don't wear it and even when it is placed in your personal stash. it gets expensive but IMO it is very worth it.