Tutorial 12. Copy Stamping and the Foreach Loop

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  • Опубликовано: 7 авг 2024
  • This tutorial describes how to use point attributes to influence upstream input nodes:
    - first using the traditional Copy Stamp Node (at 01:30 minutes)
    - then again using the Foreach Loop nodes as recommended by sidefx (at 15:35 minutes)
    Then it takes an in depth look at the other uses of a Foreach loop:
    - Looping groups of points based on an attribute (at 38:17 minutes)
    - Looping through connected pieces (at 45:30 minutes)
    - Looping a set number of times (at 57:25 minutes)
    - Creating fractals (at 64:50 minutes)
    you can download the scene files here:
    www.houdinikitchen.net/wp-cont...
    More information on my Website
    www.houdinikitchen.net
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Комментарии • 15

  • @darkarps
    @darkarps 3 года назад +2

    I've been having a terrible time trying to understand for loops, this is making things a lot easier, thank you!

  • @KZLR
    @KZLR 4 года назад +1

    Great tutorial, and you have a lovely voice for teaching.

  • @HBOMEGA
    @HBOMEGA 2 года назад

    All of your tutorials are really, really good, you teach so much, so happy I came across your tutorials, please share more when you have time.... thanks alot

  • @BrettSimms
    @BrettSimms 4 года назад +4

    thank for the in-depth tutorial, extremely helpful.

  • @rickedeckard2006
    @rickedeckard2006 2 года назад

    The scene file with examples is excellent. Thank you! Look forward to when you are back :)

  • @rickericksondesign
    @rickericksondesign 4 года назад +2

    Thank you, very helpful.

  • @mehdichalak8878
    @mehdichalak8878 4 года назад

    Thanks for the helpful tutorial you have

  • @massimobaita7178
    @massimobaita7178 4 года назад +1

    Thank You very much, Susie!

  • @lveronese
    @lveronese 4 года назад +1

    thanks for sharing..

  • @sinsterz3586
    @sinsterz3586 2 года назад

    Video was great explained for loops much better, I have been having issues exporting my for each loops to alembics, the rop alembics node gives me a bunch of renaming errors which is an issue because each instance exports as a single mesh rather than one single alembic object regardless of what i do or whatever path hiearchy i have set. is there a node or something i should put after the for each loop to mitigate this? any information would be appreciated thank you!

  • @desocrate
    @desocrate 4 года назад +1

    Can you show us how you created the tree hda ? You say that you're using the hda that you created in the first tutorial, but you didnt create it there, you just imported it and used it.
    I tried to reverse engineer it, but I couldnt quite figure out the relative references used in the attribute vop.

    • @ErikBorchersVR
      @ErikBorchersVR Год назад

      Susie goes over how to make the trees in the volumes and VDBs episode.

  • @aab-aab
    @aab-aab 4 года назад

    I think the reason you were getting the too many instances of tree #4 at (37 min) Is because you were fitting the random values between 0 and 5 and not 0 to 4. So the last tree variation was getting an extra chance of being chosen.

    • @Outdoorshuntingshooting
      @Outdoorshuntingshooting 3 года назад

      Good to know, that's the kinda thing i would do, and not realise at all. Syntax, its my downfall. Did i read somewhere you can compile this node (for each) and if som would that speed up the sequential process, without having to do what's looks to be a long winded work around of the sequential stepping through all the trees point numbers (well, seed numbers to be exact).

  • @spider853
    @spider853 3 года назад

    oh for loop is 1000 times faster than stamping.... thanks