Tutorial 12. Copy Stamping and the Foreach Loop
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- Опубликовано: 7 авг 2024
- This tutorial describes how to use point attributes to influence upstream input nodes:
- first using the traditional Copy Stamp Node (at 01:30 minutes)
- then again using the Foreach Loop nodes as recommended by sidefx (at 15:35 minutes)
Then it takes an in depth look at the other uses of a Foreach loop:
- Looping groups of points based on an attribute (at 38:17 minutes)
- Looping through connected pieces (at 45:30 minutes)
- Looping a set number of times (at 57:25 minutes)
- Creating fractals (at 64:50 minutes)
you can download the scene files here:
www.houdinikitchen.net/wp-cont...
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I've been having a terrible time trying to understand for loops, this is making things a lot easier, thank you!
Great tutorial, and you have a lovely voice for teaching.
All of your tutorials are really, really good, you teach so much, so happy I came across your tutorials, please share more when you have time.... thanks alot
thank for the in-depth tutorial, extremely helpful.
The scene file with examples is excellent. Thank you! Look forward to when you are back :)
Thank you, very helpful.
Thanks for the helpful tutorial you have
Thank You very much, Susie!
thanks for sharing..
Video was great explained for loops much better, I have been having issues exporting my for each loops to alembics, the rop alembics node gives me a bunch of renaming errors which is an issue because each instance exports as a single mesh rather than one single alembic object regardless of what i do or whatever path hiearchy i have set. is there a node or something i should put after the for each loop to mitigate this? any information would be appreciated thank you!
Can you show us how you created the tree hda ? You say that you're using the hda that you created in the first tutorial, but you didnt create it there, you just imported it and used it.
I tried to reverse engineer it, but I couldnt quite figure out the relative references used in the attribute vop.
Susie goes over how to make the trees in the volumes and VDBs episode.
I think the reason you were getting the too many instances of tree #4 at (37 min) Is because you were fitting the random values between 0 and 5 and not 0 to 4. So the last tree variation was getting an extra chance of being chosen.
Good to know, that's the kinda thing i would do, and not realise at all. Syntax, its my downfall. Did i read somewhere you can compile this node (for each) and if som would that speed up the sequential process, without having to do what's looks to be a long winded work around of the sequential stepping through all the trees point numbers (well, seed numbers to be exact).
oh for loop is 1000 times faster than stamping.... thanks