Seriously underrated tutorial. If your brain is having trouble clicking with why Houdini is useful, then your outlook will completely changed by the end of this video. Clear, concise, and you showed off a bunch of useful nodes & things like promoting paramaters which you'll probably be doing often. This was really instrumental to my understanding of Houdini, thank you. .
Such a good tutorial. Expert explanations and sidebars that helped me (novice to VOPs) make a huge leap forward. Thank you Houdinikitchen. Looking forward to your other videos.
Brilliant! Your tutorial here is clearly spoken as well as a thoughtfully considered and presented sequence of concepts and procedures. Very helpful to a beginning Houdini student like myself - will be looking forward to your future tutorials, hope you will be able to continue with these - is what is helping to keep me sane right now with the COVID-19 pandemic. Thank you.
Brilliant. Not being a programmer I might never have got into vops. Having done blueprints in unreal this now makes a lot of sense and I am quite exited to play around and explore this more. Thank you.
Thanks, that is great to know. I have so far avoided using the VEX language in these tutorials because I don't think it is very helpful when learning. You can do amazing things with it, but most of the time there is a node that does it just as well.
Thanks for this tutorial!!! Added several different tree types, used a switch on a For-each -loop, and struggled with the trees not rotating properly. Finally dropped in a Point node to add the normals to the points on the sphere. Looking forward to a tutorial on Loops. : )
This really helped me finally take the plunge into Houdini! Quick Question; How could I make a group based on pscale? I'd like to eliminate the points with a size less than say 0.15, so as not to create tiny trees... is this possible? Thanks!
Right after the attribvop and before the copytopoints node, you can add a blast node. In the Group field, you can just add the following expression without any spaces: @pscale
Thanks :) and thanks for the good suggestion. The ground uses pretty straightforward VOPs so I might do that as a bonus tutorial. The tree uses L-Systems, which are a huge and fascinating subject. See paulbourke.net/fractals/lsys/ . I will probably use it as the basis of my L-System tutorial, but that won't be for a while yet - I want to cover the most common nodes first.
Can you also explain the Color Ramp Parameter Node in the Attribute VOP? I convert the input Cd attribute to a float value and plug the float value to a Color Ramp Parameter Node. And lastly output the color attribute. It will give me a color ramp to adjust outside the node. But as I adjust the ramp, the color simply not changing. That is my problem. Idon't konw why.
Please do record with higher decibel. U have clear voice but for low sound recording with maximum sound from my phone or even headphones was barely managed to get was too low. Btw excellent content. Just get the sound a bit more up. AND SUBSCRIBED 😏 TY
Thanks Vijay, I was originally planning a copy stamp tutorial, but when I did some research I found that sidefx now recommend using a for-each loop instead- see the note here: www.sidefx.com/docs/houdini/copy/stamping So when I do a 'for-each loop' tutorial I will do an explanation of the copy-stamp technique as well.
this is by far the best VOP introduction I have stambled on yet - to find the gatekeeper to so much fun - attribvop - big thanx!
Seriously underrated tutorial. If your brain is having trouble clicking with why Houdini is useful, then your outlook will completely changed by the end of this video. Clear, concise, and you showed off a bunch of useful nodes & things like promoting paramaters which you'll probably be doing often.
This was really instrumental to my understanding of Houdini, thank you. .
Such a good tutorial. Expert explanations and sidebars that helped me (novice to VOPs) make a huge leap forward. Thank you Houdinikitchen. Looking forward to your other videos.
Thank you!! This is EXACTLY what I needed, and everything was so clearly explained! Perfect.
Came here from a tut that was only using wrangling, thanks, this is much more helpful to me.
Brilliant! Your tutorial here is clearly spoken as well as a thoughtfully considered and presented sequence of concepts and procedures. Very helpful to a beginning Houdini student like myself - will be looking forward to your future tutorials, hope you will be able to continue with these - is what is helping to keep me sane right now with the COVID-19 pandemic. Thank you.
Thank you! I am currently working on a new tutorial, hope to get it out before too long. Keep safe.
Thanks Susie, love all your tutorials
Brilliant. Not being a programmer I might never have got into vops. Having done blueprints in unreal this now makes a lot of sense and I am quite exited to play around and explore this more. Thank you.
Thanks, that is great to know. I have so far avoided using the VEX language in these tutorials because I don't think it is very helpful when learning. You can do amazing things with it, but most of the time there is a node that does it just as well.
Thanks for tutorial. Straight to point without scaring much with complex details.
Easy to grasp.
Great tutorial! Thank you for making this series.
Thanks! I keep coming back to this tutorial.
Big help to the community. Thanks for explaining things in such detail. I learned a lot. Keep 'em coming.
This is so great I had to take my notebook out, awesome tutorial 👌
Great Tutorial, lots of detail and helpful tips
Thanks for this tutorial!!! Added several different tree types, used a switch on a For-each -loop, and struggled with the trees not rotating properly. Finally dropped in a Point node to add the normals to the points on the sphere.
Looking forward to a tutorial on Loops. : )
I think I will do for each loops next, I've had a few requests for it now. Glad you liked the tutorial!
Fantastic tutorial. Really appreciate your tin be making it.
Excellent! clearly spoken and very useful tutorial! I will definitely be following your series. Do you have any plans for paid tutorials as well?
thanks for the tutorial your tutorial really helped me a lot.
That was articulated so clearly, thanks!
Amazing tutorial, Thanks
Awesome Tutorial!
Great tutorial! But when I tried to render it out, only the trees were shown. Is there there a way to render every thing?
This really helped me finally take the plunge into Houdini!
Quick Question; How could I make a group based on pscale? I'd like to eliminate the points with a size less than say 0.15, so as not to create tiny trees... is this possible? Thanks!
Right after the attribvop and before the copytopoints node, you can add a blast node. In the Group field, you can just add the following expression without any spaces:
@pscale
@@aab-aab Thanks, that's great!
Excellent tutorial. Thanks for the uploaded!
I really like your tutorial, it helps me a lot !
Same question...can I place different tree types on it randomly? Thanks
Thanks , another great tutorial :)
if you plan another VOP, maybe explain how you made ground and tree of the first scene.
Thanks :) and thanks for the good suggestion. The ground uses pretty straightforward VOPs so I might do that as a bonus tutorial. The tree uses L-Systems, which are a huge and fascinating subject. See paulbourke.net/fractals/lsys/ . I will probably use it as the basis of my L-System tutorial, but that won't be for a while yet - I want to cover the most common nodes first.
Can you also explain the Color Ramp Parameter Node in the Attribute VOP? I convert the input Cd attribute to a float value and plug the float value to a Color Ramp Parameter Node. And lastly output the color attribute. It will give me a color ramp to adjust outside the node. But as I adjust the ramp, the color simply not changing. That is my problem. Idon't konw why.
this is beautiful
I finally understood what hapens on a vop network! thak you very much!
Please do record with higher decibel. U have clear voice but for low sound recording with maximum sound from my phone or even headphones was barely managed to get was too low.
Btw excellent content. Just get the sound a bit more up.
AND SUBSCRIBED 😏
TY
Pure awesomeness. Thanx.
Thank you so much for this tutorial
Cool tutorial! How to make the same with texture maps, texture masks? Thanks!
Thank you so much!
thank you! really helpful!
Great tutorial ,thank you so much . Can you please do a tutorial for copy stamp
Thanks Vijay, I was originally planning a copy stamp tutorial, but when I did some research I found that sidefx now recommend using a for-each loop instead- see the note here: www.sidefx.com/docs/houdini/copy/stamping
So when I do a 'for-each loop' tutorial I will do an explanation of the copy-stamp technique as well.
hiiiittt meeeeeee moooooooooooooore !!