Rogue Deck Builder Prototyping Stream (Day 008)

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  • Опубликовано: 8 сен 2024
  • Replacing the energy resource with something that can't be stored between defense phases, something like manpower or man-hours.
    Discussing the natural risk-reward tradeoffs inherent to the game concept, and how buildings which take multiple turns to construct fit into the game's overall strategic picture.
    Designing a better lose condition which doesn't require the deck to get destroyed.
    Discussing the game's story angle.
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    eepurl.com/hTi34X

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