Dragon's Dogma 2 - True MOST POWERFUL Vocation & ALL Vocations Best Build & Skills Ranked - Guide!
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- Опубликовано: 11 сен 2024
- Dragons Dogma 2 has OP skills but which 4 are best per Vocation? Enjoy!
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Monster Hunter is on pause as head into Dragons Dogma 2 with Dragon's Dogma 2 gameplay Dragons Dogma 2 all class classes vocation vocations skills new pawn pawns story Dragon's Dogma 2 first impressions new boss monster Dragon's Dogma 2 character creator tool demo Dragon's Dogma 2 everything all we know Dragon's Dogma 2 thief mage fighter archer mystic spearhand trickster warfarer sorcerer warrior magick archer all skills gameplay guide Dragon's Dogma 2 blacksmith smithing upgrade Dragons Dogma 2 best weapon location archistaff sword greatsword bow daggers staff spear guide Dragons Dogma 2 best highest damage most powerful vocation vocations top 5 list tier list Dragon's Dogma 2 highest damage unmoored world armour weapons new game plus + ng+ Dragons Dogma 2 best skills skill augral flare skull splitter martyrs bolt Dragons Dogma 2 best build!
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Best skill for Fighter is Shield Pummel. Don't know why every person sleeps on this skill but it's OP as hell. I've watched a bunch of "Best Fighter setup videos" and not a single one uses it. It's strike damage so you can take out annoying rock rattlers and armored enemies easily. It will knock down, break guards, and stun normal enemies for an easy crit strike, or gutting skewer. You can also just bash enemies off ledges, or send them flying into other enemies or explosive barrels too. It's such a valuable skill.
Came here for this. Shied Pummel is GOAT utilitarian skill imo: what it does, it does well to almost everyone.
In my experience I got way more stun power from full moon slash and skyward slash, and shield pummel didn't feel all that good for knockdown on bosses even when I had full dwarven on the shield.
I think it's still not too great though. Upgrade dwarven still not able to push an losing balance gore orge down, unless I do something wrong. But pummel do be a very good stagger move for fighter and I do still have it for rattle saurian.
True, i used shield pummel to stagger drakes alike and when they knocked down, i quickly use riotous fury to the exposed heart
100%
I’d like to give a shout out the a overlooked Thief skill Smoke Screen/Shroud; It’s a good alternative for Formless Faint, applies Out of combat stance(which I believe gives you 50% more DMG on enemies), allows heavy attack animation without the need of staggering, and allows quick way to escape or sneak in a pawn revive. There are some cheeky thing as well like stopping phantasm/Phantom in there tracks for easy splitter attack(I’ve once smoke screen an entire fight against a bone lord and he just stood there taking all the hits without him attacking once)
Bone lord 💀
Smoke Screen/Shroud is early game (even late game) ultra-easy mode. Enemies hit by it not only lose aggro but they don't gain it back even if you hit them. Just Smoke Screen/Shroud & turn your brain of & go on an absolute rampage, lasts for quite a while too. You can pull enemies in & even set up a powder bomb.
Thief probably has the best toolkit to deal with any situation in the game, from insane mobility to completely trivializing flying enemies to planting bombs on weak spots to render enemies dumb as rocks to the point you can poke them to death. As a bonus, it has a dodge button, a skill akin to double jump & you can go on a farming spree using Plunder. It's INSANE. Formless Faint + Blades of the Pyre combo puts it to a different plane of "EZ GG".
If they do a Dark Arisen 2, Warfarer, should be updated to rearm skills when you switch weapons.
I thought that’s what it was originally. I thought you could save a set of 3 skills per weapon and then just use rearmament and then boom, new set of skills for equipped weapon.
@@Jamethyst that’s should have how it’s been. I get on one side “jack of all trades, master of none” but it’s a single player game about magic and dragons. I don’t feel like I should be limited, at least not in the ONE class that’s supposed to be the OP one
Warfarer with Augular Flare into Sagittate Arrow is a fight ending combo. And it doesn't cost any of your healthbar. I love it!
You forgot Silence, causing dragon or anything that casts to get knocked downed immediately, even if they are in the air.
Important note for Warfarer: You can equip up to eight weapons. While you may only have access to three skills (Four if you don't use Rearmament), you can have three weapons for skills, and then other weapons for dealing with less powerful enemies. You can, and should, equip your Warfarer with something for dealing with weaker enemies like goblins. If all your moves are geared for dealing with single large enemies, you'll struggle when face something like a big mob of hobgoblins on Volcanic Island.
Also, don't sleep on Single-Vocation Warfarer. While you won't get the passive buffs from the vocation, using Warfarer grants Discipline to all vocations, allowing you to level up Vocations you're not interested in using, but you do want the Augments for. If you've got high-end equipment with full upgrades, you'll be taking a relatively minor reduction in strength. Also, you can use a Single Vocation Warfarer with Rearmament to switch weapons, so you can have a Warrior with a sword and hammer, using the hammer for knockdown and dealing with enemies like the rocklizards, and then swapping to the sword for dealing damage.
If you want for farm Discipline quickly with Warfarer, go to Drabnir's Grotta with the Magick Archer skill Ricochet Hunter. This is one of the few true "Dungeon" areas where Ricochet is extremely overpowered. Simply fully charge the skill and fire it into the area ahead, and it'll wipe of the mobs of the area very quickly, then repeat for any side tunnels. There's a lot of small, weaker enemies here and Ricochet Hunter will wipe them out very quickly.
use the true warfarer good it makes it so better. you can equip 3 skills per each weapon (vocation) with rearmament including meister skills
@@XaggyBoiwait, you can use maister skill as a warfarer?
Thank you for the video, these tips save Pawn lives.
Pawn lives matter
Not on my watch. some will die, and that's a sacrifice I will make them do.
I would strongly recommend for Thief players to put Ensnare/Implicate into their skill set. It is extremely useful for taking weaker enemies off-balance. It's especially good for rock and lava lizards, as two pulls will usually put them into a knockdown state so you can go for a quick finisher. Against bigger boss-scale enemies, you can use it to do a grab while they're off-balance to knock them over without needing to get too close, and pawns will sometimes join in to help.
Thats what i did for my theif. Id ensnare them and once they fell at my feet do a finisher. Cleared out small mobs quick. My pawns got jealous though and started hitting them in the air before they'd land 🤣 an archer dire shot one midair, while my mage hit one with ice and my fighter did tusk toss 🤣
You completely missed the spiral arrow tick damage, higher on weak points, plus high stagger and just putting it in the middle of a group if harpies to drop them to the ground instantly
I agree that spiral arrow move is really good. I like how it stops smaller enemies in their tracks while the arrow does damage.
Not only smaler enemys if you hit him good you can stunlock any enemy @@MrKP525
It's how I decapitated Medusa fast! Great skill.
@@johngleueit does cutting damages or it knocked her down for a easier time to get the head?
@leomonchet971 it does cutting damage. I hit her with the skill 3 or 4 times, I think, and she just died with tons of health left. Got achievement and the head.
Im not going to lie, Im kinda disappointed with the end game class selection and how vocations get unlocked. I would have preferred that instead of having a jack of all trades vocation, They would have kept the end game vocation system from DD Dark arisen. For example If you maxed out archer and thief, you unlock strider giving you access to melee and range.
Mage and Archer would give you magic archer.
Sorcerer and fighter would give you Mystic spearhand. etcc..
They could have done something like sorcerer and trickster, would unlock necromancer or something cool like that.
My sleeper picks:
Fighter - Cloudward Slash (Good damage; Great vertical range)
Warrior - Inspirit (Recovers from many debilitations and stops fainting)
Thief - Smoke Shroud (Renders enemies out of stance; Best combined with Ambuscade augment)
Archer - Deluging Shot (Combined with any ice attacks allow easy freezing)
Mage - High Solemnity (Great against Dragons/Liches/Wights/etc.)
Sorcerer - High Thundermine (Good defensive tool against smaller enemies; Decent damage)
Mystic Spearhand - Devout Offringe (You're a Jedi now; Good to spam with against smaller enemies)
Magick Archer - Lifetaking Arrow (Good skill; Damages a lot of enemies before healing your target, but best used without a target)
Trickster - Fickle Floor (Can use this to trip up a few enemies)
I’m sorry but the lack of Heavenward Sunder for Warrior not being mentioned as one of the best skills is kind of alarming.
I came here to say the same thing.
A stupid strong build I just made was with wayfarer. All you need is a trickster weapon and a duo spear. Equip the augments that grant your pawns enhanced strength, magick, and strength and magick defense. Use trickster for Aromatic Resurgence, then switch to duo spear and spam bubble shield. Bam. Now you can have 3 pawns that have extremely augmented strength and magick, and are basically invincible if you keep bubble shield up.
will try that build , thankyou
My Warfarer is magic Archer first.uses dagger skills,spearhand and sorcerer skills too.
I think the main two things for why Trickster is just loathed in the community is this: You are delegated to the SOLE tank on the team and not allowed to do any damage (at least let us do half normal damage, please Capcom), and you have to rely on the dogwater AI to make use of it... do you know how many times I've seen my Pawns do the dumbest things on the most easily hit target ever? How many times I've watched them plummet into the Brine when I stop moving? Trickster could work, and it's the most unique class in the game, but those two limitations make it not enjoyable, a slog to play, and just a waste of a vocation slot. Here's hoping the DLC adds at least 1 new vocation
Not yet combined any warfarer with trickster as of yet but could one make a good trickster build who uses damage through that?
My primary reason for hating Trickster is, right after I picked it up some guys picked a 3v1 bar fight with me, being on the class that does no damage.
Then after that struggle I went to do Phantom Oxcart...
Two quick lessons to teach the best thing to do with a Trickster weapon is un-equip it.
@@henrikmygren I suppose so, but at that point it's not Trickster and you do miss out on his Maister skill, which is amazing for stagger. If playing the Jack of All Trades class is the only way to make Trickster good, then it is a poorly designed class
@@ozozo12345 true as you say. I agree that trickster should have had some kind of damage dealing. Plus pawns is still just ai so being buffer to a group who acts like rats running around i lack of better words is chaos.
I think a trickster could have worked if it was true multiplayer as in the mmo we west did not get. As real players as pawns/followers act diffrently. Honestly I don't know what to do with Tricksters?
Shield pummel, cloudward slash, vengeful slash are objectively the top 3 fighter skills. For the 4th you choose between flawless guard and the maister skill depending whether you want more survivability or dps. Shield drum is unnecessary since the provocation passive & ring of disfavor combo is enough to keep the aggro on the fighter
This is my take :D
For Archer, Spiral Arrow is also a REALLY good skill because you only need to aim one time to the enemy weakness and leave it there
For Fighter, I like to always have a dodge skill, like Hindsight Slash / Vengeful Slash, and Cloudward Slash for hitting Bosses head and Harpies
Archer, I agree spiral arrow is probably the best skill in its kit outside of Nocuous. It outright does more damage than Manifold and you can fire two in the times it takes to complete a tempest and therefore does more damage.
Fighter, that’s fair but the ring of requital is the single largest physical damage buff a fighter can get without the use of savage potions. Which directly contradicts both hindsight and vengeful.
@@sephirian688 I actually didn't know about ring of requital, that actually amazing for my playstyle because i like parrying, but what do you mean it contradicts vengeful slash tho, isn't it mean it will deal more damage for the counterstrike?
@@asthitoyp it only activates on a Deflect, vengeful don’t count as a deflect because deflect it’s is own separate core skill.
So vengeful won’t activate the ring so in any situation you’d want to use vengeful or hindsight you would actually be better off just parrying.
@@sephirian688 That's interesting. I'm actually on my second save file, doing a solo full fighter-only playthrough, I'll experiment with my playstyle a bit using this info, as it might enable me to free up one of my skill slot, thanks for sharing!
Spellhold Maelstrom, Cast Augural flare then Maelstrom, anything dies that had augural flare on it, even if it's not a weakspot...
Did you ever try pawn using spellhold?
Warfarer comes second to Thief. Nothing beats formless feint, period.
Just have your pawn be a sorcerer with nothing but Augural Flare.
I was so excited to unlock and try out Warfarer only to be hugely upset by how nerffed I felt.
Thief looks cool but you lot are overhyping that vocation, as far as damage goes magick archer and Sorcerer are 1 and 2
If you're trying to self combo Augural Flare on a Sorcerer you want to do it with Decanter. It's a shame that spell targeting is such a joke in DD2 for no good reason, but with a little practice you can still land it. And it racks up hits *FAST*.
Warfarer build, I use skull splitter and it takes Ogres down in 3 to 4 consecutive hits and you still have enough stamina to carry on. Rearmament helped me through unmoored world with shield.
Illusive divider for protection over the actual fucking immunity shield from the same class is insane lmao
You got very few class wrong
You missed a few good skills for mage or archer as example
As archer you can stunlock any enemy and it can oneshot most enemys if your aim good enough
Tempest shot is far away from your best dps option for archer
You should maybe rethink your list
I did play around 300 hours and test most of the classes to its full extent
I can kill enemys with archers even before a sorcerer can pull of his high bolide or malstrom
And I can easyly prove that i clip a few fights
A good explosion shot can deal 3 bars of healt at once without prep time whatsoever no doneside if you hit 2 or 3 spiral shots to the weakspot first your enemy cant move
A good mage can knockdown every enemy with silence wich gives your mates a free hit period
It can also give your entire team the abilty to stunlock monsters at place to kill them without any effort at all
A photon torpedo has little room to get better except guidance and speed. The yield is not a hurdle.
The same way a 155 mm grenade from now or 50 years ago will not differ much in the boom, but rather in the secondary characteristics.
The D simply had too much opportunity to pump you full of torpedoes.
Spiral arrow is OP everyone sleeps on it, it continues attacking for a time after hitting the enemy & sticks to them, you can do it twice, so two arrowing continually attacking a weak spot is so good plus hearing that weak spot noise over and over and dropping dragons with it is just fabulous
You can Hit 3 of them
For Warfarer I prefer to use 3 weapons,(fewer weapons mean fewer weapons to swap). Thief for DPS/Mobility. Use (skull Splitter) combo with Flare. Sorcerer for terrain movement and Augural Flare. Lastly Magic Archer for range combat/Magic DPS(Ghost). Use Sagittate Avalanche for burst DPS. The last skill of course is rearmament. Forget to add that Warfarer can equip all equipment(highest defense and knockdown resistance although more on fashion toward endgame) and gain discipline for all classes including the trickster(Annoying to level up).
I went w something different I used thief but none of its skills I do love the holy weapon you get which is why I used it
Then I used mystic spear hand got dragon fest and foin. The move that brings u up and down on the enemy is a literal counter and so awesome to pull off. Plus I use mystic cause of terrain uses ik the sorcerer could be better but I’ve been having fun using spear hand to traverse hard to reach areas and it works
I tried the augrual flare w helmsplitter and it felt underwhelming I couldn’t time it right, the flare would either disappear to quick or detonate to quickly for my liking. And skull splitter is definitely great but at that time it consumed a lot of stamina and was annoying to aim/control
And lastly for magic archer I used frost hunter bolt w reduced stamina from dragon forged and it worked wonders. After a few rounds of frost hunter I’d switch to thief or spear hand and just straight spam either classes attack.
It’s a cool combo cause frost hunter does continuously attack the targets and usually by the time u switch the targets frozen or dead.
Mirror shield is just tooooo brain dead for me. I like a lil difficulty in my games that skill is toooooo OP
@@danielashiru5363after using flare you need to hit 2-3 time with single hit like staff shot or dagger. After that you get alot time for skull splitter or other high dmg .
The strongest skill is the only skill that will one shot a full hp dragon. That’s it I know it sucks that you loose your hp bar but if we are talking the most powerful there’s no other that comes close not even meteor I think it’s too easy and don’t really play it but it’s there
I was prepared to hate the trickster but it’s actually a lot of fun
yes, with that trickster loadout you can actually have a nearly impenetrable front and back line. just have the wall between your smoke clone and a red vocation, if you have one or want one, and your distance dps like sorcerers so they can cast as much as they want without agro... even if they get agro, there's um a wall hiding them anyway and a dragon head flinching the enemies every few seconds. "kill the stinky guy!" "but boss, he keeps teleporting, healing and um are we even damaging him? also where the hell are these meteors and tornadoes coming from?!" that set up is just broken and really fun. yeah suffocating shroud is too useful. yes, you can just attack or even use the hold light attack for a ranged option but those are either melee range or single target where this skill isn't either of those things. the skill that is useless, however, is the one where you get a further clone toss that kills the clone if it misses. just be smart with the clone positioning and healing while it's attached to you and you can get a cheeky clone grapple as the enemy is facing the clone away from you before they turn around.
mage's speed buff, master skill, and the damage negation are easy choices. yes, there are other ways to negate hits like the mystic spear shield but not everyone uses the spear that requires the player to use it. the 4th slot is optional, use it for elemental coverage or if you are in a harder fight that fast heal is nice to have. that one's sometimes overkill but it's up to you.
for sorcerer: i generally go with flare, maelstrom, meteor, and thunder mine. the 3 best damage skills and a skill that exists to guard you while you are casting, enemies can't juggle you when you are trying to cast if they are being juggled by this turret. it has a limited ammo per cast but has a high fire rate for larger groups. seism is slightly better than it was in dd1, you can aim it now, but it's just sort of a physical option for the vocation. why bother when you will likely have a physical vocation in your party anyway? he weirdly has seism there but doesn't talk about it.
even without the master skill, if there are walls magick archer is nuts with the ricochet hunter. i dislike martyr's bolt because it cuts max health so you can kind of only use it once or twice to kill a boss before you have to camp again. it's powerful but impractical, with what the game is. a single boss is what it's for but in a longer journey with a few bosses per camp using it is a mistake. i always use recovery arrow, same with rocochet hunter because finagling to use it's nich is easy a lott of the time. the reason i never used downpoor is because the skill it came form in dd1 was useless since if there weren't enough targets, or travel arc was bad, it just missed with most of its damage, i'm happy if i'm wrong with this one. i often fill the other 2 with the fire guided missile and the multi hit ice shot. the sleep shot is nich among nich but it's the easiest way to get perfect quality madusa heads every time.
theif is just... they didn't playtest this at all. it can steal items without using a skill, skull splitter is just the best damage in the game, and it has infinite i frame mode as a skill.
some vocations are streight up not worth using without any master skills so that cuts warfarer's options as it is. there's also the restriction of having to have the swap skill in 1 of your 4 slots. yes, this lets you havve 3 vocation actions but it makes it so you always have less than 3 skills till you swap to the right one that has the skill you want. if you have smaller openings for a skill you can't use it because you have to waste time to swap. if it was really nerfing the stats but it was 3 skills per weapon this would be fun but since it's less skills overall with the rule of having to have the proper weapon at the time you wnat the skill it's sucks donky balls. those who made this vocation as it is were drunk so it's fitting that the master is a drunk. it's a restrictive mess. it lets you do the unintended comboes but that's what the party is for. fewer options is not fun and some vocations on it are completely useless since when you swap most things that persists from a skill or action goes away. that trickster clone is utterly useless since when you swap it disappears, some of those buffs also vanish too. yes, skull splitter, flare, and shield is broken but it's a 1 size fits all mistake that kills any gameplay variety they wanted in the game.
I wouldn’t be surprised if none ever read this
@@SpadeFlare lack of attention span is a tragedy, indeed.
my hot take is that i dont like skull splitter
The most powerful? Augural flare and spam square.
But not fun , the game is too easy already without it
Honesty in this game everything is good because the game is to easy. I have over 240hours. Everything maxed all gears found and maxed . After 150 hours I started to play only with my main pawn. Mage with 3 weapon affinity and 1 heal . That’s it. Playing thief without formless feint and only using skill dodge combo and the game was better. Same thing with fighter. Thief and fighter are my best class . Fighter kill as fast as thief if well played.
lol surprising the warror master skill wasnt mentioned >.< especially if this video is about dmg...
So i feel like my game was broken for a very long time.... Ever since i unlocked trickster, and noticed that legendary skill dont do ANYTHING at all. And recently i tried to do Augural Flare + any other vocation with fast attacks, and as soon as i use rearmament Flare just disappears. I thought that was a "protection" from cheesing it with i dunno, magic archer fast attacks, or archer, or thief, but no. I can clearly see you can use Flare on enemy and switch vocation. Why the fk my game wont allow me to do it???
Your flare need to upgrade to lv 2 , lv 1 flare is shit basically
Trickster Meister skill is weird, often it feels like it literally does nothing to bosses, then sometimes you see people chain flinching bosses with it. I've had it often interrupt/cancel Drakes.
Obviously with small enemies it just scares them off.
Why no one talk about Explosive shot from Archer that's actually brokenly OP
Yess strider build . Archer/thief with explosive arrows. One of my favorite setup .
Erupting Shot is just the upgraded version of Explosive shot, he mentioned it.
Blazing fire arrows are spectacular along with Ricochet hunter.
Death SP X
Hybrid Vanilla Op
I want true charge slash
Warmaster best just because you can wear whatever
ranks archer at 9th for DPS.
unmaking arrow: am i a joke to you?
Even erupting shot was not being properly considered. It can 1-3 shot nearly any large enemy in the game. And you can stack 99 of them (only cost 20 each). And it has absolutely unparalled knockback. And it's ranged. And you can move while aiming it. And it seems to have armour piercing properties. And it is predictable aoe damage. I would absolutely argue numbers wise it deserves top 3.
Nah its good but it cant top thief, sorc, or magick archer unfortunately. Those are just too busted especially for large enemies. @bbgoodnough
@@rensakikatsu9028it can
If you run a good build 1 shot to the head and your enemy is dead
Spiral shot can literly stunlock any enemy in the game wich gives you the chance to Hit your explosiv shot on a weakspot and 2 to 3 Bars are gone
Magic archer busts the lot. So OP
*YELLING AT PEOPLE NOT TO GIVE THEIR MAGE PAWNS LEVITATE*
I've been waiting for literally ANYONE to put out a pawn build guide. It's complicated because it's all dependent on the Arisen, but certain truths remain the same!
While we at it, people need to stop giving fighter/warrior pawns launchboard/ladder climb. Its annoying when you in the middle of the fight and they just sitting there hunched over for mad long not doing anything
Thief pawns shouldn't be out there with blades of the pyre and formless feint, the AI can't figure out the synergy and implementation reliably
pretty sure 99.99% just uses magic archer and never switches
Im using magic archer but pretty boring at end game
Man some of your commenters are so snotty, they should just make their own content. Another great video, though!
Newsflash, videos like this about dragons dogma are pointless.
Stop trying to force meta gaming, it's ruining games
Agreed, i watch them because im curious what they think, but if you augment correctly any vocation is powerful af. Also i think augments like in the 1st game effect your pawns behavior in battle. Like putting the stamina reducing one for climbing will prompt them to mount monsters more
@@cjloha91 Exactly.
I'm just getting tired of videos like this in single player games. Meta gaming already ruined multiplayer games. Like I remember getting kicked in monster hunter because I didn't use the meta builds && went for silly builds like knockout s&s && stuff like that.
Meta gaming sucks the fun out of games imo. Like, don't get me wrong, there's nothing wrong with wanting to have the best build. But at least do the trial && error on your own. Finding out what works or not is part of the fun.
@@Nix_- completely agree! In MHW i sacrificed max dmg for survivability making essentially a vampire build, long as im attacking i outheal monsters atks. Got kicked from hunts like safi, and kulve. Then at the end of hunts i wasnt kicked, id end up being dmg dealer since i never had to heal. Then rise/sunbreak came out and my build was pretty much made into the game
Don't watch it if you don't want to. Some people are just curious on how other vocations are or what kinda damage they can do with it. It's a solo game, let people play it how they want to, and if they want to make crazy dps builds, let them.
@@Nix_-I hear ya brother. I have a few stories about crap like that from various points in both world and Iceborne.
The one I'll tell is when ATLuna was new. Decided to bumb around on the PS4 communities (was still a thing at this time) looking for a farm group the day of. The only group I managed to join the leader asks if I had beaten Behemoth or Extremeoth which I hadn't at the time and just kicks me. Needless to say i was rather pissed.
So I did the only logical thing and decided to solo farm AT Lunastra using a weapon I hadn't used before, the switch axe, and got all the tickets I needed in about 2 hours.
A week later I see the same guy still trying to farm tickets and just kinda laughed.
He did end up apologizing about being a dick though, so it all worked out.
Tl:dr people who focus soley on meta or clearing BS content as a way to gage skill can get bent.
first