This is actually fascinating-- every other implementation of WFC I've seen only considers adjacency between single tiles. The real WFC where there are larger chunks of tiles that collapse seems like it could provide larger-scale structure that the simpler implementations can't. Also, creating the "rules" from a simple input is really cool. I might try using this myself now!
That's actually really common thing that happens in public speaking. When I took a public speaking class in college we learned to turn our toes inward and form a T shape with our two feet by offsetting one a bit forward because standing that way makes it really difficult to sway and keeps you standing straight. :D
Caves of Qud is honestly so cool, from both a technical viewpoint and just as a player. I'm really new to procedural generation but for my next project I would really like to have some procgen maps to help add some variety without having to hand make hundreds of variants because I'm a one-person dev and doing it all the old-fashioned way could easily triple or quadruple the time it'll take to complete the game. I feel like I'm learning a lot by studying the way Freehold Games implemented their generation systems because CoQ is such an excellent showcase for generating tremendous amounts of content that still feels good to play by taking a creative, well-reasoned approach in your stylistic decisions and tuning your constraints so that you can get a wide variety of useful output from minimally labor intensive input.
12:14 "it's not complicated, just 3 lines of code" I can't seem to find any resources on how to implement it in unity though. I just get hundreds of errors and the only version people have made for unity are reliant on gameobjects rather than just being able to generate a texture from an input image.
* hits play * "Why are we here?" It's one of life's great mysteries isn't it? Why are we here? I mean, are we the product of some cosmic coincidence, or is there really a God watching everything? You know, with a plan for us and stuff. I don't know, man, but it keeps me up at night.
@@autospike-v2x you cant join any faction, its literally not a feature of the game, so it's pretty obvious why the people asking for that ability want to roleplay as specifically fascists and are arguing in very bad faith about the issue. do people get so ragingly mad at the developers of wolfenstein because you cant choose to side with the nazis during each mission that they call fans of the games slurs? (trick question, those people do exist and they are also not worth having in a community)
@@autospike-v2x But, again, joining factions is not a feature in the game, it's not how the faction system works. It is, by the way, possible to become friendly with the "fascist" faction, because it's possible to become friendly (or hostile for that matter) with _every_ faction. There is even a character building option that will start you out neutral with the templars. They are not treated differently than any other faction in the game.
@@AnotherDying The argument is that since the main quest involves you "joining" the Barathrumites (which is purely transactional, they need something from you and you've been sent on a quest), but like. Rationally speaking, the Putus Templar wouldn't want anything from you. The True Kin may be Aristocrats but they're not the Putus Templar, so they're "impure". And if you're playing a Mutant, well, no chance in hell of joining them. Even setting aside how fucked it is to let you join fascists in a game that places a heavy emphasis on *fighting* fascists, it just makes no sense! The Putus Templar are massively inbred xenophobes, who in their right mind sees them and goes "damn, I wanna be them!" They don't realise they're falling for a parody of themselves.
This is actually fascinating-- every other implementation of WFC I've seen only considers adjacency between single tiles. The real WFC where there are larger chunks of tiles that collapse seems like it could provide larger-scale structure that the simpler implementations can't. Also, creating the "rules" from a simple input is really cool. I might try using this myself now!
It's so interesting. He starts moving with his own wave function at 17:50
That's actually really common thing that happens in public speaking. When I took a public speaking class in college we learned to turn our toes inward and form a T shape with our two feet by offsetting one a bit forward because standing that way makes it really difficult to sway and keeps you standing straight. :D
Caves of Qud is honestly so cool, from both a technical viewpoint and just as a player. I'm really new to procedural generation but for my next project I would really like to have some procgen maps to help add some variety without having to hand make hundreds of variants because I'm a one-person dev and doing it all the old-fashioned way could easily triple or quadruple the time it'll take to complete the game. I feel like I'm learning a lot by studying the way Freehold Games implemented their generation systems because CoQ is such an excellent showcase for generating tremendous amounts of content that still feels good to play by taking a creative, well-reasoned approach in your stylistic decisions and tuning your constraints so that you can get a wide variety of useful output from minimally labor intensive input.
Huh, this WFC thing might help me make caves for my 2d sidescroller sandbox story maker... Saving to gamedev playlist!
“Not…particularly terrifying” well, thanks for the vote of confidence
That looks super cool, especially constrained WFC for map making - you draw rough shape and let it collapse details
12:14 "it's not complicated, just 3 lines of code"
I can't seem to find any resources on how to implement it in unity though. I just get hundreds of errors and the only version people have made for unity are reliant on gameobjects rather than just being able to generate a texture from an input image.
set the image as a empty game object with a sprite renderer
so glad to catch this before i conked out. qud is amazing.
This was a great talk.
Have you all heard of janus or gaspode? They do quantum wavefunction LLMs
now i have 2 more iq points thanks dude
Why am I certain I have already seen this? Is this a re-up?
The talk is from 2019 so maybe
* hits play *
"Why are we here?"
It's one of life's great mysteries isn't it?
Why are we here?
I mean, are we the product of some cosmic coincidence, or is there really a God watching everything?
You know, with a plan for us and stuff.
I don't know, man, but it keeps me up at night.
* 3am existential crisis sets in *
No, I mean... why are we *here*? In this canyon?
Man this takes me back, haven't thought about RvB in a decade at least
hey hey people
Sseth here
Have you dug to deep
Geomorphs!
why so many dislikes?
@@autospike-v2x Trolls need banning.
@@autospike-v2x you cant join any faction, its literally not a feature of the game, so it's pretty obvious why the people asking for that ability want to roleplay as specifically fascists and are arguing in very bad faith about the issue. do people get so ragingly mad at the developers of wolfenstein because you cant choose to side with the nazis during each mission that they call fans of the games slurs? (trick question, those people do exist and they are also not worth having in a community)
@@autospike-v2x oh, huh. Makes sense now, tha- wait a minute, ya'll using yt dislikes add-ons!
@@autospike-v2x But, again, joining factions is not a feature in the game, it's not how the faction system works. It is, by the way, possible to become friendly with the "fascist" faction, because it's possible to become friendly (or hostile for that matter) with _every_ faction. There is even a character building option that will start you out neutral with the templars. They are not treated differently than any other faction in the game.
@@AnotherDying The argument is that since the main quest involves you "joining" the Barathrumites (which is purely transactional, they need something from you and you've been sent on a quest), but like. Rationally speaking, the Putus Templar wouldn't want anything from you. The True Kin may be Aristocrats but they're not the Putus Templar, so they're "impure". And if you're playing a Mutant, well, no chance in hell of joining them. Even setting aside how fucked it is to let you join fascists in a game that places a heavy emphasis on *fighting* fascists, it just makes no sense! The Putus Templar are massively inbred xenophobes, who in their right mind sees them and goes "damn, I wanna be them!" They don't realise they're falling for a parody of themselves.
Sseth is part of this game history now xd
Marvelous game, but the devs are worrying.
The devs are great, I should buy the soundtrack next.
Yes
hey hey people