15:55 it was in 6.2 during hellfire citadel at the end of wod when arcane mages were doing absurd amounts of damage. Since arcane mages do more dmg with more mana they used tier 3 2 set to have shorter cd on evocation.
Weird to not mention Sapphiron shoulder enchants as some of those are literally BiS throughout TBC and min/maxers will farm Naxx during TBC just to get their hands on those.
This video seems to have some items that most people from the TBC min/maxing community don't agree with. And most important items that should've made the list aren't even in the video. Shoulder enchants are one of them, the most broken one in the whole history of vanilla/TBC would be the Wolf helmet for druid that they literally keep throughout Vanilla/TBC
Blessing of Protection removes bleeds, can either have the tank macro /cancelaura Blessing of Protection into their abilities or just cast Blessing of Freedom immediately after.
Some pointers. luffa was primarily used for garrotte in karazhan. it was nerfed in TBC p1 before t6 bleeds were around. Second: the elemental sharpening stone was still highly sought after because it has a different effect. the TBC crit buffs are worded: "Increases melee critical strike by x" whereas the elemental reads "Increases critical strike chance on a melee weapon..." One increases crit for hunters, the other does not Thirdly: Ironfoe was not used for its own weapon damage in TBC, its proc is on "next melee swing" meaning unlike hand of justice that is a low chance WF, Ironfoe gives you a buff that tripples your next upcomming attack. This was used for execute phase by warriors (longer fights more executes) in order to stack up rage, get the proc and slam incredibly huge executes. (the calculations were such that it would do the regular execute damage calculation, but then do multiply it by 3 since the proc would give you 2 cloned attacks. in 2.0.3 Ironfoe was changed to become a onehand (mainhand only in vanilla) meaning you could dualwield 2x ironfoes - this stacked with another mechanic where the autoswingtimer only reset if the weaponspeed on MH/OH changed, you could then swap your mainhand for your offhand and have windfury on both weapons - since these autoswings would be instant they would not consume any procs instantly, instead if you had a wf proc you'd get a truckton of rage and most likely have a proc to slap a huge execute straight after. good times. Ironfoe was changed away from its proc -giving-a-buff system into the familiar WF-wannabe in 2.4.3 (to specifically counter this) For those interested neither of these mechanics are around in classic #notmyvanilla
A niche item i used myself that not many knew about. Darkmoon card deck that you can res 10% when you die worked in arena till the end of season 2. Absolutely insane for a double dps team. Easy glad title.
The Trinket from AQ40 which deals Fire Damage (Meteor). It scales with Fire-Mages and Fire-Warlock during TBC and had the most insane burst (seen ppl hitting with the trinket 7K damage) at PvP.
Baron BJ technically it does. U have ironfoe in MH and a sword in your offhand. U will still get sword spec procs from your offhand+extra swings from ironfoe and HoJ
sword spec in BC works only on the mainhand. meaning regardless of whts in ur mianhand, any proc given by the off hand with cause a second attack by your mainhand weapons. so a mace in the MH is BiS for Sword spec and if it isnt tht one its thr BS mace u make dragonstrike
The 8 set T3 for druids in TBC was actually useless since you no longer used healing touch to heal. TBC and WotLK was probably the best time when healers felt unique (druids used HoTs, priests were best in single target cast healing and shields, shamans had best AoE healing).
@@swiftjuice168 that is so wrong. Paladins in TBC can ONLY heal single target. And they still sorta suck. Druids amnd shamans are still better tank healers. It's just that a holy Pala can't do anything else at all. They just suck as healers in TBC. They become insane in wrath tho
Cannot find any archive.org instances of styleens having 48 block value in any of the 2.X patches (@ 4:32). Not sure what private server this video pulled from.
My time in vanilla, after running a R14 campaign pretty much solo and a few groups, I was invited to a low tier raid team and we eventually cleared BWL, I ran as a fury DPS warrior thru it getting T2 hand me downs after the tanks were geared. After that I just ran with a late night dungeon crawling guild where we cleared the basic dungeons like Strat, Scholo, UBRS, ZG AQ20. I had picked up just about every epic dungeon boss drop that warriors could use use and banked it all, I still have that 60 warrior somewhere on DMAW server.
Styleen's was still used but there were other tank trinkets that were about as good available pre-raid. You had Autoblocker from badges, Adamantine Figurine from reg Slabs IIRC, and Dabiri's Enigma from some quest I don't remember. Some tanks also ran one of the two 51 stam Darkmoon cards. Also, nobody used the threat enchant unless they were still using Dreadnaught gloves - which almost no one was. Dreadnaught gloves were outclassed by a couple of blues and the badge gloves. Both me (I was OT) and our MT still used our Dreadnaught legs and rings for a while although I ended up skipping T4 legs (they were crap tbh before Blizzard buffed Karazhan loot).
Annihilator, bwl mage trinket, blue dragon, aq40 arp trinket, zg enchants for tanks, demonic and dark runes, Nightfall could be viable on arms warrior, un'goro stones, mana flask for hpaldins, and probably many many more I can't think of right now.
Make sure you guys look at patch notes, half of the items in this video were made negligible by the last patch of TBC, especially the luffa on moroes so it'll depend on the patch blizzard users which will probably be the final as in classic
@@jonathans7439 any good tanks didnt need threat gloves, since wrath itself buffed tank threat by around 300%. threat enchant was only useful if tank was massively undergeared by comparison, or just bad.
@@FutayuriShironeko I wouldn't say that it's based on the tank being undergeared or bad at their job. If a tank has a boost to their threat, it allows DPS to push harder, faster.
Another big one is Mind Quickening Gem From BWL (Mage class trinket), 33% decreased cast time on all spells for 20 secs. It stacks with Heroism/Bloodlust which decreases casting speed by 35% for 20 seconds, and icy veins which decreases cast time by 20%
The paladin T3 bonus actually caused a nerf to lay on hands in early BC or late vanilla - Lay on hands had a change to talent tree where the t3 + the spec (and maybe another item) would allow zero cool down...this got fixed quickly
1. Ap trink from Zul Aman gives on avarage 160 attack power (90 + 360 on use which is a lot more op because you can combine it with other effects. There are other lots better trinkets too: dst, shard of contempt, Madness of the betreyer, black naaru 2. Feral dps druid using just mana pots (20 sec a 5 min wont compensate losing trinket (for insance 160 ap in case of berserker's call from zul aman) 3. Yea, its good for pre-raid gear; you can get better though - Boj one or for pally UB hero one, SL norm one, engi trinks with 52 stamina... 4. Well, true, but who was using warriors for aoe? 5. You can remove bleeds by vanish, divine shield and blessing of protection 6. True 7. Well, its good but but there are better trinks 8. ye 9. well 10. Its proven t4 stats were compensating t3 set bonuses for kinda all classes And now the real bis items: 11. Blue dragon faerie card is bis throughout whole TBC for priests. Gives on avarage 200 to 400 mp5. Pretty ridiculous, huh? 12. Wolf head leather craft lvl 37 made feral dps one of the best melee dps class. On private servers feral dpsers do really nice
tier3 paladin is the most broken of them all. Since you also talked about items that were useful in LK, tier 3 cd reduction on lay on hands + glyph of lay on hands + talent = no cd in a no mana full healing spell, it's arguably the most powerful of the tier 3 sets, it got patched out pretty fast after blizz realized what they had done.
It was patched during beta, I remember that. Imagine a protection paladin spamming LoH on themeselves: massive AoE threat generation + complete self-sustance, needing no healers at all. It didn't come as a surprise: when I read they were reducing LoH cooldown I knew they were going to nerf tier 3 bonus, probably they had it in mind from the beggining.
Paladins Blessing of Protection removes bleed effects but somebody probably already said that somewhere in the comments, also 15 agility from AQ20 on gloves stays the best enchant for rogues/hunters throughout TBC
so ironfoe is only kinda relevant for tank paladins? i wonder if its worth to have it offhand with mongoose, is it like a bigger chance to get mongoose proc with the 2 extra attacks? //enh shaman
Me and a friend tested thunderfury as late as wotlk, and the proc effect slow actually seemed to stack with thunderclap slow, making it a 20% less dmg taken weapon. At least tooltip-wise in open world duels.
Small correction regarding Luffa: Spells that gave you immunity like Ice Block, Divine Shield or Divine Intervention could remove bleed effects. Additionally, the Paladin's Blessing of Protection and the Dwarf active racial "Stoneform" also removed, and made you immune to bleed effects.
Personally the most used item from vanilla I used in bc was the demonic runes from dire maul I would have to farm them most weekly though the mana it gave was little it still helped
During wotlk, my guild (and others peeps in the server) made runs to karazhan to get the enchantment mongoose from moroes. Why? It was still the best enchant for rogues and paladins for its proc wich gave both agility and haste.I made good gold selling it in the ah.
The bonuses got disabled because of scaling, mainly in wod gear would scale in lower level bgs and most procs and equips would too. The twinking scene in wod was really active cuz of this and wod being light on content ofc.
I have Ironfoe HoJ and trash blade as a fury warrior on wow classic it feels like to be a machine. When you have world buff, near 42-46% crit, full consums and the target armor is reduced by 5x thunder, Feral debuff and recklesness curse ... pew pew pew , machine gun guys i absolutely love it
@@joshholmes1372 30% crit unbuff, 3% crit with feral, 3,25% crit with mangouste elixir, 4% crit with elemental stones on weapons, benediction of kings, 5,75% crit with felwood wb, 5% crit with ony etc... its easy to reach very high crit
The main reason Blizzard de-activated legacy bonus in Legion was that, with the constant changes to classes, they had to re-made them over and over to fit the new design, and it probably was a pain in the ass to do it.
@@JT-91 It's a way to see it. I personally I'm dissapointed they de-activate them, but on the other hand, I can see why it's terribly annoying to rework old set bonuses.
I don't know about that threat enchant being BiS for prot pallys in WotLK as I can't recall ever having treat issues as a prot pally. Once you stacked block value and spell power you could easily eclipse a warrior MT in threat as the OT (which I used to love doing to my guild leader), lol
GDPanda didn’t prot pallys have a talent that gave spell power from a percentage of their strength or something? I remember that being a problem in bgs and arenas because you’d have prot/holy hybrids that would not fucking die. If you came across one in 2v2 your arena was gonna take a while xD
If all tanks are playing properly prot pally actually has lowest amount of threat (single target) in WoTLK, that being said there's also an enchant in WoTLK that gives 2% threat and 10 parry rating. Also pally tanks are MT's until RS 25hc where you don't actually need them at all and you don't stack SP for pally tanks in WoTLK you get it from attack power/strength.
The main one you forgot was Nightfall. It was useful all the way through the end of sunwell because of the huge amount of extra damage your casters gained from the proc. It was arguably the most impactful vanilla item in pve during tbc.
Didn't Ironfoe have a worse proc chance than the Dark Iron Stunner or whatever? I don't remember seeing a lot of rogues running around with a hand of justice and a dragon spine trophy. If any.
You seriously didn't include the mage trinket from BWL (Mind Quickening Gem) ? 33% spell haste (21% at lvl 70) trinket in combination with Icy Veins gave you 63% spell haste (or 51% on lvl 70) on demand for 20 seconds which made it broken AF.... Your research was lacking severally...
Wotlk of the lich king is when they basically removed threat you could spam your face on the keyboard and keep threat which is why in cata were threat still didn't matter the glove enchant also didn't matter
As I got my first binding in vanilla and even with clearing garr early (nearly every week) I still didn't get my thunderfury until ToGc in wrath and I used it for most of togc progression and icc lol was still a gear weapon.
what about skull of impending doom? did that ever get a nerf? the movement speed is nice, but the real kicker is being able to unsheep / unblind / unsap yourself.
@@구독자500명되면이같은 it simply does too much damage you ll never see it on tbc. Furthemore they added sulfuron slammer into the game which really small people know of, check out ita effect in bc era
they removed tier set bonuses during one of the stat squishes in the last 3 expansions i dont remember exactly when prob around they time they stopped doing tier sets
16K holy light? I recall hitting around 30K in WOTLK over 80K with trinkets and PI, would be throwing out crit holy lights that overheled the tanks by around 20% from 1hp. It was a crazy time for pallys, granted I didn't have the brooch on my pally (I wish I did) it just wasn't a well known meta for most guilds. That said even if we low ball the number to 3K shields that is still an insane jump in healing throughput for 30 seconds.
Holy Pallies that new how to swap Librams in and out while healing, and before changed, used the Libram of Light from 40 Naxx for most of the expansion. That is until annoying changes happened when swapping items while in combat
If windfury was still prevalent in bc and both sides have shamans you'd only wannna do sharpening stones or prisons on your offhand to benefit on your main hand from windfury
Felt like a bit of an overstatement that warriors were significantly negatively impacted by AOE threat issues. I remember seeing they were good for Hyjal because of the massive amount of trash, but that was it, Warriors we’re still best for everything else
#6 in Wotlk they added A 2% threat enchant called Armsman. Armsman added 2% threat and defense rating. interesting that 2 expanssions later and its basicaly the same enchant :D
I'd have to say that first item isnt quite accurate. Yes in theory 150 AP is huge esp considering last couple tier being 100% demons. That being said, a trinket as early as Gruul with the Dragonspine Trophy giving a passive 40 AP + a 325 haste proc can't be overlooked. That's one trinket out of so many more with similair passive AP and a proc effect. Esp Haste proc on let's say a rogue are a lot more damage overall than that 150 AP. More attacks = more poison procs on top of the fact your melee attacks are nearly at the top of your damage done. Add in the mix the extra attacks have a chance to proc the sword spec extra hit on a rogue, everything just adds up to more damage imo. Like I said, there are plenty more trinkets that are better than Dragonspine Trophy, but that's the one I could think about quickly
If they were to release TBC in the same manner that they did Classic (which i would assume they would because that it make it way easier for them), that would make Thunderfury useless. The proc chance was heavily nerfed on patch 2.0.1.2. so here comes the pally tank meta lol
Honestly forgot what the video was that I had commented on a year ago. At some point they changed Crusader to decrease effectiveness indeed. I don't remember when, but at the time BC launched it was still 100 Strength, which was huge.
@@godnoble +15 Agility is superior to Crusader with the release of TBC. They changed the effectiveness of Crusader with the Pre-Patch/Expansion release.
dwarf stone form removes bleed effects - paladins main problem was lack of tount - tanks ditch thunderfury in SSC (T5) after the weapon that lurker below drops. - enchant Threat 2% was not used in Wotlk and after since the tanks started doing insane amount of threat. it wasnt needed. - Ironfoe is bad, PPM is insanely low @ 1 procc / min.
Mind quickening gem, scrolls of blinding light, skull flame shield, shard of the fallen star. Lw Druid helm for power shifting
Wolfshead is supposedly still BiS until SWP
15:55 it was in 6.2 during hellfire citadel at the end of wod when arcane mages were doing absurd amounts of damage. Since arcane mages do more dmg with more mana they used tier 3 2 set to have shorter cd on evocation.
Weird to not mention Sapphiron shoulder enchants as some of those are literally BiS throughout TBC and min/maxers will farm Naxx during TBC just to get their hands on those.
This video seems to have some items that most people from the TBC min/maxing community don't agree with. And most important items that should've made the list aren't even in the video. Shoulder enchants are one of them, the most broken one in the whole history of vanilla/TBC would be the Wolf helmet for druid that they literally keep throughout Vanilla/TBC
7:40 ehh have u forgot about darfs Stoneform racial? removes all bleed poison and disease effects ^^
and Bop..
And iceblock.
and mending bandage surv hunt pvp talent.
In TBC and vanilla dwarf rogue was so OP
@@mmpurplecloud ye, cloak, vanish and stoneform, that was bonkers
Dwarf stone form removes bleeds
damn forgot that one haha
@@MetaGoblin iceblock as well
Blessing of Protection removes bleeds, can either have the tank macro /cancelaura Blessing of Protection into their abilities or just cast Blessing of Freedom immediately after.
Yeah it does, was very useful when we were progressing on Morous.
He said Class Ability though. But Hunger For Blood (Rogue) did remove bleeds.
Some pointers. luffa was primarily used for garrotte in karazhan. it was nerfed in TBC p1 before t6 bleeds were around.
Second: the elemental sharpening stone was still highly sought after because it has a different effect. the TBC crit buffs are worded: "Increases melee critical strike by x" whereas the elemental reads "Increases critical strike chance on a melee weapon..." One increases crit for hunters, the other does not
Thirdly: Ironfoe was not used for its own weapon damage in TBC, its proc is on "next melee swing" meaning unlike hand of justice that is a low chance WF, Ironfoe gives you a buff that tripples your next upcomming attack. This was used for execute phase by warriors (longer fights more executes) in order to stack up rage, get the proc and slam incredibly huge executes. (the calculations were such that it would do the regular execute damage calculation, but then do multiply it by 3 since the proc would give you 2 cloned attacks. in 2.0.3 Ironfoe was changed to become a onehand (mainhand only in vanilla) meaning you could dualwield 2x ironfoes - this stacked with another mechanic where the autoswingtimer only reset if the weaponspeed on MH/OH changed, you could then swap your mainhand for your offhand and have windfury on both weapons - since these autoswings would be instant they would not consume any procs instantly, instead if you had a wf proc you'd get a truckton of rage and most likely have a proc to slap a huge execute straight after. good times. Ironfoe was changed away from its proc -giving-a-buff system into the familiar WF-wannabe in 2.4.3 (to specifically counter this)
For those interested neither of these mechanics are around in classic #notmyvanilla
A niche item i used myself that not many knew about.
Darkmoon card deck that you can res 10% when you die worked in arena till the end of season 2. Absolutely insane for a double dps team. Easy glad title.
Do you res to full health + mana?
@Matthew Eck Are you sure? I assumed that it was a 10% proc rate.
The Trinket from AQ40 which deals Fire Damage (Meteor). It scales with Fire-Mages and Fire-Warlock during TBC and had the most insane burst (seen ppl hitting with the trinket 7K damage) at PvP.
09. This mace works excellently with sword spec.
Excuse me?
Baron BJ technically it does. U have ironfoe in MH and a sword in your offhand. U will still get sword spec procs from your offhand+extra swings from ironfoe and HoJ
sword spec in BC works only on the mainhand. meaning regardless of whts in ur mianhand, any proc given by the off hand with cause a second attack by your mainhand weapons. so a mace in the MH is BiS for Sword spec and if it isnt tht one its thr BS mace u make dragonstrike
@@TheDop35t sword spec is way to deep into Arms talents to be viable for fury. Stop talking shit
@@nawothnig sword spec is way to deep into arms for it to be viable as fury (dual wield). Stop talking shit
@@jockek46 what he shoulve said was it scaled well with WF totem
1. darkmoon card : blue dragon
2. Rejuv Gem
3. Styleens Impending scarab
4. Thunderfury
5. Mind Quickening Gem
6. Nef Tear
7. Engineering trinkets (gnomer net)
8. cat's eye goggle (rogue vs rogue)
9. Engineering grenades
10. ZG helm enchant for warriors
Shaman's T3 bonus doesn't really matter since they get water shield by level 70
2p T3 is still good tho. Many shamans kept it all the way until SWP
Well... you forgot the most bromen item in the history of wow, witch is the wolf helmet
The 8 set T3 for druids in TBC was actually useless since you no longer used healing touch to heal. TBC and WotLK was probably the best time when healers felt unique (druids used HoTs, priests were best in single target cast healing and shields, shamans had best AoE healing).
Paladins were the single best single-target healers in the game for TBC.
@@swiftjuice168 that is so wrong. Paladins in TBC can ONLY heal single target. And they still sorta suck. Druids amnd shamans are still better tank healers. It's just that a holy Pala can't do anything else at all. They just suck as healers in TBC. They become insane in wrath tho
Cannot find any archive.org instances of styleens having 48 block value in any of the 2.X patches (@ 4:32). Not sure what private server this video pulled from.
You are correct. He is likely pulling this from Lich King servers since in Lick King the block value is increased to 48.
"Did somebody say [Thunderfury, Blessed Blade of the Windseeker]?"
DIRGE
Aq trinket was best in slot for feral back then to. I love this wish stuff like that happen more. Gave meaning to old items
My time in vanilla, after running a R14 campaign pretty much solo and a few groups, I was invited to a low tier raid team and we eventually cleared BWL, I ran as a fury DPS warrior thru it getting T2 hand me downs after the tanks were geared. After that I just ran with a late night dungeon crawling guild where we cleared the basic dungeons like Strat, Scholo, UBRS, ZG AQ20. I had picked up just about every epic dungeon boss drop that warriors could use use and banked it all, I still have that 60 warrior somewhere on DMAW server.
Styleen's was still used but there were other tank trinkets that were about as good available pre-raid. You had Autoblocker from badges, Adamantine Figurine from reg Slabs IIRC, and Dabiri's Enigma from some quest I don't remember. Some tanks also ran one of the two 51 stam Darkmoon cards. Also, nobody used the threat enchant unless they were still using Dreadnaught gloves - which almost no one was. Dreadnaught gloves were outclassed by a couple of blues and the badge gloves. Both me (I was OT) and our MT still used our Dreadnaught legs and rings for a while although I ended up skipping T4 legs (they were crap tbh before Blizzard buffed Karazhan loot).
Well, I got Styleen's yesterday but I already sold my luffa long ago.
Annihilator, bwl mage trinket, blue dragon, aq40 arp trinket, zg enchants for tanks, demonic and dark runes, Nightfall could be viable on arms warrior, un'goro stones, mana flask for hpaldins, and probably many many more I can't think of right now.
Make sure you guys look at patch notes, half of the items in this video were made negligible by the last patch of TBC, especially the luffa on moroes so it'll depend on the patch blizzard users which will probably be the final as in classic
Confirmed 2.4.3
8:35 People didn't use that Enchant anymore because threat generation was buffed in Cataclysm and tanking became a lot easier.
Your right for Cata but he's talking about wotlk. So your both right. But you know.. you didn't listen to him carefully 😅 I guess.
@@jonathans7439 any good tanks didnt need threat gloves, since wrath itself buffed tank threat by around 300%. threat enchant was only useful if tank was massively undergeared by comparison, or just bad.
@@FutayuriShironeko
I wouldn't say that it's based on the tank being undergeared or bad at their job. If a tank has a boost to their threat, it allows DPS to push harder, faster.
Where is Nifty Stopwatch in the list? :D
Another big one is Mind Quickening Gem From BWL (Mage class trinket), 33% decreased cast time on all spells for 20 secs. It stacks with Heroism/Bloodlust which decreases casting speed by 35% for 20 seconds, and icy veins which decreases cast time by 20%
The paladin T3 bonus actually caused a nerf to lay on hands in early BC or late vanilla - Lay on hands had a change to talent tree where the t3 + the spec (and maybe another item) would allow zero cool down...this got fixed quickly
it was in wrath, due to the glyph. Mana battery was fun
7:40 umm PALADINS! Bubble and bop/hop
dwarf?
The scarab brooch along with Valanyr was very popular in Wrath
1. Ap trink from Zul Aman gives on avarage 160 attack power (90 + 360 on use which is a lot more op because you can combine it with other effects. There are other lots better trinkets too: dst, shard of contempt, Madness of the betreyer, black naaru
2. Feral dps druid using just mana pots (20 sec a 5 min wont compensate losing trinket (for insance 160 ap in case of berserker's call from zul aman)
3. Yea, its good for pre-raid gear; you can get better though - Boj one or for pally UB hero one, SL norm one, engi trinks with 52 stamina...
4. Well, true, but who was using warriors for aoe?
5. You can remove bleeds by vanish, divine shield and blessing of protection
6. True
7. Well, its good but but there are better trinks
8. ye
9. well
10. Its proven t4 stats were compensating t3 set bonuses for kinda all classes
And now the real bis items:
11. Blue dragon faerie card is bis throughout whole TBC for priests. Gives on avarage 200 to 400 mp5. Pretty ridiculous, huh?
12. Wolf head leather craft lvl 37 made feral dps one of the best melee dps class. On private servers feral dpsers do really nice
tier3 paladin is the most broken of them all. Since you also talked about items that were useful in LK, tier 3 cd reduction on lay on hands + glyph of lay on hands + talent = no cd in a no mana full healing spell, it's arguably the most powerful of the tier 3 sets, it got patched out pretty fast after blizz realized what they had done.
It was patched during beta, I remember that. Imagine a protection paladin spamming LoH on themeselves: massive AoE threat generation + complete self-sustance, needing no healers at all. It didn't come as a surprise: when I read they were reducing LoH cooldown I knew they were going to nerf tier 3 bonus, probably they had it in mind from the beggining.
The guy who made this video is a total scrub
I remember the hand enchant going to spell power for pallies over the 2% threat.
That is true since +20 Spell Damage exceeded 2% threat increase.
Paladins Blessing of Protection removes bleed effects but somebody probably already said that somewhere in the comments, also 15 agility from AQ20 on gloves stays the best enchant for rogues/hunters throughout TBC
so ironfoe is only kinda relevant for tank paladins?
i wonder if its worth to have it offhand with mongoose, is it like a bigger chance to get mongoose proc with the 2 extra attacks? //enh shaman
You also forgot brilliant wizard oil and druid helmet.
Love the music tho!
Me and a friend tested thunderfury as late as wotlk, and the proc effect slow actually seemed to stack with thunderclap slow, making it a 20% less dmg taken weapon. At least tooltip-wise in open world duels.
It doesn't stack
Small correction regarding Luffa: Spells that gave you immunity like Ice Block, Divine Shield or Divine Intervention could remove bleed effects. Additionally, the Paladin's Blessing of Protection and the Dwarf active racial "Stoneform" also removed, and made you immune to bleed effects.
Personally the most used item from vanilla I used in bc was the demonic runes from dire maul I would have to farm them most weekly though the mana it gave was little it still helped
The Black Book, warlock's trinket from BlackWing Lair. Had to be nerfed because it made felguard builds too strong.
MQG for mages was quite nice in TBC aswell 33% spell haste for 20 seconds is a large dps boost
@@Bobis32 In TBC it was changed to a fixed ammount instead of a % increase.
Yo Man Not on day 1....tons of mages used MQG in BC
During wotlk, my guild (and others peeps in the server) made runs to karazhan to get the enchantment mongoose from moroes. Why? It was still the best enchant for rogues and paladins for its proc wich gave both agility and haste.I made good gold selling it in the ah.
And for lower level twinks mongoose was amazing
Wtf is sunder strike and protection tank ??? 🙉
The bonuses got disabled because of scaling, mainly in wod gear would scale in lower level bgs and most procs and equips would too. The twinking scene in wod was really active cuz of this and wod being light on content ofc.
I have Ironfoe HoJ and trash blade as a fury warrior on wow classic
it feels like to be a machine. When you have world buff, near 42-46% crit, full consums and the target armor is reduced by 5x thunder, Feral debuff and recklesness curse ... pew pew pew , machine gun guys i absolutely love it
How are you getting 46% chance to crit?
@@joshholmes1372 30% crit unbuff, 3% crit with feral, 3,25% crit with mangouste elixir, 4% crit with elemental stones on weapons, benediction of kings, 5,75% crit with felwood wb, 5% crit with ony etc... its easy to reach very high crit
Then you pull aggro on boss and lose 1 hr of buff grinds
The main reason Blizzard de-activated legacy bonus in Legion was that, with the constant changes to classes, they had to re-made them over and over to fit the new design, and it probably was a pain in the ass to do it.
lazy ass design. from a team that doesnt really care about the game anymore
@@JT-91 It's a way to see it. I personally I'm dissapointed they de-activate them, but on the other hand, I can see why it's terribly annoying to rework old set bonuses.
Blessing of protection also removes bleeds or any physical based debuff
I don't know about that threat enchant being BiS for prot pallys in WotLK as I can't recall ever having treat issues as a prot pally. Once you stacked block value and spell power you could easily eclipse a warrior MT in threat as the OT (which I used to love doing to my guild leader), lol
GDPanda didn’t prot pallys have a talent that gave spell power from a percentage of their strength or something? I remember that being a problem in bgs and arenas because you’d have prot/holy hybrids that would not fucking die. If you came across one in 2v2 your arena was gonna take a while xD
If all tanks are playing properly prot pally actually has lowest amount of threat (single target) in WoTLK, that being said there's also an enchant in WoTLK that gives 2% threat and 10 parry rating. Also pally tanks are MT's until RS 25hc where you don't actually need them at all and you don't stack SP for pally tanks in WoTLK you get it from attack power/strength.
Basically almost any Naxx item. I was using a Naxx crossbow up until after Kara.
The Black Book is pretty good in TBC
The main one you forgot was Nightfall. It was useful all the way through the end of sunwell because of the huge amount of extra damage your casters gained from the proc. It was arguably the most impactful vanilla item in pve during tbc.
@Thelondonbadger I'm not sure on that one, I wasn't raiding at that time but I wouldn't be surprised
@Thelondonbadger also, arms was far from useless, unless you mean wotlk then yeah
Thunderfury damage proc is single target, the multi-target portion of the proc does no damage and minimal threat.
You can remove bleed with stoneform, bubble, and I think Iceblock
About all the vanilla enchants: many AQ enchants were released as a BC version in BC just with different materials.
Did you forget about the healers darkmoon trinket which allows u to gain 100% mana regen for 15 seconds? As I remember it was very strong in tbc.
Blue Dragon was always pretty good while leveling in each new expansion until they changed it.
Didn't Ironfoe have a worse proc chance than the Dark Iron Stunner or whatever? I don't remember seeing a lot of rogues running around with a hand of justice and a dragon spine trophy. If any.
mind quickening gem, i had this till BT
What's his weapon @1:21?
Don't recognize the icon
Likely a GM weapon. That icon is nowhere in Lich King in terms of accessible weapons.
shoulder enchant from Sapphiron naxx is BIS for feral druid in far late game tbc
what is the ability you kept spamming in the paladin gameplay that did aoe??
@@patrickhenry1249 no the one at 1:44
Blue Dragon was BiS trinket for Priests for almost all of BC... clear miss on this one.
Regarding Luffa. Dwarf racial would remove bleed affect making them really good against rogues and good tanks in general.
silverspear21 yes. And this was for moroes in early Kara. BoP, DI, and bubble also remove garrote.
You seriously didn't include the mage trinket from BWL (Mind Quickening Gem) ? 33% spell haste (21% at lvl 70) trinket in combination with Icy Veins gave you 63% spell haste (or 51% on lvl 70) on demand for 20 seconds which made it broken AF.... Your research was lacking severally...
ZG healing trinkets reduce the cast time of your greater heal (for priests) by 40% for 15s
will be 8% in tbc
@@Nizidramanyt yeah didn’t realize that at the time
Wotlk of the lich king is when they basically removed threat you could spam your face on the keyboard and keep threat which is why in cata were threat still didn't matter the glove enchant also didn't matter
So mana pools don’t increase during bc?
you forgot the class ZG trinket for rogues
Anyone know if nature argument gem kept its 20% or if it was redone as spell damage?
It’s redone as spell power
As I got my first binding in vanilla and even with clearing garr early (nearly every week) I still didn't get my thunderfury until ToGc in wrath and I used it for most of togc progression and icc lol was still a gear weapon.
what about skull of impending doom? did that ever get a nerf? the movement speed is nice, but the real kicker is being able to unsheep / unblind / unsap yourself.
It was nerfed to deal dmg percentage wise so it ticked for big numbers in bc
@@toren4062 which doesn't rly matter since u click off the debuff after the cc break
@@구독자500명되면이같은 it simply does too much damage you ll never see it on tbc. Furthemore they added sulfuron slammer into the game which really small people know of, check out ita effect in bc era
My thumb was pricked by a thorn on Thursday.
they removed tier set bonuses during one of the stat squishes in the last 3 expansions i dont remember exactly when prob around they time they stopped doing tier sets
16K holy light? I recall hitting around 30K in WOTLK over 80K with trinkets and PI, would be throwing out crit holy lights that overheled the tanks by around 20% from 1hp.
It was a crazy time for pallys, granted I didn't have the brooch on my pally (I wish I did) it just wasn't a well known meta for most guilds.
That said even if we low ball the number to 3K shields that is still an insane jump in healing throughput for 30 seconds.
I used Hand of Justice on my feral til 2 nights ago I got Commendation of Kael'thas
Kinda offtopic, but in wotlk there is gloves enchant: armsman which makes you generate 2% more threat+ 10 parry. Why would you use vanilla ench then?
Stoneform would like a word with you!
My Tauren can just pop Stoneform - oh wait, it's a Dwarf racial nvm
Blessing of protection has a thing or two to say as well
Holy Pallies that new how to swap Librams in and out while healing, and before changed, used the Libram of Light from 40 Naxx for most of the expansion. That is until annoying changes happened when swapping items while in combat
If windfury was still prevalent in bc and both sides have shamans you'd only wannna do sharpening stones or prisons on your offhand to benefit on your main hand from windfury
What private server are you playing on when you’re using divine storm?
GM on his own Lick King server.
Felt like a bit of an overstatement that warriors were significantly negatively impacted by AOE threat issues. I remember seeing they were good for Hyjal because of the massive amount of trash, but that was it, Warriors we’re still best for everything else
Love your videos Meta. Just checked out your IG, looking good dude. Keep it up!
#6 in Wotlk they added A 2% threat enchant called Armsman. Armsman added 2% threat and defense rating. interesting that 2 expanssions later and its basicaly the same enchant :D
is blade of eternal darkness still that strong in tbc or did they change it?
They put a 1 sec cd on it
Will vanilla raids still be 40 man when TBC comes out, or will they be scaled down to 25 player ?
I'm assuming 40 man raids will stay in vanilla since tbc is gonna be it own server, not connected to classic.
@@gabemaurer4969
Even on progressive servers, Vanilla raids remained 40-man and were not decreased.
you had threatproblems in wotlk? lol
You didn't even mention ... Mind Quickening Gem that infinitely scales with gear... All mages where using that in TBC.wtf.....
It was nerfed in patch 2.0, changing its percentage haste increase to a fixed amount.
If it was wotlk, the crit dagger from UBRS is extreamly broken for assa rogues ;)
I'd have to say that first item isnt quite accurate. Yes in theory 150 AP is huge esp considering last couple tier being 100% demons. That being said, a trinket as early as Gruul with the Dragonspine Trophy giving a passive 40 AP + a 325 haste proc can't be overlooked. That's one trinket out of so many more with similair passive AP and a proc effect. Esp Haste proc on let's say a rogue are a lot more damage overall than that 150 AP. More attacks = more poison procs on top of the fact your melee attacks are nearly at the top of your damage done. Add in the mix the extra attacks have a chance to proc the sword spec extra hit on a rogue, everything just adds up to more damage imo. Like I said, there are plenty more trinkets that are better than Dragonspine Trophy, but that's the one I could think about quickly
I used Argent shield to prot pally tank Hyjal. the proc made aoe tanking a joke
@Thelondonbadger Half of BC/vanilla raiding was just figuring out whats up
@Thelondonbadger yeah they finally got tired of it and disabled all legacy gear making all that work for years worthless
what about the warlock trinket from bwl
Ah, yes, one of those videos in which no matter how high I turn up the volume I still can barely fucking hear you. In a god damned 2020.
If they were to release TBC in the same manner that they did Classic (which i would assume they would because that it make it way easier for them), that would make Thunderfury useless. The proc chance was heavily nerfed on patch 2.0.1.2. so here comes the pally tank meta lol
Threat wasn't the bis enchant up to cataclysm, it's not even worth it in wotlk where tanks either went heavy borean armor kit or engi armor enchant
The #1 thing from Vanilla that continued to be used by people I knew was the Crusader enchant.
Crusader is nerfed after you reach level 61...
@@swiftjuice168 In what game are you reaching level 61?
@@godnoble
Well, considering the whole point of this video, TBC. Crusader doesn't work for anyone above level 60.
Honestly forgot what the video was that I had commented on a year ago.
At some point they changed Crusader to decrease effectiveness indeed. I don't remember when, but at the time BC launched it was still 100 Strength, which was huge.
@@godnoble
+15 Agility is superior to Crusader with the release of TBC.
They changed the effectiveness of Crusader with the Pre-Patch/Expansion release.
What's with edge masters
Wait a sec, what's that Hammer storm skill that he's using inside Strat?
That's divine storm, was introduced in wotlk
What about freezing band?
Why the fuck would you farm threat gloves in Wrath? Threat was essentially removed with the release of Wrath.
Tier 3 was better than kara gear at the start of TBC. I remember when they buffed Kara gear finally giving people incentive to actually wear it . . .
dwarf stone form removes bleed effects - paladins main problem was lack of tount - tanks ditch thunderfury in SSC (T5) after the weapon that lurker below drops. - enchant Threat 2% was not used in Wotlk and after since the tanks started doing insane amount of threat. it wasnt needed. - Ironfoe is bad, PPM is insanely low @ 1 procc / min.
So would you say that Thunderfury would be highly sought after and priority over spell power weapons for prot paladins in TBC?
No... It's really not.
Libram of light from naxx is bis throughout entire bc
Stone form removes bleed?
You can remove bleeds with BoP I think.