A few corrections - I misread knights of the round table 2 times. Its counts cards on the field as well as in the GY for gaining its effects which does make it a little easier to pull off. Also its 2nd effect only allows you to equip an equip card from your hand and not GY, which is not a good effect. So it still deserves to be on the list, just ignore the praise I give to its 2nd effect for being decent. I swear I read the card multiple times to make sure I got it wrong, so I'm kinda surprised I missed the mark so badly. Also my special mentions for the field spells that didnt make the list include.. -The Nordic Lights - Offers battle protection at the cost just nuking your monsters if its destroyed. -Shrine of the Mist Valley - There's another field spell that does what its trying to do but better. -XYZ territory - Offers atk boosts to XYZ monsters only, but can protect itself by using xyz materials. Honestly thought this card was too good to be on the list. -Summon Breaker - Summon 3 monsters and it ends your turn. Not half bad floodgate protection but other cards do a better job. A little too decent to be on the list. -Realm of Light - Shitty atk gains for lightsworn monsters. But at least it protects itself -Iron Core Specimen Lab - This one seems decent on the surface, but doesn't support its archetype very well. Again, too good to make the list.
TheDuelLogs pretty much agree with the list. I do enjoy the sanctuary with Parshath. I honestly would love to see if someone could make a Parshath deck.
TheDuelLogs actually core is pretty good the main thing about koa meiru is your suppose to run only a singular or small group of types like rocks and beast warrior koa the field spell is a good way to search a reveal target
Another way to fix "A" Zone: Make it so that it not only gives the "A" counter stat-reduction effect, but also places an "A" counter on any monster that enters play (possibly including your own). Doing so would provide much more synergy with the entire strategy, and make people actually want to run a copy or two, if they go Aliens.
About that Tellarknight Field Spell card on that list, you kinda misread the battle phase effect: That card sends Tellerknight monsters from you hand to the graveyard, not discard.
honorable mention to Toon World for being a continuous spell that should be a field spell. it's only text is "pay 1000 life points" and doesn't explain anything. then if it's destroyed it destroys it's monsters too.
I'm so goddamn old that up until a year ago when I got back into the game, the last field spell I used in a duel was Yami. The rules for Pendulum Summons still make me feel like my head's about to explode.
The reason behind giving up your draw with Malefic world is so that you don't draw into your non malefic main deck monsters, which if you did you would lose your ability to summon your malefics.
Most definitely, but losing your Draw Phase for a random search effect is just meh :/. Especially since there are other field spells that can search without this stipulation. But I do remember running this in my Malefic deck back in the day and it was half decent for it's time.
@Kouthao You havent read malefics have you? The majority of Malefics can only be special summoned by banishing their respective monster from the deck. Therefore with Malefic world you don't have to worry about drawing into them, is this good? Honestly no but it is a logical reason behind the card design. Personally I would rather have had it be able to shuffle back cards to add malefics from deck instead.
LowTier4Life yeah if you're playing the shitty cards lmfao. Blue eyes/ red eyes etc. Everyone runs cyber end dragon and stardust dragon. Maybe a small blue eyes engine because of trade in. Other than that drawing any card should be helpful INA. Deck
I think the creators of the card just forgot that Chorus of Sanctuary existed, just like how the creators of Remote Rebirth likely forgot Foolish Revival existed
Considering acidic downpour was printed in a (arguably the worst) structure deck, along with canyon, and knowing how that deck functions and how easy it is to disrupt, i can confirm acidic is best used in lindbloom turbo, where ATK doesnt matter and millenium shield and laberynth wall are 3400 atk beaters.
Built lindbloom turbo, which is actually pretty good for what it does, i can give a deck list if you want to try it out for yourself. If you want to really suprise someone, i highly recommend giving it a try
The IDEA behind WattCastle is solid, and would actually work as long as you and your opponent are just playing 100% casually. The idea is, of course, that you're trying to force your opponent into have such low attack, that they're unable to deal with the Watt monsters after a few battle phases. I managed to use a Watt deck pretty effectively against a friend and it's one of the few archetypes either of us use in our casual games.
Well, my brother was fond of this card, because back then activating it was his best way to get rid of my "Jurassic World", and thus render my "Volcanic Eruption" inoperable, and his ONLY way to reliably take out Ancient City Rainbow Ruins
Noble knights of the round table’s second effect doesn’t even equip a card from grave. It’s from hand. So the one goodish thing you pointed out isn’t even true.
it is for stuff that doesn't let you activate your equip spells, some 4000 atk synchro monster that doesnt let either player activate spells from the hand it came in the same pack as noble knight it isn't used because both players can't use spells and isn't even used in heavy samurai because it needs a wind attribute or something kind of fuzzy on that
love it my Mars deck gotten so many first or second turn kills with it and fountain in the sky shinning angel and nova making mars an 8400 beat stick before i do anything else
there is a wrong part of the video The sanctuary in the sky continues to see play because the sanctum of parshath is a continues spell so cant be searched with terraforming and it only caunts as sanctuary in the field or GY so it can't be searrched with zeradias
Also its much quickier to activate than Spirit Barrier and saw play without its exclusive support cards. I mean if we go by that logic, why wasn't Umi on the list when you can just play The Legendary Ocean?
@@M3rtyville umi, yami, wasteland, sogen, forest, mountain, and any of the other type-specific fields like them are the worst, as they are just that: type specific. Several archetypes have multiple types within them that would contradict fields like these. I say sogen, mountain or forest is the worst because they dont decrease any type. Wasteland and umi, on the other hand, do.
I really ask, what was thinking the guy who design this card and think "hey let's make him special and equip from the hand a equip card spell". you didn't really need that last part of the effect to do it...
The Sanctuary in the Sky and every 'The Agent' monster have no thematic connection to each other, but you have to run Sanctuary to unlock the effects of certain Agents for some reason
they have tho? whole archetype is based on sanctuary and its effect works only on their type, fairy. Also makes sense that these heavenly beings reside in a sanctuary in the sky. thats a whole lot of connection
@@ich3730 they meant in terms of actual card effects, and yeah, in terms of card effects, the Agents are really only an archetype because of Sanctuary. Otherwise, they look like they belong in different decks entirely.
Replace Sanctuary (which actually has fringe options as you mentioned like cloudians/cheese builds unlike most of the list) with Nordic Lights and it's a solid list
I only disagree about The Sanctuary In The Sky. Playing it with the correct Fairy Type monsters like the Parshaths and some other make a powerful deck.
thats precisely why the field spell is bad. the cards its associated with are all pretty nifty but sanctuary in the sky on its own is just a very weak card. so its only good because its name is associated to powerful effects.
@@jesusarreola3169 Yea sure, it still feels wrong though, it's like mentioning how bad Skull servant is despite it being a really powerful deck back in the day.
I really wish I could find an in depth discussion of the Watt archetype compared to decks in that time and the meta now and some other combos with the Watts
+Ouroboros_13 Reminds me of when I used to play Benkei in my Machina/Gadget deck since it could be summoned off Giant Rat, Machina Armored Unit, and be pitched for Fortress :D
...how many people in this comment alone are older than acidic downpour? SHS came out in the pendulum era; downpour came out before GX. And the only way you could run it in SHS is if it couldnt be destroyed, as the deck stops working and looks at you stupid for running a different colored card.
Acidic Downpour is actually my go to field spell for my "Once per turn during your main phase you can flip this card into facedown defense position deck" including Guardian Sphinx. It's incredibly useful for the entire. "Win without attacking" strategy
@@ergoth154 and also the effects are "flip-effects", the deck revolves around effects that are, "when this card is flip-summoned" so you want protection to keep them from being attacked for the most part
Watts are my favorite archtype, and I agree on Wattcastle. Theres also other support cards for them that I don't use. 1. Wattkey: only lasts for one turn. which allows any face up "watt" monster i control to attack directly. but most of the time the only watts face up on my field are ones that can attack directly, as others are bait. 2.Wattcine: can only go on lvl 3 or lower "watts" monsters and the effects are negated. It would be best on Wattwoodpecker, but I don't run it. 3. Wattcancel: It may seem good, knowing it can negate any summon, but the fact I have to discard a Watt monster makes it less appealing. besides, solemn judgement and solemn warning are far better. 4000/2000 life points is a small price for salvation.
Funny, the A zone used to do that to me too, but only when my opponent used it, thanks to it's incredibly broken effects of being extremely easy to acquire and being able to immediately get rid of my Rainbow Ruins or my Jurassic World (and thus turning my dreaded Volcanic Eruption into a dead card).
I felt the pain in your voice when "Otherworld" was brought up. I really wanted this arch-type to be good not necessarily competitive but at least good/fun deck to play around with friends
The "equip from grave" effect is on the Noble Knight XYZ monsters when they are summon, which is kind of stupid because they can re-equip themselves to another Noble Knight monster when sent to the graveyard in the first place. The field spell is too damn slow to help its own archetype, because swarming isn't exactly something NKs are good at, let alone achieve very well with a perfect opening hand or top decking the exact thing they need. It's a lore archetype and it shows. In order to even use any of the effects of the field spell, you have to either stall for as long as possible or go against a slower archetype, it's a fucking joke really.
My first thought when you mentioned Archetype specific field spells was Future Visions with Fortune Ladies. Granted, it's useful for slowing things down in general.
It can be a way to salvage terrible opening hands. You can summon Light, banish her with the Future Visions, special summon another Fortune Lady from your deck with Light's effect (Water for draw 2 cards, Fire for destroying an opponents monster, etc), and then get her back next turn for extra deck plays (or banish her again with another effect, like Past, for another special summon). Its not the best field spell, but its not worse than the ones on the list
Seems like you misread Round Table's effect, as the main negative you pointed out (requiring setup) isn't really true as the field counts cards in the grave AND the field, including itself, meaning you only need two other Noble Knights in play to use the first effect - easily doable with almost any hand in a decent build. What's more, there are two Noble Knights (Black Laundsallyn and Eachtar) who are effectively searched by dumping them due to their summoning effects working in the grave, as well as other possibilities such as dumping Gawayn to recover with Gwalchavad. Also the Noble Knights in general don't actually want their equips in the grave, as they have few cards that can recover them outside of the XYZ, so outside of not being able to send Gwenhyfar (and in a pinch Excaliburn) not being able to send the equips isn't really a problem. That's not to say the card is amazing by any means. The second effect which you praised for recovering the equip spells doesn't actually do that - it equips them from the hand, making the effect only really useful for summoning something to use with Merlin's grave effect. Which brings me to the biggest problem with Round Table: its effects only work during the end phase. I'm firmly of the belief that Round Table isn't one of the worst fields in the game, but that restriction does stop it being great. It just makes it too slow for most builds, requiring you to wait a turn before you can actually use the cards you've manipulated (unless you resolve the 3, 9, and 6 effects in succession, which I have done on occasion). tl;dr, you misread the card, and whilst its still not amazing I do think it doesn't warrant being on the list.
14:30 The 500 atk decrease allows them to use Machine Duplication on Big Benkei, but even then, Twin Swords of Flashing Light - Tryce is more helpful. I remember seeing those 2 cards along with D2 Shield before SHS received their SECE support.
In the anime, Fortissimo the Mobile Fortress allowed you to summon any level 4 or below Machine monster from your hand, which is actually a decent effect. It isn’t exactly good, especially not for a field spell, but that makes it work on many, many more monsters than what it does in reality, and could possibly make it too good for the list.
of course its meant for that and for few more strategies, now sell some of your brain to the owner of this channel so he can make at least video worth something i mean card literally saying that some monsters lose attack power, so of course it means use it on those monsters to weak them, and there he is trying to use this card for his defending system ahahhaaha he is one of those people you give shield and sword to and then he asks ok how am i gonna defend myself with this sword ?
Hey, Nice video like always :) Just a question, where can I get the moving background like the one in your video? I want to use them in my videos too? Thanks!
Same, I run a Augmented Syncro Vylon/Agent Deck. I run 3 Sanctuary's and despite missing a few copys of key cards, I Improvised. I may play less, but I still run 3 of them
Gravekeeper arch type has to be my favorite to run, lock the graveyards and limit special summon to only Gravekeepers, shuts down a lot of strategies unless they get cards to destroy them
Sanctuary is pretty good. I made a good Angel/Fairy deck in Legacy, using it. It got me through a lot of duels until I needed to make a nasty Shadoll deck for a specific duel, which then carried me through most of the rest of the game.
@@bismarckimperia8781 No, I mean LITERALLY Sanctuary in the Sky. I built a Parshath/Agent Fairy deck around it, and it carried me through GX and 5DS duels in Legacy of the Duellist, and all the way up to Quattro's Gimmick Puppet deck, where I built a Shaddoll deck to stop him spamming 8 monsters in one turn.
Just to state for someone who has played multiple versions of counter fairies I do have to say if you are playing a fairly competitive build of counter fairies you will still play sanctuary in the sky just because it is easier to get to then the new spell card because sanctum of parshath requires you to hard draw it and can’t be searched out so while it is a better effect you shouldn’t rely on a hard draw
07:20 Fun fact. If you ash blossom the effect of choose 3 cards, your opponent loses the draw phase. I did that against a guy playing with this deck. He just rage quited.
I'm a master of the Watt archetype. Wattcastle actually isn't quite as bad as you'd think... remember that it also works using Wattdragonfly (I normally use it to bring out the level 4 Watts in my deck). It cuts their ATK so that they can't get past your level 4 Watts, and even then if they get destroyed I can just bring them back using Wattkeeper and synchro summon for Wattchimera or Watthydra.
I always feel protective of the meklords... but you’re not supposed to play army/astro with the emperors, you play emperors with self destructive cards(or metalfoes and gadgets which is what I did) and army/astro without the emperors
That sanctuary in the sky one really confused me. Your point essentially boiled down to 'aside from it's effect, it has no real effect' by that logic isn't every single card in the game ever useless?
i think what he was trying to say was that it doesnt really do anything to progress the game state... it doesnt increase attack or search anything or etc it just makes you die less which isnt as good as something that will let you get over or around the thing thats making you die (unless youre playing cloudians in which case the card is really good as it allows you to pretty much never take damage or lose monsters without the opponent dumping a lot of monster removal)
Spend your field spell, an opportunity cost to run something better, to make some of your monsters even work and mildly hinder your opponent. Wow. great card.
I'm a normie casual player so I can't speak too highly for my opinion but I just don't believe sanctuary in the sky belongs in the bottom ten. I know typical "I'M A CASUAL BUT I KNOW EVERYTHING ABOUT YUGIOH" mentality but I'm not saying it's the best, just it's most certainly not near the worst.
i play semi competitive and i can honestly say sanctuary doesnt belong in bottom ten but the fucking metalfoes one does for not protecting the fusions...the main end game of the deck, or even electrumite
As someone who loves Watt decks, I can relate to Wattcastle. It CAN be good, but it's based on what kind of deck your opponent has, making it too situational. The problem I've always had with it is that people can just tribute out and special summon back, use it as a material for an Xyz/Fusion, turn their monster face down with things like Book of Moon and immediately turn it face up (which recovers their original attack), etc. Definitely agree that I'd rather have Luminous Sparks, or even something like Umi.
Mokey Mokey Guy its hard making original decks with gimick ideas. He exhausted most deck ideas already, so he does this while finding something new to upload
Round Table was worst back in the day it came out... nowadays thanks to Isolde and other support its more useful... still a bad card! XD Great video! I love your channel!
Wattcastle wasn’t that bad since it’s permanent. Now that links are rampant you can just refresh the debuff though. Also putting sanctuary in the sky here is unfair.
outdatedmemer gamer you forgot the op effect of destroying all of your ss monsters and domain locking yourself. It's so broken cause you can activate it and then ss main deck cards
outdatedmemer gamer immediate otk potential it's such cancer it just can't stay at 3. Guarantee it will get banned before firewall. As fair as firewall is that field spell makes firewall look like elemental hero avian
Fortissimo is much better than your giving it credit for. It helps the deck alot get field advantage. I will give you that If the deck had more armies it'd be alot better but in modern yugioh a dedicated Meklord deck has to play Fortissimo over the crappy other one. Synchros are barely relevant anymore so the protection the other field spell gives is redundant and while the searching is nice, its nothing spectacular either. So yeah, Fortissimo is the better of the field spells.
#7 5:36 You said grasshopper instead of Watthopper. #5 The Sanctuary in the Sky is better than you think. Many fairy cards are about having a lot of LP, hence why many increase and protect your LP. For example, there's The Agent of Force - Mars whose ATK and DEF is equal to the difference between your and your opponent's LP when you have more. When you have over 12,000 LP, Mars becomes invincible when combined with Sky Scourge Invincil who negates all Spells or Traps, or with many Counter Traps, which many fairy cards support by recovering them from your GY, and don't forget Splendid Venus whose effect makes your own Spells and Traps immune to negation. #2 Centrifugal Field is actually pretty good for boss fusion monsters. It's pretty rare for a monster with an ATK of over 4,000 to be destroyed by anything other than a card effect. Heck, some fusion monsters cannot even be destroyed by battle, e.g. Blue-Eyes Twin Burst Dragon.
I actually really like sanctuary in the sky. My friends and I aren't really into deck building, so we usually end up playing structure decks. I usually play lost sanctuary because I find agents to be really fun. The problem is that because the structure deck only runs one copy of Master Hyperion, it's a little hard to pull him out, but being able to play sanctuary helps me be able to protect my life points.
I could see Malefic world being used to get Cyber End Dragon into your hand, and thus on the field, very early on (especially if you run 3 of each, guaranteeing MCED with World's effect).
So apparently the person who runs this channel never played a Malefic Deck before, because I rather like Malefic World. You say "give up your draw phase", I say "controlling your draw phase". Malefic World makes you guarantee that you will get a Malefic monster card. Me controlling my draw phase makes ME in control. This is why I hate the whole "give up your draw phase" nonsense. So Malefic World shouldn't even be on this list. You just know how to play this card at all, and that is your fault. Sorry to tell you that. This guy talks about card synergy and he literally dismisses a card that GIVES A DECK SYNERGY! Fucking hell! Has the game become so broken that "Synergy" means "total access to your deck during your turn?". Just wow.
@Meganime Well then the problem is with the game itself, not the card. No one criticizes the game how it completely changed into this moronic bizarro version of Yu-Gi-Oh. Maybe, just maybe, the game needs to be reset as a whole.
Wattcastle's problem is mostly power creep. Once upon a time, it was a lot more useful to permanently de-buff opponent ATK, but now nothing stays on the field long enough for that to matter. However, you're right it doesn't help the watts that actually do run into monsters all that much, and if you're running an ATK lockdown like with Messenger of Peace, you wouldn't want to lower opponent ATK. Acidic Downpour is just the opposite of Gaia Power. I don't get it, none of the other Attribute boosting field spells have a counterpart like that.
sanctuary has no gain at all. if it wasnt required by other cards, propably noone would play it. wattcastle at least hinders your opponent. not very good, but it does
I think with the a counter spell card, if they did do the 300 per as you suggested, then it'll probably stack with alien monsters, thus causing a really broken mechanic. Something with just 2 a counters would lose 1200 attack if an alien monster was battling it (that had its effect), and so on and so forth.
then you pronounce it wrong... Im not trying to sound like an ass, that just isnt how the word is pronounced. We dont really get to choose how words are phonetically aranged
When I was playing YuGiOh field spells gave at most 300 points to one or both stats, were vaguely specific in what they target, and were essentially just a brick
Goodbye forever Sanctuary in the Sky; thanks in part to The Sanctum of Parshaft now in Duel Links. Hello again to Duel Logs "Counter Trap(Fairy) Deck" fetish within Duel Links, maybe!
Tho the purpose for field spell was to give life to the game. When I was young and my brother taught me how to play the game, whenever he played a field spell he would place stuff on his side of the table to reference a field of his own and explain what happens to his monster when they gain field power bonus. I was inspired by it so much as a kid which got me into YuGiOh.
In casual play, Canyon and Aztec Statue (with something like Spikeshield with Chain) is a hysterical combo I've pulled off a couple of times. Got hit by a 1500 attack monster and they got pelted with 5200 damage to the face 😂
I once pulled a combo with Canyon, Aztec Statue, Zero Gardna, Zero Force and Battle Mania. This translates to them being forced to attack, then zero gardna banishes himself and Zero Force activates, making their ATK 0. So, 2000x2=4000x2=8000. I OTKed them through them being forced to attack.
I enjoyed the old style of field spells where only one field spell was on the field, which however could technically benefit both players (like Fusion Gate). Just the rule that you can "override" field spells were stupid and made field spell protection( like tge seal of orichalcos had) useless, since you could easily play a field spell to get rid of another field spell.
A few corrections - I misread knights of the round table 2 times. Its counts cards on the field as well as in the GY for gaining its effects which does make it a little easier to pull off. Also its 2nd effect only allows you to equip an equip card from your hand and not GY, which is not a good effect. So it still deserves to be on the list, just ignore the praise I give to its 2nd effect for being decent. I swear I read the card multiple times to make sure I got it wrong, so I'm kinda surprised I missed the mark so badly.
Also my special mentions for the field spells that didnt make the list include..
-The Nordic Lights - Offers battle protection at the cost just nuking your monsters if its destroyed.
-Shrine of the Mist Valley - There's another field spell that does what its trying to do but better.
-XYZ territory - Offers atk boosts to XYZ monsters only, but can protect itself by using xyz materials. Honestly thought this card was too good to be on the list.
-Summon Breaker - Summon 3 monsters and it ends your turn. Not half bad floodgate protection but other cards do a better job. A little too decent to be on the list.
-Realm of Light - Shitty atk gains for lightsworn monsters. But at least it protects itself
-Iron Core Specimen Lab - This one seems decent on the surface, but doesn't support its archetype very well. Again, too good to make the list.
TheDuelLogs pretty much agree with the list. I do enjoy the sanctuary with Parshath. I honestly would love to see if someone could make a Parshath deck.
TheDuelLogs actually core is pretty good the main thing about koa meiru is your suppose to run only a singular or small group of types like rocks and beast warrior koa the field spell is a good way to search a reveal target
TheDuelLogs what's up man, are you changing to a top 10 channel now? Cause you havent uploaded a gimmick deck in a long time
Another way to fix "A" Zone: Make it so that it not only gives the "A" counter stat-reduction effect, but also places an "A" counter on any monster that enters play (possibly including your own). Doing so would provide much more synergy with the entire strategy, and make people actually want to run a copy or two, if they go Aliens.
About that Tellarknight Field Spell card on that list, you kinda misread the battle phase effect: That card sends Tellerknight monsters from you hand to the graveyard, not discard.
honorable mention to Toon World for being a continuous spell that should be a field spell. it's only text is "pay 1000 life points" and doesn't explain anything. then if it's destroyed it destroys it's monsters too.
That, and nobody uses it because Toon Kingdom is better in every way.
It would have only been worse as a Field Spell, since in older formats there could only be field spell out a time.
Another card that was replaced later with a "this card's name is treated as" card
Well there's a couple of Toons that aren't destroyed, when Toon World is destroyed
No one really uses it anymore because of powercreep, Toon Kingdom is objectively better, you run 1 copy at the most
This game has surely evolved a lot. The last field spell I used was 'Forest' as a preteen.
I just misread this reading forest of a preteen
I also only got to use GX ones like the A zone, but I was lucky enough to have the ONLY good one among the bunch. Ancient City - Rainbow Ruins.
I'm so goddamn old that up until a year ago when I got back into the game, the last field spell I used in a duel was Yami.
The rules for Pendulum Summons still make me feel like my head's about to explode.
Its not same game anymore
really, i prefer 'volcanic island'
These cards don’t deserve a spot in my deck but they might make a good coaster for my drink
Lol espa fan
In Espa’s voice
I used his abridged voice 😂
Ah Espa Roba
You made my day
The reason behind giving up your draw with Malefic world is so that you don't draw into your non malefic main deck monsters, which if you did you would lose your ability to summon your malefics.
Most definitely, but losing your Draw Phase for a random search effect is just meh :/. Especially since there are other field spells that can search without this stipulation.
But I do remember running this in my Malefic deck back in the day and it was half decent for it's time.
Why would you not want to draw into YOUR deck? Every card should be useful in your deck.
@Kouthao You havent read malefics have you? The majority of Malefics can only be special summoned by banishing their respective monster from the deck. Therefore with Malefic world you don't have to worry about drawing into them, is this good? Honestly no but it is a logical reason behind the card design. Personally I would rather have had it be able to shuffle back cards to add malefics from deck instead.
LowTier4Life yeah if you're playing the shitty cards lmfao. Blue eyes/ red eyes etc. Everyone runs cyber end dragon and stardust dragon. Maybe a small blue eyes engine because of trade in. Other than that drawing any card should be helpful INA. Deck
kouthao Exodia the forbidden one is not a useless card, even if it sits in your hand doing nothing...
I think it's very likely that Acidic Downpour is a joke, considering that it's an inverted version of Gaia Power. Still not great.
I think the creators of the card just forgot that Chorus of Sanctuary existed, just like how the creators of Remote Rebirth likely forgot Foolish Revival existed
Considering acidic downpour was printed in a (arguably the worst) structure deck, along with canyon, and knowing how that deck functions and how easy it is to disrupt, i can confirm acidic is best used in lindbloom turbo, where ATK doesnt matter and millenium shield and laberynth wall are 3400 atk beaters.
Built lindbloom turbo, which is actually pretty good for what it does, i can give a deck list if you want to try it out for yourself. If you want to really suprise someone, i highly recommend giving it a try
Weevil Underwood post it, sounds so gimmicky but fun
The IDEA behind WattCastle is solid, and would actually work as long as you and your opponent are just playing 100% casually.
The idea is, of course, that you're trying to force your opponent into have such low attack, that they're unable to deal with the Watt monsters after a few battle phases. I managed to use a Watt deck pretty effectively against a friend and it's one of the few archetypes either of us use in our casual games.
The "A" Zone has such magnificent name and art but it's so garbage :(
Sanctuary in the Sky is also very pretty. But once again, pretty bad.
@@Dantelor unless you play Cloudians,overall it's really bad and useless
Well, my brother was fond of this card, because back then activating it was his best way to get rid of my "Jurassic World", and thus render my "Volcanic Eruption" inoperable, and his ONLY way to reliably take out Ancient City Rainbow Ruins
@@13thKingMu Agents and Counter Fairies benefit from it as well, but a select few people play Counter Fairies and who plays Agents?
Noble knights of the round table’s second effect doesn’t even equip a card from grave. It’s from hand. So the one goodish thing you pointed out isn’t even true.
it is for stuff that doesn't let you activate your equip spells, some 4000 atk synchro monster that doesnt let either player activate spells from the hand it came in the same pack as noble knight it isn't used because both players can't use spells and isn't even used in heavy samurai because it needs a wind attribute or something kind of fuzzy on that
I swear I read its effect multiple times so I wouldn't get it wrong. How did I miss that?!!
@@TheDuelLogs no. Problem man, human errors, plus you were hard at making the video. 😊
At least it feeds into its own effect.
sanctuary in the sky is brill in my mokey mokey deck
love it my Mars deck gotten so many first or second turn kills with it and fountain in the sky shinning angel and nova making mars an 8400 beat stick before i do anything else
and cloudian
Sanctuary in The Sky has LEGIT brought me A LOT OF WINS againts Cyber Dragons, Red Eyes, even a Ghostrick deck at one point
@@radku9155 may its reign be eternal 🙌
mokey mokey was good in the anime
I really like this kind format videos, i would like to suggest one: oldest cards that still are commonly used
Love it
8:31 so THATS how Cloudians broke Yugioh
Acidic Downpour is obviously meant to be a reversal of Gaia Power.
I was with you until sanctuary in the sky
It's still trash though...
I used Acidic Downpour in Duel Links in one of my Farming decks and it was OP
there is a wrong part of the video The sanctuary in the sky continues to see play because the sanctum of parshath is a continues spell so cant be searched with terraforming and it only caunts as sanctuary in the field or GY so it can't be searrched with zeradias
Also its much quickier to activate than Spirit Barrier and saw play without its exclusive support cards. I mean if we go by that logic, why wasn't Umi on the list when you can just play The Legendary Ocean?
@@M3rtyville umi, yami, wasteland, sogen, forest, mountain, and any of the other type-specific fields like them are the worst, as they are just that: type specific. Several archetypes have multiple types within them that would contradict fields like these. I say sogen, mountain or forest is the worst because they dont decrease any type. Wasteland and umi, on the other hand, do.
Weevil Underwood it’s not fair to label the old school field spells the worst, they are just outdated.
It still sucks ass though
@@brianaguilar8283 even back then they sucked though
When you make lists like these, I would love an honorable mentions follow up video.
CapG is going to steal this - bookmark me
xD
What vids had he stolen before?
Wep duellogs himself steals so nothing new.
Jessica Evans
WHATS UP RUclips MEGA CAPITAL G HERE
Davinator did this before DuelLogs did.
Otherworld - The "A" Zone more like Highway to Zgorzelec
4:30 no it epuip a noble arm from the hand which is even worse lol
I really ask, what was thinking the guy who design this card and think "hey let's make him special and equip from the hand a equip card spell". you didn't really need that last part of the effect to do it...
The Sanctuary in the Sky and every 'The Agent' monster have no thematic connection to each other, but you have to run Sanctuary to unlock the effects of certain Agents for some reason
they have tho? whole archetype is based on sanctuary and its effect works only on their type, fairy. Also makes sense that these heavenly beings reside in a sanctuary in the sky. thats a whole lot of connection
@@ich3730 they meant in terms of actual card effects, and yeah, in terms of card effects, the Agents are really only an archetype because of Sanctuary. Otherwise, they look like they belong in different decks entirely.
Replace Sanctuary (which actually has fringe options as you mentioned like cloudians/cheese builds unlike most of the list) with Nordic Lights and it's a solid list
I only disagree about The Sanctuary In The Sky. Playing it with the correct Fairy Type monsters like the Parshaths and some other make a powerful deck.
This. I used to play a light fairy deck back in the day and it was a really solid card in that. Lets you do all kinds of silly stuff
thats precisely why the field spell is bad. the cards its associated with are all pretty nifty but sanctuary in the sky on its own is just a very weak card. so its only good because its name is associated to powerful effects.
@@jesusarreola3169 Yea sure, it still feels wrong though, it's like mentioning how bad Skull servant is despite it being a really powerful deck back in the day.
The archtype itself is good. The fieldspell itself is bad.
I really wish I could find an in depth discussion of the Watt archetype compared to decks in that time and the meta now and some other combos with the Watts
11:08 I just fought an opponent who used this on Legacy. Easiest battle ever
The thing you missed about the ATK reducing effect of A-Counters is that it stacks for each Alien with that effect.
Yubel with dna surgery, machine duplication and rank 10 please
Jan Hernández LOL XD
Is a good idea
WIth Dna Surgery, I will transform my Yubel into a TRAIIIIN!!!
Rata would be proud
*activates system down*
Really enjoy this style of video, well researched, structured and edited.
2am. Perfect voice to hear before sleep
do you know about chills
@@w00vz11 he's niche, some lobe him, some don't.
@@LeafyPeach number 15 burger king foot lettuce
And acidic downpour was used before superheavys got their support for no S/T’s because it lets you machine duplicate your benkei xD
Nice :o
agr0nianTV it doesn’t serve that purpose anymore since now it’s better to play superheavy w/o spells, but back then... xD
+Ouroboros_13 Reminds me of when I used to play Benkei in my Machina/Gadget deck since it could be summoned off Giant Rat, Machina Armored Unit, and be pitched for Fortress :D
...how many people in this comment alone are older than acidic downpour? SHS came out in the pendulum era; downpour came out before GX.
And the only way you could run it in SHS is if it couldnt be destroyed, as the deck stops working and looks at you stupid for running a different colored card.
at 11:55 you typoed fusion as "Fushion", otherwise great vid
Acidic Downpour is actually my go to field spell for my "Once per turn during your main phase you can flip this card into facedown defense position deck" including Guardian Sphinx. It's incredibly useful for the entire. "Win without attacking" strategy
Logan Higgins But do you actually ever win without attacking? Like couldn't the opponent just not attack your facedown monster?
@@ergoth154 you can win through effect damage from back row, or run. Good old stealth bird and card rotator to keep it safe
@@ergoth154 and also the effects are "flip-effects", the deck revolves around effects that are, "when this card is flip-summoned" so you want protection to keep them from being attacked for the most part
As someone who loves field spells, I would love a best field spells list!
Watts are my favorite archtype, and I agree on Wattcastle. Theres also other support cards for them that I don't use.
1. Wattkey: only lasts for one turn. which allows any face up "watt" monster i control to attack directly. but most of the time the only watts face up on my field are ones that can attack directly, as others are bait.
2.Wattcine: can only go on lvl 3 or lower "watts" monsters and the effects are negated. It would be best on Wattwoodpecker, but I don't run it.
3. Wattcancel: It may seem good, knowing it can negate any summon, but the fact I have to discard a Watt monster makes it less appealing. besides, solemn judgement and solemn warning are far better. 4000/2000 life points is a small price for salvation.
But I like Sanctuary in the Sky...;n; It makes it harder for your opponent to beat over Marshmallon...
Activates Tribute to the Doomed.
Nordic lights and toon world (although not technically a field spell)
Watt Palace and The A Zone give me clinical depression.
Funny, the A zone used to do that to me too, but only when my opponent used it, thanks to it's incredibly broken effects of being extremely easy to acquire and being able to immediately get rid of my Rainbow Ruins or my Jurassic World (and thus turning my dreaded Volcanic Eruption into a dead card).
I felt the pain in your voice when "Otherworld" was brought up. I really wanted this arch-type to be good not necessarily competitive but at least good/fun deck to play around with friends
Wait, Tellarknight have a field spell? o_0
Yup, just like Shaddolls. xd
Exactly.
@@Agreel yes, and im suprised the shaddoll field didnt make it here.
Their field spell are crap
@@Agreel shaddolls have a field spell too?
love the watt series :) used them for a long time before they kinda lost their omf
The "equip from grave" effect is on the Noble Knight XYZ monsters when they are summon, which is kind of stupid because they can re-equip themselves to another Noble Knight monster when sent to the graveyard in the first place. The field spell is too damn slow to help its own archetype, because swarming isn't exactly something NKs are good at, let alone achieve very well with a perfect opening hand or top decking the exact thing they need. It's a lore archetype and it shows. In order to even use any of the effects of the field spell, you have to either stall for as long as possible or go against a slower archetype, it's a fucking joke really.
My first thought when you mentioned Archetype specific field spells was Future Visions with Fortune Ladies. Granted, it's useful for slowing things down in general.
It can be a way to salvage terrible opening hands. You can summon Light, banish her with the Future Visions, special summon another Fortune Lady from your deck with Light's effect (Water for draw 2 cards, Fire for destroying an opponents monster, etc), and then get her back next turn for extra deck plays (or banish her again with another effect, like Past, for another special summon). Its not the best field spell, but its not worse than the ones on the list
Seems like you misread Round Table's effect, as the main negative you pointed out (requiring setup) isn't really true as the field counts cards in the grave AND the field, including itself, meaning you only need two other Noble Knights in play to use the first effect - easily doable with almost any hand in a decent build. What's more, there are two Noble Knights (Black Laundsallyn and Eachtar) who are effectively searched by dumping them due to their summoning effects working in the grave, as well as other possibilities such as dumping Gawayn to recover with Gwalchavad. Also the Noble Knights in general don't actually want their equips in the grave, as they have few cards that can recover them outside of the XYZ, so outside of not being able to send Gwenhyfar (and in a pinch Excaliburn) not being able to send the equips isn't really a problem.
That's not to say the card is amazing by any means. The second effect which you praised for recovering the equip spells doesn't actually do that - it equips them from the hand, making the effect only really useful for summoning something to use with Merlin's grave effect. Which brings me to the biggest problem with Round Table: its effects only work during the end phase. I'm firmly of the belief that Round Table isn't one of the worst fields in the game, but that restriction does stop it being great. It just makes it too slow for most builds, requiring you to wait a turn before you can actually use the cards you've manipulated (unless you resolve the 3, 9, and 6 effects in succession, which I have done on occasion).
tl;dr, you misread the card, and whilst its still not amazing I do think it doesn't warrant being on the list.
Ooopsie doopsie
14:30 The 500 atk decrease allows them to use Machine Duplication on Big Benkei, but even then, Twin Swords of Flashing Light - Tryce is more helpful. I remember seeing those 2 cards along with D2 Shield before SHS received their SECE support.
I'm sad you mispronounced Gateway to Zgorzelec as Otherworld - The "A" Zone
Yeah it's very sad
EinSilverRose He has dishonered zgorzelec
Lol
That's HIGHWAY to Zgorzelec you absolute donkey
In the anime, Fortissimo the Mobile Fortress allowed you to summon any level 4 or below Machine monster from your hand, which is actually a decent effect. It isn’t exactly good, especially not for a field spell, but that makes it work on many, many more monsters than what it does in reality, and could possibly make it too good for the list.
Based on the name acidic downpour, I'm thinking the field spell was meant to combat Earth decks by lowering their attack
of course its meant for that and for few more strategies, now sell some of your brain to the owner of this channel so he can make at least video worth something
i mean card literally saying that some monsters lose attack power, so of course it means use it on those monsters to weak them, and there he is trying to use this card for his defending system ahahhaaha
he is one of those people you give shield and sword to and then he asks ok how am i gonna defend myself with this sword ?
Hey, Nice video like always :)
Just a question, where can I get the moving background like the one in your video? I want to use them in my videos too? Thanks!
Oi malefic world is necessary for
Malefic paradox dragon
the background music makes it feel like you're gonna talk about a creepypasta
Sanctuary isn't that bad, I enjoy running it
Edward Newkumet same
same here, i didnt even know it was bad
IKR. It never goes missing from my fairy decks 🤣
Edward Newkumet same
Same, I run a Augmented Syncro Vylon/Agent Deck. I run 3 Sanctuary's and despite missing a few copys of key cards, I Improvised. I may play less, but I still run 3 of them
Gravekeeper arch type has to be my favorite to run, lock the graveyards and limit special summon to only Gravekeepers, shuts down a lot of strategies unless they get cards to destroy them
Also u can literally synchro summon I. One turn with priestesss
Yo hiru, I had no idea you play yugioh. I usually watch your wow vids but I’m gonna check this channel out!
Sanctuary is pretty good. I made a good Angel/Fairy deck in Legacy, using it. It got me through a lot of duels until I needed to make a nasty Shadoll deck for a specific duel, which then carried me through most of the rest of the game.
You mean the archtype, not the fieldspell itself.
@@bismarckimperia8781 No, I mean LITERALLY Sanctuary in the Sky. I built a Parshath/Agent Fairy deck around it, and it carried me through GX and 5DS duels in Legacy of the Duellist, and all the way up to Quattro's Gimmick Puppet deck, where I built a Shaddoll deck to stop him spamming 8 monsters in one turn.
For the alien one: the alien decrease effect stacks, so giving it to the field spell, while good, would've maybe been too good
Just to state for someone who has played multiple versions of counter fairies I do have to say if you are playing a fairly competitive build of counter fairies you will still play sanctuary in the sky just because it is easier to get to then the new spell card because sanctum of parshath requires you to hard draw it and can’t be searched out so while it is a better effect you shouldn’t rely on a hard draw
No Nordic Lights?
Why Nordic Lights?
Schwarzer Ritter because it’s HORRIBLE
Jessica Evans
Why?
Schwarzer Ritter if it is destroyed you lose ALL your monsters
Kyoka Murasaki
That does sound bad. But Nordics do need the combat protection even with the risk.
07:20
Fun fact.
If you ash blossom the effect of choose 3 cards, your opponent loses the draw phase.
I did that against a guy playing with this deck.
He just rage quited.
I'm a master of the Watt archetype. Wattcastle actually isn't quite as bad as you'd think... remember that it also works using Wattdragonfly (I normally use it to bring out the level 4 Watts in my deck). It cuts their ATK so that they can't get past your level 4 Watts, and even then if they get destroyed I can just bring them back using Wattkeeper and synchro summon for Wattchimera or Watthydra.
If you think it's remotely playable in 2018 you have severe brain damage, in which case; I'll pardon you.
I always feel protective of the meklords... but you’re not supposed to play army/astro with the emperors, you play emperors with self destructive cards(or metalfoes and gadgets which is what I did) and army/astro without the emperors
That sanctuary in the sky one really confused me. Your point essentially boiled down to 'aside from it's effect, it has no real effect' by that logic isn't every single card in the game ever useless?
i think what he was trying to say was that it doesnt really do anything to progress the game state... it doesnt increase attack or search anything or etc it just makes you die less which isnt as good as something that will let you get over or around the thing thats making you die (unless youre playing cloudians in which case the card is really good as it allows you to pretty much never take damage or lose monsters without the opponent dumping a lot of monster removal)
adam paton that's why ojamas are OP
Spend your field spell, an opportunity cost to run something better, to make some of your monsters even work and mildly hinder your opponent.
Wow.
great card.
Nice list. I would have had Neo Space as an honourable mention because the deck needs it to live but it has little to no protection.
I'm a normie casual player so I can't speak too highly for my opinion but I just don't believe sanctuary in the sky belongs in the bottom ten. I know typical "I'M A CASUAL BUT I KNOW EVERYTHING ABOUT YUGIOH" mentality but I'm not saying it's the best, just it's most certainly not near the worst.
Bob Kramer I play competetively and I agree
i play semi competitive and i can honestly say sanctuary doesnt belong in bottom ten but the fucking metalfoes one does for not protecting the fusions...the main end game of the deck, or even electrumite
its good in cloudians
I like your channel very much. I basically liked all of your videos. 👍👍
Could you name the calm songs in vid description?
i know this comment is old as fuck but i need the music lol
As someone who loves Watt decks, I can relate to Wattcastle. It CAN be good, but it's based on what kind of deck your opponent has, making it too situational. The problem I've always had with it is that people can just tribute out and special summon back, use it as a material for an Xyz/Fusion, turn their monster face down with things like Book of Moon and immediately turn it face up (which recovers their original attack), etc. Definitely agree that I'd rather have Luminous Sparks, or even something like Umi.
Been slacking on those dueling videos lol I remember when you uploaded hem more often. At least you’re still making content though.
Mokey Mokey Guy ikr I miss this man. His videos were how I found the game again and got into it.. his video I seen was probably a Majespcter one lol
Mokey Mokey Guy its hard making original decks with gimick ideas. He exhausted most deck ideas already, so he does this while finding something new to upload
Round Table was worst back in the day it came out... nowadays thanks to Isolde and other support its more useful... still a bad card! XD
Great video! I love your channel!
I would say Gladiator Beast's Field Spell
Louis Noto yep, that's what it does
Wow, you've evolved the way you do these videos.
Wattcastle wasn’t that bad since it’s permanent. Now that links are rampant you can just refresh the debuff though.
Also putting sanctuary in the sky here is unfair.
Damn this editing is really good.
"Fushion monster"
0:27 Hexertellarknight
2:00 Fortisimo The Mobile Fortress
3:27 Noble Knights of The Round Table
5:16 Wattcastle
Is seal of orichalcos still a good card?
No, it's too risky. It can trap your soul
hell yeah, selling souls for 500atk is good af
outdatedmemer gamer you forgot the op effect of destroying all of your ss monsters and domain locking yourself. It's so broken cause you can activate it and then ss main deck cards
@@patirck024 selling ur soul for 500 atk is where its at
outdatedmemer gamer immediate otk potential it's such cancer it just can't stay at 3. Guarantee it will get banned before firewall. As fair as firewall is that field spell makes firewall look like elemental hero avian
Feeling good I use toons and their ever so delightful toon kingdom
I still think A zone is worst
I’m just glad someone mentioned Watts :’)
Fortissimo is much better than your giving it credit for. It helps the deck alot get field advantage. I will give you that If the deck had more armies it'd be alot better but in modern yugioh a dedicated Meklord deck has to play Fortissimo over the crappy other one. Synchros are barely relevant anymore so the protection the other field spell gives is redundant and while the searching is nice, its nothing spectacular either. So yeah, Fortissimo is the better of the field spells.
LowTier4Life True, but who would run a deck completely dedicated to fight synchros if nobody plays synchros anymore...
but you can't magical hats into granel with fortissimo though.
Isn't Fortissimo a continuous spell for Melodius monsters?
I used to run a deck that revolved around Acidic Downpour, Heart of Clearwater, and Amazoness Sword Woman.
#7 5:36 You said grasshopper instead of Watthopper.
#5 The Sanctuary in the Sky is better than you think. Many fairy cards are about having a lot of LP, hence why many increase and protect your LP. For example, there's The Agent of Force - Mars whose ATK and DEF is equal to the difference between your and your opponent's LP when you have more. When you have over 12,000 LP, Mars becomes invincible when combined with Sky Scourge Invincil who negates all Spells or Traps, or with many Counter Traps, which many fairy cards support by recovering them from your GY, and don't forget Splendid Venus whose effect makes your own Spells and Traps immune to negation.
#2 Centrifugal Field is actually pretty good for boss fusion monsters. It's pretty rare for a monster with an ATK of over 4,000 to be destroyed by anything other than a card effect. Heck, some fusion monsters cannot even be destroyed by battle, e.g. Blue-Eyes Twin Burst Dragon.
I actually really like sanctuary in the sky. My friends and I aren't really into deck building, so we usually end up playing structure decks. I usually play lost sanctuary because I find agents to be really fun. The problem is that because the structure deck only runs one copy of Master Hyperion, it's a little hard to pull him out, but being able to play sanctuary helps me be able to protect my life points.
U know Xyz Monsters are pronounced as Ik-Seez Monsters right?
I thought (EXHEEZ)
I always thought it was "Exceed".
Who cares?
I could see Malefic world being used to get Cyber End Dragon into your hand, and thus on the field, very early on (especially if you run 3 of each, guaranteeing MCED with World's effect).
So apparently the person who runs this channel never played a Malefic Deck before, because I rather like Malefic World.
You say "give up your draw phase", I say "controlling your draw phase". Malefic World makes you guarantee that you will get a Malefic monster card. Me controlling my draw phase makes ME in control. This is why I hate the whole "give up your draw phase" nonsense.
So Malefic World shouldn't even be on this list. You just know how to play this card at all, and that is your fault. Sorry to tell you that.
This guy talks about card synergy and he literally dismisses a card that GIVES A DECK SYNERGY! Fucking hell! Has the game become so broken that "Synergy" means "total access to your deck during your turn?".
Just wow.
And if a ghost orge is dropped, you lose your malefic monster and your draw from draw phrase
@Meganime
Well then the problem is with the game itself, not the card. No one criticizes the game how it completely changed into this moronic bizarro version of Yu-Gi-Oh. Maybe, just maybe, the game needs to be reset as a whole.
Wattcastle's problem is mostly power creep. Once upon a time, it was a lot more useful to permanently de-buff opponent ATK, but now nothing stays on the field long enough for that to matter. However, you're right it doesn't help the watts that actually do run into monsters all that much, and if you're running an ATK lockdown like with Messenger of Peace, you wouldn't want to lower opponent ATK.
Acidic Downpour is just the opposite of Gaia Power. I don't get it, none of the other Attribute boosting field spells have a counterpart like that.
there are definitely worse field spells than these
Social Pariah. Ok, please list your choices.
Yes I'd like to hear your opinions
Top 10 Cliffhangers.
Sogen, forest, mountain, wasteland, umi, all as a group
Weevil Underwood they’re outdated, not bad.
May I add that superheavy sams can run a speciffic spell: sekka's light a spell that can banish itself after activation
with the downside of not being able to use warlord or theifs effects to the fullest by using your opponents spell cards
So you include Sanctuary, call it worse than Wattcastle, and left out Nordic Lights?
Wow, I couldn't disagree with your decisions more if I tried.
Sanctuary IS worse than wattcastle.
It's really not. It sees way more play and unlike Wattcastle, actually has a purpose.
sanctuary has no gain at all. if it wasnt required by other cards, propably noone would play it. wattcastle at least hinders your opponent. not very good, but it does
I think with the a counter spell card, if they did do the 300 per as you suggested, then it'll probably stack with alien monsters, thus causing a really broken mechanic. Something with just 2 a counters would lose 1200 attack if an alien monster was battling it (that had its effect), and so on and so forth.
hes hurting me... its not "XYZ", its pronounced "XZ"
Madwizard145 ikseez. That's how I pronounce it.
then you pronounce it wrong... Im not trying to sound like an ass, that just isnt how the word is pronounced. We dont really get to choose how words are phonetically aranged
its "exceed" lmao both of you are wrong and I am trying to be an ass 😂😂😂 🤗
god thats not even close tho XD
Xyz monsters hurt me.
When I was playing YuGiOh field spells gave at most 300 points to one or both stats, were vaguely specific in what they target, and were essentially just a brick
Goodbye forever Sanctuary in the Sky; thanks in part to The Sanctum of Parshaft now in Duel Links. Hello again to Duel Logs "Counter Trap(Fairy) Deck" fetish within Duel Links, maybe!
For centrugal field, that would be a very good return of relinquished when your thousand eyes restrict gets effected off the table...imo
Tho the purpose for field spell was to give life to the game. When I was young and my brother taught me how to play the game, whenever he played a field spell he would place stuff on his side of the table to reference a field of his own and explain what happens to his monster when they gain field power bonus. I was inspired by it so much as a kid which got me into YuGiOh.
This was kinda cool I dig the style of this list video.👍
11:54 Ah yes my favorite summoning method
Fushion Summon
I actually use the sanctuary in the sky in tandem with the sanctum of parshath. It goes together really well.
In casual play, Canyon and Aztec Statue (with something like Spikeshield with Chain) is a hysterical combo I've pulled off a couple of times.
Got hit by a 1500 attack monster and they got pelted with 5200 damage to the face 😂
I once pulled a combo with Canyon, Aztec Statue, Zero Gardna, Zero Force and Battle Mania. This translates to them being forced to attack, then zero gardna banishes himself and Zero Force activates, making their ATK 0. So, 2000x2=4000x2=8000. I OTKed them through them being forced to attack.
I enjoyed the old style of field spells where only one field spell was on the field, which however could technically benefit both players (like Fusion Gate). Just the rule that you can "override" field spells were stupid and made field spell protection( like tge seal of orichalcos had) useless, since you could easily play a field spell to get rid of another field spell.