That may be something to work on. I've had another viewer in the past request graphs. I'd like to include them, but not make them the only thing to rely on. I like the real-time information too, personally. Thoughts on an implementation?
@@hardlytech9072 yes real time can offer you something a graph can't in the context of how it reacts in gameplay I think something basic I do know it's hard as I've seen some say their audience was more mobile viewers so they tailored their graphs with bold and simple outlines maybe if your getting more desktop viewers you could adjust I just think something straightforward and simple is best for viewer and creator (less work)
Good info lots of excellent metrics maybe a simple graph at the end with info would be cool
That may be something to work on. I've had another viewer in the past request graphs. I'd like to include them, but not make them the only thing to rely on. I like the real-time information too, personally.
Thoughts on an implementation?
@@hardlytech9072 yes real time can offer you something a graph can't in the context of how it reacts in gameplay I think something basic I do know it's hard as I've seen some say their audience was more mobile viewers so they tailored their graphs with bold and simple outlines maybe if your getting more desktop viewers you could adjust I just think something straightforward and simple is best for viewer and creator (less work)
@@WASD-MVME That seems fair. I'll have to work on it, making graphs is new to me, but I'll definitely see what I can come up with!
So no difference then.