I feel validated in knowing that people are fucking crazy, I also remember being told "Hey, do you REALLY remember how Mario 1 controlled?" trying to say it felt bad. Every time I go back it feels as great as I remember.
I like this series because "incredibly polished" is not what I or I think most people would have come up with to describe Super Mario Bros. I feel like it's even often considered janky or 'good for being the first one' but compared to what it was directly competing with? No slowdown, smooth animations, responsive controls, consistent physics.. there's a lot of SNES games that don't play this well or look this good.
I played through smb1 all the way without skipping levels and without save states (but using the trick to restart at the start of the world where you died) and it was honestly a great time. Took me like 10 hours with a lot of restarts in the later worlds but it was very satisfying in the end. It's cool to have a mario game where lives actually matter
The physics in super Mario brothers still feels great. So many games back then were like Castlevania 1. You couldn’t pull back or improve jump height based on acceleration. Add to this they had all these levels without a mapper chip and it’s a real achievement.
i tried to play bloodstained curse of the moon recently, and i have no nostalgia for the early castlevania games, so the jumping just felt terrible to me. also mario having proper enemy mechanics, unlike say ninja gaiden where you can walk back and forth and spawn in like 20 guys :/ . this game got so many things right that other games weren't doing at the time :o
The classicvanias are not stellar to go back to without the Improved Controls romhacks that make them more enjoyable these days. Granted that's just the case for retro games more often than not; there's available romhacks or mods that improve upon them
When looked at in a vacuum, Super Mario World is a better game by every measure, but I think I agree with Super Mario Bros. being the greatest launch title of all time (in NA at least). It really set the tone for the entire generation, a bold statement on what home video games had become in Japan while the west thought the medium had died. My earliest memories are of me playing that game, when I was 4 probably. Our entire family was transfixed. My dad had played games in the 70s and early 80s, but he'd never see anything that colorful, smooth, and responsive, with such careful attention to design. In North America, Super Mario Bros single-handedly resurrected video games from the dead. It was that powerful.
That's Tim Follin doing the music, he did lots of great prog inspired soundtracks for games back in the 80s and 90s. You can find some playlists of his stuff on youtube.
Literally just last week, I was thinking to myself “what was that game I had as a kid on the NES where you were this wizard and it was isometric with sick music”. SOLSTICE! Fuck yes.
Never has a human being needed to "chill the fuck out" more than Timothy Follin. My man: It's a soundtrack for a NES game. It doesn't need to be so goddamn badass.
...Solstice has that unfortunate "old woman/young woman" optical illusion effect where, if you unfocus your eyes for a second, the entire room the player is in gets turned inside out or upside down. It's like an accidental Lovecraftian-simulator.
..Snoopy comes across as California Games, but made by someone who hates children, with everything set at a level of finger-dexterity and patience that's clearly out of their reach. I can see why people have fond memories of it; it's colorful, has big bold sprite-art, and the activities are relatably kid-oriented that suggest a lower level of entry compared to "grown up sports". The reality of the game, however, seems to be about micro-meter precision, little to no feedback about what you did wrong, and weird implementation of activities that comes across as an adult trying to counter-program child impulses they find annoying ("in this activity you have to balance a wobbly pile of stuff, but if you move quickly - like you want to do; you always run around and make noise - you will fuck up. Also, there is a timer, stressing you about not getting to the goal-line in time. Why can't you just do what you're told, in a calm, careful manner? It's not that hard!").
Holy shit I've never even heard of Solstice but that title song fucking whips. Amazing how "modern chip tune" it sounds. Obviously music from games like The Messenger and Shovel Knight harken back to the NES, but there's relatively few games that actually sound like that. Solstice, evidently, is one of them.
That Solstice intro music 100% sounds like it belongs into an Amiga demo or 90s keygen... incredible. Also, holy shit: The guy that composed it (Tim Follin) later wrote & directed Contradiction. Yes, the FMV game.
It will never not impress me how great the Follin brothers were at making music on 8/16 bit systems. Utilizing those channels for every thing they could squeeze out of it. Silver Surfer, Last Crusade, fucking PICTIONARY. It's incredible.
My first introduction to SMB1 was when my parents bought a NES in 1988-1989, not sure what year.. but it was the set with the pink zapper, two controllers and Mario/Duck Hunt as a XMAS present.. Maybe one of the best pack-in games of all time. The game does have all sorts of secrets and tricks, plus extended replay when you ca re-play it multiple times but in harder modes. Hard to top on thr NES, but I think SMB3 may be the better game overall.
Never played "Snoopy's Silly Sports Spectacular!", but I did grow up playing California Games. The Snoopy game looked broken, and you can tell they put a lot more effort into the game looking like Snoopy than actual gameplay and "game feel". Who can say what was said during design, what the Peanuts Publisher expected from the game vs what the game devs knew to do. This was early Kemco, before Rescue: The Embassy Mission. Did Kemco release any quality action games?
God, Solstice is such a weird game. It feels like it was developed by aliens for aliens. I rented it several times trying to get further each time, but it was just way too much for my child mind. The music is incredible, though. I recorded it with my boombox mic just to listen to it at school, lmao. It's funny he mentioned that Batman and brought up weird a repressed memory. I also had that game, but for some reason, the floppy NEVER worked. Every time I played on my dad's Commodore 64, I'd try at least once to get it running. It felt like the C64 was so temperamental that it would eventually work if I tried enough times, but it never did.
As an unintended side effect, I just pulled up Jeff's playthrough of Super Mario Bros. Special. Lockdown was a weird time. I continue to love this series, despite that. And I clapped when SMB got placed.
Music plays softly from a dusty radio. The smell of fresh flowers fills the room. Surrounded by family and friends in my hospice bed, I draw my final breath and say, "Green Hill Zone is the No Russian of Sonic the Hedgehog." I smile. The light may have me now.
Yeah, ordinarily you hear "head of the samurai," and you would naturally think "leader of the samurai." But you would be wrong. Interesting to hear how Super Mario Bros. hit for someone who was already well-versed in videogames, cause it was my first videogame ever, and it set the bar increeeeeeeedibly high.
47:25 Every time I hear mention of Papa Roach I reflexively go "Jim Beam, dude!" There's a Tom Scharpling story from years ago where he recounts an interview he did at some pickup basketball/freethrow contest hosted by Jim Beam which for some reason included Papa Roach and when asked why they were even there the lead singer responded with "Jim Beam, dude!" I think it was for a sports magazine for children, so the interview was basically useless.
I remember getting that Snoopy game as a kid. It was very frustrating, but I liked Snoopy so I kept coming back to it. It feels a bit vindicating to see that it wasn't just me being terrible at games. Great series Jeff, I hope you and your family are doing great.
My father saw my uncle play Super Mario Bros. one day and he was struck by it so positively that he applied for and was accepted as a Nintendo Repair Service and local Nintendo seller for my city through his VCR repair business. His love of video games blossomed from this game after playing things like pong and tron as well as pinball in arcades years prior. Even if it's not the greatest game in the world, although I would argue, it's course in the history of video games itself is insane. He also thought that dragon quest and final fantasy sucked and would never order jrpgs because they were boring but people loved to ask for them so he kept them on minimum order. That's just a fun side fact that I always enjoy.
I wonder if you've ever checked out Chrontendo? It's a great channel that has been chronicling games for a loonnnng time. I used to listen to them when I was deployed in the Army. Just a really relaxed, soothing tone to the whole channel. Also, the modern version of Solstice would be Lumo. It's a pretty specific vibe, the British isometric game. They also loved having the ceiling drip on you and cause damage in their 2D sidescrollers. So strange to me.
@@JeffGerstmannShow Sure is. But tbf since it's a new one of those, I did not play it. Also thanks for all of the entertainment over the...fuck, decades? Loving what you have been up to.
I'm just here for the late 70's early '80s police sitcom references. EDIT: Lol, just casually pulling off the World -1 trick. Back in the day we would sit there for 20 minutes before getting frustrated.
I never knew SMB as an arcade game. I just randomly went to a friend's house and he turned this shit on and I was like WHAT THE FUCK IS THIS. HOW IS THIS RUNNING SO SMOOTH.
After watching the section after Snoopy Sports, I can't wait until you get around to playing "Crash n' The Boys: Street Challenge. It's a minigame collection at it's core, but with River City Ransom/Kunio-Kun characters.
There's some articles and video on Twitter that someone put together to try and make the case that Konami had reverse engineered SMB3's engine, showing some frame-by-frame comparison in the movement, pointing out the momentum was exactly the same, along with the whole 'three tiers' of movement speed. If true, it'd probably explain why Tiny Toons feels like a bootleg Mario.
There's at least one indie game I know of like Solstice, Lumo, came out in 2016. I liked it when I played it, seemed a lost less inscrutable as compared to the games it's inspired by.
SMB really makes the methodology here make sense because thinking of it as an arcade port and as a technical masterpiece seems odd in a vacuum but we got 11 episodes of hitchy platformers and godawful ports to compare it to. It didn't have to be perfect, there's a lot of ways it could have not been. Gonna be a shame when Doki Doki Panic beats the brakes off it.
These days are games are so broadly scoped and there are so many games that it doesn't make sense to even think about this, but I feel pretty comfortable saying that at the time it came out SMB was the best game ever made by sheer fun factor. Maybe Tetris gives it a run for its money, but I think SMB has the edge for variety. And with that said, I don't think it's the best game on the NES. Nintendo was on fire at this time. I mean, it's on fire right now, but it was on fire then, too.
Lumo was the last one of those isometric platformers I remember coming out. I remember enjoying that but in a very, "I'm only playing one of these." way. Helps that I did have a weird affinity for the old British microcomputers.
How did no one think to disguise the lack of a lowercase "p" in the Zombie Nation font by just substituting "reclaim" for "recapture"? No one would've ever noticed!
Wouldn't you say Bastion was a bit in the same vein as Solstice and those UK isometric platformers? I think that was why I liked it even though Hades and that team's other games did nothing for me.
Dick Tracy is one of those movies i saw too young. The murder at the start where they encase thar guy in cement while still alive was so terrifying it has stuck with me all these decaded later. Just writing this now makes me scared. That's got to be an absolute terrible way to die.
Never properly saw the Dick Tracy movie, but I sure do remember seeing the publicity for it as a kid and then desperately trying to get anywhere in the NES game. It seemed super complicated. Honestly, yes, there's the seed of a good idea buried beneath the clumsy game design.
This is a really cool idea for a series but having these videos on while I work just means I become driven mad by the myriad miserable midi tracks haha
I think Super Mario Brothers might be the first console game I ever played. Either that or Mega Man 4, lol so I’m gonna go with Super Mario Bros being the first.
SMB to Tiny Tunes Adventures is such an interesting combo to watch. Tiny Tunes has all the advantages of a better mapper enabling diagonal scrolling (which they weirdly don't show off until level 2), more memory for graphics, and multiple Mario sequels to learn from, but they still can't get it right on basic movement and game feel.
Jeff reviews the NES as a system: "It's not like when you're watching an episode of Barney Miller." And it's this ability to effortlessly paint a precise word picture while also weaving in the most topical of references that the kids can relate to that has made him a mainstay in the games media for nearly three decades.
I got a Nintendo late (maybe 1991) and after having played games at home on computers like the BBC micro and Apple 2e, Super Mario was still shockingly smooth and responsive compared to what is had access to at home before.
I feel validated in knowing that people are fucking crazy, I also remember being told "Hey, do you REALLY remember how Mario 1 controlled?" trying to say it felt bad. Every time I go back it feels as great as I remember.
It's a top tier game
I like this series because "incredibly polished" is not what I or I think most people would have come up with to describe Super Mario Bros. I feel like it's even often considered janky or 'good for being the first one' but compared to what it was directly competing with? No slowdown, smooth animations, responsive controls, consistent physics.. there's a lot of SNES games that don't play this well or look this good.
this is the only channel on youtube that i trust to explain super mario bros to me
I played through smb1 all the way without skipping levels and without save states (but using the trick to restart at the start of the world where you died) and it was honestly a great time. Took me like 10 hours with a lot of restarts in the later worlds but it was very satisfying in the end. It's cool to have a mario game where lives actually matter
The physics in super Mario brothers still feels great. So many games back then were like Castlevania 1. You couldn’t pull back or improve jump height based on acceleration. Add to this they had all these levels without a mapper chip and it’s a real achievement.
i tried to play bloodstained curse of the moon recently, and i have no nostalgia for the early castlevania games, so the jumping just felt terrible to me.
also mario having proper enemy mechanics, unlike say ninja gaiden where you can walk back and forth and spawn in like 20 guys :/ . this game got so many things right that other games weren't doing at the time :o
The classicvanias are not stellar to go back to without the Improved Controls romhacks that make them more enjoyable these days.
Granted that's just the case for retro games more often than not; there's available romhacks or mods that improve upon them
When looked at in a vacuum, Super Mario World is a better game by every measure, but I think I agree with Super Mario Bros. being the greatest launch title of all time (in NA at least). It really set the tone for the entire generation, a bold statement on what home video games had become in Japan while the west thought the medium had died. My earliest memories are of me playing that game, when I was 4 probably. Our entire family was transfixed. My dad had played games in the 70s and early 80s, but he'd never see anything that colorful, smooth, and responsive, with such careful attention to design. In North America, Super Mario Bros single-handedly resurrected video games from the dead. It was that powerful.
I'll have to check this "Super Mario Brothers" out, looks pretty decent
Holy shit, that opening music for Solstice though. That is some full on prog rock fuckery that I never expected from the NES, and that's awesome.
That's Tim Follin doing the music, he did lots of great prog inspired soundtracks for games back in the 80s and 90s. You can find some playlists of his stuff on youtube.
Literally just last week, I was thinking to myself “what was that game I had as a kid on the NES where you were this wizard and it was isometric with sick music”. SOLSTICE! Fuck yes.
Mario was already famous before Super Mario Bros 1. That's the crazy thing people don't realise.
Jeff is about 2 steps away from showing up at people's door and going "excuse me, but have you heard the Good Word of Mr. Do.?"
Never has a human being needed to "chill the fuck out" more than Timothy Follin. My man: It's a soundtrack for a NES game. It doesn't need to be so goddamn badass.
Love this series ❤️
Zombie Nation got way higher on this list than I expected.
I thought it had an outside shot at hitting mid-pack. Glad to see Gerst respects true artistry.
I would wear a "Is Super Mario Bros. better than Rygar?" T-shirt for sure
...Solstice has that unfortunate "old woman/young woman" optical illusion effect where, if you unfocus your eyes for a second, the entire room the player is in gets turned inside out or upside down. It's like an accidental Lovecraftian-simulator.
..Snoopy comes across as California Games, but made by someone who hates children, with everything set at a level of finger-dexterity and patience that's clearly out of their reach.
I can see why people have fond memories of it; it's colorful, has big bold sprite-art, and the activities are relatably kid-oriented that suggest a lower level of entry compared to "grown up sports".
The reality of the game, however, seems to be about micro-meter precision, little to no feedback about what you did wrong, and weird implementation of activities that comes across as an adult trying to counter-program child impulses they find annoying ("in this activity you have to balance a wobbly pile of stuff, but if you move quickly - like you want to do; you always run around and make noise - you will fuck up. Also, there is a timer, stressing you about not getting to the goal-line in time. Why can't you just do what you're told, in a calm, careful manner? It's not that hard!").
Whoever composed that Solstice soundtrack listened to a lot of early pop prog.
You should really go back and complete that Batman C64 game, for little Jeff.
Holy shit I've never even heard of Solstice but that title song fucking whips. Amazing how "modern chip tune" it sounds. Obviously music from games like The Messenger and Shovel Knight harken back to the NES, but there's relatively few games that actually sound like that. Solstice, evidently, is one of them.
Man, I used to love that Snoopy game ..lol.
Science sounds like a great idea, until you get to Zombie Nation.
I''m happy to see Jeff did not pull any punches with Super Mario Bros. It's a magical game and deserves that top spot.
That Solstice intro music 100% sounds like it belongs into an Amiga demo or 90s keygen... incredible.
Also, holy shit: The guy that composed it (Tim Follin) later wrote & directed Contradiction. Yes, the FMV game.
It will never not impress me how great the Follin brothers were at making music on 8/16 bit systems. Utilizing those channels for every thing they could squeeze out of it.
Silver Surfer, Last Crusade, fucking PICTIONARY.
It's incredible.
SMB is a perfect video game.
Super Mario Bros is alright I guess..... but does it have giant samurai head vomiting on America to free it from Darc Seed? No. It doesn't.
My first introduction to SMB1 was when my parents bought a NES in 1988-1989, not sure what year.. but it was the set with the pink zapper, two controllers and Mario/Duck Hunt as a XMAS present.. Maybe one of the best pack-in games of all time. The game does have all sorts of secrets and tricks, plus extended replay when you ca re-play it multiple times but in harder modes. Hard to top on thr NES, but I think SMB3 may be the better game overall.
Never played "Snoopy's Silly Sports Spectacular!", but I did grow up playing California Games. The Snoopy game looked broken, and you can tell they put a lot more effort into the game looking like Snoopy than actual gameplay and "game feel". Who can say what was said during design, what the Peanuts Publisher expected from the game vs what the game devs knew to do. This was early Kemco, before Rescue: The Embassy Mission. Did Kemco release any quality action games?
God, Solstice is such a weird game. It feels like it was developed by aliens for aliens. I rented it several times trying to get further each time, but it was just way too much for my child mind. The music is incredible, though. I recorded it with my boombox mic just to listen to it at school, lmao.
It's funny he mentioned that Batman and brought up weird a repressed memory. I also had that game, but for some reason, the floppy NEVER worked. Every time I played on my dad's Commodore 64, I'd try at least once to get it running. It felt like the C64 was so temperamental that it would eventually work if I tried enough times, but it never did.
As an unintended side effect, I just pulled up Jeff's playthrough of Super Mario Bros. Special. Lockdown was a weird time.
I continue to love this series, despite that. And I clapped when SMB got placed.
Music plays softly from a dusty radio. The smell of fresh flowers fills the room. Surrounded by family and friends in my hospice bed, I draw my final breath and say, "Green Hill Zone is the No Russian of Sonic the Hedgehog." I smile. The light may have me now.
The way Jeff describes first seeing this game is how I felt the first time I saw Mario 64 in a demo station at Blockbuster.
Yeah, ordinarily you hear "head of the samurai," and you would naturally think "leader of the samurai." But you would be wrong.
Interesting to hear how Super Mario Bros. hit for someone who was already well-versed in videogames, cause it was my first videogame ever, and it set the bar increeeeeeeedibly high.
47:25 Every time I hear mention of Papa Roach I reflexively go "Jim Beam, dude!" There's a Tom Scharpling story from years ago where he recounts an interview he did at some pickup basketball/freethrow contest hosted by Jim Beam which for some reason included Papa Roach and when asked why they were even there the lead singer responded with "Jim Beam, dude!"
I think it was for a sports magazine for children, so the interview was basically useless.
I remember getting that Snoopy game as a kid. It was very frustrating, but I liked Snoopy so I kept coming back to it. It feels a bit vindicating to see that it wasn't just me being terrible at games. Great series Jeff, I hope you and your family are doing great.
My father saw my uncle play Super Mario Bros. one day and he was struck by it so positively that he applied for and was accepted as a Nintendo Repair Service and local Nintendo seller for my city through his VCR repair business. His love of video games blossomed from this game after playing things like pong and tron as well as pinball in arcades years prior. Even if it's not the greatest game in the world, although I would argue, it's course in the history of video games itself is insane.
He also thought that dragon quest and final fantasy sucked and would never order jrpgs because they were boring but people loved to ask for them so he kept them on minimum order. That's just a fun side fact that I always enjoy.
Man I thought that zombie head game looked rad as hell haha
I wonder if you've ever checked out Chrontendo? It's a great channel that has been chronicling games for a loonnnng time. I used to listen to them when I was deployed in the Army. Just a really relaxed, soothing tone to the whole channel.
Also, the modern version of Solstice would be Lumo. It's a pretty specific vibe, the British isometric game. They also loved having the ceiling drip on you and cause damage in their 2D sidescrollers. So strange to me.
I totally forgot about Lumo, wow. Yeah, really interesting that they tried to make a new one of those.
@@JeffGerstmannShow Sure is. But tbf since it's a new one of those, I did not play it. Also thanks for all of the entertainment over the...fuck, decades? Loving what you have been up to.
sorry, too broke to support you on patreon jeff, but if any heroes want to suggest summer carnival 92' Recca that would be sick.
Thumbs up on this video for guessing banana correctly, some of your best work!
Teco World Wrestling has some music. Tecmo had some bangers on NES.
I know this is NES but I fuckin need Jeff to acknowledge the boss theme music for Plok
That Super Mario Bros could do with being a bit more... Special.
SMB 2 is the best one! Fight me!
No doubt its been said in comments. But a modern Solstice remake came out 4 or 5 years ago.
SPONDYLOOSE
I'm just here for the late 70's early '80s police sitcom references. EDIT: Lol, just casually pulling off the World -1 trick. Back in the day we would sit there for 20 minutes before getting frustrated.
I cannot imagine anyone playing SMB and thinking it controls poorly at any time in history
weird how nintendo is just letting people control stuff
Still no M.C. Kids? Saving the best til last I see
I never knew SMB as an arcade game. I just randomly went to a friend's house and he turned this shit on and I was like WHAT THE FUCK IS THIS. HOW IS THIS RUNNING SO SMOOTH.
After watching the section after Snoopy Sports, I can't wait until you get around to playing "Crash n' The Boys: Street Challenge.
It's a minigame collection at it's core, but with River City Ransom/Kunio-Kun characters.
What is VR's Super Mario Bros?...
There's some articles and video on Twitter that someone put together to try and make the case that Konami had reverse engineered SMB3's engine, showing some frame-by-frame comparison in the movement, pointing out the momentum was exactly the same, along with the whole 'three tiers' of movement speed. If true, it'd probably explain why Tiny Toons feels like a bootleg Mario.
There's at least one indie game I know of like Solstice, Lumo, came out in 2016. I liked it when I played it, seemed a lost less inscrutable as compared to the games it's inspired by.
The maze castles are far worse then the water lvls to me
Music by Tim Follin.. heeeeels yeah!
I appreciate you keeping me in suspense for when you drop that hot Ufouria into the ranking list.
SMB really makes the methodology here make sense because thinking of it as an arcade port and as a technical masterpiece seems odd in a vacuum but we got 11 episodes of hitchy platformers and godawful ports to compare it to. It didn't have to be perfect, there's a lot of ways it could have not been.
Gonna be a shame when Doki Doki Panic beats the brakes off it.
These days are games are so broadly scoped and there are so many games that it doesn't make sense to even think about this, but I feel pretty comfortable saying that at the time it came out SMB was the best game ever made by sheer fun factor. Maybe Tetris gives it a run for its money, but I think SMB has the edge for variety.
And with that said, I don't think it's the best game on the NES. Nintendo was on fire at this time. I mean, it's on fire right now, but it was on fire then, too.
Lumo was the last one of those isometric platformers I remember coming out. I remember enjoying that but in a very, "I'm only playing one of these." way. Helps that I did have a weird affinity for the old British microcomputers.
How did no one think to disguise the lack of a lowercase "p" in the Zombie Nation font by just substituting "reclaim" for "recapture"? No one would've ever noticed!
Wouldn't you say Bastion was a bit in the same vein as Solstice and those UK isometric platformers? I think that was why I liked it even though Hades and that team's other games did nothing for me.
Dick Tracy is one of those movies i saw too young. The murder at the start where they encase thar guy in cement while still alive was so terrifying it has stuck with me all these decaded later.
Just writing this now makes me scared. That's got to be an absolute terrible way to die.
I remember liking that Tiny Toons game a lot, but I may be thinking of the 16 bit Tiny Toons games.
Though to be fair I was in that demographic for Tiny Toons, so that has a lot to do with it.
Tiny Toon Sports for Gameboy was fun
Never properly saw the Dick Tracy movie, but I sure do remember seeing the publicity for it as a kid and then desperately trying to get anywhere in the NES game. It seemed super complicated. Honestly, yes, there's the seed of a good idea buried beneath the clumsy game design.
Does anyone know the name of the isometric Batman game he mentioned? I have never heard it seen of it before.
batman on zed x spectrum
Can't wait for Karnov.
Mario is great but Wario has his own woods
This episode was almost a bingo for me- I owned every game except the snoopy game and solstice once upon a time.
The sound design in SMB is perfect.
ZomNash
The little known sequel: Solstice - The Quest for the Staff of Spondylous!! 🙂
snoopy pogoing to his death a dozen times in a row was the funniest shit I've ever seen. and they got his goddamn plane wrong.
The music in Solstice feels like a big inspiration for Terraria's
Apparently, Samurai Zombie Nation got a Switch release?
This is a really cool idea for a series but having these videos on while I work just means I become driven mad by the myriad miserable midi tracks haha
aww sick, jumpman’s in this?
When they said "The head of the samurai", they literally meant just the head.
Beat it for the first time a few months ago. Had a really great time.
I think Super Mario Brothers might be the first console game I ever played. Either that or Mega Man 4, lol so I’m gonna go with Super Mario Bros being the first.
Jonathan blow is making one of these right now, I think.
I’m gonna go out on a limb and say I think Super Mario Brothers will rank high on the list
Hard to picture what’s gonna top it, but there are still plenty of bangers he hasn’t looked at like punchout and elevator action
So many games follow this today. Mt Rushmore
Neat.
This game is that good. I think Mega Man 2 must beat it
SMB to Tiny Tunes Adventures is such an interesting combo to watch. Tiny Tunes has all the advantages of a better mapper enabling diagonal scrolling (which they weirdly don't show off until level 2), more memory for graphics, and multiple Mario sequels to learn from, but they still can't get it right on basic movement and game feel.
solstice makes me want to play airball
That fucking Tim Follin soundtrack on Solstice. such jams.
1:21:09 probably not the time to say that I learned about They Might Be Giants from Homestar Runner then, huh?
Anticipation has such good music
If it ain't Super Mario Bros. Special (PC-88) then I don't want none. lol.
Thauthage thtealer
Your reaction to Zombie Nation was priceless.
And hey, the text crawl did say he was the "head of the samurai," did it not?
Jeff reviews the NES as a system:
"It's not like when you're watching an episode of Barney Miller."
And it's this ability to effortlessly paint a precise word picture while also weaving in the most topical of references that the kids can relate to that has made him a mainstay in the games media for nearly three decades.
I got a Nintendo late (maybe 1991) and after having played games at home on computers like the BBC micro and Apple 2e, Super Mario was still shockingly smooth and responsive compared to what is had access to at home before.
solstice theme rules
Jeffs super mario bros story sounds a lot like Chris Pratts story… must be a cool guy thing
Finally, the prequel to Super Mario Bros Wonder ranked.