Mannequins - [ULTRAKILL SFM Animation]
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- Опубликовано: 25 янв 2024
- felt like playing around with a different theme this time using audio built from the ground up (rather than animating based off of a clip). absolutely loved the intro to 7-1, so i wanted to recreate it (albiet with a few artistic liberties).
that being said, with the release of layer 7, i got plenty of fresh new ideas for future projects that im excited to get started on (ones that probably won't take nearly as long as this one did). as usual, i'll be posting progress updates on here, so feel free to pop on by every so often and check those out.
and another BIG thank you to LordCthulhu814 for porting the mannequin model into SFM :] you can check out his commission info and ports at steamcommunity.com/id/lordcth... Игры
how it feels to grab the last cracker barrel mac n cheese.
Real
"You little shit"
Real
Real
Cracker barrel mentioned🔥🔥🔥🔥
I like how the wings changed color to represent V1’s caution
I mean it’s just like v2
Reminds me a lot of the little disc lights of androids in detroit become human
It's even better when they don't change to caution when they start swarming him. He's just like "Bring it on."
When did they change color?
@@DistinguishedSeal when the scuttling first starts
*Restarts*
"HEY, MIRAGE, CAN YOU TAKE OVER FOR THIS ONE?"
"Huh? Why?"
"I'VE SUDDENLY GAINED BOTH AUTOMATONOPHOBIA AND ARACHNOPHOBIA AND BOTH ARE TERMINAL"
mirage would kill hell itself and i refuse to believe she isnt the final prime soul
Get yourself a girl like Mirage.
@@alpharius2omegaboogaloo384
Severely depressed and constantly having an existential crisis?
@@trulyagooseExactly.
@@trulyagooseomg she’s literally me
i love the idea that his "wings"? change color when he feels suspicious about a situation
They're wings/weapon holsters
@@A.Z.296ye he stores weapons in them, but still it gives him more emotion to see the colors of his wings change
V2 wings change color based on how close to being enraged it is, so it's the inspiration I guess
@@komar7022 that's wrong. There's four colors, yellow, blue, red and green. Red means he's rushing you, yellow means he's running in a random direction, blue means he's strafing, and green means he's retreating. They become red when enraged because that's when he gets close and personal, which is ironically how you unenrage him
@@A.Z.296 well, fair, I only remembered that it had to do with the proximity and enragement thing
the mannequins always jumpscare me despite playing this level like 30 times
Same bro. The first time and 5th I still got spooked. My first reaction was spilling flammable oil on them.
Violence was the most well lit ultrakill layer but easily the most terrifying, just with the mannequins.
Maybe 7-1. The rest though...
Why,why are you everywhere,why must my favorite pokemon be swampert,why mus i see your pfp everywhere i go. Was the war crimes i commited against humanity this bad to see my favorite pokemon in a fetish art as a punishment,please god forgive my sinful existence,and plunge my eyes with the gift of blindness,and make me forget such grueling existence that is fat swampert.
@@VortexFhe is where you go I go
7-3 would like to have a word with you
YOU!
But yeah 7-1 and 7-3 gave me 0-S vibes
The top-down view of all the heads individually looking at V-1 felt like something straight out of a movie. This animation fucks.
timestamp?
@@sniper_monke5610:11
Normally, I’m not a big fan of 3-d animation, but you really managed to capture the feel of this scene- the unsettling nature of the mannequins. And V1 getting out his gun was such a good detail! Good job, animator! Thank you!
wait, doesnt v1 store his weapons in his wings?
nah, they're for maneuvering in the air iirc @@SanitelTheSanitiser
both; look at the wings in the steam art for the game @@hedorah5
@@hedorah5 No, V1 does store weapons in the wings, you can literaly see it in the game cover.
The wings in the Vmodel does a lot of things
Such as preventing fall damage, infinite sliding, probably the ability to dash, store weapons or other things inside, probably a source of light if needed and many more
0:52
I like how you can already hear the mannequins crawling behind V1
I really like this rendition of V1's reaction to this mannequin part, the wings changing color when v1 is cautionary was such a fun detail. That ending was a neat twist, some real fire work right here 🔥🔥🔥
Didn’t expect you here
@@Guhhhhhhhhhhhhhhhhhhhhhhhhhhhh Who were you expecting, John Cena?
@@TheGlitchyFox uhhh guhhh buhhhhh 🕤🕤🕤🍞🍞🍞
I really like the idea that the mannequins are always staring directly at you when you don’t look at them
I'll be honest, when I saw him pull out the shotgun, I thought he was gonna panic pump as they charge him.
Great stuff, now if only I got off my ass and finished act 2.
PLAY ACT 2 AND 3 NOW!!
@@Vestige_
*_Loud thunder background noise_*
Incredble animation that perfectly capture's all of our first playthrough of 7-1. Great work!
Despite how creepy they are supposed to be, all I could think of was craving blood for when one would actually be killable...
I mean I wanted to style on them, yeah, that
v1's choppy framerate compared to the more smoothly animated mannequins makes it more robotic and makes them creepier. its body language and behavior make it very animal-like. really Really effective sound design too. the timing of the soundtrack and the chirping of v1 and the metallic sounds when it moves its body and joints and the way you use the breathing of the mannequins. all of it sounds very satisfying. this is such a good fucking piece
it's always a big boost to my motivation when someone acknowledges the little details that i put into my work, so thank you, I'm glad you enjoyed them :]
man this animation is so good
i wish malformed-blood-covered humanoid spider people where real
good news!
Mediocre news.
Bad news
Secret news?
real news.
The breathing... death is a rare privilage in hell, and it's forever denied to those foolish enough to try to take hold of their fate.
First off, awesome animation.
Secondly, knowing the lore, V1 wins this encounter, and that makes the animation being so terrifying even cooler, because no matter how much of a threat the mannequins are, V1 will always be stronger.
core eject nuke: "I am about to end this entire room's mannequins' career"
Lokking at V1 saying "really bro? Why you disrespecting homie like that"
The war for the limited edition Stanley cup (red skull) at the local target:
"Damn, you got the whole squad laughing."
OH MY GOSH, THIS is truly ULTRAKILL. Really this is amazing work man, the tone shift from other content had NOT effected it's quality at all. The framing makes it superb as well ( As ULTRAKILL has NO maps in SFM ) monumental effort for truly a fantastic job. 11/10
Edit for a question: how is it you animate the whole body without moving the feet, as the pelvis bone moves the whole body in SFM?
thank you, i'm glad you appreciate the work that went into it. it was a headache and a half to work on but im glad it turned out well :]
im a bit sleep deprived so my bad if im reading your question wrong but i usually use a script on the workshop called "auto-rigger" which creates an IK rig for an unrigged model. applying an IK rig to a model essentially makes it so that when bones (i.e., a hand bone) are moved, the connecting bones (i.e., the connected elbow bone) move as well rather than that single selected bone just stretching out. so when you select and move the pelvis, all of the bones connected to it move as well (minus hands and feet, which you can remedy by selecting those at the same time as the pelvis). bit of a messy response, but hopefully it answers your question (if not feel free to clarify the question a bit for my tired peabrain and I'll see if i can answer it correctly)
@@spunklord5000 You answered my question perfectly man! I appreciate your response, and with confirmation of needing to auto-rig for the IK rig, I can do some of my own projects better. I hope you get some sleep and continue to animate such great works! :]
V1’s wings changing color is such a good way to add personality without sacrificing a more game accurate look
GOD I HATE THAT ENDING SO MUCH IN A GOOD WAY, this honestly captures the “Oh shit.” Moment grabbing the skull while experiencing the level blind and expecting all hell to break loose seeing them all look directly at you.
First play through and I did not break eye contact with that room after leaving until I turned around the corner, love this animation man.
*Mannequins moves to see at you*
"K, alt + f4 and openning animal crossing"
If all the mannequins came to life all at once, I would be screwed
i like how V1 actually shows visible fear with it's wings having a red tint to it as he's looking around panic'd
I remember my first time I was just like "...hey fellas just gonna walk on past" just very slowly and cautiously walking. this is exactly how it went
Not gonna lie, I damn near shat myself when I first played this level. I worked so hard to not get spoiled and got jumpscared as a treward
Incredible animation, and you really nailed the look of it being in-game lighting tbh
Honestly the color change in the wings was a really cool touch I haven't seen done for the V models, adds character and I like it!
This is one of my favourite ultrakill animations now, it really hits the vibe that the first violence level has, like you have captured it so perfectly dude.
I swear 5 years from now somebody is going to make a full length Ultrakill movie in SFM
You managed to add chills down my spine on something that already puts chills down my spine
"damn bro you got the whole squad laughing"
The squad-
I love how you portrayed V1 to be human like even though realistically he would zoom into the skull and ignore the mannequins all together, only locking to potential hostiles while blitzing
OOO THIS IS SO COOL
You managed to get exact atmosphere to that room omg
First time I played that level, I literally screamed when the mannequins suddenly started crawling up to me. Sent chills down my spine.
The silence and skittering at the end as they close in on V1 is so good. You did a great job with its body language to convey its caution as it realizes that something isn't right.
we all knew the mannequins were gonna attack you when we played 7-1 yet the speed and spider moments still made us piss ourselves
Another fire animation, it captured the feeling i had ahen in the intro specially beause i already saw the teasers i knew they whould come alive but now how it perfectly encapsulated the suspence congrats!.
Always wanted to see a 7-1 animation like this
I absolutely LOVE how you used the mannequin breathing sfx it’s so creepy
I literally said out loud ‘oh wait they’re gonna be facing me now huh?’ I’ve never paused a game to recover from a heart attack before but damn it got me
Playing through this layer blind was an amazing experience
This is very good. You know how to cinematography
Very nice animation! I like the little details, like V1s wings changing color and the subtle movements of its head.
The extra 15 minutes of waiting for that 30-ish minute announcement was worth it
ngl that part of the first level when the mannequins start attacking you actually made me scream lmao,, like i had to pause the game and stand on the porch for a few minutes to get some fresh air its a bit embarrassing
When I first got here I picked up the skull, saw them all staring at me and without hesitation, turned back around, put it back and walked out like it was none of my business and looked for more secrets.
They be peep’n
Really captured the first reaction you had right before the "jumpscare" room
I threw coins into the crowd after I turned around, saying “keep the change”
Ultrakill didn't need to bring the ultra spoopy.... But im glad it did tho!
This was honestly one of the best animations of ultrakill I've ever seen, everything from camera to how everyone acted was perfect
I am normally used to you making shitposts, so seeing a proper and well-crafted animation is really cool! I like all the small details you put into how V1 moves and acts. It adds a level of unspoken charm and personality to them in this video.
When they moved like that…it gave me chills, I need more from you ⚡️NOW⚡️
These fuckers scared the absolute shit out of me when they first rushed me, I wasn't expecting Ultrakill to dabble in horror like this lmao
I like how the camera shots were in beat with the music, it's just *chefs kiss*
V1 fr said "their right behind me arent they?"
0:48 Yooks watching me butter the toast like a Zook.
This really captures what it feels like to play 7-1 for the first time.
Love the music, the animations, all of it! Truly the lord of spunk (and ultrakill animations).
I cant imagine V1 not sliding and dashing around out of combat, even in animations
THIS IS???? SO GOOD!! TOTALLY WORTH THE WAIT, KUDOS TO YOU SPUNK!!! ❤❤❤
I love how they stare at him like “dude wtf”
bro, your ultrakill animations are the best, keep it up!
I
consistently love your animations.
In particular - the framerate style,
with Ultrakill especially, the choppier movement feels perfect, and you use it to such high results.
The sheer detail here is amazing
Now i can only imagine a door opening showing the room, and everything, EVERYTHING is red, and he comes out of it looking like V2 because of how much blood he's coated in
He's so silly I love him and I want him as a bestie to cuddle with and keep me safe at night
This entire layer had me on edge. Always looking over my shoulder and dreading every corner. I thought this was an action game, not a horror game
i'm always so impressed by your animations, all the little details add so much
I ABSOLUTELY LOVED THIS im very happy to see you play around with a more creepy atmosphere and i also really liked how there is just...music it is very cool
do not get me wrong i like some of the suprisingly well done meme shit but something that has a unbroken sense of eerieness is REALLY cool especially since i haven't seen much of that actually be done in the community and it saddens me
have a slug day and hope you keep doing what you love
This is how it felt like the first time
gawdamn. dis is like hollow knight with the place with the spider nest
ouhhh absolutely lovely animation ur animations always make me so happy. the snappy movement is SO good
Well done! this is great.
This looks awesome, the atmosphere is quite great
that’s actually really cool. keep up the good work!
0:04 Like the checkpoint sound lol.
This is really fricking good.
I love the wings changing color for a second 👌
Love the fact you can hear V1 pass the checkpoint at the doorway
This is the best animation I've see with V1 ever. You gotta do more
this is just too godamn well made
When you open a bag of gum in class.
I feel like I'm the only person who noticed the Mannequins change poses when you look away from them on my first time going through this level. I've not seen anyone else mention it yet.
Fantastic! Thank you for not doing startling loud
that was the second scariest part of the level for me, and the scariest part is not talked about enough
the red skull room, when the mannequins scuttled towards me at supersonic speeds, i just about spewed my bowels all over the chair
This is such a good animation
The way you animate things feels super fitting for ULTRAKILL for a reason i cant explain.
This is insanely good.
Can't wait for you to make an ULTRAKILL movie/j
This is awesome.
i love the use of 2d animaton techniques (animating on 2s and 3s) along with the 3d models, it has a nice charm to it and perfectly captures the feeling of seeing a mannequin for the first time
the size of the mannequins make v1 look small and twinky by comparison
twinkbot
Nice work pure art
0:48 when you open a chips bag in class
Good shit as always, spunk!
jesus christ this is so good
God I shited myself even without scary sounds or screamers
This is just menacing 💀💀💀