I will be honest. Your Character was enough to buy me to follow your channel. But the sheer skills of yours in ULTRAKILL™, Holy shit, it's amazing to watch. And those videos of tips will help a lot. Keep the good work!
Additional info: Parrying any of their non-projectile attacks will instantly kill them. Furthermore, hitting them while they're airborne with the feedpacker counts as a parry and will also insta-kill them
i love the names this community gives to the enemies. First it was maurice from a meme, second it was Andre (cerberus) from the game files, then it was Benjamin and now Quin.
Something you missed is that one parry of their melee is enough to instakill them Edit: to all those replying in the comments, he does show it but doesn't actively call it out.
Honestly, just parry them. Homing projectiles? Parry. melee? Parry. you dont really need to focus on them at all, just react when they run right infront of you
Super high quality presentation and very optimized information. The whip-jump tech was new to me (which is odd since I would assume that I’ve tried to at some point) and super helpful. Another thing to note is the homing projectile is the perfect target for a sharpshooter nuke.
So that’s why the Maurice room in 7-4 was so easy! I always prioritize the Malicious Faces and Mindflayers, since I have PTSD from P-2, so I ended up with just the Mannequins to deal with afterward. I’ll have to try this when P-ranking 7-1!
this reminds me of the time the mannequins in 7-1 said "v1 you might have your'e mark man, but is me am garden of fucking paths." it was truly the best story scene of the game
I usually use the sawblade trap against them. The chance between them using the fireball and using melee seems to be 50/50, so when a wave of them spawns in, about half of them will rush you down and die immediately
Another thing, when there are multiple of them left and you have coins to spare, tossing 3 coins in the air and shooting them with the regular marksman will result in a split shot that instakills 4-5 of them at once (useful for the last room of 7-3)
Any damage at all (except for the whiplash apparently) will knock Quinn down. Even a single nail from a burned-out heatsink nailgun has a chance to knock her down. Love the guide, very concise!
I feel proud of myself, knowing i figured out a number of these before needing a video. But thanks for the ez launch method. Getting those mid-air melees is gonna be way easier.
Mannequins in the game: embodiment of Mankind's Cruelty, inspired by Guttermen. Preys inside them are enduring eternal agony and despair, wishing only for death. Mannequin in the community: 00:12
knuckleblaster seeing another benefit this update, as using it in combat frequently will keep their only attack of threat(homing orbs( away from you without worrying about them, as well as free friendly fire damage
I've actually found them easy to kill first, since they scurry to you and instantly die when you parry them. Hitting their orbs as they throw them with a red revolver shot also instantly kills them. in more crowded fights you should not focus them though, I agree on that
Do remember that these are pretty much the Filth of Violence, so they always come in big numbers which can be a huge problem because of homing projectiles.
My favorite way to kill them is by shooting at the orb they're charging with the sharpshooter. They're stationary when charging the orb so they're an easy target and if there are enemies nearby they also die.
My fav way is to just parry them, also you can do it early with all hitscan guns, while they are charging hit their hand that has the thing before they shoot and BOOM, saves a sharpshooter shot and you still get a boom
Hyze... would it be okay if we got a guide on the sharp shooter variant of the revolver? I wanna intergrate it into my arsenal, but im still not sure..
You forgot to mention something from their terminal entry, while falling off a wall or surface they can be instantly killed via punch. Try this in 7-2 in the fallen big ben
These guys r different Not just in their core design But also cuz of their behaviour toward the player Somehow... İt FEELS like they have been anticipating your arrival with great excitement.. And i dont want to know why
Use the freeze frame for their rockets (if you point their rocket at themselves and unfreeze it then their own rocket instantly kills them) and also try to bait their punch but if you play brutal then use oil from firestarter under their feet and bait their punch so they slip and you get a free parry
@@thethumbisafinger they throw their projectiles which if you hit that at them it instantly kills them, if they are in the air and you punch them it instantly kills them, and they go up to you to attack twice which you can also parry and that also instantly kills them.
Edit: Feedbacker punch while mid air instakills them too! (My dumbass kept using the KB)
Knuckleblaster is also able to splatter them like schisms while they're airborne. Same condition as feedbacker instakill, different style bonuses
ANY parry instakills them
(Sliding sfx into the room) ay cuz can I get that sauce for the thumbnail?
I will be honest. Your Character was enough to buy me to follow your channel. But the sheer skills of yours in ULTRAKILL™, Holy shit, it's amazing to watch. And those videos of tips will help a lot. Keep the good work!
Additional info:
Parrying any of their non-projectile attacks will instantly kill them. Furthermore, hitting them while they're airborne with the feedpacker counts as a parry and will also insta-kill them
I thought that insta kill was a glich
Does it work with the Knuckleblaster too?
@@ED-gw9rg no
@@ED-gw9rgwell, the kb can't parry things
@@lisandrogarcia9500gutterman disagrees with you
i like how he says "kill them with hitscan weapons" at 4:30 while using the least hitscan weapon in the game on screen
looked stylish as fuck though
aint nobody denying hyze fuckin balling
4:07 is nobody gonna talk about the smoothest transition in history?
I was looking for this comment. How is nobody else talking about it
The transition was so smooth I didnt even notice
i love the names this community gives to the enemies. First it was maurice from a meme, second it was Andre (cerberus) from the game files, then it was Benjamin and now Quin.
where did benjamin's name come from?
what happened to calling the mannequin johnifer?
@@potatoking4227big John happened or something
Something you missed is that one parry of their melee is enough to instakill them
Edit: to all those replying in the comments, he does show it but doesn't actively call it out.
Well, I doubt it needed to be mentioned. Given that when they talk about the parryable moves, he kills a mannequin by parrying it.
well you can see that in the gameplay
the gameplay:
Unless you’re blind you can clearly see it tho
I love how everyone is replying with "the gameplay" since alot of people tend to watch these videos in the backround
I like the name Quinn. It fits with the actual name and doesn't feel forced like the recent names the community have came up with
What names feel forced ?
@@dev4159johniffer
Maurice isn't forced, maybe Andre
@@MirelurkMaster Andre is in the game files as the name for the Cerberus model
benjam is kinda forced idk if it has a backstory tho@@dev4159
2:23 that sharp shot was gnarly
I saw a comment once saying that lesser enemies like filth in this game eventually become health packs and this couldn’t be more true with this one
Honestly, just parry them. Homing projectiles? Parry. melee? Parry. you dont really need to focus on them at all, just react when they run right infront of you
Super high quality presentation and very optimized information. The whip-jump tech was new to me (which is odd since I would assume that I’ve tried to at some point) and super helpful.
Another thing to note is the homing projectile is the perfect target for a sharpshooter nuke.
So that’s why the Maurice room in 7-4 was so easy! I always prioritize the Malicious Faces and Mindflayers, since I have PTSD from P-2, so I ended up with just the Mannequins to deal with afterward. I’ll have to try this when P-ranking 7-1!
Quin is such a strange but affectionate nickname lol
Snow day at school AND a new Hyze video? I must be dreaming!
The kill them last and heal from them advice is extremely good, playing them that way makes rooms with them so much easier
this reminds me of the time the mannequins in 7-1 said "v1 you might have your'e mark man, but is me am garden of fucking paths." it was truly the best story scene of the game
The fact you gave the mannequin, one of the more ugly husks an UwU face brings me a weird joy
I usually use the sawblade trap against them. The chance between them using the fireball and using melee seems to be 50/50, so when a wave of them spawns in, about half of them will rush you down and die immediately
Another thing, when there are multiple of them left and you have coins to spare, tossing 3 coins in the air and shooting them with the regular marksman will result in a split shot that instakills 4-5 of them at once (useful for the last room of 7-3)
hi mister hyzenberg
Please let that be his community nickname from now on.
I need this before starting my violent P ranks for Layer 7. Thanks for this amazing guide.
Any damage at all (except for the whiplash apparently) will knock Quinn down. Even a single nail from a burned-out heatsink nailgun has a chance to knock her down. Love the guide, very concise!
Quin is such a fitting nickname for these Jojo-posing, speedy statues hahaha
the mannequin is also difficult in a similar way to the mindflayer, in that it's really hard to play ultrakill with one hand
I know, they must expect you to do that with all the enemies right?~
Your edits are so smooth wtf my brain feels so weird
i completely fuсkin forgot about whip-jumping, thank you for reminding me
hey! you can instakill them by nocking them off the wall, and punching them while airborne.
Thanks! read this in the terminal and kept trying it with KB. Didn't realize its a feedbacker thing 💀
@@GHyzeyou can projectile and punch them to make them a joke lol
they are extreme filth
I feel proud of myself, knowing i figured out a number of these before needing a video. But thanks for the ez launch method. Getting those mid-air melees is gonna be way easier.
another really solid video. ang cool ng 4:08 transition
Mannequins in the game: embodiment of Mankind's Cruelty, inspired by Guttermen. Preys inside them are enduring eternal agony and despair, wishing only for death.
Mannequin in the community: 00:12
1:19 the fireworks thing reminds me of the dirty fireworks from dbz
knuckleblaster seeing another benefit this update, as using it in combat frequently will keep their only attack of threat(homing orbs( away from you without worrying about them, as well as free friendly fire damage
Damn I wish I'd have seen that before p-ranking 7-1 today, they made it hell in that mindflayer room.
making a bait enemy that is designed to make you kill them but is actually helpful if you keep them alive is one of hakita's most genius moves.
"When you kill everything else, run them down one by one with hit scan weapons."
Bro woke up and chose violence against quins
you mean he woke up and chose VIOLENCE… also VIOLENCE ULTRAKILL reference?
Smash, next question
Your game’s graphics settings and colors are amazing
Always struggled with these enemies, thanks!
1:09 so hyze wants us to knock up some mannequins by ground pounding. Noted
Mannequin was scary right??
A simple combo I like to use is look down, jump, throw coin, punch, throw another coin, shoot for anyone that needs this
i like thumbnail mannequin pretty pretty mannequin yeah yes
I've actually found them easy to kill first, since they scurry to you and instantly die when you parry them. Hitting their orbs as they throw them with a red revolver shot also instantly kills them. in more crowded fights you should not focus them though, I agree on that
How did you get the blood to be colored like that? I want to make mine green, give it an unearthly vibe.
Do remember that these are pretty much the Filth of Violence, so they always come in big numbers which can be a huge problem because of homing projectiles.
I use the knuckle blaster if the projectiles become too much
Or the sharpshooter
Quinn also has a tendency to get stuck on map geometry more complex than a basic cube
I P-ranked 7-2 first try with this vid and got a new cybergrind record of 27. Thanks
I also remember the terminal saying that shooting them off the walls then meleeing them midair is an instakill, but idk for sure
My favorite way to kill them is by shooting at the orb they're charging with the sharpshooter. They're stationary when charging the orb so they're an easy target and if there are enemies nearby they also die.
My fav way is to just parry them, also you can do it early with all hitscan guns, while they are charging hit their hand that has the thing before they shoot and BOOM, saves a sharpshooter shot and you still get a boom
thumbnail is PERFECT
Really smooth vid! Nice work! also very helpful. i have been struggling with them :)
About not catching them, just
*use the saw blade launcher.*
Dude the mannequins on the thumbnail got me actin up fr
Hyze... would it be okay if we got a guide on the sharp shooter variant of the revolver? I wanna intergrate it into my arsenal, but im still not sure..
transition at 4:05 was nutty
i thought this was a video about DRAWING mannequins
clicked for the thumbnail
true advertisement
1:08 “Quin cannot be knocked up with a power slam”
How unfortunate.
That thumbnail got me acting unwise
Their like a high tier fodder that requires more thinking to get resources from
Man, I listened to literally none of that in my first garden run
I noticed the rank styles not being in place, did you use the RTS mod and it became stuck like that when removing the mod?
What mods are you using? they look so good!
You forgot to mention something from their terminal entry, while falling off a wall or surface they can be instantly killed via punch. Try this in 7-2 in the fallen big ben
Are you using a custom palette image, or are you using one of the premade ones? It looks pretty sick.
1:09 "Quin cannot be knocked up" NOOOOOOOOO
there are no laws against mannequins, batman
LOVE the new intro
why did you have to draw mannequins so fine tho
Why ur blood effects look like ketchup and mustard?
its taking me forever to figure out what the thumbnail reference is
4:07 that transition tho
These guys r different
Not just in their core design
But also cuz of their behaviour toward the player
Somehow... İt FEELS like they have been anticipating your arrival with great excitement.. And i dont want to know why
Heya, friend. You don't need to punch to maintain whiplash momentum
as a guin i feel threatened by this video
Great video as always!
You can knock then in the air with the shock wave from power slam ( i dont know why i can knock them into air with it )
Why the art pretty clean tho 0///0
I like Quinn so much more than Johnifer, can we get a petition to replace the current name with Quinn?
Big John already has that name, we need to change them to that
@@Ultracultchaosultimate hey man, it has been nigh a year since this, and I myself have already grown rather familiar and close to the name: Johnifer
@@Frost_T_Flakes ok
This is genuinely so helpful, thank you so much, and looking forward to more in the future (if you're planning on it of course)
I'll need one of these vids for guttertanks
Use the freeze frame for their rockets (if you point their rocket at themselves and unfreeze it then their own rocket instantly kills them) and also try to bait their punch but if you play brutal then use oil from firestarter under their feet and bait their punch so they slip and you get a free parry
Another hyze ultrakill guide, no way
4:38 No way, it's ultrakisser
What type of shaders is he using, they look so good
G_Hyze never fails to oil me up
Now imagine a level, where we need use grapple a lot to moving effectively, but we have no special points. Only marionettes.
NEW GHYZE ULTRAKILL VIDEA RAAAHHH
what's funny is that THATS MY NAME GIMME THAT
on Lenient, a Whiplash followed up with a simultaneous double-pump (that is, 3 bars) + Knuckleblaster usually instakills them for me
Just parry them
@@Ultracultchaosultimate they schmove tho
@@thethumbisafinger they throw their projectiles which if you hit that at them it instantly kills them, if they are in the air and you punch them it instantly kills them, and they go up to you to attack twice which you can also parry and that also instantly kills them.
@@Ultracultchaosultimate do you think I don’t know basic information about a common enemy
@@thethumbisafinger I don’t think that but I just prefer to just… parry once but ofc it rlly depends on the situation, sorry though
Great info and editing
Damn with that thumbnail suddenly im not that afraid of em
Good to know that one will find this coment
a huge thing you missed that shooting them with guns will kill them do people actually have problems with this enemy
your graphics settings look hype what are they
when sharpshooter?
Banger tutorial as always
so im the only person who uses the chainsaw on Sawed-on Shotgun to get hp and attack them.
thanks now hopefully ill p rank 7-1
Mmmmm..... New update....
Mmmmm..... New difficulty setting....
Mmmmm..... Make a video about it....
Which graphics settings do you use? I realized that the skull's shadow is much sharper.
For the enemies it’s using minor assists to increase silhouettes, it might affect the UI I’m not sure.
Damn you can chain shot revolver 3 times now? Shidd