Eberron: Rising From the Last War: New/Updated Magic Items | Nerd Immersion
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- Опубликовано: 6 дек 2024
- More Eberron coverage! This time I'm talking about the new/updated magic items we've received. There are a few entirely new ones, but most are either reprints or updates to those found in Wayfinder's Guide to Eberron. Nothing was really left out and I'm a fan of the new ones, especially the Arcane Propulsion Arm! What do you think?
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I'm really glad that you're taking your time to make this content man. I've been binging it for the past few days. One of the best d&d related channels
Love that artificers can ignore racial requirements for attunement now. Wand sheathe is going to be really useful for an artillerist.
Right?! It's also the closest we'll get to a Self-forged cyborg artificer so double love it there. And it's fitting for a magical tinkerer to see something another race is making exclusively from themselves and go "Yeah, I'm taking that."
Oh, I hadn't thought of that. Now I can't help but think of a human artificer attuning an armblade and getting those arm-swords that not-Deadpool had in X-Men Origins Wolverine.
Anvilwrought is a supernatural gift (feat taken at first level) from Theros. It basically let's any character become a warforged version of themselves.
the magic items in Eberron are a staple to some story villians, so as a dm please don't refuse to use them because they arne't in the dmg (yes this is an issue with some 5e groups apparently.)
Not all DMs own eberron, and personally unless the player himself can bring the book to sessions or lent it to me, im not allowing stuff i dont own, because i just dont feel comfortable with it.
Also the world is the DM's creation and eberron is very different in flavor, aesthetic and tone from your typical d&d setting. Personally i love it. But its not like it fits well with every campaign, and the DM absolutely should have the freedom to rule it out.
Arcane Propulsion Arm. Don't you mean
*ROCKETO PAUNCH!!!!*
I literally kept screaming this at the screen
A little sour that it's "very rare" because it probably won't appear in any came of mine.
@@pvrhye I've asked for volunteers in my game to get an arm cut off. Already have an NPC who is going to have two of these.
You gotta chop off an arm and take the homunculus infusion. Then you can have a rocket arm and a Addams Family Thing.
@@pvrhye You...you are a scholar and a saint.
Propulsion Arm
Level 20 fighter comes across line of a row of 8 enemies.
Fighter unleashes a rocket punch which punches each of them in the head before returning stylishly
I got a Glamerweave robe for my Sorcerer in OotA back in 2018. While I don't get the +1d4/day on select rolls, my DM sometimes gives me advantage on certain diplomatic checks against things providing I RP well enough.
Dudes I'm gonna roll a lawful neutral Warforged Paladin with a docent and roll play him like Robocop with the docent always spouting codes of the crimes like a police dispatcher
Personally when i think robocop/judge dredd, i think of the order domain cleric from UA.
i wonder which paladin oath fits the most. Perhaps conquest.
@@messypeter397
Order Cleric became official in Ravnica
Docent remind me of the ghosts from Destiny. And with warforged you could totally do exos as well. 🤔
Aaaaand im shamelessly stealing that idea, thanks!
The Symbiotic items sound really cool, and coincidentally the reason my Aberrant Mind sorcerer was created.
They'd be really good for a ravnica campaign if you're playing a simic biomancer.
Aidan Mills You are a GENIUS!!!
@@aidanmills6136 You could also easily reflavor dragonmarks as cytoplasts created by the Simic Combine as well.
@@karpmageddon4155 ooh.... There's an idea..........
Your point about the magic items also works for people that want to pick the book apart for their own settings.
Living armor IS the armor not something you wear over armor in truth! It's just a trait you add to the armor like Vorpal or such.
nah dude i related hard with your comment on the appendices, I often like to look through other books to see what items I can borrow and award players, how ridiculous that it is an APPENDIX and not everything is stored there.
good vid man love ur work, keep it up!
Living armor was a generic applied to any armor it wasn't seperate from armor
gonna throw one of these into the game on Wednesday 😀
Sadly the common wands state that they add a +1 to "one damage roll" of the spell. Which would indicate that you always only get a plus 1 no matter how many dice or separate rolls the spell gets...
messypeter well, it’s only a common item. I’d homebrew advanced versions at higher rarities even dropping the first damage roll limit at around rare rarity. But everyone’s campaign is different. Something like that could break someone’s campaign and be perfectly fine in someone else’s.
Magic missile is only one damage roll. You only roll 1d4 and then apply that number and associated bonuses per each missile sent. There's an official ruling from jeremy crawford on it somewhere. But yeah, magic missile is only one damage roll
@@NerdImmersion Right, i always forget that multiple projectile spells, that actually only roll once, exist. Neat
@Nerd Immersion, does eldritch blast only roll once too?
@@ataberkdedemen9802 I believe it is not. If it were agonizing blast would be a lot worse.
First thing that came to mind hearing about the magic rocket arm "hmm wonder if a Kensei monk can pick it as a Kensei weapon"
Remmuz crimsonlynx Would it not count as an unarmed strike?
maxspecs no. It says that it is a magic melee weapon with which you are proficient.
Unfortunately no, Kensei require it to be a Simple or Martial weapon that lacks the Heavy and Special properties. It counts as a *weapon*, but not a Simple or Martial one so RAW it doesn't work.
If prosthetic Limb is a *_magic_* item and it *_functions identically to the body part it is replacing_* does that mean your unarmed strikes are magical too?
Yes
Does that mean if you replace a bum leg your prosthetic also sucks?
@@pvrhye I think the body part in the description is not a reference to yours specifically, but rather the category of limb it's replacing
The additions in this game are made for my character I was theory crafting. He is an artificer with prosthetic arms and legs. He was going to use his spells via hidden functions to his prosthetics. (A knee canon, etc.) Which Artificers get the imbuement for prosthetic limbs. So say my right arm would be a magical limb imbued by my artificer. Which means my right arm would functionally be an unattachable unremovable magic focus.
Docent is long o. Artists know the word well because it's the word used for the person who watches an art gallery.
I've got a rules question:
Multiple Prosthetic Limbs count as 1 magic item in regards to the number of magic items you can attune to, but they seem to still count as individual magic items in regards to the number of magic items you are attuned to.
The Artificer's Soul of Artifice capstone grants +1 bonus to all saving throws for each magic item you are attuned to.
So, RAW, would a level 20 Aarakocra Artificer be able to get +11 to all saving throws by replacing all of its limbs (2 wings, 2 arms, and 2 legs) with Prosthetic Limbs and attuning to 5 other magic items (Magic Item Master let's them attune to 6 magic items)?
Edit: Make that +13 since that level of Artificer can ignore class and race restrictions on magic items (2 wand sheathes and a wand in each give 2 extra items to the count).
The problem I see with your edit is that even though you are replacing your arms, TECHNICALLY by RAW you are not a warforged so you wouldn't be able to attuned the wandsheaths
@@nykoelasmanning6643 High level Artificers can ignore all class and race restrictions on magic items.
So the hypothetical level 20 Aarakocra Artficer could attune to the wand sheathes despite not being a Warforged.
So randomihs question but if someone found out which woods would impact which spell types in terms of damage could a fletcher with the knowledge use corresponding woods to make magical arrows the add some umphf to certain elemental effects? like You use Inari rosewood for an arrow shaft and Inari quartz for an arrowhead to give some arrows with a radiant effect some more kick
MEGA MAN ARMMM
Awwww yeah
Thanks for the video man! I appreciate it
For the glammerweave I think it should at least say it doesn't work on the same target in 24 hours. Maybe if it doesnt impress someone then it doesn't impress them but I think that doesn't mean it might not impress someone else.
Every DMs goal should be get the (hole) party to the end of the campaign if you approach items and magic items in that way you will see them as a function of that goal
@Spartacus547, did you mean *whole* party?
Between the armblade and wand sheath you basically have a predator. You'd just need to reflavor the wand coming out of your shoulder instead of your hand.
I want a technomonk who has the rocket arm... Sadly they'd have to be a Kensei as the arm isn't counted as an unarmed attack.
Wait, what about the class feature variants? (The one im talking about is one that lets you get more monk weapons so long as they arent heavy, two handed, or special)
Or does your group not allow UA?
RIP to that ThinkGeek tab....
Rocket Punch.
Armblade looks nice! too bad it's restricted to Warforged though.
Beholder crown... interesting but hoooboy no.
Prestidigitation for 'normies'. incredibly useful sounding.
Docent sounds interesting. Kind of like a scanner.
whip seems interesting.
Those Warforged only items might as well be considered Racial features for Warforged. Given what happened to Warforged in this book.
The Artificer can also equip the armblade as they are able to ignore racial restrictions.
Interesting 🧐
Can artillerist make a imbued wood ??????
god i hate magitech, cool video tough.
living armor seems really not worth it as a very rare item. your getting 3 resistances to some rather uncommon damage types from monsters and a +1 bonus to ac ontop of whatever armor it is... so at max your getting essentially a weird +1 full plate for basically a permanent nerf to your hit dice since no one in their right mind would choose the level of exhaustion... exhaustion is just way way to devastating. getting disadvantage on ALL ability checks is just ridiculous. ontop of the fact this thing uses up a attunement slot... like jesus christ man. MFW a ring of protection and a set of nonmagical full plate is genuinly better than a very rare item lmao. also prosthetic limb taking up a attunement slot at all is bullshit. It could be cool to add to your characters cosmetic look and backstory if it didn't take up attunement, as it is now it's just a bandaid till you can get greater restoration off
First, keep up the good work