Just wanted to add: Sun Blade. It's a +2 longsword with finesse, it could be easily concealed when not activated and it deals an extra 1d8 damage on undeads. It also emits sunlight. Could be quite useful for a flashy rogue, like a swashbuckler.
I played a swashbuckler who had a Sun Blade , it was fantastic . It was so good that when the swashbuckler was killed the DM said that the blade which was in hilt form was lost in the tall grass .
Problem is, those daggers are shite. Youd be much better off homebrewing/carrying over a Belt of Returning so you can actually use GOOD daggers with the same function.
I have a thief rogue and a bonus action allows me to use an object and my DM ruled I can use this as a bonus action. Only rule he says is it allows me to only use it for ranged attacks.
@@cyanide7270 for a one shot, or campaign capping at lower levels, the bracers would be great. But now fighters and rangers make better dagger throwers because of fighting, multiattack, action surge/hunters mark, and a dozen other things. Check out the yt channel D4 where there is a predator/needler build for this, it’s crazy!
So play an arcane trickster rogue, get expertise in sleight of hand checks, get gloves of thievery, and make bank by picking the pockets of everyone with in 30ft of your character as you walk through town.
at 13 level thief can use magic devices. That means the Staff of the Woodlands is usable. Unlimited pass without a trace is insanely powerful for a rogue class.
“If you nick them with your sword... healing potions or clerical magics are completely shut down.” Only regarding damage done by the sword; damage being done by the rest of your party can still be fixed with potions or spells.
Yeah, I agree. That's also how I interpreted that. I would just keep a counter of HP that could not be restored. It's still decent, but not as powerful as he described.
@@ataberkdedemen9802 well good thing you don't always have to use your bonus action to attack, and you can use patient defense instead for the dodge benefit.
So one of my GM's typically lets us buy magic items up to rare quality as long as they have them in stock so me playing a human rogue with the observant feat and expertise in perception decides to break the game by doing the unexpected and picking up every single weapon or item of value then selling it to get a cloak of eyes at 1st level giving my character a passive perception of 27 the ability along with the ability to see invisible stuff and have a 120ft of dark vision at 4th level I then picked up the alert feat so you couldn't surprise me either the campaign ended at around 12th level at which point I had over 30 passive perception and had no once failed a perception check we actually kept track of it as I bet the GM $20 that I wouldn't fail a single perception check the entire campaign best $20 I have ever made
@@evangregory14 its also just not very good in general and a waste of the investment. also heavily depends on your dm not knowing how passive perception works to do more than just idle. not having your turn skipped is pretty good though so there's that.
Your a rogue your going to be sneaking; me playing a half orc rogue with expertise in intimidation yelling "YOU DIDN'T SEE GROK" when trying to sneak into someplace and I'll tell you what Grok is very good at sneaking not sneaking
Glamoured studded leather is a favorite of mine because of the thematicness of being able to conjure yourself a nice suit or pretty dress basically by speaking the command. its also nice when you need to de armour to enter certain locations.
Me: Turning up the volume at the start to hear anything. *5 seconds later intro plays* Me: Recovering from heart attack and quickly putting volume down.
I do think it was mad that Scimitar and Whip aren't on the Rogues list... Its stupid as both can be seen in media on rogues all the time... I would say both Indiana Jones and Lara use Whips, and The Prince of Persia and Pirates use Scimitars and Cutlasses.... It really should have been Proficiency in Finesse Weapons, rather than Long swords. I got passed a Scimitar of Speed at level 6 by the group, I was using it all the way up to level 12 and both me and the group didn't think for a second rogues wouldn't be able to use one.
Doesn’t the sword of wounding only prevent healing for the damage that the weapon does ? Any damage from other sources could still be healed via spells and potions etc surely?
Scimitar of Speed. Finesse so you get sneak attack. As a bonus action you make a melee attack. (And get sneak attack) Then hold your main action attack until the next turn. So you get another sneak attack. You could also use that main action for snytgunb. Even casting spells. Or magic items.
Scimitar of Speed is great for rogues. Gives you a second chance to hit if you miss with the first attack. But the one problem is rogues don't normally start off proficient with scimitars so you need to become proficient with them. But that isn't too tough though.
Glamoured armour can also look like other armour. No one expects a rogue in full plate - comes with a visored helm. Or even better, the armour uniform of the city guard, or enemy officers.
I'm surprised Cloak of Elvenkind did not make the list. While the bracers are nice, since it's from a specific module, i could see some DM's not wanting to include it in other modules or custom settings. Where the Cloak is a base DMG item and is just as good, imo, as the boots.
Bracers of archery and sword of wounding both seem like a weird pick, when they are both a lot better on classes that get extra attack. The justification for bracers seemed really weird to me too. "you're probably using a shortbow because you don't have proficiency with a longbow" but rogues get proficiency with light crossbows, which does the same damage as a longbow. sure, you can't fire more than once per action, but rogues don't have extra attack anyways so that's a non-issue. And the logic that you can take a 1 level multi class into fighter to take the archery fighting style makes bracers of archery good is also silly. "Hitting more often is good, so this multi-class that helps you hit more often means that these bracers that don't help with that are good"
My personal experience on rogues is that they really don't need more damage, but rather than capabilities to pump out that damage, so I agree that rogues can be rather free to use any interesting or ability enhancing magic item they want to use. I like the list but as with anything, medium armor proficiency for Mizzium/Adamantium armor is the way to go. While rogues don't get access to scimitars, if you happen to get that proficiency from somewhere, Scimitar of Speed is godlike weapon. Bonus action sneak attack damage and action ready attack to gain the sneak attack damage again on the next creatures turn is really good or just dodge after the bonus action attack. It's also a +2 weapon.
It seems to me that you don't "shut down" a creature's healing just by "clipping" it. It is only the wound sustained from the sword that are not healed
FYI , with the cloak of the bat you do not need to be in dim like to get the advantage on stealth . That’s just for wearing it. You need the dim light for the flying and the polymorph . I think it beats the cloak of elvinkind . And , you don’t have to tough the hood for the benefit on stealth you just get it .
I’m a brand new player and your videos among other creators really help me. You don’t know what you don’t know, so it can be difficult to learn this world and start thinking of things you want or styles of play. Your content helps with that.
The rogue in the group I DM for is a Tabaxi. Would you reflavour the gloves of theivery at all? I'm just thinking invisible gloves don't really work on fur, plus she has claws.
To let you know, every stat in technicality has a "passive" version of it. What a "passive" skill is, is the assumption that you are not actively looking to do the skill, but instead are functioning at your overall average. To specify what I mean by average in this circumstance, I mean instead of rolling a d20, you just take the base number of 10 and then add your modifier. If you would normally have an advantage, you add a 5 to the passive. So let's say you have the Eyes of Minute Seeing and expertise in investigation at level 5 and you have a +1 INT modifier. This means that the math would be: 10 (base) + 6 (expertise) + 1 (INT modifier) +5 (advantage bonus for passives) This would mean your passive investigation is 22. Using passive investigation would likely be for automatically detecting traps without you actively deciding to find them. I hope this explanation proved sufficient.
@@cesarfortson8245 Not every stat has a passive version. Base characters have only passive Perception, Investigation, and Insight, which you use either when you are not actively using one of those attributes, OR when you are actively looking for something, if your passive attribute is higher than the DC, you don't need to roll at all, in essence, you only roll perception, investigation, or insight when you need to get an 11 or higher to succeed. Only rogues that have reliable talent technically have a "passive" version of every skill, as you are considered to automatically roll a 10 if you roll lower
mechanical explanations aside, covered well here, passive investigation is sort of like Sherlock Holmes walking down the street and noticing details along the way, essentially unfocused skill which is only really useful for those with exceptional skill. any unobvious detail is normally missed by anyone not actively looking but for those especially talented individuals they'll pick it out while doing oher things.
Illusionist's Bracers for Arcane Trickster. Doubles damage output (BB or GFB), also great fun with Minor Illusion. Combine with Shadow Blade for true Shadow Illusionist Assassin.
Thoughts on a Half-High Elf Inquisitive Rogue using a Rapier with Booming Blade for (spell) melee attack & a Bracer of Flying Daggers for (thrown) melee attack(s)...?
Here's a funky question for you: Say you have a paladin with Plate mail with a low as heck Stealth, who is wearing boots of elven kind. How would you rule stealth checks for them while they are mainly clanking around in the underdark? Cheers for the vids too.
@@rime3589 Sweet, now I just need to find boots of Elvenkind in the underdark. Wonder if Menzobaranzan has a pair. Or would the be boots of Lolth-is-awesome?
If you don’t dump str lower than 10 then boots of jumping and springing! I’ve had them for a few years in my current campaign. Great fun and super useful if you have a good DM
I hope proof against detection was on here. Being immune to divination magic is great for a rogue. AND it’s uncommon. If it’s not on here I will be mad It wasn’t on here So here are the benefits All magic detection doesn’t work on you, you also can’t be seen by stuff like scryinf or any attempt to locate you fails and foresight doesn’t work against you. It’s so good
I was playing a arcane trickster with the glamor leather armor and broke into a jail by writing my name on the list and saying I was a new recruit and was able to get into the evidence locker from a black market bust.
I'm not sure if anyone pointed this out to you or not but the description of the video has a typo. Instead of saying Rogue it says Ranger. Great video I love watching this series. It makes it easier to get an idea for what magic items to strive to get for each class.
I feel like sword of wounding works better on those who get a lot of attacks, and the fact the rogue is the only martial class who does not get the extra attack feature, makes it less that great when compared to a fighter, or even a paladin(if smites can't be healed). A fighter with action surge can easily stack the wound passive 4-6 times in the middle levels.
I had a rogue player with the cloak of displacement. She could tank better than the fighter because I could never hit her. 50% miss chance, then ½ damage on the first successful hit. And most damaging spells offer a Dex save, so ½ or none there. She became the mother-may-I rogue.
My character is an Arcane Trickster that acquired a plus 2 long bow, bracers of archery and a Rapier sword of wounding. Would taking shadow blade as a 2nd level spell be redundant?
Shadow blade might find use in situations you can't or might not get sneak attack. But you still want to do some decent damage. Probably on a target that won't be effected by 'wounding'
5 months after, i know, But i have to say: in item description specifically stated "you gain proficiency with short/longbow and +2 to attack dmg made WITH SUCH WEAPONS" So, yeah, sadly, it won't work with knives. I wish tho :P
It was driving me crazy, I thought my phone was vibrating but I didn't have a new notification. Then it happened again, and I looked and no new notifications. Then I finally realized your phone was vibrating in the video.
Yes, sneak attack is damage added to weapon attacks so it counts as the weapon's damage. So it follows resistances related to the weapon and also doubles on crits, so it would also count for this particular weapons ability.
All damage done by the weapon. So yes, sneak attack damage -which is technically you hitting them in a weak spot like the kidney or a space in their armor- would count towards that. Assassination damage too for that matter.
More importantly why don't they have Proficiency in Finesse Weapons... I mean both the Scimitar and Whip feel like Rogue weapons. Long Sword is a frickin' Bastard Sword.. the are about 5' long, not exactly subtle.
TheRodentMastermind From what I've been able to ascertain, people seem to have a few names and stats mixed up when it comes to swords. (Though the DMG and PH don't entirely help.) I would understand if rouges got proficiency in arming swords, but longswords, war swords, and greatswords should not be in their vanilla proficiencies. (Arming swords are one handed swords, with average blade lengths of 27 1/2 - 30 1/2 inches. Though there was variation, some were as short as 22 inches in blade length, others like one handed riding swords were up to 36 7/8 inches.) On the subject of scimitars (more accurately represented by Shamshirs), they are quite long, usually over 34 inches in blade length. (A falchion or messer would probably fit their needs better, they also had huge variation in overall design. Blades, handle lengths, the whole shebang.) Edit: Oops, forgot to mention to add about 4 inches to the overall length. This is due to the pommel, the grip, and the quillons adding to the weapons total length.
The sword's wounding effect only triggers once per turn, it won't matter how many attacks land during that time with the weapon. (But opportunity attacks are fair game to potentially get a 2nd wound before your next turn.) After taking the initial wound damage at the start of its turn, it makes a DC15 Con save, with a success clearing all wound counters. (An ally doing a DC15 medicine check also removes the counters.) While the weapon can be a beast with some lucky rolls, it works best versus creatures that can auto-heal themselves.
I think with the Bracers of Flying Dagger, you don't get to bonus action attack since you aren't using the attack action. I would allow it but RAW you couldn't engage in Two-Weapon Fighting. However, still good since you could us cunning action.
Just wanted to add: Sun Blade.
It's a +2 longsword with finesse, it could be easily concealed when not activated and it deals an extra 1d8 damage on undeads. It also emits sunlight.
Could be quite useful for a flashy rogue, like a swashbuckler.
I played a swashbuckler who had a Sun Blade , it was fantastic . It was so good that when the swashbuckler was killed the DM said that the blade which was in hilt form was lost in the tall grass .
It's actually pretty hard to conceal lol
Reminds me a bit of Dawnbraker from Skyrim
I love the Sunblade!!!
Bracer that makes infinite magic daggers that have the sole purpose of throwing.
*Vax'ildan would like to know your location*
Dagger, Dagger, Dagger, Dagger, Dagger, Dagger, Dagger, Dagger, Dagger, Dagger, Dagger, Dagger.
Problem is, those daggers are shite. Youd be much better off homebrewing/carrying over a Belt of Returning so you can actually use GOOD daggers with the same function.
I have a thief rogue and a bonus action allows me to use an object and my DM ruled I can use this as a bonus action. Only rule he says is it allows me to only use it for ranged attacks.
@@cyanide7270 for a one shot, or campaign capping at lower levels, the bracers would be great. But now fighters and rangers make better dagger throwers because of fighting, multiattack, action surge/hunters mark, and a dozen other things. Check out the yt channel D4 where there is a predator/needler build for this, it’s crazy!
"We aren't going to do any items that are good for everyone."
"Okay so the first one is [Item that is literally good for everyone.]"
went here to comment that...
Also remember: robe of eyes means you cant look away from the monster. There are quite a few monsters that this could be very problematic for...
when in doubt cover your robe with a cloak?
Medusa be like :👁👄👁
I swear to God, if number one is Flying Boots
So play an arcane trickster rogue, get expertise in sleight of hand checks, get gloves of thievery, and make bank by picking the pockets of everyone with in 30ft of your character as you walk through town.
at 13 level thief can use magic devices. That means the Staff of the Woodlands is usable. Unlimited pass without a trace is insanely powerful for a rogue class.
That or the staff of power
The sword of wounding is a boss fight weapon.
“If you nick them with your sword... healing potions or clerical magics are completely shut down.” Only regarding damage done by the sword; damage being done by the rest of your party can still be fixed with potions or spells.
Yeah, I agree. That's also how I interpreted that. I would just keep a counter of HP that could not be restored. It's still decent, but not as powerful as he described.
The bracer of flying daggers is pretty nice for the monk also.
You couldn’t make bonus action attacks (also flurry) because you should take the attack action to qualify for the bonus action attack.
@@ataberkdedemen9802 well good thing you don't always have to use your bonus action to attack, and you can use patient defense instead for the dodge benefit.
I want them for my swords bard they'd play get into the theme I'm going for with him
So one of my GM's typically lets us buy magic items up to rare quality as long as they have them in stock so me playing a human rogue with the observant feat and expertise in perception decides to break the game by doing the unexpected and picking up every single weapon or item of value then selling it to get a cloak of eyes at 1st level giving my character a passive perception of 27 the ability along with the ability to see invisible stuff and have a 120ft of dark vision at 4th level I then picked up the alert feat so you couldn't surprise me either the campaign ended at around 12th level at which point I had over 30 passive perception and had no once failed a perception check we actually kept track of it as I bet the GM $20 that I wouldn't fail a single perception check the entire campaign best $20 I have ever made
This is the definition of munchkinism
@@evangregory14 its also just not very good in general and a waste of the investment. also heavily depends on your dm not knowing how passive perception works to do more than just idle. not having your turn skipped is pretty good though so there's that.
don’t forget, your dm is god
Your a rogue your going to be sneaking; me playing a half orc rogue with expertise in intimidation yelling "YOU DIDN'T SEE GROK" when trying to sneak into someplace and I'll tell you what Grok is very good at sneaking not sneaking
Glamoured studded leather is a favorite of mine because of the thematicness of being able to conjure yourself a nice suit or pretty dress basically by speaking the command. its also nice when you need to de armour to enter certain locations.
Me: Turning up the volume at the start to hear anything.
*5 seconds later intro plays*
Me: Recovering from heart attack and quickly putting volume down.
Me: Write that down!
*WRITE THAT DOWN!!*
Sadly I can't really recommend Scimitar of Speed here due to the hoops you'd have to jump through to be able to use it.
I do think it was mad that Scimitar and Whip aren't on the Rogues list... Its stupid as both can be seen in media on rogues all the time... I would say both Indiana Jones and Lara use Whips, and The Prince of Persia and Pirates use Scimitars and Cutlasses.... It really should have been Proficiency in Finesse Weapons, rather than Long swords.
I got passed a Scimitar of Speed at level 6 by the group, I was using it all the way up to level 12 and both me and the group didn't think for a second rogues wouldn't be able to use one.
Doesn’t the sword of wounding only prevent healing for the damage that the weapon does ? Any damage from other sources could still be healed via spells and potions etc surely?
Scimitar of Speed. Finesse so you get sneak attack.
As a bonus action you make a melee attack. (And get sneak attack)
Then hold your main action attack until the next turn. So you get another sneak attack. You could also use that main action for snytgunb. Even casting spells. Or magic items.
Scimitar of Speed is great for rogues. Gives you a second chance to hit if you miss with the first attack. But the one problem is rogues don't normally start off proficient with scimitars so you need to become proficient with them. But that isn't too tough though.
Glamoured armour can also look like other armour. No one expects a rogue in full plate - comes with a visored helm. Or even better, the armour uniform of the city guard, or enemy officers.
I'm surprised Cloak of Elvenkind did not make the list. While the bracers are nice, since it's from a specific module, i could see some DM's not wanting to include it in other modules or custom settings. Where the Cloak is a base DMG item and is just as good, imo, as the boots.
Bracers of archery and sword of wounding both seem like a weird pick, when they are both a lot better on classes that get extra attack.
The justification for bracers seemed really weird to me too. "you're probably using a shortbow because you don't have proficiency with a longbow" but rogues get proficiency with light crossbows, which does the same damage as a longbow. sure, you can't fire more than once per action, but rogues don't have extra attack anyways so that's a non-issue.
And the logic that you can take a 1 level multi class into fighter to take the archery fighting style makes bracers of archery good is also silly. "Hitting more often is good, so this multi-class that helps you hit more often means that these bracers that don't help with that are good"
Wounding only works once per turn, so its actually kinda the opposite. But I get your point.
Long bow is 1D8, Rogues only get proficiency in hand crossbows not light. So it’s 1D6
@@seanjardine3128 they get proficiency with simple weapons, and light crossbows are simple weapons
The sword of wounding effect can stack with sneak attack
My personal experience on rogues is that they really don't need more damage, but rather than capabilities to pump out that damage, so I agree that rogues can be rather free to use any interesting or ability enhancing magic item they want to use. I like the list but as with anything, medium armor proficiency for Mizzium/Adamantium armor is the way to go. While rogues don't get access to scimitars, if you happen to get that proficiency from somewhere, Scimitar of Speed is godlike weapon. Bonus action sneak attack damage and action ready attack to gain the sneak attack damage again on the next creatures turn is really good or just dodge after the bonus action attack. It's also a +2 weapon.
Now that the artificer is official (released earlier today if i heard right, with a 5e Eberron book), what's the plan for that one?
It seems to me that you don't "shut down" a creature's healing just by "clipping" it. It is only the wound sustained from the sword that are not healed
FYI , with the cloak of the bat you do not need to be in dim like to get the advantage on stealth . That’s just for wearing it. You need the dim light for the flying and the polymorph . I think it beats the cloak of elvinkind . And , you don’t have to tough the hood for the benefit on stealth you just get it .
I’m a brand new player and your videos among other creators really help me. You don’t know what you don’t know, so it can be difficult to learn this world and start thinking of things you want or styles of play. Your content helps with that.
Ive been waiting for this since you've started the series
Congrats on 10k!
Question, if I'm a thief with the flying daggers, could I use fast hands to interact with the bracers again, effectively throwing four daggers?
The rogue in the group I DM for is a Tabaxi. Would you reflavour the gloves of theivery at all? I'm just thinking invisible gloves don't really work on fur, plus she has claws.
Amazing and enjoyable video!! Keep going...
Never seen the sword of wounding, very cool.
Can anyone tell me what the hell "passive investigation" is supposed to be?
To let you know, every stat in technicality has a "passive" version of it. What a "passive" skill is, is the assumption that you are not actively looking to do the skill, but instead are functioning at your overall average. To specify what I mean by average in this circumstance, I mean instead of rolling a d20, you just take the base number of 10 and then add your modifier. If you would normally have an advantage, you add a 5 to the passive.
So let's say you have the Eyes of Minute Seeing and expertise in investigation at level 5 and you have a +1 INT modifier. This means that the math would be:
10 (base) + 6 (expertise) + 1 (INT modifier) +5 (advantage bonus for passives)
This would mean your passive investigation is 22.
Using passive investigation would likely be for automatically detecting traps without you actively deciding to find them. I hope this explanation proved sufficient.
@@cesarfortson8245 Not every stat has a passive version. Base characters have only passive Perception, Investigation, and Insight, which you use either when you are not actively using one of those attributes, OR when you are actively looking for something, if your passive attribute is higher than the DC, you don't need to roll at all, in essence, you only roll perception, investigation, or insight when you need to get an 11 or higher to succeed. Only rogues that have reliable talent technically have a "passive" version of every skill, as you are considered to automatically roll a 10 if you roll lower
mechanical explanations aside, covered well here, passive investigation is sort of like Sherlock Holmes walking down the street and noticing details along the way, essentially unfocused skill which is only really useful for those with exceptional skill. any unobvious detail is normally missed by anyone not actively looking but for those especially talented individuals they'll pick it out while doing oher things.
Do I get SnEaK aTtAcK?
16:50 "guy's, if you haven't figured it out yet, i'm a dad".
Cloak of Elven Kind. The Sixth Sword
Changelings are basically the exception to number 8
Illusionist's Bracers for Arcane Trickster. Doubles damage output (BB or GFB), also great fun with Minor Illusion. Combine with Shadow Blade for true Shadow Illusionist Assassin.
I seriously dont see how the eyes of minute seeing can be so useful, the range of 1 foot is seriously limiting.
Trond Guttormsen It’s good for traps on loot, like chests.
It's a microscope, it can be used to great effect
Maybe you need to look closer at it?
Thoughts on a Half-High Elf Inquisitive Rogue using a Rapier with Booming Blade for (spell) melee attack & a Bracer of Flying Daggers for (thrown) melee attack(s)...?
Here's a funky question for you: Say you have a paladin with Plate mail with a low as heck Stealth, who is wearing boots of elven kind. How would you rule stealth checks for them while they are mainly clanking around in the underdark? Cheers for the vids too.
How this works is that they cancel each other out because of advantage and disadvantage is neutral
@@rime3589 Sweet, now I just need to find boots of Elvenkind in the underdark. Wonder if Menzobaranzan has a pair. Or would the be boots of Lolth-is-awesome?
@@rime3589 Well, the Paladin has sadly died thanks to a disintegrate spell. Rip him, but onward to new characters.
Im a Swashbuckler Rogue in a Pirate campaign, any help with that?
What about the good ol' Thief Rogue who can use any magic item?
A rogue with a Staff of Healing is pretty sweet.
this video really help, thanks
If you don’t dump str lower than 10 then boots of jumping and springing! I’ve had them for a few years in my current campaign. Great fun and super useful if you have a good DM
I hope proof against detection was on here. Being immune to divination magic is great for a rogue. AND it’s uncommon.
If it’s not on here I will be mad
It wasn’t on here
So here are the benefits
All magic detection doesn’t work on you, you also can’t be seen by stuff like scryinf or any attempt to locate you fails and foresight doesn’t work against you. It’s so good
A good one for sure, but didn't make my cut. Prepare to be mad
CLOAK OF THE BAT...
I was playing a arcane trickster with the glamor leather armor and broke into a jail by writing my name on the list and saying I was a new recruit and was able to get into the evidence locker from a black market bust.
I do love my glamor studded leather
I like this list a lot. Though a good number these items I can tell are not good for combat heavy games. So a lot of dungeon diving based games.
I'm not sure if anyone pointed this out to you or not but the description of the video has a typo. Instead of saying Rogue it says Ranger. Great video I love watching this series. It makes it easier to get an idea for what magic items to strive to get for each class.
Yes Sorcerer is next!!!
In honor of the new artificer class, please do top ten restricted ATTUNEMENT magic items.
No weapon of warning?
Imma be honest. Should've had the Cloak of the Bat. That is such a good item for rogues.
I feel like sword of wounding works better on those who get a lot of attacks, and the fact the rogue is the only martial class who does not get the extra attack feature, makes it less that great when compared to a fighter, or even a paladin(if smites can't be healed). A fighter with action surge can easily stack the wound passive 4-6 times in the middle levels.
What he failed to realize is that the first 3 words of that ability are "once per turn".
@@Vol7ar ah then nevermind, it is fine on rogues
I had a rogue player with the cloak of displacement. She could tank better than the fighter because I could never hit her. 50% miss chance, then ½ damage on the first successful hit. And most damaging spells offer a Dex save, so ½ or none there. She became the mother-may-I rogue.
So time to introduce a lot of frost or necrotic attacks that require Con saves
Where would you rate the Charlatan's Die in this list?
My character is an Arcane Trickster that acquired a plus 2 long bow, bracers of archery and a Rapier sword of wounding. Would taking shadow blade as a 2nd level spell be redundant?
Shadow blade might find use in situations you can't or might not get sneak attack. But you still want to do some decent damage. Probably on a target that won't be effected by 'wounding'
Bracers of Archery = throwing daggers is a ranged weapon attack. Useful not just to Xbow and Bow rogues.
5 months after, i know, But i have to say: in item description specifically stated "you gain proficiency with short/longbow and +2 to attack dmg made WITH SUCH WEAPONS"
So, yeah, sadly, it won't work with knives. I wish tho :P
It was driving me crazy, I thought my phone was vibrating but I didn't have a new notification. Then it happened again, and I looked and no new notifications. Then I finally realized your phone was vibrating in the video.
If you got the sneak attack with the sword of wounding, would the sneak attack apply to the magic total health drop? Or no??
Yes, sneak attack is damage added to weapon attacks so it counts as the weapon's damage. So it follows resistances related to the weapon and also doubles on crits, so it would also count for this particular weapons ability.
All damage done by the weapon. So yes, sneak attack damage -which is technically you hitting them in a weak spot like the kidney or a space in their armor- would count towards that. Assassination damage too for that matter.
What are the two best uncommon items for a Rogue? Thanks!
Winged boots is 1
Why do Rogues get prof in Longswords?
I don't think they do
More importantly why don't they have Proficiency in Finesse Weapons... I mean both the Scimitar and Whip feel like Rogue weapons. Long Sword is a frickin' Bastard Sword.. the are about 5' long, not exactly subtle.
TheRodentMastermind From what I've been able to ascertain, people seem to have a few names and stats mixed up when it comes to swords.
(Though the DMG and PH don't entirely help.)
I would understand if rouges got proficiency in arming swords, but longswords, war swords, and greatswords should not be in their vanilla proficiencies.
(Arming swords are one handed swords, with average blade lengths of 27 1/2 - 30 1/2 inches.
Though there was variation, some were as short as 22 inches in blade length, others like one handed riding swords were up to 36 7/8 inches.)
On the subject of scimitars (more accurately represented by Shamshirs), they are quite long, usually over 34 inches in blade length.
(A falchion or messer would probably fit their needs better, they also had huge variation in overall design.
Blades, handle lengths, the whole shebang.)
Edit: Oops, forgot to mention to add about 4 inches to the overall length.
This is due to the pommel, the grip, and the quillons adding to the weapons total length.
@@charliegordan6354 they did, last I checked. I admit it's been like... a month?
@@Wanderingsage7 yeah that doesn't make any sense. You can only get sneak attack of light, range and finesse weapons.
That sword of wounding is NEVER making it into my game with wound stacking. Soooooooo much added damage, especially with extra attacks.
The sword's wounding effect only triggers once per turn, it won't matter how many attacks land during that time with the weapon. (But opportunity attacks are fair game to potentially get a 2nd wound before your next turn.)
After taking the initial wound damage at the start of its turn, it makes a DC15 Con save, with a success clearing all wound counters. (An ally doing a DC15 medicine check also removes the counters.)
While the weapon can be a beast with some lucky rolls, it works best versus creatures that can auto-heal themselves.
@@Battleguild ah, I wasn't aware it was once per turn. Thanks
Why is your beard green?
Illusionist bracers really good for rogues that find a way to get booming blade/grew flame blade for similar reason as scimitar of speed I guess.
Why?
Oh damn nevermind
just be a Changeling Rouge.
Never played a Rouge before
Why not cloak of elvenkind?
Cause I like the boots better, since they're non attunement.
Nerd Immersion That makes sense
I think with the Bracers of Flying Dagger, you don't get to bonus action attack since you aren't using the attack action. I would allow it but RAW you couldn't engage in Two-Weapon Fighting. However, still good since you could us cunning action.
Much appreciated, thanks man!