Essential Magic Staff Animation Pack - Unreal Marketplace

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  • Опубликовано: 1 авг 2024
  • This package includes essential animations for a character with magic staff combat style, with a playable character blueprint. Recommended for an action RPG game.
    available now on Unreal Marketplace
    Link : www.unrealengine.com/marketpl...
    Please visit our discord for more updates.
    Discord : / discord
    0:00 Intro
    0:14 Features
    1:08 Animations
  • КиноКино

Комментарии • 24

  • @AaronVictoria
    @AaronVictoria Год назад +1

    Very nice work here. I actually just purchased some animations yesterday, and I was looking for something like this before buying a few other packs. If I would have waited just one day I would have been able to snag this amazing package. I can't wait to snag this around the first, as it's yet another great pack in your library. I own all your others and love the quality and details. Keep up the amazing work!

    • @spacebaranim
      @spacebaranim  Год назад

      Thank you so much! I appreciate your supports that help me keep doing these animation packs. ✌

  • @diegoguedes9760
    @diegoguedes9760 Год назад +1

    Looks impressive. One of the best

  • @wildrelicproductions4879
    @wildrelicproductions4879 Год назад

    YO LET'S GOO!!! HYPE BRO!!! 🔥

  • @theoadamsiv7844
    @theoadamsiv7844 Год назад +1

    Loved all your previous packages! I think this one might need an update or two to stand proudly next to the rest of them, but I like where its going with the additional casting effects--- tho i expect most ppl will swap them out anyway.
    anyhoo-- hope that wasnt too negative. Keeping an eye on ur work! :D

    • @spacebaranim
      @spacebaranim  Год назад +2

      I totally agree. This is my first ranged combat pack, so it won't be the best as I did only melee combat in the past. By the way, I'll make updates to this pack in the future.

    • @theoadamsiv7844
      @theoadamsiv7844 Год назад

      @@spacebaranim yea of course! thats the best part about the stuff u make. Its just gonna keep improving.
      if i think of anything else i'll shoot em over in discord but on rewatch, I'm thinking maybe more two-handed staff action would be great. Tho, everyone is different. I think 'Gandalf' when i think of what i would do with a magic staff kit.

    • @spacebaranim
      @spacebaranim  Год назад +2

      @@theoadamsiv7844 Thank you for the suggestion. I'll take a look more on Gandalf references. ✌

  • @arthurzer0head753
    @arthurzer0head753 Год назад

    Good job dude! I got all your previous packs(spear, sword snd greatsword). Please make a dual blades pack!

    • @spacebaranim
      @spacebaranim  Год назад +2

      Thank you! I'll consider making a dual blades pack sometime in the future.

  • @skippyzk
    @skippyzk Год назад +1

    Oh nice!

    • @spacebaranim
      @spacebaranim  Год назад +1

      Thanks! 😀

    • @skippyzk
      @skippyzk Год назад

      @@spacebaranim
      You used enhanced input yet? Does it affect the way hop/roll is implemented?

    • @spacebaranim
      @spacebaranim  Год назад +1

      @@skippyzk Not have a chance to implement it yet but seems UE5.1 automatic upgrade playerinput class from my pack to enhancedplayerinput. I think it's the new default for player input. I'll try to implement it later.

  • @me_owe_ski
    @me_owe_ski 11 месяцев назад

    Why isn't there a single animation package, where the wizard actually walks using a cane as a third leg? I'm invested in finding and purchasing such animations.

  • @tundaenix3586
    @tundaenix3586 4 месяца назад

    do this work with Unreal engine 5 manny?

  • @masuka1993
    @masuka1993 Год назад

    Please make a Baseball bat melee type weapon animation pack next 🙏

    • @spacebaranim
      @spacebaranim  Год назад

      I'll make blunt type weapon like hammer, mace sometime in the future. The moves should be similar to baseball bat. ✌

  • @dacky9018
    @dacky9018 Год назад

    Hello Creator, I bought this and was wondering if there was an easy way to apply these animations to my FirstPersonCharacter pawn? Or would I have to re-add in all the variables and functions from your BP_ThirdPersonCharacter onto my BP_FirstPersonCharacter? Just looking for an easier way to just apply these animations to another pawn bp, if not oh well. Great animations anyhow.

    • @spacebaranim
      @spacebaranim  Год назад

      Hello, all blueprints included in the pack are created for animation demo so it might not that customizable and may have some bugs. You could do animation blueprint retarget (right click at AnimBP_EssentialMagicStaff then retarget animation assets) first. Then you need to re-add only variables that you need for animation blueprint in your character blueprint because there are some functions that are no need for gameplay like debugging. However, I recommend using gameplay frameworks like FCS, ALS, GAS instead of my demo blueprint and use only my animation sequences.

    • @dacky9018
      @dacky9018 Год назад

      @@spacebaranim I see, thank you for the reply, take care.

  • @maiworld_
    @maiworld_ Год назад

    this is fire
    but i dont have a windows.... fuck