How to Create SFX for the Sega Genesis & Mega Drive With Audacity - Beginner Game Dev Tutorials

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  • Опубликовано: 3 окт 2024
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    Mega CD SFX driver:
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Комментарии • 45

  • @PigsysRetroGameDevTutorials
    @PigsysRetroGameDevTutorials  5 месяцев назад +16

    POWER FIST!

  • @SevilhaXP
    @SevilhaXP 5 месяцев назад +7

    I already knew this software, it's what I use. I always try to make the WAV as small as possible before compiling.
    Great video!

  • @themadmallard
    @themadmallard 5 месяцев назад +2

    Some sound mastering tips:
    When downsampling, you can help reduce unwanted noise/artifacts by using sample rates that are multiples/divisible of eachother. Since our final is SGDK's 16000Hz, starting your recording with Audacity set to 32000Hz or 48000Hz will get you the best results when you get to the SGDK's final compression.
    You may want to @6:25 try recording in mono or first mix the channels, and apply effects (that you can't or arent going to do in realtime on megadrive).

  • @worsel555
    @worsel555 5 месяцев назад +2

    2:03 I don't remember Black Lagoon being THAT sexy, I feel like I missed out somehow. Fascinating video and I learned a lot even though I will never use any of it, it still lets me appreciate how games are made and all the effort it takes.

  • @TRITON13
    @TRITON13 5 месяцев назад +2

    great vid as usual.
    just repaired a dead mega cd yesterday so i ll be hyped by
    a mega cd tutorial.
    excuse my french.... i'm french

  • @enemyplayer
    @enemyplayer 4 месяца назад

    you're a saint for bringing up volume adjustment btw

  • @guillaumenunes9319
    @guillaumenunes9319 5 месяцев назад +2

    Each tutorial from you is great man ! Viva audacity and the megadrive.

  • @Alianger
    @Alianger 5 месяцев назад +4

    Low pitched is reminiscent of Warcraft 1 and Doom :D

  • @litjellyfish
    @litjellyfish 5 месяцев назад +1

    Another great one. You know right how much you bring to the MD community ❤

  • @damin9913
    @damin9913 5 месяцев назад +2

    I still play golden axe 2 it's my favorite golden axe game

  • @Genesis814
    @Genesis814 5 месяцев назад +1

    Very usefull content as always. Thanks, master.

  • @videogamemusicrenditionsby7625
    @videogamemusicrenditionsby7625 5 месяцев назад +1

    Pit Fighter's got samples extracted from the movie "Bloodfist"... During the first 35 seconds of the movie we can easily hear that famous scream "ALL RIGHT!"

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  5 месяцев назад

      I like 80s/90s martial arts films, but haven't seen that one. Looks like the full movie is on youtube, so I'll check it out!

    • @videogamemusicrenditionsby7625
      @videogamemusicrenditionsby7625 5 месяцев назад

      @@PigsysRetroGameDevTutorials Exactly! It's on youtube 😃

  • @panzerdragonlegend6664
    @panzerdragonlegend6664 5 месяцев назад +2

    Audacity is the best Pigsy's

  • @diegofloor
    @diegofloor 5 месяцев назад +1

    00:58 "bluh!" lol

  • @SergioJogosMegadrive
    @SergioJogosMegadrive 5 месяцев назад +3

  • @TheRealSparkster
    @TheRealSparkster 5 месяцев назад

    thanks and im using furnace

  • @williams4379
    @williams4379 5 месяцев назад +1

    👏👏👏👏

  • @shedpalaver4847
    @shedpalaver4847 5 месяцев назад

    hi pigsy. just wondering if you would mind re-uploading those mega drive instruments. folder 01 to 05 seem to be empty when i download them. the individual game folders are empty....i mean . thanks for any help and thanks for all these good videos

  • @davejones1621
    @davejones1621 5 месяцев назад +1

    How do you get rid of the scratchy sounds on the Megadrive?

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  5 месяцев назад

      I think it's just an effect of playing back at a low "resolution"

    • @davejones1621
      @davejones1621 5 месяцев назад

      @@PigsysRetroGameDevTutorials Be cool if you can do a tutorial on that.

  • @retroarcadefan
    @retroarcadefan 5 месяцев назад +1

    Can you explain why the sample played by the genesis/emulator sounds so much worse (fluttery/worbly) than the two female voice samples that you inputted? Is there any technique that can be used to reduce this? I am struggling to understand what transformation is taking place when the genesis plays the sample. Is there an additional bit rate reduction happening?

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  5 месяцев назад +1

      I'm pretty sure that it's just a limitation of the hardware ( or the sound driver). I will do another video of SFX once I get more experience with creating them and may be able to offer more advice then

    • @retroarcadefan
      @retroarcadefan 5 месяцев назад

      @@PigsysRetroGameDevTutorials Thank you!

    • @retroarcadefan
      @retroarcadefan 5 месяцев назад

      @@PigsysRetroGameDevTutorials I dug into this topic a bit more myself and it appears to be a limitation of the SGDK sound driver used causing the issue rather than the sample format you used. I don't know if the newer SGDK versions address this or provide alternate options for SFX playback but it isn't a limitation of the Genesis.

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  5 месяцев назад

      @@retroarcadefan There are other sound drivers available. Maybe it's that XGM favours compression over quality and other drivers will result in a larger rom size but better quality. I haven't used any other dirvers except XGM1/2, so can't give too much advice, but feel free to explore the options yourself

  • @pauloaraujo9514
    @pauloaraujo9514 5 месяцев назад

    How mano sfx channels is castlevvania using?

  • @damin9913
    @damin9913 5 месяцев назад +1

    I love streets of rage but what I don't like they made adam so dang slow on purpose 😒 so he would be unlikable character

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  5 месяцев назад

      Adam was my least favourite of the 3 due to his slow speed, although I did like playing as Max in 2 (his slide helped counter the slowness)