How to Create Cloth Texture in Substance Painter [BEGINNER TUTORIAL]

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  • Опубликовано: 11 окт 2024

Комментарии • 39

  • @StylizedStation
    @StylizedStation  4 года назад +1

    If you enjoyed the video and think I deserve a buck or two, check out my Patreon to join the community:
    patreon.com/stylizedstation

  • @GontijoGamer
    @GontijoGamer 7 месяцев назад

    Love about the first light set up , did not know that and make huge difference! Amazing video!

  • @gul-e-ranagul9319
    @gul-e-ranagul9319 4 года назад +6

    love how you break down steps. great teaching * 2x thumbs up

  • @gul-e-ranagul9319
    @gul-e-ranagul9319 4 года назад +1

    wow.. feeling lucky to come here...Thank you.

  • @Lyowynn
    @Lyowynn 4 года назад

    Great vid! Have done some handpainting in Photoshop, but wanted to try out stylised painting in SP for my current project. Some of those were such a great help! Thank you! :)

  • @Анна-ж3ь6ч
    @Анна-ж3ь6ч Год назад

    Awesom! Thank you so matsh!

  • @kanonkagerou3207
    @kanonkagerou3207 3 года назад

    this look so good I wanna try this metod in my near model, thank you for tut

  • @Exodus-sh5mq
    @Exodus-sh5mq 4 года назад

    This is gonna be good for my project!

  • @sylviem.4832
    @sylviem.4832 2 года назад

    Thank you!

  • @haniyedelshakib2765
    @haniyedelshakib2765 10 месяцев назад

    woooow ... amazing 😍🤩😍

  • @meenakumari9176
    @meenakumari9176 2 года назад

    very nice you did good

  • @TechCarnivore1
    @TechCarnivore1 3 года назад +2

    The course on stylized Station myTeachable doesn't have the model/asset to work with.

  • @eazyvfx7360
    @eazyvfx7360 4 года назад

    loved it dude!

  • @AeronPrince
    @AeronPrince 4 года назад

    Dude! Super helpful, thank you! :D

  • @darkogalic5422
    @darkogalic5422 4 года назад

    Great. When did you named the layers (base, curvature, dirt...), watching this video and didn't noticed you double-click on them and rename it :).
    Sorry for minor question like that. Greetings from Croatia !

    • @StylizedStation
      @StylizedStation  4 года назад +1

      I cleaned up the names in between takes :)

  • @moumitaahmed61
    @moumitaahmed61 3 месяца назад

    Hello for the folds, is there any way you can get the same affect with folds that are textures on? For example, I use fold alphas and stamp them on my model, will the high and low shadows still work?

  • @seoindigo6319
    @seoindigo6319 3 года назад

    looks great trick. and i have a question, so then if we export those textures to such as Maya, would it have that lighting trick information with the texture maps?
    or is that trick just for Render view? hmm... cuz that seems like shading option.

    • @StylizedStation
      @StylizedStation  3 года назад +1

      Yes, the light is baked into the texture map itself, so itll look more or less the same when you export it

    • @seoindigo6319
      @seoindigo6319 3 года назад

      @@StylizedStation ah ha! got it thank you so much!

  • @ifranckie
    @ifranckie 4 года назад

    hey, great tutorial. How is stylized filter lighting works when you want to export it to unreal engine or unity? thanks :)

    • @StylizedStation
      @StylizedStation  4 года назад

      Its a baked filter, so its baked right into the albedo :) you jsut export the texture maps.

  • @Ikxi
    @Ikxi 3 года назад +1

    At the seams of my object. the colors are different for some reason.

  • @LostArkLover
    @LostArkLover 4 года назад +4

    The position gradient doesn't work, it just blends colour and changes entire mesh with no gradient

    • @eagleoneart
      @eagleoneart Год назад

      Specifically the Curvature map and I think the Position map play into this. You should of course have Normal, World Space Norm, and AO. All these are baked from your high res import if you have one, otherwise bake from what you're using.

  • @wg5548
    @wg5548 3 года назад

    For me too as 2 others below, can't get the position gradient to work - just applies the color to the entire piece with no gradient

    • @StylizedStation
      @StylizedStation  3 года назад

      Youll probably have to bake your maps first!

  • @semyonrutz3315
    @semyonrutz3315 3 года назад +1

    Having the same issue as a person below. I can't get it be gradient. It's just solid.

    • @semyonrutz3315
      @semyonrutz3315 3 года назад

      Finally got the issue
      You need to bake maps first to stuff do like that
      In this video an author hopes that you should understand things like that
      So keep that in mind)

    • @eagleoneart
      @eagleoneart Год назад

      Specifically the Curvature map and I think the Position map play into this. You should of course have Normal, World Space Norm, and AO. All these are baked from your high res import if you have one, otherwise bake from what you're using.

  • @tokimatsu
    @tokimatsu 3 года назад

    I feel very confused about how to make the UV maps before start to paint the textures... If you have some tutorial that teach how to make a high poly mesh in zbrush turn into something i can put in Substance painter and start to paint, please tell me... It would be very helpful

    • @yarugatyger1603
      @yarugatyger1603 3 года назад +1

      Don't UV in Zbrush, the program sucks at it, export it into maya or whatever software you're using and then lay UVs out there, it's much easier and more reliable for good end results.

    • @tokimatsu
      @tokimatsu 3 года назад

      @@yarugatyger1603 yeah youre right! I find out that it was impossible to have good UVs on zbrush! For now i'm using blender to do it! Its free so, was the best option i found.

  • @PaikaArtQuest
    @PaikaArtQuest 4 года назад

    To paint stylized just do something like what you did with the cloth?

    • @StylizedStation
      @StylizedStation  4 года назад +1

      Sure! Painting highlights, AO and lighting are important parts of handpainting. I'll be doing handpainting tutorial int he future :)