I wish you covered the baking. Thats what i'm having trouble with. Prepping the mesh for the baking. Thank you though still very helpful :) Was each hair clump a seperate object? cuz i'm getting dark lines from the normal and map bake. I think its cuz all mine are the joined
hi! Thanks for tutorial! May i bake all changes as diffuse texture? I don't need displacement normals and e.t.c But i want to see normal changes on the texture image. Thanks! For example on blender i can Use color changes, than specular, ambient occlusion, normal map changes like scratches e.t.c then i render all as texture image and it's great for good perfomance
Such a great video, thank you!
Very useful information! Thanks!☺
Thank you for this!! 🙏🏻
No problem, glad it helped!
this is really helpful thx
Glad it helped!
I wish you covered the baking. Thats what i'm having trouble with. Prepping the mesh for the baking. Thank you though still very helpful :) Was each hair clump a seperate object? cuz i'm getting dark lines from the normal and map bake. I think its cuz all mine are the joined
Great video
Glad you enjoyed it
Incredible. Thank you so much
Glad you liked it!
Do you have a video in which you explain from the beginning how to import the model from Maya and begin texturing in Substance?
Yeah, this video should help: ruclips.net/video/zASPStN4Hl4/видео.html
@@OnMars3D thank so much for replying! Congrats for your tutorials!
hello, I'm still new in substance painter and I wondering how your environmental lighting so good? Did you use custom env?
This is just the default environment in Substance Painter.
hi! Thanks for tutorial! May i bake all changes as diffuse texture? I don't need displacement normals and e.t.c But i want to see normal changes on the texture image. Thanks! For example on blender i can Use color changes, than specular, ambient occlusion, normal map changes like scratches e.t.c then i render all as texture image and it's great for good perfomance
Yes you can! Especially if you are going for a more optimized asset, you can simply use a diffuse/albedo map for your model for better performance.
His hair is basically stylized already. Just drop a stylized texture on it lol
You made the video too hard for a intro, I have no clue where you got the curvature stuff for the dark variation stuff
This is part of a series I cover on my channel, start with this video and it will help you get started: ruclips.net/video/zASPStN4Hl4/видео.html