Intro to Substance Painter - Simple Workflow for Stylized Hair!

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  • Опубликовано: 25 окт 2024

Комментарии • 21

  • @carlosrm7755
    @carlosrm7755 8 месяцев назад

    Such a great video, thank you!

  • @Анна-ж3ь6ч
    @Анна-ж3ь6ч Год назад

    Very useful information! Thanks!☺

  • @philip9611
    @philip9611 3 года назад +2

    Thank you for this!! 🙏🏻

    • @OnMars3D
      @OnMars3D  3 года назад +1

      No problem, glad it helped!

  • @socool1821
    @socool1821 3 года назад +3

    this is really helpful thx

  • @davidtaylor8195
    @davidtaylor8195 8 месяцев назад

    I wish you covered the baking. Thats what i'm having trouble with. Prepping the mesh for the baking. Thank you though still very helpful :) Was each hair clump a seperate object? cuz i'm getting dark lines from the normal and map bake. I think its cuz all mine are the joined

  • @exiledmatuschka9043
    @exiledmatuschka9043 3 года назад +1

    Great video

    • @OnMars3D
      @OnMars3D  3 года назад

      Glad you enjoyed it

  • @DrawingSomeGames
    @DrawingSomeGames 3 года назад

    Incredible. Thank you so much

    • @OnMars3D
      @OnMars3D  3 года назад

      Glad you liked it!

  • @danpym3D
    @danpym3D 2 года назад +1

    Do you have a video in which you explain from the beginning how to import the model from Maya and begin texturing in Substance?

    • @OnMars3D
      @OnMars3D  2 года назад +1

      Yeah, this video should help: ruclips.net/video/zASPStN4Hl4/видео.html

    • @danpym3D
      @danpym3D 2 года назад

      @@OnMars3D thank so much for replying! Congrats for your tutorials!

  • @koryxlenshing9080
    @koryxlenshing9080 3 года назад +1

    hello, I'm still new in substance painter and I wondering how your environmental lighting so good? Did you use custom env?

    • @OnMars3D
      @OnMars3D  3 года назад

      This is just the default environment in Substance Painter.

  • @theimanginestudio6422
    @theimanginestudio6422 3 года назад +1

    hi! Thanks for tutorial! May i bake all changes as diffuse texture? I don't need displacement normals and e.t.c But i want to see normal changes on the texture image. Thanks! For example on blender i can Use color changes, than specular, ambient occlusion, normal map changes like scratches e.t.c then i render all as texture image and it's great for good perfomance

    • @OnMars3D
      @OnMars3D  3 года назад +1

      Yes you can! Especially if you are going for a more optimized asset, you can simply use a diffuse/albedo map for your model for better performance.

  • @epicvillain8308
    @epicvillain8308 2 года назад +1

    His hair is basically stylized already. Just drop a stylized texture on it lol

  • @titoepfx4272
    @titoepfx4272 Год назад

    You made the video too hard for a intro, I have no clue where you got the curvature stuff for the dark variation stuff

    • @OnMars3D
      @OnMars3D  Год назад

      This is part of a series I cover on my channel, start with this video and it will help you get started: ruclips.net/video/zASPStN4Hl4/видео.html