@@Desire_K You dont understand, this folder was being generated by first reforged team. Now the operating team of interns are not the same team and they only mistakenly reveal folder.
That footman model is glorious, a reminder of what could've been. I don't want to jinx it, but the spark of hope that 2.0 and its skin system brought, is slowly being kindled further... maybe they'll fix reforged by giving it real wc3-looking models? maybe? just maybe?
Srry, not a WC3 modder, but what's stopping current modders in War3 of making it happen? It seems at a surface level entirely doable with the tools and systems that already exist in War3
@@Kantuva WC3 modder here. From my perspective, the main appeal lies in the progression. For me and many others, the biggest draw of co-op missions is the progression of each character. Unfortunately, this isn't feasible with the current limitations of Warcraft 3. A server-side system is necessary, allowing modders to retain player data so that progression can be carried across maps. Each map would need to pull progression data from that server. Such a system would also enable seamless migration between maps, similar to how StarCraft 2 handles its co-op campaigns. Another issue is that Warcraft 3 is inherently a slower game. While StarCraft 2 missions take 15-20 minutes, Warcraft 3 missions can take twice as long. Additionally, heroes, being a cornerstone of Warcraft 3, need to be accounted for. While this can be addressed, it adds another layer of complexity. This would be a monumental project. Many have attempted it, but none have succeeded due to the immense time and effort required, often with little to no assistance or recognition. As a result, most abandon the effort. I’ve considered creating something akin to co-op commanders, as I have experience with both custom campaigns and custom factions. However, with Warcraft 3’s current limitations, it is futile.
@@wa666r I mean RPG maps have had progression codes you could save and load in next time you play since well before reforged. Couldn't a system like that also work for loading the prior campaign map progressions?
@@AkariSarzul Not effectively. And not on the same scale. From what I know RPG maps are a single map and the codes basically relate the certain integers to items in the inventory and the hero's stats. If you wanna make co-op missions you'll need multiple maps and have a way to read codes from one map to another. In theory doing this you'll have to account for hundred's or thousands of factors. You'll need to have a code that would be too long to even input in text to retrieve it. From everything I know, its not feasible.
@@wa666r W3Champions exists as a centralized third-party server that keeps track of its own stats. its completely doable on paper from that end. also, save-load codes can encode basically _anything_ you want, it doesnt have to just be inventory items or stats lol
Since the trust is broken I would say "leaking" is better than just saying we are working on this or that. Also this way there is no promise coming from them, so there is that too.
normally i think this would be a sound angle to take on this, but one of the things they leaked was *debug symbols* for the game which is something that under no circumstances would you EVER want to do even as a quiet teaser or as an acknowledgement of work or anything ever, it can be *really dangerous* to do that
What if this is Developers being activists. We saw how larian basically handed the game over to the community for them to make the game better because they had enough of the shareholder dramas. What if The devs are "accidentally" handing us out these secrets. Hell it may even be that they cant talk about any of the stuff they are working on, much as they couldnt for reforged. But this time maybe there is things being done and this is their way of telling the community like hey guys look we spilled the beans oopsiees. especially considering how many "Leaks" there have been regarding reforged since patch 1.31 like cmon now.
All of this is old work such as the Wc1 and Co-op commander map. These are all things that were planned but scrapped with the classic games team. I would not take the fact the maps are still there as any indication of future plans.
It's clear that this was the intended design for Warcraft 3 Reforged, it's insane that all rumors have now been confirmed. Really sad to see how W3Reforged got canned like that while it could have been so much and so successful as well.
It is literally insane how blind and shortsighted Activision is / was. If they released Reforged in the finished state with all of the improvements they wanted to do - Reforged could have been the biggest release of the decade. But instead we need to shove it out of the door as soon as possible and cash in, can't afford to wait for it to be done, push whatever you have. Heck they didn't even push what they had, some of the content was outright left out despite having been done
This sounds like there is work being done, which makes me happy. This game still deserves so much more love from Blizzard...
Definitely would not get up any hope in that regard.
@@DesignerDave true. Reforged was just the most meh release ever. But if they manage to pull a Cyberpunk 2077. That would amazing
@@DesignerDaveit’s a shame you’re not there with the other classic wc3 team. This game deserves more love. :(
@@Desire_K You dont understand, this folder was being generated by first reforged team. Now the operating team of interns are not the same team and they only mistakenly reveal folder.
That footman model is glorious, a reminder of what could've been.
I don't want to jinx it, but the spark of hope that 2.0 and its skin system brought, is slowly being kindled further... maybe they'll fix reforged by giving it real wc3-looking models? maybe? just maybe?
W3 having SC2 co-op missions is like a dream come true.
Srry, not a WC3 modder, but what's stopping current modders in War3 of making it happen?
It seems at a surface level entirely doable with the tools and systems that already exist in War3
@@Kantuva WC3 modder here.
From my perspective, the main appeal lies in the progression. For me and many others, the biggest draw of co-op missions is the progression of each character. Unfortunately, this isn't feasible with the current limitations of Warcraft 3. A server-side system is necessary, allowing modders to retain player data so that progression can be carried across maps. Each map would need to pull progression data from that server.
Such a system would also enable seamless migration between maps, similar to how StarCraft 2 handles its co-op campaigns.
Another issue is that Warcraft 3 is inherently a slower game. While StarCraft 2 missions take 15-20 minutes, Warcraft 3 missions can take twice as long. Additionally, heroes, being a cornerstone of Warcraft 3, need to be accounted for. While this can be addressed, it adds another layer of complexity.
This would be a monumental project. Many have attempted it, but none have succeeded due to the immense time and effort required, often with little to no assistance or recognition. As a result, most abandon the effort.
I’ve considered creating something akin to co-op commanders, as I have experience with both custom campaigns and custom factions. However, with Warcraft 3’s current limitations, it is futile.
@@wa666r I mean RPG maps have had progression codes you could save and load in next time you play since well before reforged. Couldn't a system like that also work for loading the prior campaign map progressions?
@@AkariSarzul Not effectively. And not on the same scale. From what I know RPG maps are a single map and the codes basically relate the certain integers to items in the inventory and the hero's stats. If you wanna make co-op missions you'll need multiple maps and have a way to read codes from one map to another. In theory doing this you'll have to account for hundred's or thousands of factors. You'll need to have a code that would be too long to even input in text to retrieve it.
From everything I know, its not feasible.
@@wa666r W3Champions exists as a centralized third-party server that keeps track of its own stats. its completely doable on paper from that end. also, save-load codes can encode basically _anything_ you want, it doesnt have to just be inventory items or stats lol
Since the trust is broken I would say "leaking" is better than just saying we are working on this or that. Also this way there is no promise coming from them, so there is that too.
normally i think this would be a sound angle to take on this, but one of the things they leaked was *debug symbols* for the game which is something that under no circumstances would you EVER want to do even as a quiet teaser or as an acknowledgement of work or anything ever, it can be *really dangerous* to do that
What if this is Developers being activists. We saw how larian basically handed the game over to the community for them to make the game better because they had enough of the shareholder dramas. What if The devs are "accidentally" handing us out these secrets. Hell it may even be that they cant talk about any of the stuff they are working on, much as they couldnt for reforged. But this time maybe there is things being done and this is their way of telling the community like hey guys look we spilled the beans oopsiees. especially considering how many "Leaks" there have been regarding reforged since patch 1.31 like cmon now.
Did you just complain about getting free modding tools because WotC?
Please.
@@IshayuG I don't think he's complaining, read again.
All of this is old work such as the Wc1 and Co-op commander map. These are all things that were planned but scrapped with the classic games team. I would not take the fact the maps are still there as any indication of future plans.
It's clear that this was the intended design for Warcraft 3 Reforged, it's insane that all rumors have now been confirmed. Really sad to see how W3Reforged got canned like that while it could have been so much and so successful as well.
It is literally insane how blind and shortsighted Activision is / was. If they released Reforged in the finished state with all of the improvements they wanted to do - Reforged could have been the biggest release of the decade. But instead we need to shove it out of the door as soon as possible and cash in, can't afford to wait for it to be done, push whatever you have. Heck they didn't even push what they had, some of the content was outright left out despite having been done
the description of a very first map:
"this is where $hit gets done" XD
Can we get ai working in map editor at this point?
Seeing only undead and using humans stinks
That's crazy my life is complete now 😢
Warcraft 1 campaign cancelled? Someone should "Luigi Mangione" Bobby Kotick.
Finally, the community has the opportunity to create Wc3 reforged!
I WANT THAT CHONKY FOOTMAN
Oppsie!
Woopsie!
LOL niiiiiice, I'll have to go digging for that folder!
Yes!
Legion maps were ruined today.
wowee wtf is happening
Just a minute?? ;(
Good
It's rubbish