German Torpedo Data Computer Tutorial || How to Acquire a Torpedo Firing Solution And Use the TDC

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  • Опубликовано: 19 янв 2025

Комментарии • 281

  • @alexsacha8472
    @alexsacha8472 4 месяца назад +172

    Bought the game yesterday, tried to mimick manually what you were doing with the tdc.
    - Failed miserably,
    - Crash dive,
    - Didn't check sea level,
    - Crash at 70m on sea floor,
    Fucking amazing game, i'll do it again

    • @imperfectly-balanced8861
      @imperfectly-balanced8861 4 месяца назад +4

      😂😂 thanks for the solid laugh brother, loved reading that hahah!
      The last line reminded me of that "cracked out Goofy meme" where it says "ill fkn do it again!" 😂😂

    • @Louis_H_
      @Louis_H_ 4 месяца назад +4

      In case you are stuck at the sea floor, if you repair the holes and have water that is keeping you down, turn your pump on and select the water in the different compartments and tell your crew to move it from that compartment to the control room and it should help you get buoyancy eventually once the water is drained, if you have enough air in your reserves ofc. Should get you back to the surface

    • @Doomguy-777
      @Doomguy-777 4 месяца назад +8

      Bro calculated his own sinking with the TDC "Let's see submarine depth: 70m, distance: 0m, speed: 10 knots, AoB 480 degrees Celsius, spread: the entirety of my hull, pistol: Luger P08, course delta: Bravo Six Going Dark, angle on impact: 90 degrees bow pointing vertically, parallax correction: I got none in the storage room, time before explosion: asap. Good enough."

    • @lu34lyf
      @lu34lyf 4 месяца назад

      crash dive should not allow you to hit the sea bed, it should set a limit above it and sustain it

    • @alexsacha8472
      @alexsacha8472 4 месяца назад +3

      ​@@lu34lyf i crashed dived but it set the dive to 50m, i reajusted it to 110 m like in the tutorial...
      I managed to go through the idiot proof bubblewrap.

  • @daveslow84
    @daveslow84 3 месяца назад +22

    It really blows my mind... I've learnt how to input and execute an arrival at a busy airport with a complex aircraft such as an A320, I have learned how to cold start a spitfire and now of all things I am learning how to use a German WW2 torpedo data computer! And all of those things (and many more) only because much more knowledgeable people than I take the time to upload excellent and in-depth tutorials *for free* on RUclips and because the sims we have are so damn good these days :) Thank you for this tutorial!

  • @jean-naymar602
    @jean-naymar602 4 месяца назад +18

    I don't know if this as already been said in the comments but you made a slight mistake at 21:29
    Historically, and because of the way they were designed, german TDCs needed the speed of the target to always be entered AFTER setting the torpedo speed setting.
    This is simulated in the game and you can actually see in the video that when you change the torpedo speed setting, the target's speed dial decreases.
    You should always reset the target's speed after changing the torpedo speed.
    You still got a hit though, but I personnaly missed many times because of this mistake :(

  • @nathangillispie51
    @nathangillispie51 4 месяца назад +73

    I have never understood a tdc so thank you! Looking forward to this

    • @Wolfpack345
      @Wolfpack345  4 месяца назад +9

      Hope it helps

    • @JustPeasant
      @JustPeasant 4 месяца назад +2

      Great stuff. This is what separate surface officers from gray wolves 🐺🔥🔥
      Addendum: On USN boats, if depth is set at 0 feet on Mark 14 fish, it will be running at 10 feet depth, NOT 0! This only became rectified (Mark 14 Torpedo) in 1943👎

  • @fantango8012
    @fantango8012 4 месяца назад +104

    Ive been waiting for this with great expectation. No longer shall I have the AI crew put in solutions for me.

    • @Wolfpack345
      @Wolfpack345  4 месяца назад +14

      Hope this helps you out!

    • @Eveseptir
      @Eveseptir 4 месяца назад +2

      Yay!!!! 🙌

    • @alphgeek
      @alphgeek 4 месяца назад +3

      You can get really quick at this with practice, especially if you try to set up the same kind of attacks whenever possible eg I try for 90 degrees and around 1000 yards.
      Really it's about putting yourself in place where you'll know the range and AOB settings without measurement.
      The trick is to use hydrophone to plot time/location points for a convoy over a few hours, dipping every hour or so, which lets you predict their heading and speed very accurately from far away. Then you beat them to the intercept point and watch them sail right past your torpedo tubes.

    • @ithoughtshewas18
      @ithoughtshewas18 4 месяца назад +1

      ​@@alphgeek more like, I watch them sail right past my torpedoes cause Im bad at math and even a firing computer can't help me 😅 but seriously, if my high school math problems had u boat related questions, I'd be a maths genius today 😂

    • @s3any1977
      @s3any1977 4 месяца назад +2

      It's nice to know but as the UBOAT captain you would just bark orders at your crew in a loud German voice 😂

  • @hege750
    @hege750 4 месяца назад +16

    The reason why salvos tend to miss some of the fish when using the correct ship length value is because in German doctrine the salvo was used to compensate bad data and was supposed to provide one certain hit. If they wanted to hit with multiple torpedoes, they used the regular single tube configuration with immediate consecutive launches from multiple tubes.

    • @Y0o0o0o0o0o0o0o0o0ow
      @Y0o0o0o0o0o0o0o0o0ow 4 месяца назад

      If I want to achieve this in the game, how long do I wait before firing the following torpedoes to ensure multiple hits?

    • @advorak8529
      @advorak8529 4 месяца назад +4

      @@Y0o0o0o0o0o0o0o0o0ow The right amount.
      Consider you want a manual ripple fire of 3 torpedoes and your target passes the wire in 54 seconds. Assume you want the hits at 1/4, 2/4 (middle) and 3/4 of the length. 54 seconds divided by 4 is 13.5s. So you space the torpedoes out by 13.5s each -
      - or you set up a bearing that will cause a hit where the wire overlays the ship and you fire when the ship passes at 1/4, 2/4 and 3/4 of its length.

    • @xsteality6653
      @xsteality6653 3 месяца назад +1

      100% miss one fish if use whole ship length, half ship length should be fine. Tactically salvo is important to launch multiple fish at shortest time possible or while turning to escape, since your position compromise the moment you fire.

    • @advorak8529
      @advorak8529 3 месяца назад

      @@xsteality6653 _100% miss one fish if use whole ship length_
      Irrelevant, important is that the ship is hit (and sinks or drops out of the convoy). The chance of a hit is larger if the allowed position of the ship is larger.
      _half ship length should be fine._
      75% hit chance compared to full length
      _Tactically salvo is important to launch multiple fish at shortest time possible or while turning to escape, since your position compromise the moment you fire._
      You do not want to fire while turning, spoils the torpedo solution. And shooting does not compromise your solution, spotting the trail of the torpedo (or your periscope wake) does that. With an eto you have no trail, and the first idea something is amiss is a ship blowing up. More than once this has been ascribed to mines …
      The reason for a fast unload of all of your tubes is that the window of opportunity may be small, thus the use of FAT and LUT, which would creep up onto a target being a bit faster than anticipated.
      The Type XXI would have been able to fire all 6 tubes 3 times in 20 minutes (18 torpedoes, reloading 6 tubes in 10 minutes) so the maximum amount of fury could be unleashed onto a convoy in very short time.

    • @atoka2206
      @atoka2206 22 дня назад

      And that's exactly what i did in silent hunter 5 twos
      Never ever touched the salvo controls
      If i wasn't sure, i just fired when different parts of the ship passed the crosshair

  • @MyBlueZed
    @MyBlueZed 4 месяца назад +11

    Very helpful! Thank you.
    When I was learning way back in 1980:
    Port has four letters - Left has four letters - Port wine is red.
    Even has four letters … everything numbered on the port side is with even numbers (lifeboats, cabins, torpedo tubes)

  • @PrivateUtoob
    @PrivateUtoob 4 месяца назад +26

    We asked. You delivered. Can't wait to watch!

  • @SldgeHammr
    @SldgeHammr 4 месяца назад +27

    Am I ever gonna use this? No. I don't even own the game.
    Am I still gonna watch because Wolfpack puts out great content? Hell yes.

    • @Wolfpack345
      @Wolfpack345  4 месяца назад +7

      Haha thank you!

    • @DoctorSinister1
      @DoctorSinister1 4 месяца назад +1

      You said it.

    • @imperfectly-balanced8861
      @imperfectly-balanced8861 4 месяца назад

      Haha amen brother! 😅 I wonder how many people/what percentage of us regular viewers actually play any of the games he plays.. i get the feeling its a lot

  • @hans_pixel-me5mx
    @hans_pixel-me5mx 4 месяца назад +34

    German Commanders must have been so happy to have such detailed ship information. I wonder why freighters didn't just change their mast heights.

    • @Wolfpack345
      @Wolfpack345  4 месяца назад +39

      Well, they generally did not have such information unless it was a mass procuced class or pre war warships. They made educated guesses, like most of these calculations

    • @shakalpb1164
      @shakalpb1164 4 месяца назад +4

      Many German U Boat Comanders that started in the Kriegsmarine pre WW2, were working on Comercial Ships. So I assume experience plus estimation was enough. If unsure about the target ship, they probably just got closer to the Target, reducing the estimation Error

    • @ew3612
      @ew3612 4 месяца назад +5

      You can also guess heights of buildings or ships by looking at doors or decks/floors because they are typically a consistent height.
      If the freighters wanted to throw off the distance calculations in a meaningful way, they would have to drastically change the height which would be so noticeable that the uboat captain could just guess the difference and be close enough. Also, I dont know much about ships but those masts were designed to have that height for a reason and changing that height may interfere with the ships design.

  • @lzylightnin
    @lzylightnin 4 месяца назад +2

    By far the best TDC tutorial out there. It's in depth enough but you make it easy to understand. Thanks, man!

  • @mohemk7372
    @mohemk7372 4 месяца назад +3

    It's the most detailed and well explained targeting and TDC usage video in all RUclips,
    I start playing the game like a month ago but never used the TDC just plugin the information on the periscope screen and also shooting from there but now i will get a more accurate and emersive targeting and shooting experience thank you

  • @MichaelTheRead
    @MichaelTheRead 4 месяца назад +7

    2:03 Radar and sonar both exist on (at least some) U-boats in the game, but the radar is used exclusively as an early warning for incoming aircraft, and the sonar is simply an echosounder for finding one's precise depth under keel (when maps can't be relied upon for accurate depth information). The former must be researched and installed, as it doesn't come standard.
    It would be more apt to say they're simply not used for targeting purposes; only the hydrophone and periscopes fulfill that role.

    • @philipeoverton
      @philipeoverton 4 месяца назад +7

      N.B. The "radar" you refer to is a (passive) radar detector. Its sole use is for warning of the existence of enemy radars in operation.

  • @Xaintrix
    @Xaintrix 4 месяца назад +5

    Yes! I’ve been waiting for this!!!! Wow it has so much care with the editing and composition just like your narrative videos. Thank you so much.

    • @Wolfpack345
      @Wolfpack345  4 месяца назад +1

      Hahah... this video took much longer than anticipated. Wanted to make sure everything was clear :)

  • @MP-rt7xc
    @MP-rt7xc 4 месяца назад +1

    Thank you for explaining it, i played Wolfpack for over 800h and now i can`t get enough of UBOAT with over 150h and i had quite some trubles with the TDC. Now i have even more fun with the game. Greetings from germany :) and you earned yourself another subscriber

  • @TheRealDoctorBonkus
    @TheRealDoctorBonkus 4 месяца назад

    Finally! I have been waiting for a good tdc tutorial for a long time! You never fail to deliver

  • @Swanny.
    @Swanny. 4 месяца назад +1

    Sincerely appreciate the time you put into any of your videos, but really appreciate this video, a lot. Thank you.

  • @rolandjaeger7310
    @rolandjaeger7310 4 месяца назад

    This is probably the best TDC tutorial I’ve ever seen

  • @randyclark1221
    @randyclark1221 4 месяца назад

    Very good TDC tutorial, perhaps the best I've seen on RUclips since UBoat went final. Well done. Thanks.

  • @__MARKR__
    @__MARKR__ 2 месяца назад

    That's one immediate thumbs up before the tutorial actually started! 👍

  • @3M-ModusOperandi
    @3M-ModusOperandi 4 месяца назад

    LETS GOOOO!!! I’ve been waiting for this! Thank you so much for the help navigating the TDC!

  • @secretariat1703
    @secretariat1703 2 месяца назад

    Thank you for this tutorial. Just bought this game on Steam and had so much problems figuring out how to plan a firing solution by myself. For now i just restarted my career and went without manually setting the shots😊 One day i will and it should be soon enough !

  • @jeffreyestahl
    @jeffreyestahl 17 дней назад

    Nice as always. Just started playing on this end. Encountered recently that if ships are turned on for the map, you can use the bearing tool to get AOB a lot more cleanly. Just drag from the target to the sub.

  • @yvanmezencev4669
    @yvanmezencev4669 2 месяца назад

    That was incredibly cool to watch, I just started this game so I don't want to overwhelm myself by doing everything manually yet, but I am slowly adding more and more realism to my game😁

  • @paulmorris5166
    @paulmorris5166 4 месяца назад

    Good video, thank you, you are the best.

  • @pikke2010
    @pikke2010 4 месяца назад

    Added to Favorites. I'm sure I'll need to watch it more and more in the coming days. Thanks for the hard work. Much appreciated, Herr Kaleun!

  • @ScarredSanctity
    @ScarredSanctity 4 месяца назад

    Wow this is awesome. I'm glad you're doing tutorials now!

  • @spitfire184
    @spitfire184 4 месяца назад +1

    Yes, I've been waiting for this. About to spend a week off playing Uboat, so nice timing. Thanks!

  • @ToreDL87
    @ToreDL87 4 месяца назад +5

    A quick way I do target speed is mark on map where the bow of the target is, start stopwatch, and then stop it when the stern passes the mark, now I know how long the target spent to travel it's own length and convert that into knots.
    The now defunct TDC mod had a conversion table for this which made it even quicker.

    • @Kackrabe
      @Kackrabe 4 месяца назад +4

      This uses information you shouldn't have, i.e. map markers.

    • @thedeadwookie25
      @thedeadwookie25 4 месяца назад

      @@Kackrabe wdym

    • @SueBobChicVid
      @SueBobChicVid 4 месяца назад +2

      @@thedeadwookie25 In the real world, the target location is not continually updated (redrawn) on a map. A real captain wouldn't have that information you are using.

    • @thedeadwookie25
      @thedeadwookie25 4 месяца назад

      @@SueBobChicVid you can do this with the periscope

    • @notfeedynotlazy
      @notfeedynotlazy 4 месяца назад

      @@SueBobChicVid ...you DO realize that he DID teach in the tutorial the 3'15'' method, which also uses map markers, right?

  • @alphgeek
    @alphgeek 4 месяца назад +3

    Personally I only use the periscope speed calc when I'm at zero knots for personal realism. However, the 3:15 timing speed method always feels too high stress for me so I use it least.
    If I have to take that kind of estimate, I sacrifice accuracy a bit by timing for 1:05 and Multiplying by three for the estimated speed.
    I much prefer knowing the speed from 50+ km away by plotting hydrophone contacts for a ship on the map over a few hours. Establish an accurate target course and heading over three or four dips and from well beyond detection range, then plan an accurate intercept hours into the future.

    • @advorak8529
      @advorak8529 4 месяца назад

      … and then the target changes course.

    • @alphgeek
      @alphgeek 4 месяца назад

      @@advorak8529 sure, and then I adjust the intercept point accordingly. More often than not I run up on them where planned.
      Usually it's some other sub attacking my convoy that makes them zigzag and messes up my intercept. Although if they hang around, they tend to attract all the warships leaving the cargos undefended.
      Convoys have a destination port, they don't just randomly run some other direction. They'll turn back toward the destination port eventually.

  • @tevapetiteau5729
    @tevapetiteau5729 4 месяца назад

    YEEEES THANK YOU WOLF!!!
    You deserve every single subscriber you have

  • @cactusbox2463
    @cactusbox2463 4 месяца назад

    I’ve watched so many other tutorials and I’ve always wanted one from you, thank you so much.

  • @KingDing3ling
    @KingDing3ling 4 месяца назад

    What a nice surprise. I mostly got the most of it right by now just by watching your gameplay but this so convenient. Thank you very much

  • @szymoncwojdzinski5624
    @szymoncwojdzinski5624 4 месяца назад +3

    Call it nit picking but I have to point it out. At 5:37 you mention that precise conversion ratio form meters per second to knots is 1.852 but its not. It is 1.944 and it is because 1kt equals 1 nautical mile per hour, and that is 1852 meters per 3600 seconds so if you want to convert speed the other way (m/s to kt) you have to multiply by 3600 and divide by 1852 and that gives ratio of 1.944 which in this case can be rounded to 2 (error of less than 3%) given that speed dial of TDC is marked in full knots (3% of i.e. 10kt is 0.3)

    • @AndiKoehn
      @AndiKoehn 4 месяца назад

      Yeah. I basically go by 1.95.

  • @MagicFoe88
    @MagicFoe88 4 месяца назад

    After hundreds of hours in SH-III manual targeting, I could not figure out this game. Thank you very much for explaining 😊

  • @eduardoflores8868
    @eduardoflores8868 4 месяца назад

    You did an amazing editing, and sectioning job. Awesome tutorial, thanks a lot.

  • @jar-jarnotbinks7685
    @jar-jarnotbinks7685 4 месяца назад +3

    6:20 Alternatively, if you have conversion charts readily available, you can do the same method with 1mn instead of 3mn15 and no maths needed, just take the distance and compare to the chart to get speed.

    • @ulitharid8907
      @ulitharid8907 4 месяца назад +2

      An equation I find easy and helpful to remember is:
      Meters per Minute / 30.8666 = Knots
      You can easily find a targets speed by marking their position, waiting a minute, then measuring how far they travelled in that minute (Alternatively, if you're strapped for time, you can measure how far they travelled in 30 seconds, then multiply it by 2, but this increases your error percentage, so be precise if you're doing the 30 second system)
      30.8666 is an entirely arbitrary number here, but I find it's still easy to remember because it has 3 repeating digits in it's decimals. Of course, you could just use 30.9 and sacrifice a little bit of precision if you find 30.8666 is too difficult to remember over time.

    • @notfeedynotlazy
      @notfeedynotlazy 4 месяца назад

      Yep, because a nautical mile per hour is _exactly_ a knot; the reason why knots are _still_ used as an unit of speed. (Also because nautical miles are _still_ used, just because they are NOT a mile long - the unit's length was chosen so it would be incredibly easy to plot on a map, being _exactly_ the length of a minute of arc of latitude.) Yes, mariners of old knew their trade, thank you for noticing 🙂

  • @dr1303
    @dr1303 4 месяца назад

    One important trick with the S3 TDC, when firing on a convoy and when you have ample time:
    Find a ship that has AOB of 90 degrees. When looking at that ship, set AOB to 90 and lock the AOB motor. Now you can look at any other ship in the convoy and the AOB will be adjusted automatically.
    This can be done manually of course: Just note at what bearing AOB is 90. Let's say it's 90 at bearing 130 degrees. If you look at another ship at 100 degrees, this means you've turned your scope 30 degrees. Its AOB will be 90 - 30 = 60 degrees.
    Until you've built your skills at guesstimating AOB, this is a great way of double checking your initial guess!

  • @plaguedoctorjohnson1650
    @plaguedoctorjohnson1650 4 месяца назад

    Thanks, Wolfpack, super informative video. Always wanted to use the TDC but found it a little intimidating you explained it very well and did not overcomplicate it. Future me just tried using the TDC for the first time and got a hit first time. Thanks again, Wolfpack

  • @Joel-st5uw
    @Joel-st5uw 4 месяца назад

    Oh man, super stoked to watch this! Please do a future tutorial on any ASDIC! I find them so fascinating. Yesterday I was scouring youtube for ASDIC tutorials and was coming up short. Found an old film of the ASDIC Type 144 Set, which looks more advanced than what the US destroyers have in your Destroyer series, and now I'm even more interested in different capabilities throughout the conflict!

    • @Wolfpack345
      @Wolfpack345  4 месяца назад +1

      I need to do some Destroyer videos... Been waiting for a patch to fix the texture issues

  • @Teneombre
    @Teneombre 4 месяца назад

    Nice. The AOB explanation was clear and that was really needed. Will finally be able to use the tdc

  • @teakat9608
    @teakat9608 4 месяца назад

    Thank you for this. Will help a lot in the next few patrols. Though a lot to take in, will definitely have to pause this and rewatch this as needed.

  • @benjaminburns4412
    @benjaminburns4412 4 месяца назад

    If you see this vid and it overwhelms you by its length don't give up on trying manual Targeting. It really is simple. Just enable miss and fail a few times and you'll be good to go in no time. That's how i learned.

  • @eritainment3023
    @eritainment3023 4 месяца назад

    Sehr gut, Herr Kapitänleutnant Wolf.
    Prüfung bestanden,
    weggetreten!

  • @st0n3bridg
    @st0n3bridg 4 месяца назад

    This was a great tutorial. I haven't touched the computers yet, so now I'm going to try it out. Cheers 🍻

  • @pagancrew
    @pagancrew 4 месяца назад

    Really appreciate this! I didn't join the pre-release beta so the TDC was a bit of a surprise when I finally updated the other day. Especially because (on my selected difficulty) it seems that it's still possible to avoid using it entirely when giving orders from the periscope. But that feels like missing out on a lot of the fun of the game!

  • @alexandrecosta1246
    @alexandrecosta1246 4 месяца назад

    I was actually confused when i finaly got a Uboat with the S3 TDC and the AoB was not updating thank you so much Wolf awsome Tutorial btw.👌

  • @lilsdon
    @lilsdon 4 месяца назад +3

    I understood up to "Hello everybody" then i was lost lol

  • @secretariat1703
    @secretariat1703 2 месяца назад

    Merci!

  • @julthefool150
    @julthefool150 Месяц назад

    I am probably just stupid but in case somebody else is struggling with their torps going in weird angles : the angle on bow ist THE ONLY setting being transmitted from your periscope to your tdc. you MUST input speed and distance into the TDC as well even if you typed it in whilst in the periscope view. otherwise your torp will use the aob from your scope and the speed and distance from your tdc (which can be an absurd setting like 40 knots and 10km distance) and then your eel will do very weird things like floating off at an 90° angle. sounds funny but was a little frustrating xD

  • @whitewolf9453
    @whitewolf9453 4 месяца назад

    Thank you! A real masterclass tutorial! Really appreciate your effort 😊

  • @michelemolfino5053
    @michelemolfino5053 4 месяца назад

    Thanks for the fantastic tutorial. I'm always struggling with AOB. Keep up the good work!

  • @thejohnbeck
    @thejohnbeck 4 месяца назад

    another way to think of AOB (angle on bow) is that 0 if the boat pointed straight at you. 45 degrees left means the boat is pointed 45 degrees with the bow turned to your left.

  • @Plechikov
    @Plechikov 4 месяца назад

    I remember from some of your SH3 videos, that you adjust torpedo depth depending on the target's draft and on how rough the sea is, especially for magnetic pistol. I know you used the weather report and a chart provided by the mod, but a tutorial on that would ba a great addition.

  • @ishutwar7470
    @ishutwar7470 4 месяца назад +1

    A great tutorial!
    If you looking for an idea for a follow up, using the TDC to calculate a solution without even raising the periscope is challenging and fun. You have to get all information from sonar.
    By the way, is there a way to change the detonator from impact to magnetic without using the torpedo console?

  • @mazchen
    @mazchen 4 месяца назад

    Nicely presented. Haven't played a subsim since 20 years. Still sat through 30 min of video explaining a subsim tdc 😅

  • @mediocre-motorcycle-modifi6818
    @mediocre-motorcycle-modifi6818 4 месяца назад

    Usually you can work out AOB by looking at the periscope bearing. Since you will be perpendicular to the target. If the target bearing is 330 then it's 30 degrees to go to you reach 90. 90-30 = 60 which is the AOB.

  • @billcrowe7111
    @billcrowe7111 4 месяца назад

    Super Tutorial, have taken on board ( no pun intended 😂) your guidance on the TDC. Enjoying this game so much. Bill

  • @ImbecileNerd
    @ImbecileNerd 4 месяца назад +1

    Awesome tutorial. You should do more about the game. Crew management, Best ways to avoid being depth charged.. Really anything that will help play the game

  • @davidlavigne207
    @davidlavigne207 4 месяца назад

    Thanks for a great tutorial about the two TDCs, I haven't downloaded the latest U Boat update yet, but look forward to doing so.

  • @melkekongen8879
    @melkekongen8879 4 месяца назад

    This is helping me alot, Thanks Wolfpack! keep it up!

  • @SeanButters-h2b
    @SeanButters-h2b 4 месяца назад

    Please. Please do more Uboat simulator games!!! You have the best tutorial for the game on RUclips! Your analytical way of playing is so awesome!! That's my request!!!

  • @lukas-K1
    @lukas-K1 4 месяца назад

    Great Tutorial. Final Request a short Video about the different Torpedos pro and cons and more over the differenz Fuses. When to use magnetic or Impact 😊

  • @brianmartin6016
    @brianmartin6016 4 месяца назад

    Thanks for the tutorial Wolfpack!

  • @ryry6498
    @ryry6498 4 месяца назад

    AOB is simple. If you're on the target ship looking forward - its just an angle between your sight and where the uboat is. If uboat is to the left angle is measured as negative.

  • @kairos468
    @kairos468 4 месяца назад

    It's hard to find good sub sim tutorials on RUclips. I'd definitely like to see more of them.

  • @mdsx01
    @mdsx01 4 месяца назад

    We use the 3 minute rule in the US Navy as well: a 1 knot contact will travel 100 yards in 3 minutes.

  • @albazar
    @albazar 4 месяца назад

    excellent video and very easy to follow. many thanks for making time to compile all this information. cheers fella.

  • @Unlawfulzergling
    @Unlawfulzergling 4 месяца назад

    Another amazing tutorial. However, I fail to understand how u actually aim for a specific section of a ship when calculating angle on bow. Do u just point at the part of the ship u want to hit with the periscope then calculate?

    • @Wolfpack345
      @Wolfpack345  4 месяца назад

      I just calculate it from the center of the ship. So the island most of the time. When drawing it on the map I would just use the center of the enemy ship as well. I hope I awnsered your question. If you have more, or need help feel free to join the discord. Link is in the description of the video.
      Also thank you!!

    • @Unlawfulzergling
      @Unlawfulzergling 4 месяца назад

      @@Wolfpack345 thank u for the swift reply yes u did answer my question and your welcome.

  • @n0bl3hunt3r
    @n0bl3hunt3r 4 месяца назад

    Very nice. The AOB explanation (and chart back up method) was most helpful

  • @jmaniere
    @jmaniere 4 месяца назад

    Great Tuto ! well planned and articulated .

  • @malcmall787
    @malcmall787 4 месяца назад

    Very informative, I will have to watch again, to remember all the points mentioned. Time to have a go myself.

  • @lzylightnin
    @lzylightnin 4 месяца назад

    Could you do a comprehensive tutorial about how to locate, intercept, and engage?
    Maybe even tricks for getting outta there after you attacked?
    That would be awesome

  • @Ormunger
    @Ormunger 4 месяца назад

    Wow, that single image explains AOB so well for me!

  • @jeffreyestahl
    @jeffreyestahl 4 месяца назад

    Nicely done, Wolf!

  • @jay76ny
    @jay76ny 2 месяца назад

    Outstanding tutorial my friend! Now we can move on to MSFS.I have a list......

  • @augy5986
    @augy5986 3 месяца назад

    Very helpful, would be amazing if you could make also tutorial on how to actually intercept ships, plot course on them etc.

  • @pcarpy7
    @pcarpy7 2 месяца назад

    Thank You so much for explaining that. Please do one on the US submarine in Silent Service War in the Pacific.

  • @Camaro-Sean
    @Camaro-Sean 4 месяца назад +2

    What a bunch of nerds we are. 17,000 people watching how to use a simulated, ancient, underwater "computer". Talk about a hardcore bunch of loyal followers. Count me IN!

  • @1SaG
    @1SaG 4 месяца назад

    Thanks for making me feel bad about going *pretty* low with my difficulty settings. I think I'm currently at a level of around 40% total difficulty which makes things a little too easy, even for me. :)
    Thing is: Without a more in-depth tutorial - like this one - built into the game, going full real or slightly below that can get a little frustrating.

  • @FMJIRISH
    @FMJIRISH 4 месяца назад +1

    Absolutely great, I was looking for something like this

  • @gabmol27
    @gabmol27 Месяц назад

    Actually, at 0 gyroangle, you only need speed an angle of bow as inputs. Distance does not affect the outcome (something I have learn back in the day in SH3, using some basic trigonometric concepts, which saved my day lots of times because I was really bad at estimating distance).

  • @aceca5147
    @aceca5147 4 месяца назад +3

    Are magnetic pistols automatically enabled on all torpedoes that have them or do you have to switch between impact and magnetic? If so how do you switch?

    • @joffyjenkins9241
      @joffyjenkins9241 4 месяца назад +4

      You have to switch, if you operate the torpedo tubes from the attack periscope view, there is a small button listed as AZ, just above each tube. Clicking it changes it to MZ. It's present on all torps.

  • @veliki_dlek
    @veliki_dlek 4 месяца назад

    Great video, nice work dude.

  • @ianannesley
    @ianannesley 4 месяца назад

    Wow! thanks for doing this, just what I needed.

  • @vaughn1804
    @vaughn1804 4 месяца назад +1

    Great tutorial. Makes a lot of sense now. 👍

    • @Wolfpack345
      @Wolfpack345  4 месяца назад +1

      Happy to hear it! Always nervous to make tutorials, don't want to make things more confusing

  • @Ersatzschutzen
    @Ersatzschutzen 4 месяца назад +1

    I never found pistol setting on torpedo room, or is never been added on torpedo room control?

    • @AndiKoehn
      @AndiKoehn 4 месяца назад

      Yeah, that's something that's missing. I guess for the sake of realism they only have that option added to the data window.
      Changing pistols on the fly is only possible in games. Irl the torps were setup with either one or the other. It would've taken hours to change that.

  • @molochz
    @molochz 4 месяца назад

    Oh yes, been wating for this.

  • @kunark70
    @kunark70 4 месяца назад

    Great tutorial. This really helps. Thank you.

  • @Y0o0o0o0o0o0o0o0o0ow
    @Y0o0o0o0o0o0o0o0o0ow 4 месяца назад

    Finally!!! I've been waiting for this. Other videos just kept explaining the dials and buttons but never showed how to actually use the TDC and instead kept dialing numbers on the UI. Thank you for this tutorial. This'll make the torpedoing experience much more immersive. Liked and subscribed!

  • @Belianify
    @Belianify 4 месяца назад

    That is what I needed. Thank you !

  • @itmensch85
    @itmensch85 4 месяца назад

    Very nice tutorial. Thanks for your work.

  • @ClaymoreM18
    @ClaymoreM18 4 месяца назад

    This tutorial is so good, it should be integrated in the game

  • @tomb2127
    @tomb2127 4 месяца назад

    Outstanding tutorial!

  • @nicklindberg90
    @nicklindberg90 4 месяца назад

    For the algorithm! Thank you Wolfpack!

  • @TheHorzabora
    @TheHorzabora 4 месяца назад

    Thank you, this literally explains a lot!

  • @TFS6750
    @TFS6750 4 месяца назад +1

    Absolutely fantastic, thanks for the great educational work.
    Just a few questions here.
    1) It may be a bit of a complex question:
    S3 TDC, 24'31": The two switches on the lower right side frame "are never touched and must always be ON". OK. So what's the point of being able to turn off any of the three? Why remove automation and dynamic tracking from a torpedo solution?
    One of the switches is the AoB motor, another the Salvo Dispersion Angle Motor and the third the parallax motor that generates the parallax angle) and I don't see the point of not updating any of the three. As there is sure to be an explanation for this, in which cases would each one be turned off? TY
    2) With your same example positioned inside the convoy, we all know that time is money and the difference between dying or living (this is a poetic license ha!). OK. It would be almost impossible to redo all the calculations for another target or a quick shot at several targets because of the danger with the escort destroyers... so The question is: Would the simple movement of the periscope anticipating "by eye" the shot at other targets be the only help to improvise without measurements a shot at a second or third target?
    Since there is no time to calculate everything for each target, what would be your advice in this regard?
    TY in advance

    • @AndiKoehn
      @AndiKoehn 4 месяца назад +2

      Once you gathered all the information for your main target, simply aim with the periscope, since it's transmitting gyro angles to the torps, they go where you aim.
      So I managed to sink 4 ships using one single data input just by aiming at them midship s.
      The only thing to consider is with the older C37 you need to refresh AOB for each target by clicking the transmission button in the data window.
      This isn't necessary with the S3, since it's syncronising AOB automatically.

    • @TFS6750
      @TFS6750 4 месяца назад +1

      @@AndiKoehn Awesome. TY mate, will try it.
      This is the american dream under water lol

  • @theireverywhere
    @theireverywhere 4 месяца назад

    This is exactly what I've been looking for!

  • @rmvdhaak
    @rmvdhaak 4 месяца назад

    This is an excellent tutorial.

  • @p.m.k7246
    @p.m.k7246 4 месяца назад

    Great Job! Love the Vid!