I'd like to see a full campaign of U-Boat! :) Fighting your way through the war, complete as many missions and objectives and of course survive it all! Mods or no mods, I really want to see that! Also lots of interaction with the crew would be nice! Also, don't know if they've been added yet, but enemy submarines would be a blast!
@@shadowcat0201 Yeah, I just meant side missions during a campaign (like dropping a spy on enemy land, scouting a harbour, erect a weather station etc).
@@Drache191200 Would be super cool if these DLCs weren't only ships but like Wolfpack has said, they could include brand new missions that aren't in the game currently.
@@mathiasrryba So as far as the last Dev blog it seems that's the direction they're going as they allude to 'new types of missions tailored for their capabilities and expand the in-game world appropriately.' which basically means they're likely to move further eastward in the direction of India where Uboat missions did happen (Obviously to a lesser extent). Hopefully we'll get as well some love with the Black sea and get some new missions relating to that theatre of operation.
One QOL feature i would LOVE to see be added is that when you order a crash dive. All of the crew rush into the bow torpedo room and the boat reacts appropriately to the increased weight in the bow. Making crash dives more.....uh well crash divey lol
Yeah the animations when diving and surfacing are not the best. The boat does tilt up and down for a moment but doesn't stay like that nor breaks the surface when blowing ballasts as great as in SH3.
Absolutely. When I rewatched Das Boot and saw the men sprinting and diving into the bow, I wondered, "Why don't my men do this when a plane is above?". This needs to be added.
the men do run towards the bow in the current version when you order a crash dive, but it doesn't seem to actually affect the boat weight, so mostly aesthetic, but they do do it
Things i would like to see: More Ships and Ship Types (for the Reasons mentioned) Improvement for the Dive/Surface Animations of the Submarine Sound Improvements (especially Propeller noises) Typ IX and Typ XXI Submarine + Missions
actually the sub physics itself seem a bit odd to me. Boat is bouncing on the waves as if it weighs almost nothing. Propeller noises are actually terrible at the moment. Something which should be able to be improved relatively easy.
-varied rescue missions (rescue downed air crew) -air raids on homeport/home port wrecked cause of air raid -better damage modelling for ships -end game if you survive till 45, you can surrender yourself to allied vessels -DLC where you can participate in irl campaigns that happened in the Indian Ocean and the Caribbean
@@jameshetley5116 Yeah, they have large scale air raids on home ports. I've been involved in 2 of them so far. at least 10 aircraft, but I couldn't get an accurate count, because I was trying to navigate out of the port, as well as returning fire. Just be careful what you ask for ;) because those raids are insane, and you will take damage.
You already can surrender yourself to Allied vessels if you are alive when the war ends. I've done it before. Once you reach the end you can either scuttle your boat near the coast or sail next to an allied ship to surrender.
@@jameshetley5116 yeah, as Socrates mentioned, it was a large raid with numerous bombers, fighters, etc. I simply accepted a mission and started up my boat, and just as it started to crawl out of the dock area, sirens sounded, with many bombers and fighters surrounding the port. I was sunk by a large bomber.
Type IXs could also maybe allow expansion of the map to include the Indian Ocean or maybe even secret missions to Japan? Or on the less ambitious side, Operation Drumbeat (the U-boat offensive against the US East Coast during late ‘41 and ‘42).
@@zanaduz2018 But drumbeat already exists no? I got that on my map at least. But yeah, later sub types would be awesome, and especially japan missions. Like, we go from convoy rading to foreign exchange student.
A lot of people have added in great suggestions. I'd really like to see a board of historical tonnages sunk by actual U-boat captains in the game at the end of every year of the war. Adding in fresh drinking water as a factor. It doesn't make a huge difference gameplay wise but would be nice for historical accuracy. I'd like a new mission type to be added which would be wolf packs where you and other friendly subs work and co-ordinate together to try to find and take on a large convoy which would not only be really fun but also historically accurate. Being able to assign specific sailors to specific stations and making this important. That way you can organize specific crew to the stations their background and skills best suits them so sailors who have an engineering background slightly makes engines more efficient, those who are mechanics give slightly better repair speed and so on. Also finally being able to promote them with NCO ranks aswell not just officers so you can get a petty officer, leading seaman ranks etc and the rank gives them less likelyhood to break, follow and respond to orders faster and they give slight buffs to the stations their background and skills they are assigned to.
There are, or at least there were, wolfpacks in the game. They aren't a mission type but in the past a Uboat or BDU was able to call out about a convoy and an interception point and if you went there you would find the Uboat waiting nearby. Sometimes there would be more than one waiting and sometimes other would join in. There would then be a prompt to skip time until the convoy was close by which never worked as it would almost always end the time skip after the convoy had passed by lol. Either that or it would end the time skip with you right in the middle of it and on the surface so you would usually just have to manually wait for the convoy to get closer. There was little to no coordination though as the friendly Uboat always (and still do) rush in full speed and fire off dozens of torpedoes at absolutely everything and usually get sunk as a result, but hey, they make for good distractions.
A few needed changes i would like to see would be: 1. slower flooding 2. not every ship having sonar at the start of the game 3. external Torpedo storrage for the u-Boats that had them 4. A change of the item and storrage system, less weight of items and more storrage, since in the later parts of the campain your always running out of it 5. Auxilary power system so i dont need to run the engine to load the batteries. 6. Some much needed rebalancing of the missions you have while beeing in the type 2A. Less far away missions so you can finish them in a reasonal timeframe without going min speed. 7. Some ways to use the HQ even if your not reserching. Maybe let your officers help bdu and get some sort of monetary reward. Currently your doing a reaserch project and than ignore the function untill your ready for the next research. 8. Priorities for alert state so we can tell the Torpedo officer to not go to the command center, instead starting to overhaul the loaded weapons. 9. French ships. I never even saw a single French flagged ship in the campain. Same goes for sorviet ships. 10. More crew in the ships. Its alomst impossible to have good shifts since most of the time your lacking sailors. With a few more sailors on the Uboat it would make sense to use the extended shift layouts. But in the current version your just stuck with not manning a few positions. For future DLCs it would be cool to have later german u boat models. Maybe a japanese or us campain.
1. No. Flooding underwater is deadly. 2. Yes ! And more realistic ASDIC as well, pls. 5. They actually DID use the 2nd main diesel to charge the batteries. 10. Type 2 had 25 men, Type 7 had about 45. How many do we get in game?
We are pretty much 100% sure those will be included later, DLC or updates. The Type IX for sure because the Milk Cow is in the game, so basically the devs have to update the exterior model a bit, then model the interior roughly based on the Type VII. What would take more time is implementing its physics, caracteristics, upgrades, various interactions for items for both management side view and first person view (bulkheads, ladders, echosounder, ballast christmas tree, AI pathfinding, loading of torpedos, everything really). Which can easily create bugs.
The problem with sub games is that they become monotonous. Some things I would like to see added: - Basic coordination with other subs, or even surface and air assets. - Random encounter with AI vs AI fights, like in the SH3 playthrough - More ways a ship can be destroyed. Like being capsized, catastrophic explosion, up-ended out of the water, or broken in half in different places. I also think the graphics around the sub interacting with the water could be something better than just clipping through it.
Also I'd like to see transports having different cargos and reacting to damage appropriately, like ammunition ship going mushroom cloud-y or some lucky freighter staying afloat after eating up couple of torpedoes because it was hauling timber (true story that _actually_ happen during the war)
Other than the type IX and type XXI models it would be cool to see the food hanging around the ship like in "Das Boot". The more food you have the more you see. Something small, but it would be coll immersion
What I'd really love to see is, eventually, an expansion to the Pacific Fleet boats, which I've only really seen in "I think" Silent Hunter IV". It's a shame because that theater is full of opportunity, and the American fleet boats are quite different from the German U-Boats.
I completly agree with your list of things you'd love to see, but I think there's even more missing for the ultimate U-Boat experience: feature parity with GWX3 (Silent Hunter III)! I really think that's what people are looking for. UBOAT is in my opinion the spiritual successor of stock SH3 but it's just missing all those incredibly immersive details that GWX3 provided. Paired with the modern engine and the crew management mechanic, UBOAT could finally be the game to surpass the SH3+GWX combination and establish itself as the best sub-sim for the forseeable future.
The ocean looks so good that the lack of interaction with water and the U-boat itself is glaringly obvious and makes the game look decades older than it should. Waves bouncing off the hull and water pooling and running off the deck are a must with a modern game like this. But... Gameplay first
Another idea for a DLC. A WW1 campaign! That'd give access to boats ranging from tiny 140 tonne UB1 class coastal boats, to massive project 46 U-cruisers displacing almost 2500 tonnes with twin 150mm deck guns (1 forward, 1 aft)!
Despite being goodly sick as idea, it's realization in UBOAT would be almost impossible. The ww1 uboat were technologically very different from their counterparts in ww2, and also the tactics were different. At least 50% of the task managed in the game should be changed to new parameters to fit with the old tech, Also, at that time the allied navy did not have asdic or proper sonar tech to track the uboat so most of the time they try to sight the periscope and then go for ramming. This means changing completely the AI behavior for destroyers. And, without sonar, the game would risk to become too easy. I mean, it's not impossible, but i think that Deep Water Studio has not the resources in terms of devs and time to focus on something like this. However, if you are interested in WW1 Uboat, take a look at the SIlent Hunter 4 mod "Wolves of the Kaiser". It's still in development, but it seems fantastic in terms of accuracy.
TBH I just like the idea of a U cruiser most of all. Maybe an alt history pack or mod that adds the Type XI then? :D That was a ww2 Cruiser U boat design. building commenced, but the boats were never actually completed.
@@mafproductions5005 >And, without sonar, the game would risk to become too easy. Probably not, as WW1 submarines accoustic tools were as pathetic as the rest of the fleets. So It would be mostly relying on your periscope and hearing enemy when they are almost above for ramming/depthcharging. That would even out the difficulty IMO.
One that would be quite fun is some sort of multiplayer mode - working together to hunt convoys or do missions with friends could be really fun (this would be a mammoth task though so not expecting a multiplayer anytime soon)
FYI, the ship bundle mod for U-Boat is released to the steam workshop, which adds over 70 ships including freighters and transports. While there are still some issues from the migration, the bundle is back!
A nice fix would be your crew or commander not getting stuck behind objects or other crew when you need them to squeeze past and operate some equipment, new to the game thanks to you and loving it
-Random "loot" or an actual incentive to check ship storage, captains quarters, etc. Gold, intelligence, radio logs of nearby vessels, etc. -Intelligence for a mission (looted from a captain or quarters) that leads to improved tech or maybe minor ship improvements, like storage increases, better cooking, better card/morale increases, etc. -The ability to increase rotation speed on the uzo, periscope and binos. (maybe this exists but I didn't look hard enough) -A more interactive way to coordinate with other uboats. (think velociraptors in Jurassic Park) -A "what-if" campaign. Not for the politics, just a campaign mode that would give you map influence/control, which may continue the war for another 5-10 years (just a suggestion), with improved sub and surface ship tech as time moves past 1945. This might include ground forces occupying Antarctica, South America, a continued presence in Africa, etc. Maybe even as far north as Cuba, inserting a 1945-55 potential for a pre-missile crisis scenario where Germany is the one with missles pointing at the US
I just started playing it properly for the first time since it's now released. Kinda confused to see a Nelson in scapa flow instead of the Royal Oak. Up to the modders to get more ship models in the game
Yeah when you go to a naval bases and ports you expect there to be carriers, troop ships or something, instead its just some rusted out hulks and some useless BB. Likewise with approaches closer to land you expect to find ships all the time, they didn't assemble until out at sea, but nope, completely deserted.
One huge thing I wish they'd bring back is the Deck Gun ammo! Only having 30 rounds is really really fustrating as someone who loves to play on the surface a lot. The small amount of slots in storage is rough too. I also think the T5 torps need IMPROVEMENT rather than debuff/counters. I have launched towards DD's directly behind me and the torps have repeatedly missed both on and off streams.
the thing I dislike the most about the T5 torpedoes is that they tend to steer themselves too shallow and sometimes just bounce off the hull of what it's going after, best case scenario it bounces itself under the hull and detonates.
More stuff I want to see: Possibility of fire breaking out in the Uboat consuming oxygen and producing lethal carbon monoxide gas. Water in the battery compartment or damage to batteries could produce chlorine gas. This would make the ventilators and rebreathers more relevant then they are now. Type IX More crew
Very much agree on the ‘’play as skipper’’ you announced very good point. One point that I would add is time compression without having to be on a station. It would be a big plus for immersion!. I got the DLC just to encourage the dev for all of their hard work!
I would love to see you do a video or a small series on the whole process of making a mod. So what software you use, testing, uploading etc... I don't think most people have any understanding of how mods are made and then shared amongst the community. Maybe something simple like a chart, and something more complex like a ship or other asset.
This game has changed so much from its first EA launch. Over it's development it has only gotten better with a ton of stuff added, I never thought we would see. I will buy any DLC for this game at this point. The dev team have really put in a lot of work making this game what it is, with great mod support. Map tools, true top down map view and just more ships to shoot. I'd pay for that also if it ensured I get a standardized quality of ships. But, it's really in a good place right now, considering how amazing the content creators have been in pumping out updates.
With the length of time you've been playing submarine games, I'd love for you to put out some mod showcase type videos again. That's how I discovered you in the first place, a very long time ago when SH3 was a primary thing. :) You just enlightened me today even with this video. I had no idea about SH3 Onealex. I also had no idea about UBOAT expanded or the sinking physics overhaul! Show us casuals what all the good stuff is! I've been wanting to get back into SH4, for example. But I wanna play it like you do! Show us the goods. Doesn't have to be crazy long or detailed. 15 minutes, like this video, would be plenty!
I'd really want a SH3 like mode, without any missions and targets to hit, the ability to patrol wherever you'd like and having to find targets by stumbling onto them. I personally really don't like the mission focused nature of the game, as it forces me to do things that I might not want to do, and definitely hurts the game's longevity.
I would really like to see a career type someone similar to Silent Hunter where you can be removed from command for doing poorly or promoted out of it when doing well. It would provide a nice alternative to ending your career instead of either dying or staying in command of the same boat for years upon years until the end of the war which as far as I know didn't happen. Promotions in rank would be nice, I feel like something like this could be worked into the "Play as Skipper" mode which would make it feel more like you are the skipper during your career.
Looking forward to @Wolfpack345 video about mods! Modding is one of the things that make this kind of game even better. So far I'm having a lot of fun both playing and watching your videos. I'd love to get a full campaign (and unrealistically, the chance to play every kind of submarine in use during WWII, be it Axis or Allies)
I was an FC1(SW) in the US Navy from 2010-2016. I had very little to do with ASW stuff as I mostly dealt with air are warfare things; it's been fascinating to watch and learn about this stuff, especially the older analog genesis of it, on your videos.
What Id like to see would be better enemy npcs They just kinda stand around on the merchants and sweep the deck, even after you blow them up. Would be cool if they run for the life boats, try to put out the fires or try jumping overboard. And if you get close they could shout for help
I bought in on full release, it's a great game and I'm loving how difficult it is. It's thanks to channels like yours that covered games like this that made me want to buy it. I'm 90 hours in and enjoying it greatly. Thank you
I want cunning enemy tactics in the game; Boobytrapped ghost u-boats left out at sea. Merchant ships appearing defenseless but as soon as you get close open small-arms fire. Inspections going south where as soon as you find out it's not a neutral vessel they attack your inspecting crew. Merchant ship artillery positions hidden with tarps and fake crates. I want us to take a veeeery close look at those ships before we inspect em and the inspections become a risky business. More reconessance missions; spot a ship report it's position, famous Laconia Incident copies where we do humanitarian missions to toe lifeboats of crew survivors to nearby ports, risking a 50/50 chance of enemies just not giving an F. More missions with our crews stepping on enemy or contested land, where we can encounter armed resistance on land. "Fake Survivors" missions = Your crew is joined by extra 5 men, spies, you are tasked to keep alive then hunt down and "inspect" an unarmed enemy ship so that you can offload "their fellow countrymen" crew survivors you just picked up from a sunken vessel, so they can do their dirty work on enemy land. POW rebellion, you can take aboard enemy POWs, what if they decide to strangle your crew in their sleep and take over the ship? Nemesis missions, you are to do any of the above, BUT you become a prime target by the enemy intelligence, you have several ships on the map that keep on stalking you and any enemy contact you make they are on their way to hunt you.
I think you addressed the most important topics and my wishes as well. The priority for the uboat team should be to add variability to ships and make some quality of life changes to map tools. (I'm currently relying on mods which are quite popular at this point). I'm also looking forward to the introduction of Type IX, but I think Type XXI could fit into this game's mechanics really well. Additionally, I only have a few minor issues with the gamedesign associated with some campaigns and missions. Escort duties in the Norwegian campaign, for example... The uboat's responsibility should never be the destruction of enemy warships. The player should be rewarded for reporting enemies early and penalized if they intercept the convoy without being detected. Destroying warships could be a bonus, but not the main responsibility. I'd love to see what mods you introduce and uses in eventual campaigns.
Keep the Uboat videos coming, I'm Mid-January 1940' and feeling like the biggest bully out there right now. One thing I just found out today is when you come across a friendly sub you can click on them on the map and tell them where to go or who to attack. It is a little clunky because once you lose visual of them they go back to their mission after reaching the waypoint I gave.
Where I live in Ireland there's a headland and in a very old book was the story of how a U boat sunk there in 1917. Utterly forgotten now. A few miles away in an abandoned graveyard rest three of the sailors from it. Even though this is a game I never forget the bravery and the deaths that these boats both delivered and got in return.
It's possible it's added and I don't know about it yet (or that I'll type this and hear it discussed within the next 5 minutes) but I would really love to have the ability to just really automate the crew management process. It's a lot to pick up in a game that's already pretty steep in terms of the learning curve. It would make it easier to just focus on the ship activities while learning.
They added ship boarding like I suggested in the early days. It's awesome that the devs listen... I had hoped for possible firefights though. They also added the dress blue uniform like I suggested. But not exactly how i suggested it. I had hoped it would be a uniform we could equip.
personally id like to see things that add a bit more life to the boat. like condensation on the instrument dial glasses when underwater, or random failures such as short outs in the electrical board, or the gyroscope going haywire, or the diesels busting a valve. not often but just enough that its a bit closer to realism. perhaps some of the damage can be fixed onboard and other things may need a stint at port to get fixed (ingame theres the engine damage thing if you run them too long, but that simply makes the engines smoke more, no power loss
I love the game since I got it almost 2 years ago now. I would love a "dead is dead" option. I know you can do this on your own, but something like if your created skipper is killed its game over and the save deletes. This might be for the "play as the skipper" option that Wolfpack was going over. I think another interesting feature would be like a memorial plaque for all the crew members you lost on your patrols. I think another interesting feature to add would be to work your way up the ladder. Start off as a first officer and work your way up to a u-boat skipper, then maybe a flotilla commander. The one thing I can never get right, even with mods, is the money and weight/slots system. You either don't have enough or you have too many slots on your boat. Supplies, fuel, and torpedoes are either too expensive or too cheap. How can a medical kit cost more than a torpedo?
Did a few "practice" runs since buying the game, but just started a new campaign on medium (52% authentic), U-48, and on my very first patrol in Sept 1939, sunk 3 merchants in a span of 63 hours. Suffice to say, the crew was elated and couldn't wait for another patrol, while my commander got the IC2. I think adding more different ship models/types would be the first kind of mods that would work, and then we can expand the gameplay further to different campaigns and missions.
The type IX is a must. I also have one thing from the modding community for SH5 that I would like to see implemented. A working enigma machine and the ability to manually decode messages.
One sub, or I guess exactly two subs I’d like to see are the Type IAs, U-25 and U-26. They were pretty unique all things considered, and having to deal with all of their design flaws would be an experience. Irl both saw combat and had short but surprisingly successful careers, so they fit. As far as I know, they have never been represented in any sub sim though
or the UA! Turkish contract sub used in active service by the germans from 1939 to 1942! looked hella cool too with the deck gun being part of the conningtower superstructure
I’m gonna have to agree with you regarding first person as to what I’d like to see. If they could smooth out the movements and make things more seamless/immersive, I would do nothing but play first person lol.
I played today and I ordered a ship to be abandoned in order to sink it ( it was too foggy to manage a torpedo attack) and before I sunk the ship, I sent a team abord to check the cargo holds. Also, when hovering above the ports they show you what they sell and buy so there is also a small trading going on in UBOAT which would be fun to demonstrate.
Ship variety and sinking physics are the big ones for me, it’d be great to see more realistic damage added. Even if they just added a lowered torpedo damage option it’d make a big difference, I’ve played a couple hundred hours and used spreads only once or twice since only battleships take more than one hit to sink.
Important to note these are civilian ships, look at Lusitania and Britannic, bulkheads out the @rse but sank in 20-30 mins anyway. Torpedo hits to civilian ships were and are absolutely crippling. Legend has it some ships were loaded with empty barrels so they would act as distractions/bait.
@@ToreDL87 mind you if you read some KTBs from ww1, soem ships had the deck at the waterline with just the main structures our of the water but refusing to sink, because of air in the cargo compartments not being able to escape :) so 2 torps isnt unrealistic really
I picked this game up when it was just released on steam and I played it a bit, it was definitely barebones but the devs have shown so much love to this game and continue to do so, I highly recommend this game if you are interested in this type of stuff.
Skipper view only is very fun (and the only way I play this game), you don't necessarily have to spacebar your way into commanding, the tab and alt menus provide basically everything, and the rest can be done by walking to a crew member and ordering what you need.
It seems to lack the ability for a user to identify a contact too. I get on the hydrophone and hear contacts way earlier than the AI (excellent hydrophone modelling btw) but can't log them. Same with smoke OTH on binocs or periscope. A Pacific campaign ala SH1 would be amazing. I love the mechanics of Uboat game overall.
Type IX and XXI have already been announced as planned DLC. The XXI would be super cool as a separate alternate history campaign, or if you can blitz through the HQ research maybe you can unlock it before the end of the war in your version of it...
Time Compression control can be moved in the upper left corner, from the bottom-middle with the small arrow on the right of the time Compression control.
1st person is tricky. Generally open space is added to games to accommodate for the lack of fine movements and the illusion caused by looking at a small screen. You can't really do that in a submarine, so it's a bit of a catch 22.
Speed conversion charts, omg, please. Also, for immersion, I would like to see crewmen on the bridge of other u-boats and better looking dials in our boat, the existing ones are very bland and don't look like they have any glass.
There were speed conversion charts with the old TDC mod. I wish we could still use it, I don't like having to switch between 4-5 different screens during an attack.
I believe there is someone working on a Revenge class model for Scapa Flow. I don't know the current progress, but they posted some early progress pics in the unofficial discord a while back. Map tools are specifically where I'm interested in in the modding space and have been the subject of my first few mods. I've been playing with ideas on how to implement some ideas from Wolfpack's tools, but have some learning to do to get some things implemented with an nice UI.
This is such a beautiful simulation, and an excellent development job. The interface is very clunky, but it's still early. The water physics could be improved. The Types IX and XXI are great for later career games. And thank you Wolfpack345 for doing these videos, great work sir.
I didn't even know about the game until I stumbled onto your channel like a week ago. I haven't played a a sub sim since Crash Dive while on deployment in 2018 (it didn't require internet, so perfect out to sea). I picked it up two days ago and I'm hooked on it. It's such a fun game.
Besides more ships and u boats for us to sink and use, I'd love to see more mechanics regarding the u boat itself, like manually using the enigma machine to decode messages. There was a mod for SH5 that replicated the systems and mechanics of the enigma machine and you had to spent a few minutes with paper and pencil in real life, decoding those messages. Really cool feature. Also improved sounds, textures, better interaction with the sea which means improved physics, better inertia, realistic sub and ship specs... I don't know. U boat is weird, it's like a gem with lots of features but feels so arcadey/gamey on the other hand... This game just needs time to get updated and love from the modding community. In the long term this is going to be one of the best u boot experiences in the videogames industry.
I had a few missions where I had to meet up with a Japanese Sub. It was not a copy/paste sub either... it really was a Japanese sub. I was impressed. Though they are bugged a bit, they don't stop sailing around, so you have a hard time trying to do the mission, because the won't stop. lol
Looking forward to these changes! When the mods release, you should do a mod installation tutorial because some people (me) need a more detailed tutorial
If we are already fantasizing about scenarios. It would be nice to see, for example, special operations - taking on spies or delivering them. Seaplanes that deliver mail and spare parts, for example, for a broken radio or engine. And speaking of different types of U-boats, maybe in the future we will see small tasks using Type XXVII B 5 or Type 127 when the captain gets a double dose of Pervitin or live NEGER torpedoes attacking the Allied invasion fleet in June 1944 off the coast of Normandy.
yes it would be nice to have all the U-boats introduced to the game like sh3, one of the reasons sh3 is still played today, you do need the bigger boats for the longer expeditions like the indian and pacific oceans
As well as more boats and AI ships I’d love to be able to do Minelaying and Milk Cow missions. One thing I did in SH3 was ‘real navigation’ on specially made paper maps - would love proper celestial navigation to be possible, it never properly worked in Silent Hunter because how the world and clock were modelled. Also a separate game but would love to see them do US subs in the Pacific, and British subs in the Pacific, Indian Ocean, Med etc
Probably coming out of nowhere, but I think a cool addtion to the game could be the Focke-Achgelis Fa 330 "Bachstelze" - costs time to set up and deploy, but gives you a higher spotting range.
I played UBOAT a decent bit a couple years ago and enjoyed it but found it to be pretty easy. Then wolfpack got me onto SH3 and thats all i have played since. If they manage to put a type IX in UBOAT and make the game more difficult then i would definitely come back. UBOAT is undeniably beautiful to look at.
I've had this beef since SH III but crews modelled on deck that react to actions aka walking normally, looking over board, then on alert running to their stations, manning positions etc. and reacting to being struck by torpedoes aka damage control parties trying to put out fires, lowering lifeboats, jumping overboard, etc
An Coop or Multiplayer mode would be sick! Then more types of Battleships, Heavy cruisers would be neat as well, also, improved sinking animations would be neat, a lot of times it looks like a ship is dropping like a rock.
I would like a lot more ship type variety. While I know U-boats usually just hunted commerce ships which were covered by destroyers and Light cruisers, I'd love to see and be able to sink patrol groups which include cruisers, heavy cruisers, battle cruisers and indeed battleships.
Also forgot to add I hope we get a flotilla function where we get promoted to flotilla commander and can do Wolfpack's, buy our own Milkcows, skip'n jump between multiple Uboats in the same space of time and wreak havoc on convoy's.
the only problem with the type xxl is the sheer lack of internal plans makes creating the correct interior almost impossible. the last remaining type xxl was remodeled int he 1950s and the museum owners cant even rebuild the torpedo room because they have no idea what it looked like
I’d like to see the campaign fleshed out more. I love that you can open it up to sandbox styles and just do your own patrols. I find it immensely satisfying that my first escort carrier kill was an intercept I discovered, tracked and destroyed, then escaped. Literally broke the thing in half with my second torpedo. But after single-handedly crippling a carrier air wing, then taking out 50k tons of maritime shipping over a single 3 day sortie (with multiple resupply trips at friendly ports) all in the first half of 1940, and basically get an invite to Hitlers summer house rather than the keys to a brand new type VII variant is a bit of a bummer. Being able to earn access to more advanced boats earlier via outstanding performance is my only real complaint. That and more subs. I’d also like to see them do a sequel ‘S-Boat’ set in the Pacific so we don’t have to play the baddies and inevitably lose. Or, adjust the campaign so it simulates German victory, which might rub some the wrong way. Imagine stopping D-Day, taking the UK, then pushing across to attack the US, round Cape Horn to get access to the Pacific and go sub v sub, take the Panama Canal, as the war stretches into Cold War era tech. Yeah, got a bit carried away there lol…but I would like to be able to accomplish certain unguided milestones that give substantial rewards like a new Uboat. Feels kinda unloved to pass by multiple type VIIs in my IID (that I had to buy to be able to get a VII later) only to dominate them and sink their monthly quota in one attack. (Yeah, it’d be more annoying to have superior type VIIs easily poaching all your kills as you try to level up, but doesn’t affect my need for validation via gifts of advanced submarines
one thing they could do to make the T21 crowd happy is if you beat the game from start of the war to the end, you unlock the type 21 in a new game+ since its such an oddball.
I would like the devs to allow players to progress to the Type IX torpedo's. Include a mission where you are the milk cow as well as long deployment missions. Also like to the inclusion of advanced ASW like the hedgehog and advanced ASW tactics by the AI ships later in the war.
Maybe not for the game, but as a mod: Play as a surface raider, disguised as a merchant ship, with hidden guns, sneaking and masquerading on the surface, take down unsuspecting lone merchants. Would be interesting.
I really hope they add the need for external loading of torpedoes. Also it would be cool if enemy planes could drop sonar buoys and use the mark 24 FIDO antisub mine.
Coordination, including command/control of Wolfpack convoy attack. This would create a more real world strategic/tactical environment for what is now basically a FPS with torps.
I'd like to see a full campaign of U-Boat! :) Fighting your way through the war, complete as many missions and objectives and of course survive it all! Mods or no mods, I really want to see that! Also lots of interaction with the crew would be nice!
Also, don't know if they've been added yet, but enemy submarines would be a blast!
There is a campaign. You do historical missions like afrika campaign, norway campaign, etc.
@@shadowcat0201
Yeah, I just meant side missions during a campaign (like dropping a spy on enemy land, scouting a harbour, erect a weather station etc).
there is kinda enemy submarines, however they are just type 7's with an English flag
Yes!!!!
I would love a full campaign as well.
I would like to see more types of boats, like the Type IXs and Type XXI. I think they would be very cool to see and play in a modern U-Boat sim.
Those two are supposedly coming later as DLC's
Don't for get the XXIII it actually sank some real ships too
@@Drache191200 Would be super cool if these DLCs weren't only ships but like Wolfpack has said, they could include brand new missions that aren't in the game currently.
I wish that some planed boats like the type XI, XII, III, XB, and XXVI would be added.
I personally would what to play a cruiser submarine.
@@mathiasrryba So as far as the last Dev blog it seems that's the direction they're going as they allude to 'new types of missions tailored for their capabilities and expand the in-game world appropriately.' which basically means they're likely to move further eastward in the direction of India where Uboat missions did happen (Obviously to a lesser extent).
Hopefully we'll get as well some love with the Black sea and get some new missions relating to that theatre of operation.
One QOL feature i would LOVE to see be added is that when you order a crash dive. All of the crew rush into the bow torpedo room and the boat reacts appropriately to the increased weight in the bow. Making crash dives more.....uh well crash divey lol
Yeah the animations when diving and surfacing are not the best. The boat does tilt up and down for a moment but doesn't stay like that nor breaks the surface when blowing ballasts as great as in SH3.
Absolutely. When I rewatched Das Boot and saw the men sprinting and diving into the bow, I wondered, "Why don't my men do this when a plane is above?". This needs to be added.
the men do run towards the bow in the current version when you order a crash dive, but it doesn't seem to actually affect the boat weight, so mostly aesthetic, but they do do it
Also if someone would scream in German "I want to see steam coming out of you guys!" As the crew runs to the bow.
Except that they actually do run to the bow
Things i would like to see:
More Ships and Ship Types (for the Reasons mentioned)
Improvement for the Dive/Surface Animations of the Submarine
Sound Improvements (especially Propeller noises)
Typ IX and Typ XXI Submarine + Missions
Type XXIII
actually the sub physics itself seem a bit odd to me. Boat is bouncing on the waves as if it weighs almost nothing. Propeller noises are actually terrible at the moment. Something which should be able to be improved relatively easy.
-varied rescue missions (rescue downed air crew)
-air raids on homeport/home port wrecked cause of air raid
-better damage modelling for
ships
-end game if you survive till 45, you can surrender yourself to allied vessels
-DLC where you can participate in irl campaigns that happened in the Indian Ocean and the Caribbean
I was sunk by an air raid as I was leaving my home port
@@cbleman as in the large scale strategic air raids not just a lone raider
@@jameshetley5116 Yeah, they have large scale air raids on home ports. I've been involved in 2 of them so far. at least 10 aircraft, but I couldn't get an accurate count, because I was trying to navigate out of the port, as well as returning fire. Just be careful what you ask for ;) because those raids are insane, and you will take damage.
You already can surrender yourself to Allied vessels if you are alive when the war ends. I've done it before. Once you reach the end you can either scuttle your boat near the coast or sail next to an allied ship to surrender.
@@jameshetley5116 yeah, as Socrates mentioned, it was a large raid with numerous bombers, fighters, etc. I simply accepted a mission and started up my boat, and just as it started to crawl out of the dock area, sirens sounded, with many bombers and fighters surrounding the port. I was sunk by a large bomber.
The Type IX sub type would be nice. :-)
The type IX would be sick. It can go up to 230 meters easily. Imagine having so much depth to play with
@@michaelmorrigan614 Well I am in the middle of 1941 and I already got the Type VIIC/41 which goes 250m. Makes depth charge avoidance pretty easy.
Type IXs could also maybe allow expansion of the map to include the Indian Ocean or maybe even secret missions to Japan?
Or on the less ambitious side, Operation Drumbeat (the U-boat offensive against the US East Coast during late ‘41 and ‘42).
@@zanaduz2018 But drumbeat already exists no?
I got that on my map at least.
But yeah, later sub types would be awesome, and especially japan missions. Like, we go from convoy rading to foreign exchange student.
@@tacticalSpaghetti421tdrumband =paukenslag in propper german😉
5:45 you can press B when on the bridge to use binos
I didnt know that... thank you
A lot of people have added in great suggestions. I'd really like to see a board of historical tonnages sunk by actual U-boat captains in the game at the end of every year of the war. Adding in fresh drinking water as a factor. It doesn't make a huge difference gameplay wise but would be nice for historical accuracy. I'd like a new mission type to be added which would be wolf packs where you and other friendly subs work and co-ordinate together to try to find and take on a large convoy which would not only be really fun but also historically accurate. Being able to assign specific sailors to specific stations and making this important. That way you can organize specific crew to the stations their background and skills best suits them so sailors who have an engineering background slightly makes engines more efficient, those who are mechanics give slightly better repair speed and so on. Also finally being able to promote them with NCO ranks aswell not just officers so you can get a petty officer, leading seaman ranks etc and the rank gives them less likelyhood to break, follow and respond to orders faster and they give slight buffs to the stations their background and skills they are assigned to.
There are, or at least there were, wolfpacks in the game. They aren't a mission type but in the past a Uboat or BDU was able to call out about a convoy and an interception point and if you went there you would find the Uboat waiting nearby. Sometimes there would be more than one waiting and sometimes other would join in. There would then be a prompt to skip time until the convoy was close by which never worked as it would almost always end the time skip after the convoy had passed by lol. Either that or it would end the time skip with you right in the middle of it and on the surface so you would usually just have to manually wait for the convoy to get closer. There was little to no coordination though as the friendly Uboat always (and still do) rush in full speed and fire off dozens of torpedoes at absolutely everything and usually get sunk as a result, but hey, they make for good distractions.
You can do nearly all of this just play the game
A few needed changes i would like to see would be:
1. slower flooding
2. not every ship having sonar at the start of the game
3. external Torpedo storrage for the u-Boats that had them
4. A change of the item and storrage system, less weight of items and more storrage, since in the later parts of the campain your always running out of it
5. Auxilary power system so i dont need to run the engine to load the batteries.
6. Some much needed rebalancing of the missions you have while beeing in the type 2A. Less far away missions so you can finish them in a reasonal timeframe without going min speed.
7. Some ways to use the HQ even if your not reserching. Maybe let your officers help bdu and get some sort of monetary reward. Currently your doing a reaserch project and than ignore the function untill your ready for the next research.
8. Priorities for alert state so we can tell the Torpedo officer to not go to the command center, instead starting to overhaul the loaded weapons.
9. French ships. I never even saw a single French flagged ship in the campain. Same goes for sorviet ships.
10. More crew in the ships. Its alomst impossible to have good shifts since most of the time your lacking sailors. With a few more sailors on the Uboat it would make sense to use the extended shift layouts. But in the current version your just stuck with not manning a few positions.
For future DLCs it would be cool to have later german u boat models. Maybe a japanese or us campain.
3. Uboat does depict the external stores for the Type 7 in the model, but does not add additional time loading them.
There are Soviet ships. Notably the Kirov class cruiser how can you have missed that
@@mrchambers31 I never encountered them in the arctic campain. Only british destroyers.
1. No. Flooding underwater is deadly.
2. Yes ! And more realistic ASDIC as well, pls.
5. They actually DID use the 2nd main diesel to charge the batteries.
10. Type 2 had 25 men, Type 7 had about 45. How many do we get in game?
@@memyshelfandeye318 14+7 in type 2 and 20+7 in type 7
I would like to see more advanced U-Boat models like the Type IX and Type XXI
We are pretty much 100% sure those will be included later, DLC or updates. The Type IX for sure because the Milk Cow is in the game, so basically the devs have to update the exterior model a bit, then model the interior roughly based on the Type VII. What would take more time is implementing its physics, caracteristics, upgrades, various interactions for items for both management side view and first person view (bulkheads, ladders, echosounder, ballast christmas tree, AI pathfinding, loading of torpedos, everything really). Which can easily create bugs.
Type XXIII
The problem with sub games is that they become monotonous. Some things I would like to see added:
- Basic coordination with other subs, or even surface and air assets.
- Random encounter with AI vs AI fights, like in the SH3 playthrough
- More ways a ship can be destroyed. Like being capsized, catastrophic explosion, up-ended out of the water, or broken in half in different places.
I also think the graphics around the sub interacting with the water could be something better than just clipping through it.
the sinking overhaul mod kind of does some of that. Had a C3 transport up-end after a hit to the stern and then break in half under its own weight.
Also I'd like to see transports having different cargos and reacting to damage appropriately, like ammunition ship going mushroom cloud-y or some lucky freighter staying afloat after eating up couple of torpedoes because it was hauling timber (true story that _actually_ happen during the war)
Other than the type IX and type XXI models it would be cool to see the food hanging around the ship like in "Das Boot". The more food you have the more you see. Something small, but it would be coll immersion
There's mods for that in Silent Hunter, where less fuel = less food.
The most important thing, imo, is a bigger variety of merchant ships. After that I'd love a Type IX
What I'd really love to see is, eventually, an expansion to the Pacific Fleet boats, which I've only really seen in "I think" Silent Hunter IV". It's a shame because that theater is full of opportunity, and the American fleet boats are quite different from the German U-Boats.
yes! imagine even being able to use some japanese subs.
I would like to see that, but they would probably make that as a sequel rather than DLC.
yes, fleet boats.
I completly agree with your list of things you'd love to see, but I think there's even more missing for the ultimate U-Boat experience: feature parity with GWX3 (Silent Hunter III)! I really think that's what people are looking for. UBOAT is in my opinion the spiritual successor of stock SH3 but it's just missing all those incredibly immersive details that GWX3 provided. Paired with the modern engine and the crew management mechanic, UBOAT could finally be the game to surpass the SH3+GWX combination and establish itself as the best sub-sim for the forseeable future.
The ocean looks so good that the lack of interaction with water and the U-boat itself is glaringly obvious and makes the game look decades older than it should. Waves bouncing off the hull and water pooling and running off the deck are a must with a modern game like this. But... Gameplay first
Another idea for a DLC. A WW1 campaign! That'd give access to boats ranging from tiny 140 tonne UB1 class coastal boats, to massive project 46 U-cruisers displacing almost 2500 tonnes with twin 150mm deck guns (1 forward, 1 aft)!
Despite being goodly sick as idea, it's realization in UBOAT would be almost impossible. The ww1 uboat were technologically very different from their counterparts in ww2, and also the tactics were different. At least 50% of the task managed in the game should be changed to new parameters to fit with the old tech, Also, at that time the allied navy did not have asdic or proper sonar tech to track the uboat so most of the time they try to sight the periscope and then go for ramming. This means changing completely the AI behavior for destroyers. And, without sonar, the game would risk to become too easy. I mean, it's not impossible, but i think that Deep Water Studio has not the resources in terms of devs and time to focus on something like this. However, if you are interested in WW1 Uboat, take a look at the SIlent Hunter 4 mod "Wolves of the Kaiser". It's still in development, but it seems fantastic in terms of accuracy.
TBH I just like the idea of a U cruiser most of all. Maybe an alt history pack or mod that adds the Type XI then? :D That was a ww2 Cruiser U boat design. building commenced, but the boats were never actually completed.
@@mafproductions5005 >And, without sonar, the game would risk to become too easy.
Probably not, as WW1 submarines accoustic tools were as pathetic as the rest of the fleets. So It would be mostly relying on your periscope and hearing enemy when they are almost above for ramming/depthcharging. That would even out the difficulty IMO.
One that would be quite fun is some sort of multiplayer mode - working together to hunt convoys or do missions with friends could be really fun (this would be a mammoth task though so not expecting a multiplayer anytime soon)
FYI, the ship bundle mod for U-Boat is released to the steam workshop, which adds over 70 ships including freighters and transports. While there are still some issues from the migration, the bundle is back!
Sweet! :D
A nice fix would be your crew or commander not getting stuck behind objects or other crew when you need them to squeeze past and operate some equipment, new to the game thanks to you and loving it
5:28 Are you for real now? The binoculars are modeled, just press B.
Never knew this was added. Good to know!
👍
@@Wolfpack345 there are flashlights too! press L
The binoculars are stupid hard to control tho imo lol
@@trentidfwy3770 Not anymore they are now stabilized.
-Random "loot" or an actual incentive to check ship storage, captains quarters, etc.
Gold, intelligence, radio logs of nearby vessels, etc.
-Intelligence for a mission (looted from a captain or quarters) that leads to improved tech or maybe minor ship improvements, like storage increases, better cooking, better card/morale increases, etc.
-The ability to increase rotation speed on the uzo, periscope and binos. (maybe this exists but I didn't look hard enough)
-A more interactive way to coordinate with other uboats. (think velociraptors in Jurassic Park)
-A "what-if" campaign. Not for the politics, just a campaign mode that would give you map influence/control, which may continue the war for another 5-10 years (just a suggestion), with improved sub and surface ship tech as time moves past 1945. This might include ground forces occupying Antarctica, South America, a continued presence in Africa, etc. Maybe even as far north as Cuba, inserting a 1945-55 potential for a pre-missile crisis scenario where Germany is the one with missles pointing at the US
Hold shift while panning the uzo or periscope
The what-if-scenario sounds interesting.
@@gsmittysSanD Thanks!
What should be released next? TDC tutorials by you for the various models 🤣🤣
🙏
2nd this!
He did say in a previous video he's working on that
I would absolutly love a Full series of you playing through the entire war
I just started playing it properly for the first time since it's now released. Kinda confused to see a Nelson in scapa flow instead of the Royal Oak. Up to the modders to get more ship models in the game
Yeah the game is really lacking in ship variety
@@_ASTYuu_UBE is getting updated
@@Manpayisome of the dependencies are already updated. Link has updated like 3 or 4 dependencies in the last 3 days
Yeah when you go to a naval bases and ports you expect there to be carriers, troop ships or something, instead its just some rusted out hulks and some useless BB.
Likewise with approaches closer to land you expect to find ships all the time, they didn't assemble until out at sea, but nope, completely deserted.
One huge thing I wish they'd bring back is the Deck Gun ammo! Only having 30 rounds is really really fustrating as someone who loves to play on the surface a lot.
The small amount of slots in storage is rough too.
I also think the T5 torps need IMPROVEMENT rather than debuff/counters. I have launched towards DD's directly behind me and the torps have repeatedly missed both on and off streams.
the thing I dislike the most about the T5 torpedoes is that they tend to steer themselves too shallow and sometimes just bounce off the hull of what it's going after, best case scenario it bounces itself under the hull and detonates.
There is a realistic gun ammo mod. 👌🏻
@@MyBlueZed Yeah trying to avoid modding for now, the last few times i've tried updates have broken them BUT yeah good option for people who want it!
@@mathiasrryba Something like that yeah. I tend to only have a few onboard, usually in the aft in case of Destroyers.
More stuff I want to see:
Possibility of fire breaking out in the Uboat consuming oxygen and producing lethal carbon monoxide gas. Water in the battery compartment or damage to batteries could produce chlorine gas. This would make the ventilators and rebreathers more relevant then they are now.
Type IX
More crew
Very much agree on the ‘’play as skipper’’ you announced very good point. One point that I would add is time compression without having to be on a station. It would be a big plus for immersion!. I got the DLC just to encourage the dev for all of their hard work!
I would love to see you do a video or a small series on the whole process of making a mod. So what software you use, testing, uploading etc... I don't think most people have any understanding of how mods are made and then shared amongst the community. Maybe something simple like a chart, and something more complex like a ship or other asset.
This game has changed so much from its first EA launch. Over it's development it has only gotten better with a ton of stuff added, I never thought we would see. I will buy any DLC for this game at this point. The dev team have really put in a lot of work making this game what it is, with great mod support.
Map tools, true top down map view and just more ships to shoot. I'd pay for that also if it ensured I get a standardized quality of ships. But, it's really in a good place right now, considering how amazing the content creators have been in pumping out updates.
With the length of time you've been playing submarine games, I'd love for you to put out some mod showcase type videos again. That's how I discovered you in the first place, a very long time ago when SH3 was a primary thing. :) You just enlightened me today even with this video. I had no idea about SH3 Onealex. I also had no idea about UBOAT expanded or the sinking physics overhaul! Show us casuals what all the good stuff is! I've been wanting to get back into SH4, for example. But I wanna play it like you do! Show us the goods. Doesn't have to be crazy long or detailed. 15 minutes, like this video, would be plenty!
Your amazing knowledge of Uboat warfare will keep me watching your videos from now on , Thank You !
Like to see the type 9 and some pacific game play to open up be nice to have monsun gruppe to the mix with Japanese help
I thoroughly enjoy watching your U-Boat vids. You have a knack for good story telling.
I'd really want a SH3 like mode, without any missions and targets to hit, the ability to patrol wherever you'd like and having to find targets by stumbling onto them. I personally really don't like the mission focused nature of the game, as it forces me to do things that I might not want to do, and definitely hurts the game's longevity.
SH3 is way superior in my opinion...
Greetings bibia
You can spend points to unlock “leave port without a mission”. This gives you free roaming as you say.
@@GenerationVideoGamer You can? Will have to give it a try, maybe complete a mission for those points.
I would really like to see a career type someone similar to Silent Hunter where you can be removed from command for doing poorly or promoted out of it when doing well. It would provide a nice alternative to ending your career instead of either dying or staying in command of the same boat for years upon years until the end of the war which as far as I know didn't happen. Promotions in rank would be nice, I feel like something like this could be worked into the "Play as Skipper" mode which would make it feel more like you are the skipper during your career.
Looking forward to @Wolfpack345 video about mods! Modding is one of the things that make this kind of game even better. So far I'm having a lot of fun both playing and watching your videos. I'd love to get a full campaign (and unrealistically, the chance to play every kind of submarine in use during WWII, be it Axis or Allies)
I was an FC1(SW) in the US Navy from 2010-2016. I had very little to do with ASW stuff as I mostly dealt with air are warfare things; it's been fascinating to watch and learn about this stuff, especially the older analog genesis of it, on your videos.
What Id like to see would be better enemy npcs
They just kinda stand around on the merchants and sweep the deck, even after you blow them up.
Would be cool if they run for the life boats, try to put out the fires or try jumping overboard.
And if you get close they could shout for help
I bought in on full release, it's a great game and I'm loving how difficult it is. It's thanks to channels like yours that covered games like this that made me want to buy it. I'm 90 hours in and enjoying it greatly. Thank you
I want cunning enemy tactics in the game; Boobytrapped ghost u-boats left out at sea. Merchant ships appearing defenseless but as soon as you get close open small-arms fire. Inspections going south where as soon as you find out it's not a neutral vessel they attack your inspecting crew. Merchant ship artillery positions hidden with tarps and fake crates. I want us to take a veeeery close look at those ships before we inspect em and the inspections become a risky business. More reconessance missions; spot a ship report it's position, famous Laconia Incident copies where we do humanitarian missions to toe lifeboats of crew survivors to nearby ports, risking a 50/50 chance of enemies just not giving an F. More missions with our crews stepping on enemy or contested land, where we can encounter armed resistance on land. "Fake Survivors" missions = Your crew is joined by extra 5 men, spies, you are tasked to keep alive then hunt down and "inspect" an unarmed enemy ship so that you can offload "their fellow countrymen" crew survivors you just picked up from a sunken vessel, so they can do their dirty work on enemy land. POW rebellion, you can take aboard enemy POWs, what if they decide to strangle your crew in their sleep and take over the ship? Nemesis missions, you are to do any of the above, BUT you become a prime target by the enemy intelligence, you have several ships on the map that keep on stalking you and any enemy contact you make they are on their way to hunt you.
I couldn't agree more with you, Wolfpack345. Thank you.
I think you addressed the most important topics and my wishes as well. The priority for the uboat team should be to add variability to ships and make some quality of life changes to map tools. (I'm currently relying on mods which are quite popular at this point).
I'm also looking forward to the introduction of Type IX, but I think Type XXI could fit into this game's mechanics really well.
Additionally, I only have a few minor issues with the gamedesign associated with some campaigns and missions. Escort duties in the Norwegian campaign, for example... The uboat's responsibility should never be the destruction of enemy warships. The player should be rewarded for reporting enemies early and penalized if they intercept the convoy without being detected. Destroying warships could be a bonus, but not the main responsibility.
I'd love to see what mods you introduce and uses in eventual campaigns.
Keep the Uboat videos coming, I'm Mid-January 1940' and feeling like the biggest bully out there right now. One thing I just found out today is when you come across a friendly sub you can click on them on the map and tell them where to go or who to attack. It is a little clunky because once you lose visual of them they go back to their mission after reaching the waypoint I gave.
Where I live in Ireland there's a headland and in a very old book was the story of how a U boat sunk there in 1917. Utterly forgotten now. A few miles away in an abandoned graveyard rest three of the sailors from it. Even though this is a game I never forget the bravery and the deaths that these boats both delivered and got in return.
TBH, I'm loving all your content in general. Whatever you play, I'll watch.
It's possible it's added and I don't know about it yet (or that I'll type this and hear it discussed within the next 5 minutes) but I would really love to have the ability to just really automate the crew management process. It's a lot to pick up in a game that's already pretty steep in terms of the learning curve. It would make it easier to just focus on the ship activities while learning.
They added ship boarding like I suggested in the early days. It's awesome that the devs listen... I had hoped for possible firefights though. They also added the dress blue uniform like I suggested. But not exactly how i suggested it. I had hoped it would be a uniform we could equip.
Japanese DLC.
Just imagine: submarines with floatplane hangars... 🤤
Yeah. the Japanese had many very interesting sub designs. And you could still have the German subs too, since some did operate there.
personally id like to see things that add a bit more life to the boat. like condensation on the instrument dial glasses when underwater, or random failures such as short outs in the electrical board, or the gyroscope going haywire, or the diesels busting a valve. not often but just enough that its a bit closer to realism. perhaps some of the damage can be fixed onboard and other things may need a stint at port to get fixed (ingame theres the engine damage thing if you run them too long, but that simply makes the engines smoke more, no power loss
I love the game since I got it almost 2 years ago now. I would love a "dead is dead" option. I know you can do this on your own, but something like if your created skipper is killed its game over and the save deletes. This might be for the "play as the skipper" option that Wolfpack was going over. I think another interesting feature would be like a memorial plaque for all the crew members you lost on your patrols. I think another interesting feature to add would be to work your way up the ladder. Start off as a first officer and work your way up to a u-boat skipper, then maybe a flotilla commander. The one thing I can never get right, even with mods, is the money and weight/slots system. You either don't have enough or you have too many slots on your boat. Supplies, fuel, and torpedoes are either too expensive or too cheap. How can a medical kit cost more than a torpedo?
Thanks for the report Wolfpack! I'll hold off on buying it for now. This game looks so good, it just needs to be fleshed out and finished.
Did a few "practice" runs since buying the game, but just started a new campaign on medium (52% authentic), U-48, and on my very first patrol in Sept 1939, sunk 3 merchants in a span of 63 hours. Suffice to say, the crew was elated and couldn't wait for another patrol, while my commander got the IC2.
I think adding more different ship models/types would be the first kind of mods that would work, and then we can expand the gameplay further to different campaigns and missions.
The type IX is a must. I also have one thing from the modding community for SH5 that I would like to see implemented. A working enigma machine and the ability to manually decode messages.
One sub, or I guess exactly two subs I’d like to see are the Type IAs, U-25 and U-26. They were pretty unique all things considered, and having to deal with all of their design flaws would be an experience. Irl both saw combat and had short but surprisingly successful careers, so they fit. As far as I know, they have never been represented in any sub sim though
That actually sounds really hecking interesting. An alternate start to Type 2A, big and very sluggish as opposed to small and nimble.
or the UA! Turkish contract sub used in active service by the germans from 1939 to 1942! looked hella cool too with the deck gun being part of the conningtower superstructure
I’m gonna have to agree with you regarding first person as to what I’d like to see. If they could smooth out the movements and make things more seamless/immersive, I would do nothing but play first person lol.
I played today and I ordered a ship to be abandoned in order to sink it ( it was too foggy to manage a torpedo attack) and before I sunk the ship, I sent a team abord to check the cargo holds. Also, when hovering above the ports they show you what they sell and buy so there is also a small trading going on in UBOAT which would be fun to demonstrate.
Ship variety and sinking physics are the big ones for me, it’d be great to see more realistic damage added. Even if they just added a lowered torpedo damage option it’d make a big difference, I’ve played a couple hundred hours and used spreads only once or twice since only battleships take more than one hit to sink.
Important to note these are civilian ships, look at Lusitania and Britannic, bulkheads out the @rse but sank in 20-30 mins anyway. Torpedo hits to civilian ships were and are absolutely crippling.
Legend has it some ships were loaded with empty barrels so they would act as distractions/bait.
@@ToreDL87 mind you if you read some KTBs from ww1, soem ships had the deck at the waterline with just the main structures our of the water but refusing to sink, because of air in the cargo compartments not being able to escape :) so 2 torps isnt unrealistic really
Pipe dream but I'd love to command an Italian submarine like the Argonauta or Flutto classes.
Love the idea of you doing videos about your favorite mods
I picked this game up when it was just released on steam and I played it a bit, it was definitely barebones but the devs have shown so much love to this game and continue to do so, I highly recommend this game if you are interested in this type of stuff.
Skipper view only is very fun (and the only way I play this game), you don't necessarily have to spacebar your way into commanding, the tab and alt menus provide basically everything, and the rest can be done by walking to a crew member and ordering what you need.
It seems to lack the ability for a user to identify a contact too. I get on the hydrophone and hear contacts way earlier than the AI (excellent hydrophone modelling btw) but can't log them. Same with smoke OTH on binocs or periscope.
A Pacific campaign ala SH1 would be amazing. I love the mechanics of Uboat game overall.
Type IX and XXI have already been announced as planned DLC. The XXI would be super cool as a separate alternate history campaign, or if you can blitz through the HQ research maybe you can unlock it before the end of the war in your version of it...
Time Compression control can be moved in the upper left corner, from the bottom-middle with the small arrow on the right of the time Compression control.
1st person is tricky. Generally open space is added to games to accommodate for the lack of fine movements and the illusion caused by looking at a small screen. You can't really do that in a submarine, so it's a bit of a catch 22.
Thank you for the videos. They are fun, exciting and interesting. 👍
Thanksfor the overview!
Type ix, Operation Drumbeat - awesome. Great video.
6:05 see im always... mostly always against removing something like that i think making it an option you can select or deselect is always preferable
Speed conversion charts, omg, please. Also, for immersion, I would like to see crewmen on the bridge of other u-boats and better looking dials in our boat, the existing ones are very bland and don't look like they have any glass.
There were speed conversion charts with the old TDC mod.
I wish we could still use it, I don't like having to switch between 4-5 different screens during an attack.
I believe there is someone working on a Revenge class model for Scapa Flow. I don't know the current progress, but they posted some early progress pics in the unofficial discord a while back.
Map tools are specifically where I'm interested in in the modding space and have been the subject of my first few mods. I've been playing with ideas on how to implement some ideas from Wolfpack's tools, but have some learning to do to get some things implemented with an nice UI.
This is such a beautiful simulation, and an excellent development job. The interface is very clunky, but it's still early. The water physics could be improved. The Types IX and XXI are great for later career games. And thank you Wolfpack345 for doing these videos, great work sir.
I didn't even know about the game until I stumbled onto your channel like a week ago. I haven't played a a sub sim since Crash Dive while on deployment in 2018 (it didn't require internet, so perfect out to sea).
I picked it up two days ago and I'm hooked on it. It's such a fun game.
Besides more ships and u boats for us to sink and use, I'd love to see more mechanics regarding the u boat itself, like manually using the enigma machine to decode messages. There was a mod for SH5 that replicated the systems and mechanics of the enigma machine and you had to spent a few minutes with paper and pencil in real life, decoding those messages. Really cool feature. Also improved sounds, textures, better interaction with the sea which means improved physics, better inertia, realistic sub and ship specs...
I don't know. U boat is weird, it's like a gem with lots of features but feels so arcadey/gamey on the other hand... This game just needs time to get updated and love from the modding community. In the long term this is going to be one of the best u boot experiences in the videogames industry.
I had a few missions where I had to meet up with a Japanese Sub. It was not a copy/paste sub either... it really was a Japanese sub. I was impressed. Though they are bugged a bit, they don't stop sailing around, so you have a hard time trying to do the mission, because the won't stop. lol
I bought this game a month ago and man, I didn't expect to love it so much. I can't wait to see what's in store
Looking forward to these changes! When the mods release, you should do a mod installation tutorial because some people (me) need a more detailed tutorial
If we are already fantasizing about scenarios. It would be nice to see, for example, special operations - taking on spies or delivering them. Seaplanes that deliver mail and spare parts, for example, for a broken radio or engine. And speaking of different types of U-boats, maybe in the future we will see small tasks using Type XXVII B 5 or Type 127 when the captain gets a double dose of Pervitin or live NEGER torpedoes attacking the Allied invasion fleet in June 1944 off the coast of Normandy.
yes it would be nice to have all the U-boats introduced to the game like sh3, one of the reasons sh3 is still played today, you do need the bigger boats for the longer expeditions like the indian and pacific oceans
As well as more boats and AI ships I’d love to be able to do Minelaying and Milk Cow missions.
One thing I did in SH3 was ‘real navigation’ on specially made paper maps - would love proper celestial navigation to be possible, it never properly worked in Silent Hunter because how the world and clock were modelled.
Also a separate game but would love to see them do US subs in the Pacific, and British subs in the Pacific, Indian Ocean, Med etc
Probably coming out of nowhere, but I think a cool addtion to the game could be the Focke-Achgelis Fa 330 "Bachstelze" - costs time to set up and deploy, but gives you a higher spotting range.
Imagine a co-op mode, allowing each individual to play in "skipper" mode.
More intricate actions (think DCS style cockpits) would be cool too
I played UBOAT a decent bit a couple years ago and enjoyed it but found it to be pretty easy. Then wolfpack got me onto SH3 and thats all i have played since. If they manage to put a type IX in UBOAT and make the game more difficult then i would definitely come back. UBOAT is undeniably beautiful to look at.
I've had this beef since SH III but crews modelled on deck that react to actions aka walking normally, looking over board, then on alert running to their stations, manning positions etc. and reacting to being struck by torpedoes aka damage control parties trying to put out fires, lowering lifeboats, jumping overboard, etc
An Coop or Multiplayer mode would be sick!
Then more types of Battleships, Heavy cruisers would be neat as well, also, improved sinking animations would be neat, a lot of times it looks like a ship is dropping like a rock.
If type IX is added, by update or DLC, I hope the need to move torpedoes from outside storage to the inside we also be implemented to the game.
I would love to see a Pacific Campaign with American Fleet Boats. I would buy this game in a heartbeat if they did that
I would like a lot more ship type variety. While I know U-boats usually just hunted commerce ships which were covered by destroyers and Light cruisers, I'd love to see and be able to sink patrol groups which include cruisers, heavy cruisers, battle cruisers and indeed battleships.
Also forgot to add I hope we get a flotilla function where we get promoted to flotilla commander and can do Wolfpack's, buy our own Milkcows, skip'n jump between multiple Uboats in the same space of time and wreak havoc on convoy's.
I’d love to see them add Type XXI U Boats to the game
the only problem with the type xxl is the sheer lack of internal plans makes creating the correct interior almost impossible. the last remaining type xxl was remodeled int he 1950s and the museum owners cant even rebuild the torpedo room because they have no idea what it looked like
More impactful ship explosions/damage variety for me. Also maybe more underwater sounds but that's a minor nice to have
Purely on the wish side of wish list. The option to be able to use / unlock an Italian Sub when you head the the Mediterranean
I’d like to see the campaign fleshed out more. I love that you can open it up to sandbox styles and just do your own patrols. I find it immensely satisfying that my first escort carrier kill was an intercept I discovered, tracked and destroyed, then escaped. Literally broke the thing in half with my second torpedo. But after single-handedly crippling a carrier air wing, then taking out 50k tons of maritime shipping over a single 3 day sortie (with multiple resupply trips at friendly ports) all in the first half of 1940, and basically get an invite to Hitlers summer house rather than the keys to a brand new type VII variant is a bit of a bummer. Being able to earn access to more advanced boats earlier via outstanding performance is my only real complaint. That and more subs. I’d also like to see them do a sequel ‘S-Boat’ set in the Pacific so we don’t have to play the baddies and inevitably lose. Or, adjust the campaign so it simulates German victory, which might rub some the wrong way. Imagine stopping D-Day, taking the UK, then pushing across to attack the US, round Cape Horn to get access to the Pacific and go sub v sub, take the Panama Canal, as the war stretches into Cold War era tech.
Yeah, got a bit carried away there lol…but I would like to be able to accomplish certain unguided milestones that give substantial rewards like a new Uboat. Feels kinda unloved to pass by multiple type VIIs in my IID (that I had to buy to be able to get a VII later) only to dominate them and sink their monthly quota in one attack. (Yeah, it’d be more annoying to have superior type VIIs easily poaching all your kills as you try to level up, but doesn’t affect my need for validation via gifts of advanced submarines
one thing they could do to make the T21 crowd happy is if you beat the game from start of the war to the end, you unlock the type 21 in a new game+ since its such an oddball.
Yea i have to agree some more mission variety is also appreciated including operations in the Indian Ocean
I would like the devs to allow players to progress to the Type IX torpedo's. Include a mission where you are the milk cow as well as long deployment missions. Also like to the inclusion of advanced ASW like the hedgehog and advanced ASW tactics by the AI ships later in the war.
Maybe not for the game, but as a mod: Play as a surface raider, disguised as a merchant ship, with hidden guns, sneaking and masquerading on the surface, take down unsuspecting lone merchants. Would be interesting.
I really hope they add the need for external loading of torpedoes. Also it would be cool if enemy planes could drop sonar buoys and use the mark 24 FIDO antisub mine.
Coordination, including command/control of Wolfpack convoy attack. This would create a more real world strategic/tactical environment for what is now basically a FPS with torps.