Easy WINGS Rigging HACK in Blender

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  • Опубликовано: 18 ноя 2024

Комментарии • 22

  • @rajabwali3373
    @rajabwali3373 Год назад +17

    Should've set the title of this video as 'Modelling and rigging a bone.'
    This shows the whole thing and people are missing out on such nice tutorials. You deserve more sub.

    • @AnuragRaturi
      @AnuragRaturi  Год назад +2

      Thank you fo the very kind words...i could've named it that but this IS sort of a very hacky/janky way of doing it and calling it that felt "clickbait-y" ...glad you liked it.. share it with your friends...seeya! 😁

  • @sakshampandit965
    @sakshampandit965 Месяц назад

    Thanks for the tut, straight and simple

  • @skyr3ssaep
    @skyr3ssaep 2 месяца назад

    great straight to the point vid! thank you

  • @FilmSpook
    @FilmSpook Год назад +4

    Many Thanks, my Brother!! 🙏🏾

  • @abbycgi02
    @abbycgi02 2 года назад +5

    INCREDIBLE MAN IM WAITING DOR THE SIM TUT

    • @AnuragRaturi
      @AnuragRaturi  2 года назад +3

      Sure... if people want it I'll be happy to oblige

  • @noobmaster998
    @noobmaster998 2 года назад +5

    Thanks bhai for making tut on this 💙

  • @ApexArtistX
    @ApexArtistX 2 месяца назад

    Can you do a proper bird winds tutorial

  • @rajatuppal4232
    @rajatuppal4232 Год назад +2

    Thankyu bhai bht badiya tutorial bnaya h

  • @qyutoclub
    @qyutoclub 9 месяцев назад +1

    Thanks a lot

  • @haphaja3352
    @haphaja3352 Год назад +2

    thank you for the great tutorial

  • @Pirohne95
    @Pirohne95 2 года назад +4

    Nice!

  • @SlickFX_Trader
    @SlickFX_Trader Год назад

    Great tutorial, and my first time animating too. Man this blender thing can do it all! Thankyou from Melbourne, Australia?

    • @AnuragRaturi
      @AnuragRaturi  Год назад

      There are only 2 scenarios I can think of right now...you either did not change both the settings to local space in every single bone....or you did not extrude in top/orthogonal view which might have rotated the bones while extruding check the orientation of each bone by enabling axes in bone data properties>viewport display. Number of bones does not affect. Order will affect the amount of rotation but not strange rotation as you mention...you could also try applying rotation
      cntrl+a > rotation in object mode or apply pose as rest in pose mode. Hope this helps ...this is all I can deduce from your question without looking at the file..

    • @SlickFX_Trader
      @SlickFX_Trader Год назад

      @@AnuragRaturi THank you very much. I will endeavour to get this sorted. Thank you for the reply and help!

  • @asdfasjdhfakhdshjfahs8034
    @asdfasjdhfakhdshjfahs8034 2 года назад

    Sim tutorial!!!!

    • @AnuragRaturi
      @AnuragRaturi  2 года назад +1

      ruclips.net/user/shortsfU7OPMyysz8?feature=share