Create Realistic Mud Material using Procedural Texturing in Blender

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  • Опубликовано: 12 янв 2025

Комментарии • 9

  • @GermanCarguy
    @GermanCarguy 2 года назад +5

    I love procedural materials! They are so freaking versitile.
    Great tutorial. I will certainly add that material to my database! Thanks for the video.

    • @realfaker
      @realfaker  2 года назад +1

      Glad it was helpful!

  • @Piie9
    @Piie9 Год назад +2

    You can put node frames in node frames.

  • @ajarynn593
    @ajarynn593 5 месяцев назад

    Thank you very much for this great tutorial, I learned a lot with this video and Ill probably use it in other projects!

  • @a84334656
    @a84334656 2 года назад +1

    This is awesome thank you!

  • @MAXGAMINGYT265
    @MAXGAMINGYT265 2 года назад +1

    waw nice

  • @Mr_Bananahobo
    @Mr_Bananahobo 4 месяца назад

    No hate but, I spent my whole day doing textures but I can’t find it when I’m importing them
    The files won’t show
    Can somebody please help me on this

  • @Ash_18037
    @Ash_18037 11 месяцев назад

    Useful, thanks. But why do you and so many people model materials on a sphere when a plane would show it in a far more realistic way. For terrain type surfaces a sphere makes absolutely no sense (these are not materials you would use on a planet either). I've found that when these materials are applied to a subdivided plane they require more tweaking to make it actually look good. Disappointing if its just to make the youtube thumbnails look good.

  • @animatorFan74
    @animatorFan74 4 месяца назад

    Thank you for your tutorial. I used this tutorial to make my Kinetic Rush Pwnisher challenge submission which I uploaded now. I used the mud texture with Blender Fluid Dynamics:
    ruclips.net/video/_u1eSoUNkeY/видео.html