Myotismon for the Maeson patch

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  • Опубликовано: 2 июл 2024
  • Here's the link to download the patch: github.com/Vicen04/Dw1DataAnd...
    This patch allows the player to play as "Myotismon" in exchange for "Machinedramon" in the Maeson's hack.
    It is mostly a downgrade of my Myotismon patch due to the differences in each version.
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Комментарии • 12

  • @NeoSpaceMax
    @NeoSpaceMax 16 дней назад +2

    Seeing that green interface on the top, reminds me of good ol' days on ePSXe after school
    Now i use Duckstation instead 😂

  • @edrayed
    @edrayed 29 дней назад +1

    Ngl the way Myotismon sleep kinda funny. He use the same animation when he faint I guess? Even the eating animation looks almost identical to the praise animation. Anyway nice video showcase like always!

  • @oneowlspro
    @oneowlspro 11 дней назад

    Hi, I was playing the Maeson patch and searching I saw that you were part of his project, and I also saw your page on github where you post some individual patches there. The Maeson patch is great but there are some things I didn't like very much, I would like a patch with the following changes: Possible evolutions for Machinedramon, Metal Etemon, Gigadramon and Panjyamon, like this one in Maeson. Techniques with original power level, but with the same system as Maeson (improved colored techniques) Much stronger bosses, with a very hardcore challenge. That would be basically it, but I can't put together this pack separately because it isn't available from what I researched, could you make this available? Logically I'm not demanding anything from you, it's just a request if it's possible of course, when you have some time and are adding new things. Thank you in any way, greetings.

    • @DigimonworldVice-yi9fd
      @DigimonworldVice-yi9fd  11 дней назад +1

      @oneowlspro Hi
      I would recommend to play my hack:
      1. It has the extra evolutions
      2. It has the techs boost, implemented in a different way.
      3. It has most of the bug fixes (some exploits are left as they were)
      4. It has a lot of extra patches and a exclusive hardmode
      At least try it and see if that's what you would like, it is pretty different from Maeson's version anyway.

    • @oneowlspro
      @oneowlspro 11 дней назад

      @@DigimonworldVice-yi9fd Thanks, I'll do that

  • @Nan_94
    @Nan_94 28 дней назад

    Is there a way to change the Digimons on the map? for example, exchanging Gururumon, Piddomon and Vermillimon from MT Infinity for extremely powerful Ultimate level Digimon? It would be really cool to give the game an extra challenge. In the original game, I think the Digimons on the map are very weak, there's no real challenge after halfway through the game. It would be cool to change the diginons in some areas and in others to at least make them about 150℅ stronger

    • @DigimonworldVice-yi9fd
      @DigimonworldVice-yi9fd  27 дней назад +1

      It is possible to change the digimon of each area, but making them "stronger" would just mean that the player can just spam more items or use the OP techs like Megalo Spark/Poison Claw to stun lock them. The challenges really stops once you get access to an OP tech.
      The digimon on Mt Infinity are already pretty strong: all of them have over 600 offense and at least 4k HP, Piddomon has access to Megalo Spark, Gururumon has access to Ice Statue, Vermilimon has access to Meltdown and the Rockmon like to spam Ice Statue too. The digimon just don't spam techs due to the low brains stat, but they are pretty powerful, there's no need for ultimates and it would be more or less the same anyway.
      Well, there's something I have been working on that may be what you're looking for... I'm not sure when I'll finish.

    • @Nan_94
      @Nan_94 27 дней назад

      I understand, I'm actually looking for something extreme. For example, my ultimate level Digimons (without using chips) easily beat champions in trios without even using HP or MP items. As you said, after getting strong techs, the game ends up being very easy, but I think it could be even more hardcore. The question regarding ultimate level digimons on the map would be more to change the game a little, since on the map we only find champion level digimons, it would be nice to find ultimates too, with over 700/800+. (I didn't count Tekkamon, as it practically only appears in Back dimension and is very weak). I don't know what your new project is, but I'm already interested hahahaha

    • @DigimonworldVice-yi9fd
      @DigimonworldVice-yi9fd  11 дней назад +1

      I should have asked this before, but have you tried either my hard bosses/hardmode patch or the filth challenge (both can be combined)?
      It should add some difficulty to the game.
      As I mentioned, I'm not sure when I'll finish the other patch I'm working on, it needs a lot of changes and testing.

    • @Nan_94
      @Nan_94 10 дней назад

      Hi, I'm going to test it, I had already downloaded it, but due to some setbacks I ended up not playing it yet, I ran out of time, but I'll test it soon. I'm very curious about how far the mods on this game can go, but I don't want to bother you by asking too many questions hahaha I'm going to test the hardmode you created and I'll be waiting for your new patch.

  • @bboydarknesz
    @bboydarknesz 29 дней назад

    Oh wow how?!?!
    I want to have more digivolve options and more recruiting digimon

    • @DigimonworldVice-yi9fd
      @DigimonworldVice-yi9fd  28 дней назад +2

      Is this a request or a question for your own project?
      As a request:
      I'm not really planning to "add" new digimon, the best I can do for now is exchange them like with this patch, and not all of them are very interesting in my opinion (a lot of them are just reskins).
      If its for your own project:
      For that specific patch I just changed Machinedramon with Myotismon as a playable digimon, that involves:
      - Changing the model load code (there are multiple instances of this)
      - Setting up the audio for that digimon
      - Set up the model data for the digimon
      - Adding animation pointers for the digimon
      - Setting up the raise and stat gains data
      - Set up the digimon basic data (height, types, techs...)
      - Set up the chart to now display Myotismon
      - Change some of the factorial town evolutions
      - etc...
      And it is this short because I'm ignoring all the code I already changed prior to make Machinedramon work, since that can just be reused. Most of this can be seen in the Github, at least as long as code it is involved.