Krita tutorial: How to use the perspective transform mode
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- Опубликовано: 5 авг 2024
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Amazing what you can do with a free program.
The most important part however is that someone explains how to do it because otherwise you do not know how to do it.
Thanks a lot for the video was very useful I have to decide to learn how to use Krita, I like as a program especially for the vast assortment of brushes.
This channel is immensely helpful to me! Thanks for all the great tutorials!
Thank you for this lovely channel and Krita tuts.
Fantastic - thank you!
Brilliant!
This is amazing .
You have earned ma respect G!!
Thank you for the movie. You helped me very much.
What a cute house!
Note: You could use the perspective transform for making one of those PlayStation 1 era pre-rendered RPG games. (which were awesome)
Yup, although it'd be quite time consuming. But you can use that to mix and match pre-calculated 3d graphics and digital paint for sure! :)
How u replicate that selection? 4:24
how do i get tool options windows come up
hi, i am using kirta 3.0 and i cannot find tool option, let alone those modes. I went through all the option to find it but with no success. Can u help me. ty.
It's in Settings->docker->tool options.
ty for the response. I can find the tool option but the option does not show any modes which u used in this video. does these modes go by another names?
They are all there when you use the free transform tool (Ctrl T). For the full tutorial series (everything's shown in earlier chapters): gdquest.com/game-art-quest/volume-1/krita-tutorial-for-game-artists/
Hey! This would be awesome when used with animations!
Tweened transform layers are coming in the next version, dunno if that includes perspective already, but it might.
WOW!!!!....I just can't believe that this software is free
coool
Can someone help me, My Perspective Transform won't apply???
press the apply button on the bottom of the tool options docker
@@karimu_aoi7620 This comment was 4 years ago, I don't even use Krita anymore lol
@@DArkaisGaming ture. thought it'd still be useful for anybody else that sees the reply
Holly shit I just got myself on why would I buy photoshop? I didn't have that easy to use liquify tool in Gimp, but from now I think why the hell I need to spend money? For smart objects? If Krita would or already have it I think there will be no reason to buy photoshop or even Corel Draw anymore. Devs made Krita as powerful as Blender, the best replacement of Max and Maya for my needs. BRAVO!
Krita is not Photoshop, but if you don't need Photoshop's photo editing or webdesign related features, sure, Krita might be just the perfect match for you :)
GDquest yeah, I'm a beginning gamedeveloper, have watched lots of tutorial stuff where photoshop was used almost always (not counting tuts with mari/substance painter used in), but I can't say a thing that krita couldn't do compared to ps in texture design. Just thank you for that awesome tool :)
this software is free?
And open source, yup: krita.org/en/download/krita-desktop/
GDquest thx
Where are these 2 dockers (top right and bottom right ones)
i think its silly and lazy
Im able to knock it out by hand and i am proud of that ability.But if you need it to nail down perspective, go right ahead
As a designer, your job is to produce concepts, ideas, not to draw details by hand. As far as a concept artist is concerned, using such tools is simply efficient. Anyway, in order to use it properly, you'll need a good understanding of perspective: the tool won't give you that skill out of nowhere
effrin999 That's the opinion a lot of traditional artists have about Digital art in general. I went from traditional to digital recently and I find them equally challenging, because both require a different set of skills. If you can do all this by hand, that's great, if you get it perfect every time, but the tools he generally makes show better ways to go about things. It's certainly *not* lazy to educate yourself on the features of a program that could be a lifesaver.
digital, traditional, i care not which. Im gonna knock out the best imagery i can. Im not gonna pick 1 and stay loyal to it, thats crazy....I think youre using the same skills in either.SOftware programs have FEATURES,and knowing how to use them isnt a skillset.
effrin999 Tell that to all the media arts college degrees that require you to take courses where you spend months just learning how to use features because the companies who hire people with those degrees expect you to know how to use those same features in a variety of different programs