The best part of Lunas pocket galaxy was after they nerfed it back to 7 mana people realised "hey, this is still super good" and it still saw way more play than it had when it was originally 7 mana.
I will say though, that when it got "nerfed" back to 7 Mage did have better minions to cheat out than its original run in Boomsday. Kalecgos and other big idiots from like Descent of Dragons at the end of its standard run definitely helped.
I remember Playing it when it first got released and I was so shocked everyone was saying it was a horrible card. I took a deck build around it to legend then when it gets buff then nerfed back people were now like o not so bad 😂
No way Mecha'thun was better, you could play The Shattered in any control deck at the time, and the pieces would all give you some thing usefull (although expansive) Mecha was only played on Warlocks, and warlock could do better things! Rarran is is definitely scamming on you!
Nah Druid mecha’thun otk was a fairly strong deck list. It can still be played in wild. There are two mechs that reduce the cost of mechs in your hand by 1 if you play both mecha’thun becomes 8 mana. You play out all your cards because Druid has lots of draw and armor you can usually survive till mecha’thun is the last minion you have. Then play it and naturalize which kills target minion for 2 mana.
@@shoeme00Agreed. Being able to build your entire deck around stall for mech cthun was just a much better archetype and consistent than shattered. Guy above is coping outta his mind.
I'm disappointed Rarran didn't send the legendary Mecha'thun clip where Disguised Toast played Yogg-Saron, randomly cast a Mindgames which played the opponent's Mecha'thun, then randomly cast Myra's Unstable Element to draw his entire deck, then randomly cast Cataclysm which discarded his entire hand to clear the board.
I like to sit and pretend Rarran and Covert is my childhood friends where we drink beer and play card- and tabletop games during the weekend, if we're not in the comic book store trying to find the "rare gems". I love you guys, see you next weekend for some D&D! :D
Honestly, shuffling 5 more cards into your deck doesn't even seem like a buff to me. For context, MtG Arena has an online only card, Oracle of the Alpha, that shuffles the 9 most powerful cards ever printed into your deck when it enters the field. The card is in most cases dogshit, because effectively it just waters down your deck. Hearthstone decks are half the size of MtG decks, and Queen Carnassa is just filling your deck with 3/2 creatures, in a game where your creatures don't go to full health at the end of the turn, after forcing you to already build around low-cost creatures. It feels like it's trying to be late game payoff for an early game deck. If the game goes long enough for Carnassa to hit the field, I'd think you need bombs more than a 3/2 and a draw (most likely another raptor), especially with a maximum of 7 minions on the field at a time. Edit: on top of that, you have to spend your first turn doing nothing but playing a quest as an aggro deck.
When I see Pocket Galaxy it always reminds me of Felkeine after winning the Seoul Master Tour which simply answered to "Why do you think you won this tournament ?" in the interview with "I just draw Pocket Galaxy better"
Honestly I think either answer would have been acceptable in that case. Call to Arms has more potential in the right meta and with the right cards available to the point of becoming nearly game breaking. Oaken summons is just super good in any scenario, to the point basically every non-aggressive druid deck used to run it in wild until a while ago (I don't know about now)
@@alessandrodebonis4888 They just dont run it because zephyrs and dragon druid that ramps, but any deck that wants to survive to do some dumb combo, oaken summons is to this day a "win the game" card sometimes against aggro
@@alessandrodebonis4888 Totally agree. If it's strictly a 1-1 comparison, the original Call to Arms was miles more powerful than Oaken Summons. But if you're saying "which one is the good one", well, they're both the good one. I remember seeing both all the time.
Kinda surprised the Mecha'thun explanation wasn't accompanied by that one video of Disguised Toast playing Yogg, which randomly played Mindgames (randomly pulling the _opponent's Mecha'thun_), then randomly played Myra's Unstable Element to draw the whole deck, then randomly played Cataclysm to empty his hand and board.
The opponent wasn't even running Mecha'Thun in their deck! It was one of the random legendaries shuffled in by their Prince Malchezar! Quite possibly the single most statistically improbable event in CCG history.
@@bouboulroz Another big problem was just due to how quests are inherently designed. Giving up tempo turn one is a massive deal with a low curve aggresive deck.
@@grumpydoodle8455yeah that was the biggest part Rarran left out. If you’re playing so many one drops in your deck, missing turn 1 is huge. The other thing he left out is that your board can only hold 7 minions which is a severe limitation for the raptors in late game.
Every Rarran + CGB collab is a banger. They both put effort into actually guesisng the cards, learning about the other game and explaining to the other person why each card is good/bad in context (CGB is REALLY good at doing this when Rarran guesses MTG cards). Need more of this in my veins.
Yea totally, i love these videos way to much. I cant even decide if its better when rarran guesses or CGB, both dynamics are really cool and these 2 just work so well together. Normally i only watch CGBs videos and he is funny by himself, but Rarran gives him so many good opportunitys its great
Deathwing mad aspect is one of my favorite cards, the memories of bomb warrior and yelling “CATACLYSM” with my friend at highschool lunch time while both playing the same deck is so nostalgic, can’t wait to have him back in standard
Fun video! I think that CovertBlue's analysis is pretty spot on for most of the cards. If I were to make some improvements to the video, I'd include his reactions after you explain the answers and what he thinks of the card after that. Off topic, I think it would be a fun idea for him to try some of these decks one day or so if y'all are doing a livestream collab.
dammit Rarran, you‘ve become my fav Hearthstone creator with all those formats you have, the quizzes and variety - you‘ve hustled yourself up to the Cimooo of HS
c'thun the shattered was also good on deck of lunacy mage because the pieces would turn into random 8 mana spells after you played the legendary spell.
I feel like people really do life coach dirty on why he quit. He didn't quit because he thought that hunter quest would be good, he thought it would either be insane or terrible and didn't think that design philosophy was good for the game. He gave that feedback to blizzard when they invited him there, and they ignored it and printed the card anyway (with no changes). So ultimately he didn't like the design philosophy and felt feedback wasn't being taken on board. That combined with him feeling the time invested to the edge you gained is what ultimately made him quit
32:12 I'm kinda shocked Covert fell for a simple 'Pay 8 mana do nothing to the board' card, rule of thumb in almost all games for expensive cards is that they must always do something impactful the moment they're played.
Tbf I think the card DID have promise if you....didn't die the turn you played it. Rarran was right that the dream is the card has psuedo taunt anyway since if they hit you 5 times they die to 34 damage from dragons. The issue is it isn't real taunt so you might actually die. I think the card would've been playable if it summoned smaller minions but with taunt so you actually had to deal with him since hitting face meant every other hit had to run into a 3/4 or whatever would be deemed "balanced".
To be fair that was directly after a 7 mana do absolutely, not even make a minion with big butt spell that rarran said was "If you played this and survived your win chance increased 200%"
@@FineOtteryeah but that was 7 mana and the next turn you drop five 10-cost game ending bombs. With the dragon you only get 6/6 that cant attack this turn. Wow.
@@CoNteMpTone 7 mana to 8 mana is not a huge difference, without the context of the other cards that were in the deck how would he know that that type of follow-up is likely (although it sounds more like a magical Christmas land to me, you draw 5 ten cost minions next turn everytime?), and yes you get a 6/6 plus the actual minion itself. Minions aren't nothing, especially if you don't no the meta and the types of removal/clears/meta deck archetypes. I'm not arguing that pocket galaxy is worse than the dragon, just that it wasn't "shocking" that CGB got it wrong and the previous card could have been a factor.
There's an 18/6 in Magic named Yargle or something and I don't think I've ever seen anyone play him. "Big meatballs" as Rarran likes to call them always look good but in practice they just die too easily while having no immediate impact.
I do have same additional nuance for the starting rules you explained Rarran. Most parts I'd agree if you wanna compare cards it's best to look at their standard lifetime and evaluate them based on that, but we have quite a few ones that got god tier in wild, breaking the entire format with the release of some new cards. (From SN1P-SN4P to the Darkness to Test Subject). So adding a bit of context regarding their ongoing, wild life cycle (if there is) would be nice IMO:
in some ways yes, in some ways no. Wild is sometimes a beast unto itself, where sometimes the "best" standard cards are "meh, TRASH" in wild, and sometimes the "worst card in the game" during standard has a fringe interaction that breaks wild (when a low tier card in standard has to be banned in wild, maybe Wild is the problem)
@@Bob_Bobinson Then explain why nobody plays this gamemode and you encounter bots until you hit legend (and even then it can happen that some are still up that rank) ? Wild engage with very few players because of hard it is to get access to cards and so it leaves it in a state where only fewer and fewer player actually interact with it. It was never a successful gamemode but as the years goes by it is simply an empty desert now.
Wow, these were some great comparisons, and I loved how you kept it between options in the same expansion, and went from oldest to newest. I do how strong Fell Reaver was, and how much it escaped the Mech archetype.
@KnucklesGum In hearthstone, usually when you're casting windfury on something you hit face twice and end the game. I agree it had more uses, but functionally it's just doublestrike
Doublestrike but without the firststrike advantage - you'd need to specify that because (as board centric as hearthstone is) killing an enemy creature while taking 0 damage would be quite powerful.
The best part of the final comparison is that there was a Blue(White?) enchantment called "The cheese stands alone" with essentially the same text as mecha'thun printed in a joke set
so, also note that Cheese was a continuous "if you control this and have nothing else, you win" (and yes, it's white) while Barren Glory is an upkeep trigger. These mean you have to keep those on the field, so you can't just play Apocalypse and win (because it gets rid of the enchantment). while Mecha'thun is a dies trigger. It doesn't need or even want to survive. So it works with sweeping yourself.
I remember when it was spoiled thinking how will we ever make this work it seems horrible. Then it's like oh we're getting creative in many classes to make the card trigger and it's not that hard to do.
I remember very fondly how Disguised Toast "optimized" Mecha'thun Warlock by removing Mecha'thun. Gave him one more slot for a good card and the opponents conceded halfway through the combo anyway before he ever played Meacha'thun.
I just noticed that, despite being from the same set, Fire Plume's Heart uses the number '7' in its description while The Marsh Queen uses the word seven. I don't know if anyone's mentioned that before.
Great video and I always love seeing more covertblue on this channel! Wish you would have explained to him a bit more why mechathun and a few of the other cards were so better, like mentioning cataclysm. Love the video concept of comparing two cards!
23:01 I think the main problem with marsh queen was that it gives up the main advantage of the 1 drops. The good thing about 1 drops is that if you play one at turn 1, you get to start deciding how trades are done and you can constantly maintain board advantage. 1 drops were good in hearthstone at the time, because you were very happy to play 1 at turn 1. And just build up your board advantage and you could use them to compliment your turn whenever you couldn't use full mana for efficient play. With Marshqueen was basically do nothing turn 1. For mediocre minion at turn 5. And your reward is that your deck is full of raptors, that can easily be removed with a single board clear. After turn 5 as aggro deck you didn't really want to be building up your board. You just wanted to do damage to the face. Fire Plume's Heart was: Do nothing on turn 1, play minions that slow down aggressive decks and have win condition eventually. As warrior you are very happy to be playing taunt minions since that is how you live anyway. And after surviving eventually you have card that can constantly deal with enemy minions or put pressure on opponents face. But it's very hard to analyze because the cards are actually made or broke by the their synergy with the arch type and general card balance.
Magic does have some mechanics that remind me of Quests: -Sagas for one have a natural progression system leading up to one final ability. They don't require anything from the player after being cast, but are similar in the sense that they are an investment in the future and more of an event than a tangible object. -Battles probably fit even closer, requiring the player to deal enough damage to them to reap the rewards. The 'quest' part is more streamlined in that it's always about dealing damage to the battle rather than a variety of tasks, but other than that it's a fairly similar idea: an event card leading into a big spell. -And finally there is the series of 'Quest' cards, enchantments that require accumulating quest counters by fulfilling certain tasks in order to trigger a powerful ability. The similarity here is obvious, though one notable difference would be that these enchantments trigger an ability upon accumulating the required quest counters rather than giving access to entirely different cards.
Rarran I found you back when you were making Mercenaries content, and it’s been wild to see you become the overall best content creator for Hearthstone as a whole. Your content is always fun and engaging.
To be fair. C Thun the shattered was really good in wild for a time in a quest (draw 20) warlock deck I build myself. I had allmost only 1-2 drops that draw, coldlight, the 2 that discards highest spell to double, 6 mana draw 3 when discarded. When your deck is empty, play the last part, use new hero power to draw him for 0 and play Bran with him to Deal 60. You were likly to do that on turn 10 or 11. It was the best deck in wild because it was a raza priest / heavy combo meta and if you kept the murlocs no one expected to get milled by oracles and price vendor for 6 by a warlock.
The problem with March Queen was also, that you were running an aggro deck which would be wasting their turn 1 to do nothing or summon a 1-cost on their turn 2. That's the actual problem with the Quest as it forced you to surrender your strongest phase of the game.
I love how much thought and energy Covert puts into his analysis, wouldn't suprise me if we catch him slipping with trying to make a big dinosaur deck in HS any day now.
Mecha'thun vs C'thun the Shattered is in magic terms control vs combo decks in a nutshell. Only Hearthstone's control decks have significantly fewer ways of actually disrupting your opponent whereas combo decks are typically way slower than in MTG, especially the Mecha'thun variant.
I think one under appreciated reason The Marsh Queen sucks is that you’re warping your deck to be full of 1 drops, yet you’re not playing a minion turn 1
I hadn't played hearthstone past the recruit comparison set but I loved the history lessons on stuff like Lifecoach quitting, really fun context to these cards
another big thing that was missing with the queen carnassa analysis is that you have to play the quest on turn 1, so you're building a deck around 1 mana minions but you can't even do anything on turn 1
What is Rarran talking about, C'thun the Shattered was also good, just only in Control Warrior. May as well been a warrior card since that was the only deck able to survive long enough to benefit from it
It was 1 of the top pieces to control priest yeah. Played this a ton. The remove it added was very good. Dont think it was so much less played then mechathun tbh. Control priest and warrior were played a lot. Would love to see numbers on this.
Why is nobody mentioning druid? The class which has sometimes better armor gain than warrior. Besides that they could play multiple copies of it and has ramp and generally better card draw.
In defence of Lifecoach - his point with The Marsh Queen was that there was going to be two scenarios with it: Either it was so busted OP that the game was completely broken around it (which many people thought was going to happen pre-Un'Goro) or it was completely worthless and essentially a dead card no one ever played, both of which were signs of really bad design for a big flashy Legendary quest, and he didn't want to play a game that badly designed. He did say he thought it'd be completely broken, but he did account for the possibility of it being bad, so the "Lifecoach quit because he thought Marsh Queen would be OP" narrative that floats around the community has always bugged me a bit.
The best part of Lunas pocket galaxy was after they nerfed it back to 7 mana people realised "hey, this is still super good" and it still saw way more play than it had when it was originally 7 mana.
I will say though, that when it got "nerfed" back to 7 Mage did have better minions to cheat out than its original run in Boomsday. Kalecgos and other big idiots from like Descent of Dragons at the end of its standard run definitely helped.
I remember Playing it when it first got released and I was so shocked everyone was saying it was a horrible card. I took a deck build around it to legend then when it gets buff then nerfed back people were now like o not so bad 😂
iirc there were much better ways to discount lunas by that point
@@amethonys2798yeah Dragon Caster and Kalecgos were a big deal for several reasons in that deck and Luna’s was no exception
it's not about people "realizing" it's potential, it simply had better cards to build a deck around it.
@14:10 Fun Trivia: Knuckles has the combined stats of a Silverback Patriarch 1/4 and the Warrior weapon Brass Knuckles 2/3.
Both Hearthstone and MTG do stat theming _really_ well.
wait that's actually genius
at least it's not 7 mana
@@JoshSweetvale Good ol Yargle and Multani
Back to get scammed again LET’s GO!
No way Mecha'thun was better, you could play The Shattered in any control deck at the time, and the pieces would all give you some thing usefull (although expansive)
Mecha was only played on Warlocks, and warlock could do better things!
Rarran is is definitely scamming on you!
Nah Druid mecha’thun otk was a fairly strong deck list. It can still be played in wild. There are two mechs that reduce the cost of mechs in your hand by 1 if you play both mecha’thun becomes 8 mana. You play out all your cards because Druid has lots of draw and armor you can usually survive till mecha’thun is the last minion you have. Then play it and naturalize which kills target minion for 2 mana.
@@shoeme00Agreed. Being able to build your entire deck around stall for mech cthun was just a much better archetype and consistent than shattered. Guy above is coping outta his mind.
I'm disappointed Rarran didn't send the legendary Mecha'thun clip where Disguised Toast played Yogg-Saron, randomly cast a Mindgames which played the opponent's Mecha'thun, then randomly cast Myra's Unstable Element to draw his entire deck, then randomly cast Cataclysm which discarded his entire hand to clear the board.
Thank you for theese videos! Your cardgame knowledge, your reasoning and the format makes theese videos highly entertaining!
The slight twist of putting two cards instead of one, making the game and discussion so much more full. Rarran cooked with this.
Please continue with your collabs with him!!!!! Your duo dynamic is amazing!!
I have no idea what MtG is and how it works, but I subscribed to his channel after Rarran's videos. This guy's positivity is just contageous :)
Yea, never let Covert stop grading HS cards. Every one of these are great!
I agree. I could watch these videos forever. The chemistry is so good.
I completely agree!
I like to sit and pretend Rarran and Covert is my childhood friends where we drink beer and play card- and tabletop games during the weekend, if we're not in the comic book store trying to find the "rare gems". I love you guys, see you next weekend for some D&D! :D
I like this waaaay more than regular rating of cards! The comparison is a great way to add more context. Genius idea
telling him that queen carnassa was buffed should have triggered some alarms about that not being strong in the first place.
That's what I thought his reaction was going to be, not chastising Rarran's content creation skills lol
doesn't matter. see a dino pick a dino
He picked it out of principle 🦖
Honestly, shuffling 5 more cards into your deck doesn't even seem like a buff to me. For context, MtG Arena has an online only card, Oracle of the Alpha, that shuffles the 9 most powerful cards ever printed into your deck when it enters the field. The card is in most cases dogshit, because effectively it just waters down your deck. Hearthstone decks are half the size of MtG decks, and Queen Carnassa is just filling your deck with 3/2 creatures, in a game where your creatures don't go to full health at the end of the turn, after forcing you to already build around low-cost creatures. It feels like it's trying to be late game payoff for an early game deck. If the game goes long enough for Carnassa to hit the field, I'd think you need bombs more than a 3/2 and a draw (most likely another raptor), especially with a maximum of 7 minions on the field at a time.
Edit: on top of that, you have to spend your first turn doing nothing but playing a quest as an aggro deck.
@@athaer7504 The rush helps a lot at least
When I see Pocket Galaxy it always reminds me of Felkeine after winning the Seoul Master Tour which simply answered to "Why do you think you won this tournament ?" in the interview with "I just draw Pocket Galaxy better"
I thought of that too lmao. Not a lie was told
Call to Arms was SO GOOD that it made Millhouse Manastorm of all cards relevant.
Honestly I think either answer would have been acceptable in that case. Call to Arms has more potential in the right meta and with the right cards available to the point of becoming nearly game breaking.
Oaken summons is just super good in any scenario, to the point basically every non-aggressive druid deck used to run it in wild until a while ago (I don't know about now)
@@alessandrodebonis4888 They just dont run it because zephyrs and dragon druid that ramps, but any deck that wants to survive to do some dumb combo, oaken summons is to this day a "win the game" card sometimes against aggro
@@alessandrodebonis4888 Totally agree. If it's strictly a 1-1 comparison, the original Call to Arms was miles more powerful than Oaken Summons. But if you're saying "which one is the good one", well, they're both the good one. I remember seeing both all the time.
@@alessandrodebonis4888Taunt druid was a menace back then
“My career of evaluating Hearthstone cards is dead on arrival”
He’ll be perfect for the game then!
The last pairing is so hilarious. And he had such a spot on analysis of recruit. I'm impressed.
i love that you noticed how much covert loves the little stories he tells when hes hosting, and so you decided to do the same for him :)
Dude you nailed these comparisons - I can tell you put a lot of effort into making interesting / challenging cards for each duo
Kinda surprised the Mecha'thun explanation wasn't accompanied by that one video of Disguised Toast playing Yogg, which randomly played Mindgames (randomly pulling the _opponent's Mecha'thun_), then randomly played Myra's Unstable Element to draw the whole deck, then randomly played Cataclysm to empty his hand and board.
The opponent wasn't even running Mecha'Thun in their deck! It was one of the random legendaries shuffled in by their Prince Malchezar! Quite possibly the single most statistically improbable event in CCG history.
Find yourself a Partner that looks at you the Way that covertgoblue looks at The Marsh Queen and Queen Carnassa
EDIT: 18:39 & 19:37
I crafted it day 1 of the expansion and thought it was gonna be SO sick.
Yeah, no...
@@grumpydoodle8455 Yeah, the issue is that you would need to build a bad deck so you could get raptors that would then draw you bad cards.
@@bouboulroz Another big problem was just due to how quests are inherently designed. Giving up tempo turn one is a massive deal with a low curve aggresive deck.
@@grumpydoodle8455yeah that was the biggest part Rarran left out. If you’re playing so many one drops in your deck, missing turn 1 is huge. The other thing he left out is that your board can only hold 7 minions which is a severe limitation for the raptors in late game.
Every Rarran + CGB collab is a banger. They both put effort into actually guesisng the cards, learning about the other game and explaining to the other person why each card is good/bad in context (CGB is REALLY good at doing this when Rarran guesses MTG cards). Need more of this in my veins.
Yea totally, i love these videos way to much. I cant even decide if its better when rarran guesses or CGB, both dynamics are really cool and these 2 just work so well together. Normally i only watch CGBs videos and he is funny by himself, but Rarran gives him so many good opportunitys its great
I love how control-blue pilled he is, he sees draw a card and his eyes just light up
This guy would love to play Warlock.
Deathwing mad aspect is one of my favorite cards, the memories of bomb warrior and yelling “CATACLYSM” with my friend at highschool lunch time while both playing the same deck is so nostalgic, can’t wait to have him back in standard
Fun video! I think that CovertBlue's analysis is pretty spot on for most of the cards. If I were to make some improvements to the video, I'd include his reactions after you explain the answers and what he thinks of the card after that.
Off topic, I think it would be a fun idea for him to try some of these decks one day or so if y'all are doing a livestream collab.
ye, these videos are long, but imo the editor is way too aggressive with cutting out the post reveal discussion
dammit Rarran, you‘ve become my fav Hearthstone creator with all those formats you have, the quizzes and variety - you‘ve hustled yourself up to the Cimooo of HS
13:42
"If you attack it loses stealth right? It would be broken otherwise."
*I have eternity to reap my revenge.*
Eh, it was bad.
Damn you didn’t tell him how the Mechathun combos worked?? You edged him man
Yeah - Its whole utility really hinges on the fact that it's reasonably possible to shred your own deck.
"Hold my beer, I'll remove it" is the best description of Deathwing mad aspect. xD
Boom-Zooka was printed at 8 mana not 7. It got buffed to 7 in the same patch that Pocket Galaxy went to 5.
Funny because poket was good at 7 and zooka wouldve even sucked at 5.
c'thun the shattered was also good on deck of lunacy mage because the pieces would turn into random 8 mana spells after you played the legendary spell.
17:35 "Sulfur-Ass" almost spilled my coffee
I feel like people really do life coach dirty on why he quit. He didn't quit because he thought that hunter quest would be good, he thought it would either be insane or terrible and didn't think that design philosophy was good for the game. He gave that feedback to blizzard when they invited him there, and they ignored it and printed the card anyway (with no changes). So ultimately he didn't like the design philosophy and felt feedback wasn't being taken on board. That combined with him feeling the time invested to the edge you gained is what ultimately made him quit
Maybe there'd be less time invested if he didn't rope every turn.
32:12 I'm kinda shocked Covert fell for a simple 'Pay 8 mana do nothing to the board' card, rule of thumb in almost all games for expensive cards is that they must always do something impactful the moment they're played.
Tbf I think the card DID have promise if you....didn't die the turn you played it. Rarran was right that the dream is the card has psuedo taunt anyway since if they hit you 5 times they die to 34 damage from dragons. The issue is it isn't real taunt so you might actually die.
I think the card would've been playable if it summoned smaller minions but with taunt so you actually had to deal with him since hitting face meant every other hit had to run into a 3/4 or whatever would be deemed "balanced".
To be fair that was directly after a 7 mana do absolutely, not even make a minion with big butt spell that rarran said was "If you played this and survived your win chance increased 200%"
@@FineOtteryeah but that was 7 mana and the next turn you drop five 10-cost game ending bombs. With the dragon you only get 6/6 that cant attack this turn. Wow.
@@CoNteMpTone 7 mana to 8 mana is not a huge difference, without the context of the other cards that were in the deck how would he know that that type of follow-up is likely (although it sounds more like a magical Christmas land to me, you draw 5 ten cost minions next turn everytime?), and yes you get a 6/6 plus the actual minion itself. Minions aren't nothing, especially if you don't no the meta and the types of removal/clears/meta deck archetypes. I'm not arguing that pocket galaxy is worse than the dragon, just that it wasn't "shocking" that CGB got it wrong and the previous card could have been a factor.
There's an 18/6 in Magic named Yargle or something and I don't think I've ever seen anyone play him. "Big meatballs" as Rarran likes to call them always look good but in practice they just die too easily while having no immediate impact.
I do have same additional nuance for the starting rules you explained Rarran.
Most parts I'd agree if you wanna compare cards it's best to look at their standard lifetime and evaluate them based on that, but we have quite a few ones that got god tier in wild, breaking the entire format with the release of some new cards. (From SN1P-SN4P to the Darkness to Test Subject). So adding a bit of context regarding their ongoing, wild life cycle (if there is) would be nice IMO:
Ok but counterpoint : nobody gives a f about wild since forever :)
@@Neofoxie Yeah uhm thats not true
@@Neofoxieif you think no one cares about wild then you're wrong
in some ways yes, in some ways no.
Wild is sometimes a beast unto itself, where sometimes the "best" standard cards are "meh, TRASH" in wild, and sometimes the "worst card in the game" during standard has a fringe interaction that breaks wild (when a low tier card in standard has to be banned in wild, maybe Wild is the problem)
@@Bob_Bobinson Then explain why nobody plays this gamemode and you encounter bots until you hit legend (and even then it can happen that some are still up that rank) ?
Wild engage with very few players because of hard it is to get access to cards and so it leaves it in a state where only fewer and fewer player actually interact with it.
It was never a successful gamemode but as the years goes by it is simply an empty desert now.
Mecha'Thun is basically 'The Cheese Stands Alone' from mtg
I love watching all collaborations with Rarran. All these videos are wonderful.
Wow, these were some great comparisons, and I loved how you kept it between options in the same expansion, and went from oldest to newest. I do how strong Fell Reaver was, and how much it escaped the Mech archetype.
29:50 nice save
"Dragon aspect, which are big f....powerful dragons"
34:59 classic Rarran math 30 card deck and 1 of the card splits into 4 so you get a 34 card deck 😂
Windfurys best analogy is doublestrike probably
double strike that can hit different targets, I suppose
@@KnucklesGum it's not like you can target anything in mtg when you attack technically (without counting battle or planeswalker of course)
@KnucklesGum In hearthstone, usually when you're casting windfury on something you hit face twice and end the game. I agree it had more uses, but functionally it's just doublestrike
Doublestrike but without the firststrike advantage - you'd need to specify that because (as board centric as hearthstone is) killing an enemy creature while taking 0 damage would be quite powerful.
Double strike also works on defense as well though, it closer to an extra combat step effect just for that creature specifically
Legendary competitive HS moment was when (whoever won) was asked what his strategy was, his response was just "I drew Luna's Pocket Galaxy"
The best part of the final comparison is that there was a Blue(White?) enchantment called "The cheese stands alone" with essentially the same text as mecha'thun printed in a joke set
And while Cheese was a silver-bordered card, it got reprinted into black-border as Barren Glory with the exact same rules text.
so, also note that Cheese was a continuous "if you control this and have nothing else, you win" (and yes, it's white) while Barren Glory is an upkeep trigger. These mean you have to keep those on the field, so you can't just play Apocalypse and win (because it gets rid of the enchantment).
while Mecha'thun is a dies trigger. It doesn't need or even want to survive. So it works with sweeping yourself.
Mecha'thun Warlock was a LOT of fun back in the day.
Mecha'thun was fun everytime you could play it, personally I enjoyed the druid version more
One of my favorite decks
priest had a fun version too. reckless experimenter ticking abombination shenanigans
I remember when it was spoiled thinking how will we ever make this work it seems horrible. Then it's like oh we're getting creative in many classes to make the card trigger and it's not that hard to do.
I remember very fondly how Disguised Toast "optimized" Mecha'thun Warlock by removing Mecha'thun. Gave him one more slot for a good card and the opponents conceded halfway through the combo anyway before he ever played Meacha'thun.
These collabs between you and CGB are awesome, always hoping to see more of this in the future!!
"sulphur ass", and proceeds to chuckle in silence with a hint of pride in his eyes 😂
I just noticed that, despite being from the same set, Fire Plume's Heart uses the number '7' in its description while The Marsh Queen uses the word seven.
I don't know if anyone's mentioned that before.
Its just due to text layout on the card (so all the rows fit neatly)
Rarran vanilla conceal gave stealth not only for 1 turn but permanent. It was changed due to malganis being able to be get by rogue randomly.
Great video and I always love seeing more covertblue on this channel! Wish you would have explained to him a bit more why mechathun and a few of the other cards were so better, like mentioning cataclysm. Love the video concept of comparing two cards!
You need to do this with Voxy, with the last comparison being Bad Luck Albatross versus...Weasel Tunneler
Absolutely love these videos. Also, a good Mtg reference for Murlocs would be Slivers. Both are tribes focused on the power of friendship.
Not really, Slivers very specifically share all their abilities (so if one of them can do a thing, they all can).
the collabs with him go haaard
8
This was an awesome video Rarran! You guys a great duo and the pairing you chose were really in depth and good comparisons!
this is a really good way to do this sort of video! way more "possible" for someone who has a tenuous grasp of the mechanics but knows card games
35:08 this man xD I love this Covertgoblue guy
I'm impressed with how much this guy gets hearthstone for someone who has never even played the game
23:01 I think the main problem with marsh queen was that it gives up the main advantage of the 1 drops.
The good thing about 1 drops is that if you play one at turn 1, you get to start deciding how trades are done and you can constantly maintain board advantage. 1 drops were good in hearthstone at the time, because you were very happy to play 1 at turn 1. And just build up your board advantage and you could use them to compliment your turn whenever you couldn't use full mana for efficient play.
With Marshqueen was basically do nothing turn 1. For mediocre minion at turn 5. And your reward is that your deck is full of raptors, that can easily be removed with a single board clear. After turn 5 as aggro deck you didn't really want to be building up your board. You just wanted to do damage to the face.
Fire Plume's Heart was: Do nothing on turn 1, play minions that slow down aggressive decks and have win condition eventually. As warrior you are very happy to be playing taunt minions since that is how you live anyway. And after surviving eventually you have card that can constantly deal with enemy minions or put pressure on opponents face.
But it's very hard to analyze because the cards are actually made or broke by the their synergy with the arch type and general card balance.
Magic does have some mechanics that remind me of Quests:
-Sagas for one have a natural progression system leading up to one final ability. They don't require anything from the player after being cast, but are similar in the sense that they are an investment in the future and more of an event than a tangible object.
-Battles probably fit even closer, requiring the player to deal enough damage to them to reap the rewards. The 'quest' part is more streamlined in that it's always about dealing damage to the battle rather than a variety of tasks, but other than that it's a fairly similar idea: an event card leading into a big spell.
-And finally there is the series of 'Quest' cards, enchantments that require accumulating quest counters by fulfilling certain tasks in order to trigger a powerful ability. The similarity here is obvious, though one notable difference would be that these enchantments trigger an ability upon accumulating the required quest counters rather than giving access to entirely different cards.
mechathun also gave us incredible moments like toast randomly hitting the combo in an inpossible rng fest
Rarran I found you back when you were making Mercenaries content, and it’s been wild to see you become the overall best content creator for Hearthstone as a whole. Your content is always fun and engaging.
Probably the best of this type of video so far! Good stuff.
39:25
Rarran: I hate to tell you this
CGB: *mental scoops*
37 seconds and 0 views? Absolutely washed 💔💔💔
😢Fr.
Oh nooooo no one watched the whole video in 37 seconds his career is ruined oh nooooooooooooooooooooooooo
The joke
You
Fallen off for sure
My goat is so washed
Being a former Hearthstone enjoyer into Magic Player I always look forward to these videos!
I love the card-rating videos and I loved this format even more! Please do more of this format ❤
To be fair. C Thun the shattered was really good in wild for a time in a quest (draw 20) warlock deck I build myself. I had allmost only 1-2 drops that draw, coldlight, the 2 that discards highest spell to double, 6 mana draw 3 when discarded. When your deck is empty, play the last part, use new hero power to draw him for 0 and play Bran with him to Deal 60. You were likly to do that on turn 10 or 11.
It was the best deck in wild because it was a raza priest / heavy combo meta and if you kept the murlocs no one expected to get milled by oracles and price vendor for 6 by a warlock.
Sick format! Cant wait for more like this, even with other creators. Much Love
Amazing idea! Loved the vid. Please please please more of this type of 'smart' review content
The problem with March Queen was also, that you were running an aggro deck which would be wasting their turn 1 to do nothing or summon a 1-cost on their turn 2. That's the actual problem with the Quest as it forced you to surrender your strongest phase of the game.
I absolutely love long rarran videos especially when they include other content makers. I wish those videos were even longer
Rarran face when he relaized Queen Carnassa was buffed in wild and he potentially fucked up was so good
Love the vids with Covert, you guys have such a fun dynamic
Great twist on the card rating also
I love how much thought and energy Covert puts into his analysis, wouldn't suprise me if we catch him slipping with trying to make a big dinosaur deck in HS any day now.
Mecha'thun vs C'thun the Shattered is in magic terms control vs combo decks in a nutshell. Only Hearthstone's control decks have significantly fewer ways of actually disrupting your opponent whereas combo decks are typically way slower than in MTG, especially the Mecha'thun variant.
Your videos with other people is always amazing. Keep it up, man!
"i guess win the game is a good ability" that line made me laugh harder than I'd like to admit
this makes me so nostalgic. i wish i could go back to those times, and watch him try to build and play those old decks in those old metas
some of the best content on both you guys channels
keep pumping these out
Really like this format! The 1-1 comparison, especially with similar "roles" of cards, makes it feel a lot less "arbitrary"
the first one you did with covertgoblue made me give watching magic a chance and at this point i watch every covertgoblue video
Yo Rarren Ball’ Homie 🤘 CovertGoBlue is so Entertaining. Thank for having him, sharp-funny guy 👉
1:51 Hah, I was like “WINDFURY, huh? That kinda sounds like it would be kinda like double strike in Magic.” And then it WAS double strike lol
CGB was an absolute CHARACTER in this, god damn
This format is sick, I love this video
Stop hating on Soggoth! It was actually played in control warrior at the time! >:(
I think one under appreciated reason The Marsh Queen sucks is that you’re warping your deck to be full of 1 drops, yet you’re not playing a minion turn 1
I actually much prefer this card vs card format. Great video!
I love this new format! Would love to see more with different guests
Wasn't priest better than druid with Mecha'thun? It drew out it's deck very fast then played a multi-card combo that killed Mecha'thun immediately.
A collab like this with Jim Davis would be super cool to. Both Rarran and Jim have the same energy
Magic actually has a card very similar to Mechathun, Barren Glory, but it's much harder to use since you have to get rid of your lands as well!
I hadn't played hearthstone past the recruit comparison set but I loved the history lessons on stuff like Lifecoach quitting, really fun context to these cards
Hearthstone having a copy of "the cheese stands alone" is crazy
I absolutely love your videos with CGB. Can't wait for more!
Call to Arms was basically in Magic too in the form of Collected Company and it was just as broke there, what an insane effect
Loved this version of the format, you guys are funny together
another big thing that was missing with the queen carnassa analysis is that you have to play the quest on turn 1, so you're building a deck around 1 mana minions but you can't even do anything on turn 1
I love mechathun Druid. First and only deck I reached legend with back in the day. Good times
Best part about these videos is we can actually see card art clearly, my boy Finja is rocking it with those swordfish
40 minute video!!!
Thank you Rarran
4:13 CAT
love these types of videos
What is Rarran talking about, C'thun the Shattered was also good, just only in Control Warrior. May as well been a warrior card since that was the only deck able to survive long enough to benefit from it
I think Control Priest also ran it, but only to counter Control Warrior in the fatigue game.
It was 1 of the top pieces to control priest yeah. Played this a ton. The remove it added was very good. Dont think it was so much less played then mechathun tbh. Control priest and warrior were played a lot. Would love to see numbers on this.
Why is nobody mentioning druid? The class which has sometimes better armor gain than warrior. Besides that they could play multiple copies of it and has ramp and generally better card draw.
In defence of Lifecoach - his point with The Marsh Queen was that there was going to be two scenarios with it: Either it was so busted OP that the game was completely broken around it (which many people thought was going to happen pre-Un'Goro) or it was completely worthless and essentially a dead card no one ever played, both of which were signs of really bad design for a big flashy Legendary quest, and he didn't want to play a game that badly designed. He did say he thought it'd be completely broken, but he did account for the possibility of it being bad, so the "Lifecoach quit because he thought Marsh Queen would be OP" narrative that floats around the community has always bugged me a bit.
"This dino fucks" literally got an ugly laugh outta me. Love these collabs
"this dino F*cks!!!" hahahahahha omg the videos with CGB are so fun to watch
Those collabs with mtg streamers are always awesome.