I feel like with these kinds of challenges you should not be able to respawn right next to them after your suicide attempt, as it makes it super op to just keep suiciding over and over. I feel like a way to balance it, would be to require you to fly say 100m away from the target before respawning your vehicle, as a way to balance things out and give the player being hunted some time to get their bearings.
Yeah, you are practically spawning inside the defender after first hit. Either safety distance or possibly something like 5-10second delay before you are allowed to spawn again. would force defender to move again instead of possibly finding an camping spot.
Respawn back on the spawn point would be a good way to control it, then they could still get cheeky shots in if the OP driver isnt paying attention to where they are
I agree with that one comment asking for limitations on respawning, sometimes repairing and respawning right next to the survivor vehicle gets pretty unfair. I'd say a distance limit or time limit before the next respawn is a great idea.
I think the easiest way is to make the cars always respawn at the tunnel. That way the cars have to be able to drive reasonably well as well as blow up.
Maybe with a "life" counter that the player has that they can respawn on scene, say three on-site repairs before they have to teleport back for a respawn?
Me after listening to the instructions: So I guess it would make sense to have a retractable shield that covers the TNT so it doesn't get blown up easily as I get closer. Scrapman: I'm gonna build a sick roll care that leaves my character exposed in the center of mass. Someone's taking a page out of Yzuei's book of Form over Function! lol
Hover vehicle of some kind just above the water (maybe 5 or 10 meters above the water), and jumping submarines with explosives that can jump up into the hover vehicle to blow it up. That is my suggestion :)
Well you've done land and sea... Next is air? Maybe build a plane and a detachable section for a human guided missile that falls away and you can aim for a blimp or something?
Video idea?: planes with no weapons other than 2 dynamite you choose the block limit vs a fully armed battle ship. Goal:the planes must crash into the battle ship, and it must me triggered base so no sensor and setting the dynamite's controls to nothing or to a button you won't press Basically just kamikaze planes to a battle ship
Video Idea: Low Gravity Explosive Car Chase Similar to this video but with low gravity on hilly terrain, maybe Duna in the space map or the Airborne map dunes with custom gravity. Instead of weaponizing the slow car that is being chased, it is allowed to use downforce (through lift and drag pieces or maybe through thrusters) giving it much more control in the low gravity. The explosive cars would be limited to engine/wheel power only and not allowed any of the parts in the lift and drag category for downforce, but would have higher top speed.
It's clear from all these missile videos that a faster defending vehicle is better. The nature of trailmaker physics means armor does very little against dynamite, so it's more interesting when the defender is fast enough to actually dodge the missiles
Video suggestion: Scrapman and Yzuei both make ships that go 50 km/h and they have a stock airplane with a torpedo that can track stuff using sensors. The torp goes about 75 km/h and explodes using a sensor at 0.1 meters distance. Also the torp propeller gets stopped after 30 seconds. There can be a maximum of 3 torps chasing the ship at one time and the ship needs to try to manoeuvre around so that the torps lose track of it. And once the ship cannot move or the player gets kicked out of the seat the timer is stopped. They both play as the ship 2 times and the person with the highest total time overall wins. Thanks - Gabriel O.
I feel like you should completely respawn at a respawn pad each time you die using the explosive cars for it to be fair. Instead of just repairing right next to the tank, it would make it a lot harder since tanks are normally more specialized for long distance. That way it will be a game of trying to shoot them before they could get close enough. It would also be really interesting with name tags off because then you could try sneak-attacking the tank.
I would say revamp it for various kinds of "terrain" coverage. So you have air, sea, and tires, you could do balloons, submarine, space, in atmosphere rockets, hoverpads, and even ski based vehicles.
I've had an idea boiling I'd love to see. Team challenge where each team creates and controls a craft to strike a ball. The ball unfolds to become a glider to attempt furthest distance. Both objects being separate crafts created and controlled by each team mate. I believe mitigating the impact of the strike would be the most difficult part but I'm sure there must be a solution to that.
video Idea: human guided missles Vs Submarine. its important to clarify MISSLES, NOT TORPEDOES. that means no waterproof seat and that means you have to really commit to it when you take a shot.
I wish the mulligan rules were setup fore hand, like "if its under 30 seconds you can do it again" rather than arbitrary because it hurts the stakes/competitiveness
@@vosechu If a competition constantly has changing rules, that diminishes much of the fun to me. I don't think its fair to dismiss that opinion. That is to say, I can see how you feel that way, but I think my stance is valid too.
If you're looking for a new overpowered tank design, might I suggest basing it off the ratta or the monster. Though they were never finished or built respectively, there should be some images of them online if I remember correctly.
You haven't done any snow themed challenges for a while now. How about small snow mobiles against an over powered bunker/base or the old Antarctic Snow Cruiser mobile base, but an overpowered and armed version.
That last round reminded me of the time you did dynamite jousting using airplanes. Has there been an episode of land vehicle jousting yet? That could be cool.
Should try using drones to fly them into a stationary target. Win is how long you can last defending yourself from the drones as the stationary target. Could be cool to see some remote-controlled drones flying in from the air and divebombing things lol
You should try some kind of 3 or 4 person game similar to "Bumper Balloons" from Mario Party, or maybe like the kids game "Tails" where you could set up a mechanism on the backs of each person's car that detaches when it gets grabbed by a magnet block, or triggers a dynamite or something, so the goal would be to get behind the other people and grab their tail/balloon. A fun twist on this could be that everyone has to use walkers, or only hover pads, or something to make the handling of the vehicles clunky and chaotic so it's not too hard to get behind the other people. Obviously tank steering is difficult to get behind, although the cars in the mario party game can turn on the spot, they're just very slow to do so
Maybe play it on a survival world so you could use a scrap ball as the tail, have it lay in a slot on peoples' cars and a magnet can pull it out of the slot to get the point for the person/team
No xensors to trigger the bomb, but you cold put the bomb on a piston and hide it between some wedges so it is protected from shooting or unwanted impacts
I mean there's an obvious one. Just go looking back through out military history at some of the absurdities and try to make those work or give them a chance in Trailmakers. Have player-guided Panjandrums storm the Danger Zone beach and attack a fortified bunker. Like no motors, just mini thrusters to propel the thing around and an explosive core and possibly some hover glitch (if necessary) that will keep you from just flying off due to the mini thrusters. The Goliath remote controlled anti tank mine. Have it go up against a bunch of other tanks. The Tsar Tank and the TOG II. Have them cross an entrenchment while fighting off others. Like the tank gets the respawns but the defenders just have several different cannons and guns they can go to along the way. And by trench, I mean like a speed bump with a gap between another one. Star Wars Death Star Trench Run is another asymmetric challenge.
You could play explosive tag with your bomb trucks. You have to detonate your bomb to tag someone else and while you're "it" you get to use additional power cores like the catchup mechanic you had in the pod racer episode.
You should go first far more often in these battles; you have the most trailmakers and battle hours probably and the first battle is often the shortest, so that balances it out a little bit.
Do a similar thing, but put a few pieces TNT in or near places like the engines. Make the tanks use bullet based weapons and dont tell each other where the TNT is. Using a smart gun might make it near impossible to aim at the TNT. Whilst a regular cannon might make it hard to hit your target at all. Alowing for some strategy to be used in weapon choice.
What you could do is human guided missiles against an anti air vehicle. Or a glider vehicle. Or even use really low gravity. So the missiles would need to be pretty accurate. Every time you die just respawn on the big hill
How about human guided glide-bombs vs a tank? Thrust-less gliders with dynamite on the front have to glide into a tank to destroy it. Person who survives longest in the tank wins.
How about a speed challenge? A vehicle is stuffed with explosives that will go off if you drop below a certain speed. Other players need to ram the vehicle to reduce the speed to the point where it explodes.
I have a question about trail makers : how do you make a jet with the dragon jet because when I do it the nose just flips upwards for ever. Usually what I would do is put a balance block in the front but that doesn’t work
okay idk how to make the challenge good but just ban every building blocks/ aerodynamics and pipes you only allowed to use engines/ seats,weapons,logic blocks, explosives the vehicles will be challenged on a race, in fighting ability, and on stunts to see which is the most controllable!
I like the idea of the original tank vs the cars. I feel when the cars detonate or get blown up they should have a designated starting point rather than repairing right next to the tank and going again. It makes it pointless to blow them up if they repair right next to the tank and go again.
You can do another orbital video but instead of being on land u are on a boat. No reusing the same orbital cannon though, so instead of building a boat it would be an orbital cannon. One premade OP boat
ahhh yes the Jihad jeeps i used to love that on that map with the train line in the middle that an caspian boarder ... was a solid tactic to make enemy tanks so paranoid
What about doing this again but instead of the dynamite being on the front of the car it's on the back and you have to drop it like a mine layer. Might then allow for the cars to be able to drop more "mines" before needing to repair. Maybe have the 100 block limit not include the mine layer but allow and additional say 50 blocks for this.
I feel like with these kinds of challenges you should not be able to respawn right next to them after your suicide attempt, as it makes it super op to just keep suiciding over and over. I feel like a way to balance it, would be to require you to fly say 100m away from the target before respawning your vehicle, as a way to balance things out and give the player being hunted some time to get their bearings.
signing off under this comment, scrapman should see this
Yeah, you are practically spawning inside the defender after first hit.
Either safety distance or possibly something like 5-10second delay before you are allowed to spawn again. would force defender to move again instead of possibly finding an camping spot.
Another thing is just making them pure ramming, like destruction derby.
Respawn back on the spawn point would be a good way to control it, then they could still get cheeky shots in if the OP driver isnt paying attention to where they are
Or turn of invincibility, which is a setting option
There's no way scrapman and cognito both said "oh yeah" and "alright let's see it" at 3:06 perfectly in sync without planning it first
thank god someone mentioned it, it was way too impressive
Finally, the proof we've all been waiting for that they're actually just very realistic robots
I'm honestly baffled, cause there will also be slight audio delay between them yet it came out perfectly.
😂
Dude, this freaked me out
11:43 That repair bounce almost turned into a completely ridiculous, accidental trickshot.
I agree with that one comment asking for limitations on respawning, sometimes repairing and respawning right next to the survivor vehicle gets pretty unfair.
I'd say a distance limit or time limit before the next respawn is a great idea.
I think the easiest way is to make the cars always respawn at the tunnel. That way the cars have to be able to drive reasonably well as well as blow up.
Maybe with a "life" counter that the player has that they can respawn on scene, say three on-site repairs before they have to teleport back for a respawn?
an interesting twist to those "duel" gamemodes would be a limited respawn for the attackers.
Stock battle!
0:41 Spawning inside definitely does the trick. 🙂
🙂
is nobody gonna mention the fact that yzuei's car actually started flying lol
Had you build a plane that is powered with jet gimbals?👾
yes
yep, they made airships already
It's not possible, unless it was a helicopter
You could make a plane with only gimbals because you could just fly straight up and glide in whatever direction
He's made a plane that achieves forward flight with just gimbals
You should try and break the sound barrier while wallriding (not on the centerfuge, but the edge of the test zone)
Me after listening to the instructions: So I guess it would make sense to have a retractable shield that covers the TNT so it doesn't get blown up easily as I get closer.
Scrapman: I'm gonna build a sick roll care that leaves my character exposed in the center of mass.
Someone's taking a page out of Yzuei's book of Form over Function! lol
Hover vehicle of some kind just above the water (maybe 5 or 10 meters above the water), and jumping submarines with explosives that can jump up into the hover vehicle to blow it up. That is my suggestion :)
I mean you gotta do a space version of this at some point
maybe in the vicinity of a planet
Well you've done land and sea... Next is air? Maybe build a plane and a detachable section for a human guided missile that falls away and you can aim for a blimp or something?
they did human guided missiles
Explosive planes versus blimp!
I think this would be better compared to planes vs boat since the kamikaze topic could be sensitive.
Video idea?: planes with no weapons other than 2 dynamite you choose the block limit vs a fully armed battle ship.
Goal:the planes must crash into the battle ship, and it must me triggered base so no sensor and setting the dynamite's controls to nothing or to a button you won't press
Basically just kamikaze planes to a battle ship
Scrapman for a future video u should do (overpowered anti-air defense mobile vehicles) vs human guided missiles.
Video Idea: Low Gravity Explosive Car Chase
Similar to this video but with low gravity on hilly terrain, maybe Duna in the space map or the Airborne map dunes with custom gravity. Instead of weaponizing the slow car that is being chased, it is allowed to use downforce (through lift and drag pieces or maybe through thrusters) giving it much more control in the low gravity. The explosive cars would be limited to engine/wheel power only and not allowed any of the parts in the lift and drag category for downforce, but would have higher top speed.
1:69 = 2:09. Math is easy. Math is always right.
It's clear from all these missile videos that a faster defending vehicle is better. The nature of trailmaker physics means armor does very little against dynamite, so it's more interesting when the defender is fast enough to actually dodge the missiles
Video suggestion: Scrapman and Yzuei both make ships that go 50 km/h and they have a stock airplane with a torpedo that can track stuff using sensors. The torp goes about 75 km/h and explodes using a sensor at 0.1 meters distance. Also the torp propeller gets stopped after 30 seconds. There can be a maximum of 3 torps chasing the ship at one time and the ship needs to try to manoeuvre around so that the torps lose track of it. And once the ship cannot move or the player gets kicked out of the seat the timer is stopped. They both play as the ship 2 times and the person with the highest total time overall wins.
Thanks - Gabriel O.
The tanks are clearly inspired in de design MAUS. So cool!
I feel like you should completely respawn at a respawn pad each time you die using the explosive cars for it to be fair. Instead of just repairing right next to the tank, it would make it a lot harder since tanks are normally more specialized for long distance. That way it will be a game of trying to shoot them before they could get close enough. It would also be really interesting with name tags off because then you could try sneak-attacking the tank.
OH MY GOD THEY PUT THE MAUS IN TRAILMAKERS!!1!
Scrap is definetly throwing more with these challenges.
New ‘’VS’’ idea --> Flying missles vs ground vehicle :D
They’ve already done that
7:19 "I'm still in my seat." - a f*cking British plank.
Love your vids keep up the good work🎉
🎉 5:03
i think hovercraft battles would be fun. like the allover manuverability
Yessss! More melee!!!
I would say revamp it for various kinds of "terrain" coverage. So you have air, sea, and tires, you could do balloons, submarine, space, in atmosphere rockets, hoverpads, and even ski based vehicles.
Oh sick, he actually did it : )
Best line cutoff. " I'm sneaking round the hi-".
I've had an idea boiling I'd love to see. Team challenge where each team creates and controls a craft to strike a ball. The ball unfolds to become a glider to attempt furthest distance. Both objects being separate crafts created and controlled by each team mate. I believe mitigating the impact of the strike would be the most difficult part but I'm sure there must be a solution to that.
At first I thought you were going to take the explosives out of the little cars and do pure melee, but the overpowered tank was fun to see.
that one piece at 9:55 🤣
Still a better idea than flying tanks
Do battleship with gunner VS kamikaze planes
Idea for video: Explosive drones VS Overpowered TANK
video Idea: human guided missles Vs Submarine.
its important to clarify MISSLES, NOT TORPEDOES. that means no waterproof seat and that means you have to really commit to it when you take a shot.
I wish the mulligan rules were setup fore hand, like "if its under 30 seconds you can do it again" rather than arbitrary because it hurts the stakes/competitiveness
Sometimes you have to focus on having fun instead of having a fair competition.
It wasn't setup beforehand, but it wasn't arbitrary. If the first explosion takes you out, reset. Not that hard.
@@TlalocTemporal It changed part way through again
@@vosechu If a competition constantly has changing rules, that diminishes much of the fun to me. I don't think its fair to dismiss that opinion.
That is to say, I can see how you feel that way, but I think my stance is valid too.
If you're looking for a new overpowered tank design, might I suggest basing it off the ratta or the monster. Though they were never finished or built respectively, there should be some images of them online if I remember correctly.
It's 4:34 in the morning when this video is out. Gn
Hah, very nice Command & Conquer vibes, like NOD chaingun buggies going after a GDI tank!
What about drones with tank cannons? Im sure that would be fun to work with
Man, the Battlefield reference brought me back. Battlefield was too tier back then.
You haven't done any snow themed challenges for a while now. How about small snow mobiles against an over powered bunker/base or the old Antarctic Snow Cruiser mobile base, but an overpowered and armed version.
You squished that second chicken with a tree. Lol😮
That last round reminded me of the time you did dynamite jousting using airplanes. Has there been an episode of land vehicle jousting yet? That could be cool.
Day 339 of asking scrapman to battle with flying tanks
If only the tanks could fly in this one…
I believe
Damn
1 minute
Damn
Bro I thought the vid was about the flying tanks but it's not 😭
This is the earliest ive been cool
Some kind of madmax inspired video would be cool
Basically different kinds of vehicles or explosive cars against an overpowerd truck
Plane demo derby would be awesome to see.
You should make Perhapskis Merch! 😂
Doing some races with those cars might be fun.
Should try using drones to fly them into a stationary target. Win is how long you can last defending yourself from the drones as the stationary target. Could be cool to see some remote-controlled drones flying in from the air and divebombing things lol
that was an epic move at 11:45
This is my RCXD suggestion, pretty cool.
You should try some kind of 3 or 4 person game similar to "Bumper Balloons" from Mario Party, or maybe like the kids game "Tails" where you could set up a mechanism on the backs of each person's car that detaches when it gets grabbed by a magnet block, or triggers a dynamite or something, so the goal would be to get behind the other people and grab their tail/balloon. A fun twist on this could be that everyone has to use walkers, or only hover pads, or something to make the handling of the vehicles clunky and chaotic so it's not too hard to get behind the other people. Obviously tank steering is difficult to get behind, although the cars in the mario party game can turn on the spot, they're just very slow to do so
Maybe play it on a survival world so you could use a scrap ball as the tail, have it lay in a slot on peoples' cars and a magnet can pull it out of the slot to get the point for the person/team
this is the best idea and i just clicked on it im only at 0:40
Do explosive boats vs torpedos or explosive planes vs missiles (planes have no gyros missiles do) do torpedoes vs submarines
yzuei (correct me if i'm wrong) really got the RCXD
I love your work and I got to say you r a great guy and stay positive
Maybe next time kamikaze planes vs a slightly overpowered blimp. :)
FINALY a kamikadze concept.
No xensors to trigger the bomb, but you cold put the bomb on a piston and hide it between some wedges so it is protected from shooting or unwanted impacts
Hovercraft ramming with dynamite would be cool to see
I mean there's an obvious one. Just go looking back through out military history at some of the absurdities and try to make those work or give them a chance in Trailmakers. Have player-guided Panjandrums storm the Danger Zone beach and attack a fortified bunker. Like no motors, just mini thrusters to propel the thing around and an explosive core and possibly some hover glitch (if necessary) that will keep you from just flying off due to the mini thrusters.
The Goliath remote controlled anti tank mine. Have it go up against a bunch of other tanks. The Tsar Tank and the TOG II. Have them cross an entrenchment while fighting off others. Like the tank gets the respawns but the defenders just have several different cannons and guns they can go to along the way. And by trench, I mean like a speed bump with a gap between another one. Star Wars Death Star Trench Run is another asymmetric challenge.
You should do human guided missile without the dynamite
You could play explosive tag with your bomb trucks. You have to detonate your bomb to tag someone else and while you're "it" you get to use additional power cores like the catchup mechanic you had in the pod racer episode.
You should go first far more often in these battles; you have the most trailmakers and battle hours probably and the first battle is often the shortest, so that balances it out a little bit.
rcxd: wait, i am you
scrapman : no, i am your father
Another "human-guided" challenge. Love it.
You should do the same challenge but with more build for the cars to take more damage and do like a Mario cart type chalange where you have 3 lives
Do a similar thing, but put a few pieces TNT in or near places like the engines. Make the tanks use bullet based weapons and dont tell each other where the TNT is.
Using a smart gun might make it near impossible to aim at the TNT.
Whilst a regular cannon might make it hard to hit your target at all.
Alowing for some strategy to be used in weapon choice.
Heyy nice vid :) you could also do some Kind of drone Match. Would bw cool i guess
Explosive demolition derby!
Rules:
First to win 3 rounds wins.
No repairs.
100 block limit.
No thrusters.
Max 2 bulldog engines.
Dynamite only.
What you could do is human guided missiles against an anti air vehicle. Or a glider vehicle. Or even use really low gravity. So the missiles would need to be pretty accurate. Every time you die just respawn on the big hill
Can you do a human- guided bullet vs a car or something? I think that would be fun.
An idea I have after watching this is a race with cars made of mostly dynamite, each car has a shield, and an emp cannon.
Those are some neat maus tanks
How about human guided glide-bombs vs a tank? Thrust-less gliders with dynamite on the front have to glide into a tank to destroy it. Person who survives longest in the tank wins.
W vids bro watchin since 2017
Or whenever you started lost track lol
How about a speed challenge? A vehicle is stuffed with explosives that will go off if you drop below a certain speed. Other players need to ram the vehicle to reduce the speed to the point where it explodes.
Ramming boats one day...
I have a question about trail makers : how do you make a jet with the dragon jet because when I do it the nose just flips upwards for ever. Usually what I would do is put a balance block in the front but that doesn’t work
Can you make a FFA, no weapons in the crater (in this map)
Motorbike jousting with dynamite on a stick. It's been ages since I saw a good motorbike battle on your channel, Scrapman
okay idk how to make the challenge good but just ban every building blocks/ aerodynamics and pipes you only allowed to use engines/ seats,weapons,logic blocks, explosives the vehicles will be challenged on a race, in fighting ability, and on stunts to see which is the most controllable!
You made a prius frame! You HIPPIE! Lol
I’d say do the kamikaze planes vs boats 🤷🏻♂️ would be interesting
`16:45 If it's going to do that sort of thing, then maybe just allow each player to replace the Dynamite with a Smart Cannon?
Yzuei uploaded this video earlier than you but its nice to watch videos from differrent perspectives
Two wheel tank was amazing/hilarious
Lets go new upload!
One of you should make a really good player guided missile, then the challenge is to make a car to avoid the two people trying to blow you up
I like the idea of the original tank vs the cars. I feel when the cars detonate or get blown up they should have a designated starting point rather than repairing right next to the tank and going again. It makes it pointless to blow them up if they repair right next to the tank and go again.
I agree, maybe they should use backspace to go to the spawn point instead?
oooh. I thought the cars were going to be made entirely of explosives and trying to survive the tanks shooting them lol
You can do another orbital video but instead of being on land u are on a boat. No reusing the same orbital cannon though, so instead of building a boat it would be an orbital cannon. One premade OP boat
ahhh yes the Jihad jeeps i used to love that on that map with the train line in the middle that an caspian boarder ... was a solid tactic to make enemy tanks so paranoid
What about doing this again but instead of the dynamite being on the front of the car it's on the back and you have to drop it like a mine layer. Might then allow for the cars to be able to drop more "mines" before needing to repair. Maybe have the 100 block limit not include the mine layer but allow and additional say 50 blocks for this.