Vector Displacement Map from ZBrush to Maya Setup
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- Опубликовано: 18 дек 2023
- Learn how to set up a vector displacement map from ZBrush to Arnold for Maya. Vector displacement maps are powerful and produce great results.
The video as a written tutorial:
flipnm.co/ZBrushToArnoldVDISP
FlippedNormals Eye Kit:
flipnm.co/eyeKit
01:38 - The tutorial as a written tutorial
02:10 - Prerequisites for vector displacement maps to work
02:48 - Vector displacement map settings in Preferences for Arnold
03:46 - MultiMapExporter Settings
05:52 - Maya Setup
06:14 - Setup Explained
06:41 - Setting up Vector Displacement nodes
08:16 - Setting up model subdivisions
09:44 - Validating the displacement setup with decimated mesh
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I love how ya'll added a written link. I almost forgot about this import step in the workflow. Thank you.
Fantastic 👍
Amazing video. May i ask, what the values for the VDM preference settings for unreal engine and substance painter are?( for both flip and switch and tangent)
Great! Have been waiting for this! Thank you :) Btw, do you have tutorial about how to render your sculpt in maya using displacement maps?
We have another video on our channel using regular displacement maps as well :) Just search for ZBrush Displacement 32 Bit. This tutorial here is very similar though, only using vector displacements instead
@@FlippedNormals great, thank you! Love your content, keep up a good work 👍
How would you do this technique in 3ds Max?