I just really hope that Switch 2 is compatible with Switch 1 games. Not only would you have a huge backlog, but overclocking the switch has shown that some games can look immediately better with more performance. So for some switch games, you'd immediately get a boost in graphical fidelity. Furthermore, devs could even push higher texture packs or updates for switch 2 users.
BC needs to happen there are some games that I play on my switch more than other stuff that would benifet from just more power alone like the games that have an unlocked 60fps.
Tears on the kingdom on a switch 2 with a 1080p oled would be neat, also if it was backwards compatible a switch 2 would hopefully run switch 1 games at docked settings and docked resolutions
if its not im only buying switch 2 games on sale. this eshop has to stay persistent between consoles this time around or alot of people will take their business to Sony/MS in this digital age
Why everyone keeps saying that it's a smartphone processor? The Tegra X1 was used in a single tablet model, with a limited succes - its TDP is too high for a mobile device - even in Switch it's throttled in handheld mode to have atleast some battery life
@@Papinak2 Honestly, some one has tried explaining ARM to them, and drew the parallel to their use in smart phones. A little bit of knowledge is dangerous. It's like trying to explain to some none tech people, you can't just shove the M1 Pro in the next iOS device, because you'll just end up with a warm phone, with terrible battery. "but they did it in the ipad" O yeah the A4 sized battery they can put in those has nothing to do with it, also curious they don't mention the clock speed on the iPad version.
The main strength of the next switch will be dlss 2. On a screen that small you'd barely notice any artifacts. The architecture boost will be huge! We went from the basis of the 700 series to the 3000 series since orin is ampère-based. I'm having a good feeling about this
Yes absolutely, although even with a more open upscale like rsr or some kind of anti aliasing technique would do wonders on the small screen, mario and Rabbids is a good example of this.
Holy shit dude I never thought of DLSS on Switch, that will make the Nintendo Switch capable of running even Xbox Series/PS5 games (as long as the Switch 2 is substantially stronger than the Switch 1) AND make Nintendo focus a bit more on making their games look good.
@@thegamerfe8751 🙄 dude they have been talking about DLSS on the next Nintendo since the switch pro rumors forever ago.. The next system will be capable of running anything the Xbox one and PS4 can run. But nothing of the same level as the PS5 and XSX can do. I've been saying for a year now the next system will be 4X the graphics of the Switch. That is a fantastic jump for Nintendo type games. Zelda and Mario will look and play much better and have fake DLSS 4k. But warzone or something is still going to play like crap on the next Nintendo system.
@@Ben-eh1qt Why are you acting as if I'm supposed to be spending my life online looking for rumours and leaks about the new Switch? The eye roll and "dude" combo makes it seem like my response was weird. Though imo I don't think DLSS should be used for 4K cause that resolution on such a small screen wouldn't look much different from 1440p or 1080p, the screen size is almost the same as a phone's. I think that DLSS should be used to give the system more resources to be able to run games with better graphics which would also help 3rd party devs port their games easier
I will say, NVIDIA did get hacked last year and the actual SoC for what is most likely Swtch 2/Plus/Neo/Super/whatevertheycallit was inside of that hack. Even more funnily, it was inside API files for something called "NVN2" (NVN is the name of the API that NVIDIA and Nintendo made together specifically for Switch) As for the specs, they are actually greater than the Orin NX, in pretty much all regards, especially thanks to a Linux Kernel update giving the CPU for the T239/Drake SoC in that NVN2 File away, so we have GPU and CPU core spec data now for Switch 2. As for those specs CPU: 8 A78C CPU Cores. We can determine this as the Linux Commit says 8 CPU cores in a 1 Cluster config, and because Orin uses A78AE (4 cores per cluster), A78C is of the same generation but meets the "8-Cores, 1 Cluster" config. Also because I doubt they are shoving 8 X1 CPU cores in this. GPU: 12SMs of an Ampere-derived GPU, so that means 1536 CUDA cores, 12RT cores, and 48 Tensor cores, quite a bit bigger than the Orin NX's 8SM GPU. Also, an interesting note for DLSS specifically is that Drake/T239 shares the Optical Flow Accelerator (OFA) from Orin, which the OFA is what allows DLSS Frame Generation to work on Lovelace, the reason I'm pointing this out is that the Orin OFA is unique from the Ampere one which NVIDIA says is unsupported (At least at this moment). So there is a chance if the Orin OFA is closer to the Lovelace one that DLSS-FG could be enabled. As for what those CPU and GPU specs mean relative to Orin NX, it means an upgrade across the board. The A78C being a 1-Cluster CPU dramatically reduces latency between cores which would likely ramp up the multicore score while also allowing it to clock higher-per-watt due to not needing multiple clusters to worry about. Along with that, the C in A78C stands for Cache, which for gaming especially as we see with the AMD X3D CPUs, is important. So not only would it have a more consistent score between Single and Multithread CPU perf, but in cache-dependent workloads it would be ahead of the A78AE in Orin NX. The GPU meanwhile is so big that it's pretty much a Laptop RTX 3050 GPU crammed into an SoC that is going to fit into a tablet (The reason why it may not be 8nm like Orin NX). Now people familiar with that GPU's Memory woes may be worried, but, 2 things to consider. 1. Tegra SoCs are unique and actually the GPU in them can access CPU L2 and L3 Cache so that A78C having a lot of L3 cache would pretty much give it its own version of Infinity Cache if the developers deemed the hit to CPU Cache perf was warranted. 2. The Switch 2 will use a unified memory bus, so instead of being locked to 4GB like the 3050 Laptop, it could stretch to say, 6GB, (8GB total, 1GB OS, 1GB CPU, 6 to GPU) if a developer is smart enough on optimizing their CPU side memory requirements. Also, interesting note, at least when docked, if they just /imported the clock speeds from the current Switch to T239/Drake, it would already hit over 2.3TFLOPs, well in excess of the PS4, and that is before you factor in all the architecture improvements and also DLSS. If they could clock it higher than 768MHz docked (Likely would be the case if it wasn't 8nm), it would surge even further, and an interesting note is it could theoretically match the Series S's TFLOP rating if they hit 1.3GHz (4TFLOPs). Now, don't read that as saying "Switch 2 as strong as Series S?!??" read that as saying "This thing's GPU is massive, and with modern process nodes it could hit a clock speed that is closer to Series S than anything last-gen if Nintendo wanted it to"
@@Tholi TL;DR: Switch 2's SoC is stronger than the hardware Ausitn tested and that's not just because of clockspeeds or optimization, it's just literally bigger than Orin NX.
If there is a Switch 2 and the hardware from Nvidia has tensor cores, they might not be used for RT, but instead for DLSS-like features. This is especially important for the handheld mode, where they'd be able to tune the best balance between looks and battery life by lowering the render resolution while upscaling it using DLSS. In addition to the extra hardware performance, it would completely crush the current Switch in terms of capabilities.
And DLSS looks almost exactly like native res in my experience. The Switch 2 could run a low resolution like 720p or 900p on certain games and then upscale to 1080p at a higher fps than native and look get doing it.
Nintendo has shown time and time again that it’s fun games that ultimately sell consoles. They have really never had the most impressive hardware or graphics. Always good enough, but it’s been the game library that pushes people to stay with Nintendo.
Hate to be that person, but technically the GameCube and the consoles before were at the top. The Xbox and the GameCube were roughly on par with each other and the Nintendo consoles prior were well outperforming their competition.
@@alexwingo8094 that argument is honestly really annoying cause its ONE example of them being "on top" even tho they werent because of the smaller disc size and lack of ram
@@ultimatebreak827 I wouldn’t consider it annoying. I mean you could fit more information on something like an Xbox, but graphically the systems are comparable. I understand what you are saying, but it’s notable that it isn’t just one example either. Nintendo has released 7 home consoles. Four of Nintendo’s home consoles were graphically competitive. Now obviously the disc size thing was limiting and it meant that games needed to be tailor made, but in terms of raw performance, the GameCube was absolutely on par with the Xbox. The performance is why games like need for speed can be found on the GameCube but you’ll never seen a modern need for speed run on the Switch
Yeah I think that’s what it’s mostly about Be new enough to support stuff like Nanite, DLSS and other performance enhancing technologies and powerful enough to be able to run modern games even if heavily downgraded
I expect DLSS to be heavily used. Probably handheld 720p DLSS up to 1080p and docked 1080p DLSS up to 4K. The difference between a GTX 1650 and a RTX 3050 even at the same “Bench score” in games is probably big enough to give Nintendo something that can play most games at the above performance levels. As well consoles are lose leaders and if they really wanted to they could make the “Switch 2” not backwards compatible with switch games and therefore making everyone instantly have to buy new versions of the same game. I don’t think they would do that, but it’s not like Nintendo hasn’t done something like that before. I’m excited to see what is possible with a switch 2.
1: DLSS is based on dependencies in DX11+, so it's imposible in a console to implement it, that's why even if this gen of consoles had and Nvidia GPU they would still use FSR and Adaptative resolution. 2: The GTX 1650 and RTX 3050 are miles appart in performance. Also the APU in the Switch is worse than the SD 870 for example, so nintendo could perfectly go with a SD 8 gen 3 and make the console at least twice as fast
@@tupadre6433 Por lo que dije, DLSS usa dependecias del DX11 en adelante, cosa que es exclusivo de Windows, hasta en juegos de Linux se tiene que emular todas esas instrucciones con Proton. Por eso las Series X/S y la PS5 usan FSR de AMD y resolución adaptativa, no solo porque las APUs son de AMD, si no porque no hay otra alternativa.
Very interesting video, but I remember the leak happened when the rumors of the switch pro were predominant, so I don't think they will keep using this same chip for the actual next gen console, also from a power consumption standpoint, ada lovelace is a much more suitable option which is critical for a portable device.
I still don't get the choice of nvidia for a device similar to my smartphone in power, when the switch (being an arm device) would likely benefit more from a qualcomm chipset, as qualcomm is often called the best arm manufacturer in the world (and it looks like even microsoft agrees if the arm volterra devkit is any indication.). Edit: qualcomm even has a track record of better temperatures than competing chipsets. (like exynos)
@@scoots4267 two problems with that. 1. keep in mind that if nintendo takes the same cost saving route as with the first switch, the ai cores that are needed for DLSS will be cut out. 2. Considering nintendo's price point targets, ensuring that they are always the cheaper option if nothing else, they may not even use a DLSS capable gpu.
@@mechanicalmonk2020 oh yeah, that too, so qualcomm is the better choice, also qualcomm chips don't have expensive rt cores, so they are cheaper again.
If the switch 2 ends up being similar to this, I’m looking forward to see how first party Nintendo games end up looking like. Splatoon 3 for example, runs at a constant, smooth 60fps at 720p handheld mode, 1080 docked with hardly any frame or pixel drops. The game also looks good (considering its on switch) on top of that. Smash bros and mario kart also apply to this The thought of these series running at 120fps when docked + improved visuals with less latency sounds amazing 🤩 EDIT: sorry for causing such a debate😅. Of course its likely that the switch 2 will only support 2k 60fps, this is just optimistic thought on what Nintendo might be able to pull off on better hardware, (considering what is able to run on the switch ) *if* the graphic chip is as powerful as in this video, which is unlikely.
@@OutsideDuhBox As in the existing switch, or the next Nintendo console? For the next Nintendo console, I would definitely prefer playing at a higher resolution such as 4K when docked, and 1080 in handheld to be optimistic (2k docked 720p handheld realistically). I just specified the specs to show how games properly intended for the switch’s limitations *can* be playable, and not be a 500p and 20fps mess like pc ports. So games that are already “playable” on switch like Splatoon 3 will be amazing on better hardware. (4K 60fps, 2k 120fps, less latency)
I don't think nintendo would match the specs of the supposed devkit to enable such a thought. With the switch they cut down in comparison to the devkit, halving the ram and disabling half the cpu cores (8 -> 4). This is likely a measure to cut costs as nintendo never really appealed to the higher end market.
Interesting video! It's exciting to think about the potential specs for the next Nintendo console. Personally, I think the Orin Nano 8GB or Orin NX 16GB chips would be a great choice for Nintendo. However, it's worth keeping in mind that Nintendo doesn't typically prioritize raw power in their consoles. It's possible that they may opt for slightly lower specs to keep costs down and focus on unique gameplay experiences instead. Either way, I'm looking forward to seeing what they come up with!
We already know the entire render config and it's not an Orin. It's more powerful than single gpc orins like nano, and more powerful than this nx, which is a binned version of the AGX with half it's shaders on GPC binned. (Disabled). A single t239 GPC (switch 2) has 50% more SM's (12) than a t234 GPC (8). In order to have more SM's, than switch 2, Orin requires multiple GPC's. Which means more space, double the transistors and associated silicone for connecting a GPC, heat, and power draw. The max power orin is the AGX (this is the NX), which has 2 GPC's, and all SM's functional. On both the Orin and switch 2, there are 128 CUDA shader Cores per SM so: Orin NX: 1024 CUDA shaders. Switch 2: 1,536 CUDA Shaders Orin AGX: 2,048 CUDA Shaders
That was true up to the 3DS. That "cheap hardware" model worked when they were unstoppable in the portable scene, but now that their traditional home consoles died with the Wii U, and support for dedicated handhelds dwindled with the 3DS because of smartphones, they need a different approach. Their only way forward is (and I hope they do) to push ARM architecture as hard as PlayStation/Xbox are pushing x86. Apple has done the same with their newest Macbooks and it turned out great!
I barely got a Switch Lite last Oct. Considering I'm coming from a Vita since 2017 and missed the 7th generation almost completely, the Switch's graphics looks amazing to me.
All I’m hoping for is good DLSS in the next switch, it would allow for so many games to be (moderately) easily updated to just support DLSS and then look significantly better.
I've tried asking a previous co-worker that has a friend working at Nintendo Europe, the answer was apparently something along the lines of "Haha", so I sure as hell got absolutely nothing on that. Which I completely understand.
@@ultimatebreak827 You're not missing anything. The video entails an educated guess. For the time being, just don't expect one anytime soon. Strategically, you'd want a strong but energy-conservative SOC and maybe Nintendo is co-developing with nVidia, because the ARM-platform is just better for these things.
I'd like to see the devkit running yuzu to emulate switch game files. I know you can't do this and not have your video taken down by Nintendo. We appreciate the honest attempt at a comparison analysis.
My eyes arent that great so i really dont mind games bellow 720p. But combined with a small screen and day light it can make seeing whats on the screen hard. I think a larger screen, 1080p, and an AMOLED screen would help so much. At the end of the day. Id rather have 1080p, 60 fps.
Should be even more powerfull, especially with DLSS2 or 3 onboard and if the rumors are true then we can expect Mediatek to be responsible for CPU which is a very good sign
I genuinely hope Nintendo optimizes the next console as much as possible because the consoles coming out from third parties are blowing the 6-year-old Nintendo Switch out of the water with minimal effort. :D
No one is ever late on buying the Switch and most people would be waiting a couple of months after the next one comes out as people would not only like to know the performance of the system but how long it would last in handheld mode.
@@RichardPicture You mean the 2021 model if you bought the OLED since that is when it released also no one said anything about them stopping updates on older models.
But... Did you actually test the Orin NX, or just create a windows pc because you couldn't figure out how to install games on linux? Was the ARM processor that difficult to get proton, lutris, or wine/bottles to work? The PS3/4/5 uses a fork of freeBSD and the steamdeck appears to be doing alright. Were you running the games directly from system, or using a virtual client (like steam, epic, etc.), Because that could also create issues with results...
I really expect Nintendo step up performance wise compared to the competitors even tho I understand that fun plays a big role I also have to give credibility for those who complains about performance . Developers sometimes are limit to hardware performance meaning that they sometimes can’t show the whole experience to players due to performance limitation of the hardware. Sometimes it’s just poor optimization of the developers and sometimes is just hardware screaming for something better .
According to your Geekbench scores, the "Switch 2" would barely be as powerful as a Steam Deck. I can imagine they'll take the same approach as the Switch and have a minimalistic OS to give games as much resource as possible; and granted, being an ARM devices would mean it wouldn't need a big fan or a bulky battery to have decent battery life. We'll probably see a Switch that has the same form factor as always, but games running as well as on the Steam Deck, assuming developers will adapt to its ARM architecture.
I get Nintendo wanting to keep consoles more affordable and better on battery by keeping them lower horsepower, but I don’t get why they wouldn’t update it more often in that case or give it a little more head room to last as long as they want. If they can’t even do 720p 30fps consistently, that’s a really low bar even on mobile.
It runs on ampère which handles dlss 2. I hope they properly embrace it and the fact that almost every TV sold nowadays is 4k. Nintendo can be a bit backwards in that regard, but nVidia understands the value. 1440p gives other issues because it's not a regular tv size. Even the ps5 had to be patched to properly work with that resolution.
Keep in mind that this is without optimizations, with specific optimizations to this hardware I’m sure we can see 60 fps 1080p be the basis for all games. DLSS or other upscaling methods would be beneficitial too for the switch. I do expect some 30 fps games tho.
I haven't really kept up with the leaks that much, but I doubt they're going to go that far with a generational leap The switch was outdated hardware when it launched by a good margin. So I feel like it's got to be outdated again to keep up similar pricing. I feel like it's going to be a 6 core 12 thread and maybe like 600ish range for the GPU cores. They might be testing with what Austin is talking about, but I feel like they're definitely going to cut down by a huge portion. It is common for the industry too build dev kits that are more powerful than the final launch after optimizations and we'll do the same with less hardware. I have very little faith and Nintendo to ever put out something with the current eras level of performances.
@@Ashiodyne ok cool, like I said I didn't keep up with the leaks but my point may still stand. It might just be more powerful significantly because of architecture, but I don't think it's going to be 8 cores 16 threads, or have that many GPU cores just significantly better one is my belief
I doubt that the Switch 2 will actually have 16 GB of RAM. The PS5 has this amount of RAM and it‘s way more powerful and expensive than any future handheld console by Nintendo. I think we should expect something like 8 GB and PS4 (the base model, not the pro one) performance for the Switch 2.
You would be surprised, 12gb of ram are now cheaper than 8gb cuz offer and demand laws of basic economy, probably getting 16gb ram would cost the same or just a bit more than getting 8gb of ram
People keep on saying there’s going to be a Switch 2 and all that, but didn’t Nintendo say a while ago that they were going to move away from the switch like a year or two ago? Well, even if they didn’t, I don’t really think they’d make another switch, maybe something similar, but not the same.
Well they better make something asap because we’re already in the middle of the 8th generation already and we still haven’t gotten nothing from them besides an oled that nobody cares about
You got confused, moving away from the switch doesn't mean moving away from hybrid consoles, and if a console called switch 2 released it wouldn't be a switch, but a switch 2, just like ps2 isn't a ps1 but still a ps
@Elchinodawn You misunderstood me, I didn’t say moving away from a hybrid console, I meant like they wouldn’t create something that would look similar to the switch.
Look at their track record, they have always used older hardware for cost savings, switch at launch its chip was 2 years old. I say if there is another switch it will be using a chip from 2021 if it launches this year.
then this fits the bill. Its essentially a 3 year old chip. It is still a possibility that they could go with the even older Xavier chip, that chip is also DLSS capable. Nintendo really likes to save a buck on the hardware.
I remember back in 2018 it was announced that Nintendo delayed their new switch cartridges that would hold 60 gigabytes but never mentioned again So do you think they'll use this for the switch 2 I just hope it supports memory drives
I'm surprised you didn't emulate stuff on a modded switch against this board. That would have been a much more relevant test of how much better the switch could become if it did use this hardware for its next generation.
Not really considering switch games can run a bit strange on PC considering they were never meant to be played on a PC. Optimization is usually more important raw power
@@CJJT02I meant emulating stuff on both. You can put Android on the Switch and obviously this ARM board should allow installing Android. Emulate GameCube on both.
Nintendo is smart. They have a history of being slow to new tech like 4K gaming but they take advantage of the last tech. Like even though Mario games on switch aren’t running on 4K, it looks really good and will age decently well.
I'll believe it when Nintendo announces it, RUclipsrs keep spreading rumours based on absolutely nothing and people's expectations get WAAAAAAY too high
Well, the Switch 1 isn't exactly powerful also. Whenever I think that the Switch 2 might be better, I suddenly remember that the Switch doesn't have that a huge collection of games. Most of their games are exclusive that are strongly tuned to run on their hardware.
Look at the size of a ps5 and then the size of a nintendo switch. I think there’s a small difference. But also yeah nintendo wasn’t ever big on performance
Let's hope that,seeing nintendo has gained ludicrous amounts of money thanks to Switch sales, doesn't downgrade the core gaming Performance of whatever chip the next gen Switch could be based of,along with having at least 16gb of ram(that would be Even more essential to have since last time,devs have to actively fight back so the Switch could have 4gb of ram as opposed to the planned 2gb) , because if the leap isn't Big enough,very few companies Will take the time to Port their games,leading to another failure like wiiU
wow... Austin freakin' Evans... I've started watching you way back before your apartment burned down and some cool RUclipsrs got together and bought you new gear... I kinda figured you fell off the face of the planet. I didn't realize I'd been unsubscribed. I miss the "Hey guys, this is Austin.", but I'm glad to see you're still doing your thing.
My company does AI related stuff (on-site monitoring of foot traffic etc) and we’ve just upgraded to the Jetson (not the Orin I think). The Orin NX is kinda huge to be using on a mobile device. It uses between 10-20W, which I think would be around the higher end for gaming. It will be more than likely that they’ll base it more on the Nano a smaller chip. There is a chance that they’ll customise it more but knowing Nvidia, they don’t do “custom” so it’ll likely be more tweaked than custom.
I will be completely honest. I hope the switch 2 is still at 720p the steam deck has taught me at that screen size 720p is more than enough. I think the benefit to graphical fidelity is far better than a slightly noticeable res bump. The steam deck looks really really clear. I honestly would love a vrr 120hz 720p screen. Some games can still play at 60 but the vrr makes it stay perfectly smooth. Then maybe a fps vs fidelity toggle.
@@dolbyprologicii if switch 2 can't hit 60 fps 720p handheld then it clearly is starting without enough juice. My point is 720p on it's screen still looks crisp but has the benefit of running well. Lower than 720p at least at the switch OLEDs screen size does start to loose too much clarity. It's definitely a thing of opinion I just hope they keep 720p and instead boost FPS as that would be a better impact for a gaming console. The goal is always balancing and tbh the switch lite could look fine at 540p it's likely that the resolution will need to be the same across all models (including future ones). IMO 720p 60fps > 1080p 30fps on a gaming portable.
I think this hardware would be great, especially DLSS would be awesome for the switch imo. The PC is already performing better, now keep in mind that the games would be a lot more optimised for the "Switch 2" and I think we could be really happy with this.
The thing about Nintendo too, is that they’re the king of left field. It would make sense to make another switch, but they’d probably make a home console again, no one knows but them. If anything, I just want the console to run smoothly, which is sad to have to hope for from gaming’s golden child Nintendo themselves.
To think the Switch is 6 years old now... And still no Pro versions, much less a Switch 2. Despite rumors that have been on going for the past 3+ years now.
Excellent performance review, I would love if we could get a 2K value price but that would push it out the hands of those Nintendo wants to buy and future purchases of the System. The one review seem most down to earth what were going to see in a Portable console just based on it's size and what can be technically crammed into the Switch format itself and still be affordable to get one.
I believe thst Nintendo switch may in fact be the last Nintendo system, even Nintendo has considered it by saying they have considered just being developers like Sega in future
@@austinevans What chip did Nvidia had in stock better than the Tegra X1 when the Switch launched? None. Tegra X2 was releasing later that year. This time around Switch 2 will have its own custom chip, yes it will be a sister chip to Orin but much more custom this time around
@@TypicalBlox No that is wrong. The GameCube was more powerful than the PS2 for example. Nintendo used to be on the same level as everyone else. Then after Wii they stopped focusing on hardware.
It makes sense for Nintendo to switch to the Samsung + AMD Exynos, it may not be the best but its massively more powerful than the Tegra X1, RDNA support and benefits from the open source drivers and softwares by AMD but its clear its staying team green
If you are going to analyze the architecture for games, the best option would be to have Android installed to run games, benchmarks and perhaps even Switch emulators.
Idk why Nintendo doesn't just partner with AMD. I'm sure they could get more performance and still have the efficiency and price point they'd prefer by doing so. Also, Xbox and PlayStation jumped to AMD years ago and we so how well that's paying off in the PS5 and Xbox series consoles
If this is what the level of performance the Switch 2 is targeting (targeting the Steam Deck level), it's a disappointment. If this is the level of performance the Switch OLED had when it launched, it would have been interesting and impressive. But that's almost 2 yrs ago, we have things like the Asus ROG Ally targeting 2x the Steam Deck.
I heard many rumors about the Jetson Orin NX, seems interesting. That being said, I hope the memory bandwidth is enough. Also, I hope they don't do a WiiU.
No you didn't. You got a Jetson Orin. We already know the t239 is a different ampere arch. You can't even replicate the render config of the t239 on the Orin. It has 8 SM's to a GPC and t239 has 12.
I'm floored by how cheap modern any devkits tend to be. Snapdragon/wearable dev kits similar price, iirc the current gen windows dev kits like around 1k, then you think of things like silicon graphic which were thousandSSSS (TENS OF THOUSANDS actually googling quick) Science is cool and scary
I know everyone just wants a more powerful Switch, and I do too, but we need to expect a gimmic... I think if they add the capability to wirelessly connect to the dock and send a 2nd screen, then we could keep the Switch/Dock form factor, and even add DS and 3DS to Switch Online
I'm going to be pissed if I have to rebuy my games AGAIN for the Switch 2. I pretty much double dipped for Skyrim on the Xbox 360, then on Xbox One, then for the Anniversary Edition, then I bought it for multiple system ports. Playing a more optomized version of a game with more clarity and less vaseline on the screen.
Remember Austin your dev kit is designed to be plugged into the wall and not run on batteries as the switch. The shield CPU and GPU are clocked much faster than the Nintendo Switch you should underclock even more the PC to have a comparable performance
I just really hope that Switch 2 is compatible with Switch 1 games. Not only would you have a huge backlog, but overclocking the switch has shown that some games can look immediately better with more performance. So for some switch games, you'd immediately get a boost in graphical fidelity. Furthermore, devs could even push higher texture packs or updates for switch 2 users.
emulator's = better
BC needs to happen there are some games that I play on my switch more than other stuff that would benifet from just more power alone like the games that have an unlocked 60fps.
Tears on the kingdom on a switch 2 with a 1080p oled would be neat, also if it was backwards compatible a switch 2 would hopefully run switch 1 games at docked settings and docked resolutions
if its not im only buying switch 2 games on sale. this eshop has to stay persistent between consoles this time around or alot of people will take their business to Sony/MS in this digital age
I’m pretty sure it will be, similar to how 3Ds played DS games. The switch 2 will most likely have a similar style to the cartridges.
Considering that the switch is basically a smartphone processor from somewhere between 2015 and 2017, it’s quite impressive what it can do
@AustinEvansOfficial..OMG SCAMM!!!!!!!! Whoop whoop scam alert scam alert
Why everyone keeps saying that it's a smartphone processor? The Tegra X1 was used in a single tablet model, with a limited succes - its TDP is too high for a mobile device - even in Switch it's throttled in handheld mode to have atleast some battery life
@@Papinak2 bc switch hardware is dated and slow by the standards of today even compared to budget phones
@@BonusCrook by that logic, X360 or WiiU is also a smartphone processor? That doesn't make sense.
@@Papinak2 Honestly, some one has tried explaining ARM to them, and drew the parallel to their use in smart phones. A little bit of knowledge is dangerous. It's like trying to explain to some none tech people, you can't just shove the M1 Pro in the next iOS device, because you'll just end up with a warm phone, with terrible battery. "but they did it in the ipad" O yeah the A4 sized battery they can put in those has nothing to do with it, also curious they don't mention the clock speed on the iPad version.
The main strength of the next switch will be dlss 2. On a screen that small you'd barely notice any artifacts.
The architecture boost will be huge! We went from the basis of the 700 series to the 3000 series since orin is ampère-based. I'm having a good feeling about this
Yes absolutely, although even with a more open upscale like rsr or some kind of anti aliasing technique would do wonders on the small screen, mario and Rabbids is a good example of this.
Holy shit dude I never thought of DLSS on Switch, that will make the Nintendo Switch capable of running even Xbox Series/PS5 games (as long as the Switch 2 is substantially stronger than the Switch 1) AND make Nintendo focus a bit more on making their games look good.
@@thegamerfe8751 🙄 dude they have been talking about DLSS on the next Nintendo since the switch pro rumors forever ago.. The next system will be capable of running anything the Xbox one and PS4 can run. But nothing of the same level as the PS5 and XSX can do. I've been saying for a year now the next system will be 4X the graphics of the Switch. That is a fantastic jump for Nintendo type games. Zelda and Mario will look and play much better and have fake DLSS 4k. But warzone or something is still going to play like crap on the next Nintendo system.
@@Ben-eh1qt Why are you acting as if I'm supposed to be spending my life online looking for rumours and leaks about the new Switch? The eye roll and "dude" combo makes it seem like my response was weird.
Though imo I don't think DLSS should be used for 4K cause that resolution on such a small screen wouldn't look much different from 1440p or 1080p, the screen size is almost the same as a phone's. I think that DLSS should be used to give the system more resources to be able to run games with better graphics which would also help 3rd party devs port their games easier
@@thegamerfe8751 lmao
I will say, NVIDIA did get hacked last year and the actual SoC for what is most likely Swtch 2/Plus/Neo/Super/whatevertheycallit was inside of that hack.
Even more funnily, it was inside API files for something called "NVN2" (NVN is the name of the API that NVIDIA and Nintendo made together specifically for Switch)
As for the specs, they are actually greater than the Orin NX, in pretty much all regards, especially thanks to a Linux Kernel update giving the CPU for the T239/Drake SoC in that NVN2 File away, so we have GPU and CPU core spec data now for Switch 2.
As for those specs
CPU: 8 A78C CPU Cores.
We can determine this as the Linux Commit says 8 CPU cores in a 1 Cluster config, and because Orin uses A78AE (4 cores per cluster), A78C is of the same generation but meets the "8-Cores, 1 Cluster" config. Also because I doubt they are shoving 8 X1 CPU cores in this.
GPU: 12SMs of an Ampere-derived GPU, so that means 1536 CUDA cores, 12RT cores, and 48 Tensor cores, quite a bit bigger than the Orin NX's 8SM GPU.
Also, an interesting note for DLSS specifically is that Drake/T239 shares the Optical Flow Accelerator (OFA) from Orin, which the OFA is what allows DLSS Frame Generation to work on Lovelace, the reason I'm pointing this out is that the Orin OFA is unique from the Ampere one which NVIDIA says is unsupported (At least at this moment).
So there is a chance if the Orin OFA is closer to the Lovelace one that DLSS-FG could be enabled.
As for what those CPU and GPU specs mean relative to Orin NX, it means an upgrade across the board.
The A78C being a 1-Cluster CPU dramatically reduces latency between cores which would likely ramp up the multicore score while also allowing it to clock higher-per-watt due to not needing multiple clusters to worry about.
Along with that, the C in A78C stands for Cache, which for gaming especially as we see with the AMD X3D CPUs, is important. So not only would it have a more consistent score between Single and Multithread CPU perf, but in cache-dependent workloads it would be ahead of the A78AE in Orin NX.
The GPU meanwhile is so big that it's pretty much a Laptop RTX 3050 GPU crammed into an SoC that is going to fit into a tablet (The reason why it may not be 8nm like Orin NX).
Now people familiar with that GPU's Memory woes may be worried, but, 2 things to consider.
1. Tegra SoCs are unique and actually the GPU in them can access CPU L2 and L3 Cache so that A78C having a lot of L3 cache would pretty much give it its own version of Infinity Cache if the developers deemed the hit to CPU Cache perf was warranted.
2. The Switch 2 will use a unified memory bus, so instead of being locked to 4GB like the 3050 Laptop, it could stretch to say, 6GB, (8GB total, 1GB OS, 1GB CPU, 6 to GPU) if a developer is smart enough on optimizing their CPU side memory requirements.
Also, interesting note, at least when docked, if they just /imported the clock speeds from the current Switch to T239/Drake, it would already hit over 2.3TFLOPs, well in excess of the PS4, and that is before you factor in all the architecture improvements and also DLSS.
If they could clock it higher than 768MHz docked (Likely would be the case if it wasn't 8nm), it would surge even further, and an interesting note is it could theoretically match the Series S's TFLOP rating if they hit 1.3GHz (4TFLOPs).
Now, don't read that as saying "Switch 2 as strong as Series S?!??" read that as saying "This thing's GPU is massive, and with modern process nodes it could hit a clock speed that is closer to Series S than anything last-gen if Nintendo wanted it to"
pin this @AustinEvans
I'm not reading that, but thanks.
@@Tholi TL;DR: Switch 2's SoC is stronger than the hardware Ausitn tested and that's not just because of clockspeeds or optimization, it's just literally bigger than Orin NX.
Factoid means wrong/false information
🤓
This seems plausible as successor hardware. Then again Nintendo seems quite happy keeping the Switch going for a while longer.
Let's pray they are not gonna drag it out anymore. I mean drop new versions or editions after the new new jawn
If there is a Switch 2 and the hardware from Nvidia has tensor cores, they might not be used for RT, but instead for DLSS-like features. This is especially important for the handheld mode, where they'd be able to tune the best balance between looks and battery life by lowering the render resolution while upscaling it using DLSS.
In addition to the extra hardware performance, it would completely crush the current Switch in terms of capabilities.
Tensor cores don't do RT. They do DLSS.
The RT cores do RT
Rog ally kids will not understand your words
Makes sense
And DLSS looks almost exactly like native res in my experience. The Switch 2 could run a low resolution like 720p or 900p on certain games and then upscale to 1080p at a higher fps than native and look get doing it.
9 months later and the switch 2 is still right around the corner 😂
Nintendo has shown time and time again that it’s fun games that ultimately sell consoles. They have really never had the most impressive hardware or graphics. Always good enough, but it’s been the game library that pushes people to stay with Nintendo.
lol they not be laughing at MLB the show again.
Hate to be that person, but technically the GameCube and the consoles before were at the top. The Xbox and the GameCube were roughly on par with each other and the Nintendo consoles prior were well outperforming their competition.
@@alexwingo8094 that argument is honestly really annoying cause its ONE example of them being "on top" even tho they werent because of the smaller disc size and lack of ram
@@ultimatebreak827 I wouldn’t consider it annoying. I mean you could fit more information on something like an Xbox, but graphically the systems are comparable. I understand what you are saying, but it’s notable that it isn’t just one example either. Nintendo has released 7 home consoles. Four of Nintendo’s home consoles were graphically competitive. Now obviously the disc size thing was limiting and it meant that games needed to be tailor made, but in terms of raw performance, the GameCube was absolutely on par with the Xbox. The performance is why games like need for speed can be found on the GameCube but you’ll never seen a modern need for speed run on the Switch
Yeah I think that’s what it’s mostly about
Be new enough to support stuff like Nanite, DLSS and other performance enhancing technologies and powerful enough to be able to run modern games even if heavily downgraded
I expect DLSS to be heavily used. Probably handheld 720p DLSS up to 1080p and docked 1080p DLSS up to 4K. The difference between a GTX 1650 and a RTX 3050 even at the same “Bench score” in games is probably big enough to give Nintendo something that can play most games at the above performance levels. As well consoles are lose leaders and if they really wanted to they could make the “Switch 2” not backwards compatible with switch games and therefore making everyone instantly have to buy new versions of the same game. I don’t think they would do that, but it’s not like Nintendo hasn’t done something like that before. I’m excited to see what is possible with a switch 2.
1: DLSS is based on dependencies in DX11+, so it's imposible in a console to implement it, that's why even if this gen of consoles had and Nvidia GPU they would still use FSR and Adaptative resolution.
2: The GTX 1650 and RTX 3050 are miles appart in performance. Also the APU in the Switch is worse than the SD 870 for example, so nintendo could perfectly go with a SD 8 gen 3 and make the console at least twice as fast
the consoles are ususally loss leaders, but nintendo actually never sells their consoles at a loss
@@bbrr12 why would it be impossible in a console?
@@tupadre6433 Por lo que dije, DLSS usa dependecias del DX11 en adelante, cosa que es exclusivo de Windows, hasta en juegos de Linux se tiene que emular todas esas instrucciones con Proton. Por eso las Series X/S y la PS5 usan FSR de AMD y resolución adaptativa, no solo porque las APUs son de AMD, si no porque no hay otra alternativa.
@@bbrr12 it's just a nick, i don't speak Spanish 😭
Very interesting video, but I remember the leak happened when the rumors of the switch pro were predominant, so I don't think they will keep using this same chip for the actual next gen console, also from a power consumption standpoint, ada lovelace is a much more suitable option which is critical for a portable device.
I still don't get the choice of nvidia for a device similar to my smartphone in power, when the switch (being an arm device) would likely benefit more from a qualcomm chipset, as qualcomm is often called the best arm manufacturer in the world (and it looks like even microsoft agrees if the arm volterra devkit is any indication.).
Edit: qualcomm even has a track record of better temperatures than competing chipsets. (like exynos)
@@Granolora DLSS. enough said.
@@scoots4267 two problems with that.
1. keep in mind that if nintendo takes the same cost saving route as with the first switch, the ai cores that are needed for DLSS will be cut out.
2. Considering nintendo's price point targets, ensuring that they are always the cheaper option if nothing else, they may not even use a DLSS capable gpu.
@@Granolora 3. No version of DLSS yet exists on Nvidia's ARM chips, which are marketed heavily towards robotics and edge compute use cases
@@mechanicalmonk2020 oh yeah, that too, so qualcomm is the better choice, also qualcomm chips don't have expensive rt cores, so they are cheaper again.
If the switch 2 ends up being similar to this, I’m looking forward to see how first party Nintendo games end up looking like. Splatoon 3 for example, runs at a constant, smooth 60fps at 720p handheld mode, 1080 docked with hardly any frame or pixel drops. The game also looks good (considering its on switch) on top of that. Smash bros and mario kart also apply to this The thought of these series running at 120fps when docked + improved visuals with less latency sounds amazing 🤩 EDIT: sorry for causing such a debate😅. Of course its likely that the switch 2 will only support 2k 60fps, this is just optimistic thought on what Nintendo might be able to pull off on better hardware, (considering what is able to run on the switch ) *if* the graphic chip is as powerful as in this video, which is unlikely.
Thats SO WACK bro..its 2024 almost! And you are OK paying 400 for a machine that only does 1080p max!? idk...
@@OutsideDuhBox yes we are ok with that
@@OutsideDuhBox As in the existing switch, or the next Nintendo console? For the next Nintendo console, I would definitely prefer playing at a higher resolution such as 4K when docked, and 1080 in handheld to be optimistic (2k docked 720p handheld realistically). I just specified the specs to show how games properly intended for the switch’s limitations *can* be playable, and not be a 500p and 20fps mess like pc ports. So games that are already “playable” on switch like Splatoon 3 will be amazing on better hardware. (4K 60fps, 2k 120fps, less latency)
@@lgndrylucas1984 for next
I don't think nintendo would match the specs of the supposed devkit to enable such a thought. With the switch they cut down in comparison to the devkit, halving the ram and disabling half the cpu cores (8 -> 4). This is likely a measure to cut costs as nintendo never really appealed to the higher end market.
Interesting video! It's exciting to think about the potential specs for the next Nintendo console. Personally, I think the Orin Nano 8GB or Orin NX 16GB chips would be a great choice for Nintendo. However, it's worth keeping in mind that Nintendo doesn't typically prioritize raw power in their consoles. It's possible that they may opt for slightly lower specs to keep costs down and focus on unique gameplay experiences instead. Either way, I'm looking forward to seeing what they come up with!
Both are actually horrible choices and we already have a decent idea of what they’d use for the switch 2, which is custom
Hopefully nintendo learned their lesson from putting 4GB of ram on the switch and will bring 16GB with whatever comes next.
We already know the entire render config and it's not an Orin. It's more powerful than single gpc orins like nano, and more powerful than this nx, which is a binned version of the AGX with half it's shaders on GPC binned. (Disabled). A single t239 GPC (switch 2) has 50% more SM's (12) than a t234 GPC (8). In order to have more SM's, than switch 2, Orin requires multiple GPC's. Which means more space, double the transistors and associated silicone for connecting a GPC, heat, and power draw. The max power orin is the AGX (this is the NX), which has 2 GPC's, and all SM's functional. On both the Orin and switch 2, there are 128 CUDA shader Cores per SM so:
Orin NX: 1024 CUDA shaders.
Switch 2: 1,536 CUDA Shaders
Orin AGX: 2,048 CUDA Shaders
That was true up to the 3DS. That "cheap hardware" model worked when they were unstoppable in the portable scene, but now that their traditional home consoles died with the Wii U, and support for dedicated handhelds dwindled with the 3DS because of smartphones, they need a different approach.
Their only way forward is (and I hope they do) to push ARM architecture as hard as PlayStation/Xbox are pushing x86. Apple has done the same with their newest Macbooks and it turned out great!
Exactly, Nintendo doesn't seem to care about specs. They seem to focus on gameplay and innovation over performance.
I woulda loved a comparison using dolphin and some switch games that aren't mega optimized for pc
Yea, like bioshock
@@cocobos maybe more Nintendo exclusives and less ports tbh
I barely got a Switch Lite last Oct. Considering I'm coming from a Vita since 2017 and missed the 7th generation almost completely, the Switch's graphics looks amazing to me.
What do you recommend I should get it’s between those (a lite or modded pspvita), waiting for next gen, or steam deck
modded switch any games for free@@EzekielWheel
@@EzekielWheelswitch lite and a dsi :)
All I’m hoping for is good DLSS in the next switch, it would allow for so many games to be (moderately) easily updated to just support DLSS and then look significantly better.
I've tried asking a previous co-worker that has a friend working at Nintendo Europe, the answer was apparently something along the lines of "Haha", so I sure as hell got absolutely nothing on that. Which I completely understand.
tried asking what?
@@ultimatebreak827 What do you think?
@@TheTekknician Switch2? I’m gonna be honest I haven’t watched the video
@@ultimatebreak827 You're not missing anything. The video entails an educated guess. For the time being, just don't expect one anytime soon. Strategically, you'd want a strong but energy-conservative SOC and maybe Nintendo is co-developing with nVidia, because the ARM-platform is just better for these things.
I'd like to see the devkit running yuzu to emulate switch game files. I know you can't do this and not have your video taken down by Nintendo. We appreciate the honest attempt at a comparison analysis.
My eyes arent that great so i really dont mind games bellow 720p. But combined with a small screen and day light it can make seeing whats on the screen hard.
I think a larger screen, 1080p, and an AMOLED screen would help so much.
At the end of the day. Id rather have 1080p, 60 fps.
I think a big issue for Nintendo performance is that they are the only console maker of the big 3 that doesn't sell at a loss
“They’re actually quite good at keeping their secrets.”
*Rocket League free to play release date:*
A steam deck that is the same size as a switch and has detachable controllers would be a massive hit.
I think nvidia Orin chip is capable of that.
Should be even more powerfull, especially with DLSS2 or 3 onboard and if the rumors are true then we can expect Mediatek to be responsible for CPU which is a very good sign
Well heres the thing Nintendo have claimed the rights for the joy con concept so it’s pretty much illegal for other manufacturers to Emmett that idea
@@slimanity35 so what u mean to say is that Nintendo ruins the fun for literally everyone else but themselfs?
Classic Nintendo move 👍
I am a simple man. I see a new Austin Evans video, I instantly watch.
True
I am Austin Evans. I see a new watch, I instantly video simple man.
Word
great video!
I genuinely hope Nintendo optimizes the next console as much as possible because the consoles coming out from third parties are blowing the 6-year-old Nintendo Switch out of the water with minimal effort. :D
well... interesting... i was 3 yrs late buying the switch, won't be so late for switch 2
No one is ever late on buying the Switch and most people would be waiting a couple of months after the next one comes out as people would not only like to know the performance of the system but how long it would last in handheld mode.
I just got the 2023 model Switch. They arent going to stop updating the current gen switch.
@@RichardPicture You mean the 2021 model if you bought the OLED since that is when it released also no one said anything about them stopping updates on older models.
@@EcksGamer the Choose One Bundle model is not an OLED and it was released 2023.
@@RichardPicture old bundle systems are not a 2023 model they would be more like the old like 2019 model.
I see you Austin with that LTT screwdriver. You love supporting other RUclipsrs. That's awesome. 👍👍
But... Did you actually test the Orin NX, or just create a windows pc because you couldn't figure out how to install games on linux? Was the ARM processor that difficult to get proton, lutris, or wine/bottles to work? The PS3/4/5 uses a fork of freeBSD and the steamdeck appears to be doing alright. Were you running the games directly from system, or using a virtual client (like steam, epic, etc.), Because that could also create issues with results...
Even worse. The Orin NX is compute focused the only singular thing it shares in common with the next gen switch’s spec is the GPU arch.
The Ampere feature that is missing here is DLSS
I really expect Nintendo step up performance wise compared to the competitors even tho I understand that fun plays a big role I also have to give credibility for those who complains about performance . Developers sometimes are limit to hardware performance meaning that they sometimes can’t show the whole experience to players due to performance limitation of the hardware. Sometimes it’s just poor optimization of the developers and sometimes is just hardware screaming for something better .
Developers are lazy
According to your Geekbench scores, the "Switch 2" would barely be as powerful as a Steam Deck. I can imagine they'll take the same approach as the Switch and have a minimalistic OS to give games as much resource as possible; and granted, being an ARM devices would mean it wouldn't need a big fan or a bulky battery to have decent battery life.
We'll probably see a Switch that has the same form factor as always, but games running as well as on the Steam Deck, assuming developers will adapt to its ARM architecture.
Yo creo que será un poquito mejor por la arquitectura compatible con dlss. Eso si la potencia bruta es igual a una ps4 o un poquito mejor.
That lil board has 4 times the ram of my LAPTOP
I get Nintendo wanting to keep consoles more affordable and better on battery by keeping them lower horsepower, but I don’t get why they wouldn’t update it more often in that case or give it a little more head room to last as long as they want.
If they can’t even do 720p 30fps consistently, that’s a really low bar even on mobile.
I just hope they allow 120hz on games that can push that. The new switch will b cool
I hope they can at least achieve 1440p docked. And I’m praying switch games are backwards compatible/can be up scaled on it
It runs on ampère which handles dlss 2. I hope they properly embrace it and the fact that almost every TV sold nowadays is 4k. Nintendo can be a bit backwards in that regard, but nVidia understands the value.
1440p gives other issues because it's not a regular tv size. Even the ps5 had to be patched to properly work with that resolution.
The games will prob run at native 1080p and dlss2 upscaled to 4k
I think it’ll use dlss for docked play. Hopefully has a 1080p screen on it too
Keep in mind that this is without optimizations, with specific optimizations to this hardware I’m sure we can see 60 fps 1080p be the basis for all games. DLSS or other upscaling methods would be beneficitial too for the switch. I do expect some 30 fps games tho.
I haven't really kept up with the leaks that much, but I doubt they're going to go that far with a generational leap The switch was outdated hardware when it launched by a good margin. So I feel like it's got to be outdated again to keep up similar pricing. I feel like it's going to be a 6 core 12 thread and maybe like 600ish range for the GPU cores. They might be testing with what Austin is talking about, but I feel like they're definitely going to cut down by a huge portion. It is common for the industry too build dev kits that are more powerful than the final launch after optimizations and we'll do the same with less hardware. I have very little faith and Nintendo to ever put out something with the current eras level of performances.
Lmao no it’s gonna be significantly more powerful than that thing, Nvidia got hacked last year we already know almost everything
@@Ashiodyne ok cool, like I said I didn't keep up with the leaks but my point may still stand. It might just be more powerful significantly because of architecture, but I don't think it's going to be 8 cores 16 threads, or have that many GPU cores just significantly better one is my belief
@@jjblue95 8 cores will happen, 16 threads is not gonna happen, so you are half right there
@@Ashiodyne how many threads?
@@megax5000 8...
I doubt that the Switch 2 will actually have 16 GB of RAM.
The PS5 has this amount of RAM and it‘s way more powerful and expensive than any future handheld console by Nintendo.
I think we should expect something like 8 GB and PS4 (the base model, not the pro one) performance for the Switch 2.
You would be surprised, 12gb of ram are now cheaper than 8gb cuz offer and demand laws of basic economy, probably getting 16gb ram would cost the same or just a bit more than getting 8gb of ram
babe wake up new dev kit video dropped
Ever since I got my steam deck I forgot about the switch lol
People keep on saying there’s going to be a Switch 2 and all that, but didn’t Nintendo say a while ago that they were going to move away from the switch like a year or two ago? Well, even if they didn’t, I don’t really think they’d make another switch, maybe something similar, but not the same.
Well they better make something asap because we’re already in the middle of the 8th generation already and we still haven’t gotten nothing from them besides an oled that nobody cares about
You got confused, moving away from the switch doesn't mean moving away from hybrid consoles, and if a console called switch 2 released it wouldn't be a switch, but a switch 2, just like ps2 isn't a ps1 but still a ps
@Elchinodawn You misunderstood me, I didn’t say moving away from a hybrid console, I meant like they wouldn’t create something that would look similar to the switch.
you mean you got a mini computer with unconfirmed switch 2 hardware leaks and added a dedicated gpu with what it may or may not have lol
As someone who speaks spanish natively, I appreciated the dramatic moment of the 3050 on the floor with Music in spanish 10/10. Did not expect that.
Look at their track record, they have always used older hardware for cost savings, switch at launch its chip was 2 years old. I say if there is another switch it will be using a chip from 2021 if it launches this year.
then this fits the bill. Its essentially a 3 year old chip. It is still a possibility that they could go with the even older Xavier chip, that chip is also DLSS capable. Nintendo really likes to save a buck on the hardware.
I remember back in 2018 it was announced that Nintendo delayed their new switch cartridges that would hold 60 gigabytes but never mentioned again So do you think they'll use this for the switch 2
I just hope it supports memory drives
I'm surprised you didn't emulate stuff on a modded switch against this board. That would have been a much more relevant test of how much better the switch could become if it did use this hardware for its next generation.
Not really considering switch games can run a bit strange on PC considering they were never meant to be played on a PC. Optimization is usually more important raw power
When you think you know what your talking about but don't know jack shit
@@CJJT02I meant emulating stuff on both. You can put Android on the Switch and obviously this ARM board should allow installing Android. Emulate GameCube on both.
If Nintendo can get modern cod running on here and if it has dlss performance toggle it would honestly be sick
Nintendo is smart. They have a history of being slow to new tech like 4K gaming but they take advantage of the last tech. Like even though Mario games on switch aren’t running on 4K, it looks really good and will age decently well.
I'll believe it when Nintendo announces it, RUclipsrs keep spreading rumours based on absolutely nothing and people's expectations get WAAAAAAY too high
Ima be honest. This hardware looks bad. Can’t believe that on a unreleased console were expecting 1080 at potato settings
Nintendo doesn't like high refresh at high resolution
Nah those settings won't be potato
Can you relax. Lol. Nothing is finalized yet lol.
Well, the Switch 1 isn't exactly powerful also. Whenever I think that the Switch 2 might be better, I suddenly remember that the Switch doesn't have that a huge collection of games. Most of their games are exclusive that are strongly tuned to run on their hardware.
Look at the size of a ps5 and then the size of a nintendo switch. I think there’s a small difference. But also yeah nintendo wasn’t ever big on performance
Let's hope that,seeing nintendo has gained ludicrous amounts of money thanks to Switch sales, doesn't downgrade the core gaming Performance of whatever chip the next gen Switch could be based of,along with having at least 16gb of ram(that would be Even more essential to have since last time,devs have to actively fight back so the Switch could have 4gb of ram as opposed to the planned 2gb) , because if the leap isn't Big enough,very few companies Will take the time to Port their games,leading to another failure like wiiU
wow... Austin freakin' Evans... I've started watching you way back before your apartment burned down and some cool RUclipsrs got together and bought you new gear... I kinda figured you fell off the face of the planet. I didn't realize I'd been unsubscribed. I miss the "Hey guys, this is Austin.", but I'm glad to see you're still doing your thing.
Or a Turing Pi 2, I can fit four of them!
That being said running 4x 100 TOPs (@ 4x $599) and Raspberry Pi CM4 8GB being rare it is currently not running anything because... sad wallet noises.
My company does AI related stuff (on-site monitoring of foot traffic etc) and we’ve just upgraded to the Jetson (not the Orin I think). The Orin NX is kinda huge to be using on a mobile device. It uses between 10-20W, which I think would be around the higher end for gaming. It will be more than likely that they’ll base it more on the Nano a smaller chip. There is a chance that they’ll customise it more but knowing Nvidia, they don’t do “custom” so it’ll likely be more tweaked than custom.
Things you neva know, now you know.
I will be completely honest. I hope the switch 2 is still at 720p the steam deck has taught me at that screen size 720p is more than enough. I think the benefit to graphical fidelity is far better than a slightly noticeable res bump. The steam deck looks really really clear. I honestly would love a vrr 120hz 720p screen. Some games can still play at 60 but the vrr makes it stay perfectly smooth. Then maybe a fps vs fidelity toggle.
why not go more and downscale to 540p or 480p. it will give you solid 60fps
@@dolbyprologicii if switch 2 can't hit 60 fps 720p handheld then it clearly is starting without enough juice. My point is 720p on it's screen still looks crisp but has the benefit of running well. Lower than 720p at least at the switch OLEDs screen size does start to loose too much clarity. It's definitely a thing of opinion I just hope they keep 720p and instead boost FPS as that would be a better impact for a gaming console. The goal is always balancing and tbh the switch lite could look fine at 540p it's likely that the resolution will need to be the same across all models (including future ones). IMO 720p 60fps > 1080p 30fps on a gaming portable.
I think this hardware would be great, especially DLSS would be awesome for the switch imo.
The PC is already performing better, now keep in mind that the games would be a lot more optimised for the "Switch 2" and I think we could be really happy with this.
I CANT wait for the new zelda game !!
The thing about Nintendo too, is that they’re the king of left field. It would make sense to make another switch, but they’d probably make a home console again, no one knows but them. If anything, I just want the console to run smoothly, which is sad to have to hope for from gaming’s golden child Nintendo themselves.
To think the Switch is 6 years old now... And still no Pro versions, much less a Switch 2. Despite rumors that have been on going for the past 3+ years now.
Excellent performance review, I would love if we could get a 2K value price but that would push it out the hands of those Nintendo wants to buy and future purchases of the System. The one review seem most down to earth what were going to see in a Portable console just based on it's size and what can be technically crammed into the Switch format itself and still be affordable to get one.
1080p 120hz would be ideal. But 1440p 60 would be nice too. At least docked, would be great on my 1440p monitor
A 1080p oled display is most likely, 120hz is fairly common on smartphone oleds today so maybe???
120hz is a battery drain and unnecessary. I hope not for portable at least
@@Kyt2024 depends on the game/situation, there are use cases for 120hz
@@BonusCrook on a console, docked sure. Putting a 120hz panel in the tablet though would be a mistake.
@@Kyt2024 yea, maybe the switch 2 isnt going to be capable enough for 120hz in general
1080p60 on an oled would probably be best
I believe thst Nintendo switch may in fact be the last Nintendo system, even Nintendo has considered it by saying they have considered just being developers like Sega in future
Strange that none of their software has been deliberately ported to other platforms in preparation for their console-less future.
Better watch this before Nintendo copyright strikes this video.
I'm still not impresed, I guess nintendo isn't known for pushing performance on their consoles
Absolutely not. The Switch launched with a 2 year old mobile chipset, they won’t be pushing the boundaries
They used to. But not anymore.
@@austinevans What chip did Nvidia had in stock better than the Tegra X1 when the Switch launched? None. Tegra X2 was releasing later that year. This time around Switch 2 will have its own custom chip, yes it will be a sister chip to Orin but much more custom this time around
@@vectoralphaSecno, Nintendo never focused on being the leading in performance, once PS1 came out they lost in the category.
@@TypicalBlox No that is wrong. The GameCube was more powerful than the PS2 for example. Nintendo used to be on the same level as everyone else. Then after Wii they stopped focusing on hardware.
The fact this video is up means it's not real. Nintendo would NUKE this so fast.
Well Austin is a very small RUclipsr and no one has really heard of him so I’m sure it’s fine… 😂😂😂
Its a what if video, not like austin stole data from nvidia or something like that
Remember the last time we thought the switch was getting an upgrade, and we ended up with a "nicer" screen?
It makes sense for Nintendo to switch to the Samsung + AMD Exynos, it may not be the best but its massively more powerful than the Tegra X1, RDNA support and benefits from the open source drivers and softwares by AMD but its clear its staying team green
Wait. You're telling me the Switch 2 will be even more powerful than the first switch !!! Mind blown 🤯
lol exactly what the video is
yet still significantly less powerful than current gen and PS4 and Xbox One.
had me at “switch 2”
Would mean updates for old games to use the power
If you are going to analyze the architecture for games, the best option would be to have Android installed to run games, benchmarks and perhaps even Switch emulators.
Its too big for switch
Keep in mind thats just a devkit, nintendo is redesigning the pcb and the other components for the final product
Idk why Nintendo doesn't just partner with AMD. I'm sure they could get more performance and still have the efficiency and price point they'd prefer by doing so. Also, Xbox and PlayStation jumped to AMD years ago and we so how well that's paying off in the PS5 and Xbox series consoles
Because Backwards Compatibility Reasons and Nvidia and Nintendo have a 20 year partnership.
Tubers when they go five seconds without baiting: 💀
Austin betrayed by the RTX bit was hilarious 🤣🤣
Lmfao you fell off so hard
If this is what the level of performance the Switch 2 is targeting (targeting the Steam Deck level), it's a disappointment. If this is the level of performance the Switch OLED had when it launched, it would have been interesting and impressive. But that's almost 2 yrs ago, we have things like the Asus ROG Ally targeting 2x the Steam Deck.
but you have to pay 700€ or more for ROG Ally - like performances, 350€ for a slightly better steam deck is a good price if it comes out next year
@@cirotheb5 clearly, considering the Switch 2 would have a Oled screen and maybe a 1080p résolution.
“The internet is convinced that the switch 2 is around the corner”
They have been for 4 years at this point
I heard many rumors about the Jetson Orin NX, seems interesting. That being said, I hope the memory bandwidth is enough. Also, I hope they don't do a WiiU.
No you didn't. You got a Jetson Orin. We already know the t239 is a different ampere arch. You can't even replicate the render config of the t239 on the Orin. It has 8 SM's to a GPC and t239 has 12.
Supposebly LMAO 🤣
Man brought the whole team down and left his teammate by themself in Apex for the sake of the video 😂
I'm floored by how cheap modern any devkits tend to be. Snapdragon/wearable dev kits similar price, iirc the current gen windows dev kits like around 1k, then you think of things like silicon graphic which were thousandSSSS (TENS OF THOUSANDS actually googling quick)
Science is cool and scary
I can happily say I own exactly 0 Nintendo products.
I reccently got a jetson xavier nx, it uses the same sistem, i will try some games on it lol, thanks for the video
something between 720 and 1080 for handheld mode would be perfect and then maybe 1440p to 4k for docked with the help of DLSS....
For the sake of tolerable battery life, 720p or 900p would be nice. They really should stick with oled too, fingers crossed.
It steam deck allowed steamOS to be installed on any hardware, it would win.
The camera work and editing for this video along with your gesticulations legit gives me motion sickness and I play PC VR on a Quest 1
It's been 6 years plus since the switch release, the hardware is going to be unbelievably more advanced now for its size
Dudes using a Linus Tech tips screwdriver
I know everyone just wants a more powerful Switch, and I do too, but we need to expect a gimmic... I think if they add the capability to wirelessly connect to the dock and send a 2nd screen, then we could keep the Switch/Dock form factor, and even add DS and 3DS to Switch Online
What a stupid idea lmfao
Knowing Nintendo, they always make a console a full generation behind. They better make this a 1080p console.
I think the games will render natively at 1080p but being dlss upscaled to 4k.
I'm going to be pissed if I have to rebuy my games AGAIN for the Switch 2.
I pretty much double dipped for Skyrim on the Xbox 360, then on Xbox One, then for the Anniversary Edition, then I bought it for multiple system ports.
Playing a more optomized version of a game with more clarity and less vaseline on the screen.
Thank ya for another video!
For switch 2 I’m honestly just expecting to have ps4 and Xbox one graphic level
Remember Austin your dev kit is designed to be plugged into the wall and not run on batteries as the switch. The shield CPU and GPU are clocked much faster than the Nintendo Switch you should underclock even more the PC to have a comparable performance
Switch 2 already exists. Runs Switch games in native 4k 60.
I expect the switch 2 to be 25%-50% more powerful over the current model I think Austin is right on the money
That Orin kit is atleast 4 times as powerful as the X1 in the switch
I was at the park and realized SwitchImma1st on this video