Use Blender...100x times faster to do this exact thing, allows x-ray select through, then disable x-ray and deselect the surface tris. I've made many many miniatures using this method to combine geometry that doesn't belong together. For non-manifold you can merge verts, and problem solved, single manifold surface in the first place. It does have a big learning curve, but it's vastly stronger than meshlab.
Use Blender...100x times faster to do this exact thing, allows x-ray select through, then disable x-ray and deselect the surface tris. I've made many many miniatures using this method to combine geometry that doesn't belong together.
For non-manifold you can merge verts, and problem solved, single manifold surface in the first place.
It does have a big learning curve, but it's vastly stronger than meshlab.
Is there a method like this to fix non-manifold edges? TomZ's partstacker produces a lot of these on the sinterboxes.
Meshlab wont increase the faces of my stl files. Any way to fix this?? Thanks in advance.
Blender, surface subdivision.