Fun fact Jon. With this ethic regardless of if you declare yourself emperor or not, if you do a good job you can build a machine that makes your leader immortal at the cost of strategic resources.
@@LadyBlackmoor The trick is to have your ascenscion path completed *before* the event triggers, as they each give a unique thematic version of that event. Synth ascenscion for instance says "okay, you're already immortal but obviously the Ruler needs the turbo mega-snazziest robot body money can buy" which gives some nice empire buffs at the cost of a small Alloy upkeep
I find it very boring as your income streams across all playstyles rarely change. You can very easily set up systems that will give you all the resources you'd ever need. You basically only get taken out by bad RNG event chains and your core gameplay loop feels identical no matter how off the wall your species is. CK3 on the other hand, each ruler can be wildly different. You can have rulers who entire income is made in bring an information broker. You can blackmail and kidnap. You can raid and pillage. You can fight in tournaments and sell your rewards, which are often seen on enemy leaders in later battles if you did sell them, or you can become so renowned at chess that people assume you're a master tactician and will join you as a vassal just for your chess rep. I don't mean to hate on Stellaris but it needs soooooo much work before it'll be as engaging as CK3, the game places all it's bets on the event chains and it leads to the gameplay between events being... Letting things run themselves
@therealgrayfox I wonder, when did you last play Stellaris. I'm not saying your wrong, your viewpoint is completely valid, it's just that with the updates the game gets many parts of the gameplay change quite consistently
@@JakeTalksGamesYT To me the most fun is playing with self-imposed restrictions which can provide a lot of variety. I once did a playthrough where I built no buildings that produced any tradeable resources (only trade value), and immediately destroyed any I got. Very fun with the new traditions and vassal mechanics.
Stellaris is one of those games that you needed to buy early and adjust to every change as it got released. Jumping back in after an extended break (or completely fresh) is like jumping into the deep end of the pool ... with a lead belt. Plus to get the full package you probably need to get a new mortgage.
@@JakeTalksGamesYT Honestly I respect the opinion but I think you're in the minority on that one, CK3 is regularly lambasted as being the most flavorless and boring paradox title, especially when you contrast it with Ck2, which is kinda insane by comparison. I also just think the point about being taken out only by bad RNG is literally any Paradox game, I mean I started Ck3 as a OPM and conquered and entire empire title out in one character lifetime and was completely set, all paradox games are super easy once you actually learn the mechanics.
Jon, happy to see you playing Stellaris again! Hope we can have a new series in the future. =) About the science ship that was behind enemy lines: if you use the "Return" button on the ships and they have no non-hostile path they just go MIA and appear back on you home. It's less dangerous that skirting on the enemies and it also works if you are in a system with a FTL inhibitttors;
6:00 The one really good thing about the old scientist system was that there was a civic you could take that made a Scientist's specialty research appear 2x as likely, so if you wanted to bum rush like materials engineering or guarantee you get archeotech more often that's how you'd do it.
I’ve played lots of Stellaris, I’ve uninstalled it so many times (simply to free up space on my pc) but every time Jon makes a Stellaris video he makes me download it again with out fail.
Oh you magnificent bastard! I literally finished ‘The Impossible Run’-series the other day, and now you bless us with this! Much love and all the best wishes ❤
Jon's stated goal: Turn Solus the Great into our eternal God-King. Jon's actual playthrough: Solus the Incompetent is running our empire like a third-rate banana-republic. Somebody, please shoot Solus before he makes everything even worse.
Okay I know this isn't directly related to Stellaris but I REALLY can't wait for your videos on Starfield. I love all of your scifi game content to be honest
I want to see this run again. As good as it was to see how catastrophically wrong things can go so quickly, seeing another run with a possible better starmap would be really cool also.
if you make science ships able to survey without a scientist, then you run into an issue where people will spam out science ships to explore as much as possible (because surveying allows you to get control of systems before other empire) and I think it wouldn't be a great system. And I wouldn't call surveying, researching anomalies, and finding events and precursors 'nothing of note' those are some of the big moments of the early game
By my assessment, there are some pretty clear reasons to still require scientists manning Science Ships (and to still have secondary leaders not on the council in general, really) - it means there is still some strategic depth to the leader system for the players who actually enjoy micromanaging who is in charge to min-max the various bonuses, and it's a good way to ensure players, particularly new ones, will likely have replacements available when a councilor dies and they don't need to start over with a fresh recruit. There are probably more justifications, that's just what comes to mind off the top of my head.
John they kept scientists in science ships both 1. To reduce rate of exploration and expansion (limited leader slots reduces the early game meta of scienceship spam), and 2. So they don't have to rework the *entire* anomalies and dig site system to be decoupled from science ships.
Edit: also decoupling scientists from science ships means they have a shitload of perks that need to be reworked or removed. Additionally I'd argue that removing scientists from science ships, without then having to introduce more things to recruit scientists for, means you will only ever have 1 scientist for the council or whatever
@3:23 "Less and less negative traits are going to be showing up." It's "fewer and fewer", Jon. This is what happens when you don't watch Game of Thrones.
I think what we've learned here is 1) Making a peaceful empire is a poor choice in a game that's all about how much territory you can capture and defend. Even if you plan to play tall, you still need to be able to defend what you have. Otherwise 2) Becoming the vassal of an aggressive nation is just kicking the can down the road, because the AI seems to place no importance on helping or protecting its allies whatsoever, only on its own immediate self interest. Even when the arrangement should have worked out in Jon's favor, when he taunted another civ to attack, it turned out not to because the liege said "Hey I don't directly get anything out of this, even though it would make my vassal stronger (and therefore me stronger since I'm taxing him) so I'm just going to end the war and basically screw Jon." Which is pretty funny - the AI used Jon the way Jon usually uses his AI allies, as a disposable meat shield.
A peaceful empire does need to be able to defend itself. Recent Stellaris IS NOT "all about .. territory", it's about vassal spam. If you can pick up a vassal early on then the boom that follows leads usually to another. The AI also tends to vassal up and it had made Stellaris boring, because things like Federations that permitted many strategies have become superfluous. On higher difficulty levels, vassals retain resource boosts, which your territory strategy simply burns, never mind empire size and growth penalties for wide empires.
THANK YOU for this! I love seeing your take on games I've never played, but I play this one a lot and I love your take on it! I'd love to see you do a whole Stellaris series like you're doing XCOM. That or CK3. I can dream, can't I?
I like the idea of specialized scientists and wouldn't mind if you could expand into specialized seats, but it also felt weird you needed 3 scientists to handle research while head of state is always 1 guy. Council is a great direction where you still have the big head but also one super admiral for your first fleet and a head of science to handle all of it. Scientists are still very prominent to keep sci vessels running but governors are also important. Maybe if you play right you could have a line of military leaders? Next free expansion, allow military ethics to scout with fewer science ships. I don't know if you could have governors as scouts in pacifist or maybe have spiritualists have priest leaders that can do anything but only at a fraction the intended bonus (ex. Priests research well enough but only at 70% capacity while boosting unity gain. They can lead armies and fleets but give fewer bonuses, BUT retreat is less likely and recover 15%-25% quicker. They don't know a thing about running a planet wide economy but people like them, and of course you can cycle them around to other roles on the fly)
Love these videos, I have played about 500 hours of this game and I always learn something from watching your videos. Would love another series or live streams on stellaris
Last time I played this, I got a Galactic Paragon who was basically the Borg Queen if she was concerned only with being an admiral and fighting for anyone (I was a fanatic materialist/mechanist race.) Awesome admiral.
At first when Jon described what he was going for I was thinking is he going to create the Emeperor on his Golden Throne but a pacificst and Jon proceeds to become the Emperor looking for his Golden Throne. For the Emperor! edit: Then he failed...
I guess the reason why they kept scientists in science ships is because there'd be very little reason to get more of them otherwise if the ship could scan without one. I know scientists can be put in charge of planets aswell but that shouldn't be their intended use-case in the event that science ships stop requiring them.
All hail High King Solus, the Enlightened Monarch, the Everliving, the Destined Ruler of All. Bow to his Luminous Presence, and be given life eternal*. * The Lonely Kingdom and High King Solus do not guarantee quality of life and cannot be held responsible if expectations do not meet up with reality. All hail the High King. Al hail the Lonely Kingdom.
It seems particularly strange that the guys slinging xenogeological surveys 9 to 5 in the science ships still have to be full character-level scientists but for Envoy work apparently any interchangeable nobody is equally suitable for first contact, diplomacy ranging from insults to deep relationship cultivation to complex trade deals to scientific collaboration; as well as espionage. If anything it seems like you could get away with the reverse much more plausibly; especially when a lot of the 'scientist' positions are fairly high level administration within an empire scale research apparatus rather than individual researchers.
You need to be able to have scientists running ships so they can level up so when a council position opens (or when your old researcher dies) that position can be filled by someone who isn't a level 1 scrub. The bigger problem is that generals still exist, taking up space and being worthless except for that one paragon who is amazing.
The stupid high level cap undying leader build is actually pretty powerful.I’ve done it a couple times. Ps. You can 100% tech up lifespan faster than your leaders would die.
the only reason solus was still in power was because he's friendly to the overlord. jon accidentally created the middle eastern puppet state experience
Why didn’t you just go all the way and make your ruler a literal king? Go full CK on Stellaris Also I’m 1000% positive the reason they kept you needing to have a scientist for every research ship is to keep the Star Trek feeling alive, because it’s kinda boring if the great explorer spends all his time at home while the Grunts do all the work like some kind of Walter Raleigh
The Science ships needing scientists is a balance thing to Disincentivize people from easily spamming science ships for 2 things: Early game Surveying the whole galaxy in 20 years. Late game Assisting Research on literally every planet.
Scientists are still needed in Science Vessels because so many anomalies and plot points revolve around what this or that scientist experiences or happens to do. ='[.]'=
RE: still needing scientists on science ships; is there anything I'm forgetting that unstaffed science ships are useful for? I can understand wanting to keep science ships expensive; since science ship spam would otherwise be extremely powerful; but that just seems like a case for changing the price of science ships; unless there's a separate use for uncrewed science ships that needs to stay relatively cheap, with only scanning and archeology being expensive.
It's curious that you got so many negative traits for your leader despite taking perks to ensure you got as few negative traits for your leader as possible. RNG or bug/feature?
Under One Rule has a thing where your Luminary leader can get story based negative traits. It's a story heavy origin, and depending on choices determines what sorts of things you can end up with on your Luminary. And the Luminary trait can become a negative if it gets hit with enough things that are penalties for it, like what happened to Jon.
Jon, Zoo Tycoon please do it for the guy who’s been asking for 1108 days he deserves it also we need a Rome 2 and new Crusader Kings full play through thanks babe
While the mod is decent and the proper game will have decently big shoes to fill, I do hope the Star Trek Stellaris like title that is coming is, well, like Stellaris, and not some mobile-esque ten a penny microtransaction laden cash grab.
"No, don't purge them! That's too xenophobic, we're not that xenophobic". I worry we just heard the future of British politics sometime in the next decade :-/
10:00 I disagree with this criticism honestly. You still need generals in your armies, admirals in your fleets, and governors in your sectors that are not on the council. Why should scientists be any different?
This is just begging for a militaristic, xenophobe, tech fanatic empire and trying to emulate Warhammer's God Emperor and Imperium of Man. The council would be the Primarks. Looks like I'm going to get addicted to Stellaris another two hundred hours or so.. FOR THE EMPEROR!
Day 1108 of requesting Zoo Tycoon. I sometimes forgot that leaders were a thing. Now with this, I'm sure that things are going to change in beautifully chaotic ways
I do like to watch these stellaris videos but john always plays as a good guy so it would be way more interesting if he did try something else for a change
It's a shame you didn't get to the 'ending' of this origin. You eventually get an event that gives your ruler a unique trait and makes them immortal, with the specifics depending on your ascension path.
@@Pchlster It's actually better to avoid making them the Chosen One, since the event doesn't happen if your ruler is already immortal (unless they're synthetic, I think). But if you time things so that you get to pick a Chosen One after this event, you can stack both traits on your ruler. Then make them chosen of your patron Shroud entity too, because you can never have too much immortality! Just make sure you finish an ascension path before your ruler dies. Otherwise the event will make them immortal, but gives them no other bonuses and hugely increases their upkeep cost.
Fun fact Jon. With this ethic regardless of if you declare yourself emperor or not, if you do a good job you can build a machine that makes your leader immortal at the cost of strategic resources.
There should definitely be an option to sacrifice population to run the machine if you are a psychic species.
Which is sort of cool, but the annoying part is that this is a forced event of leader death even if you had plans of making your leader immortal
@@LadyBlackmoor The trick is to have your ascenscion path completed *before* the event triggers, as they each give a unique thematic version of that event. Synth ascenscion for instance says "okay, you're already immortal but obviously the Ruler needs the turbo mega-snazziest robot body money can buy" which gives some nice empire buffs at the cost of a small Alloy upkeep
I just take the cloning one. -100 food/month is very little by this point.
I chose the Psychic path and it's literally the God Emperor from 40k.
I've tried to play stellaris a few times and could never get into it but I love watching any video Jon makes of it.
I find it very boring as your income streams across all playstyles rarely change. You can very easily set up systems that will give you all the resources you'd ever need. You basically only get taken out by bad RNG event chains and your core gameplay loop feels identical no matter how off the wall your species is.
CK3 on the other hand, each ruler can be wildly different. You can have rulers who entire income is made in bring an information broker.
You can blackmail and kidnap. You can raid and pillage. You can fight in tournaments and sell your rewards, which are often seen on enemy leaders in later battles if you did sell them, or you can become so renowned at chess that people assume you're a master tactician and will join you as a vassal just for your chess rep.
I don't mean to hate on Stellaris but it needs soooooo much work before it'll be as engaging as CK3, the game places all it's bets on the event chains and it leads to the gameplay between events being... Letting things run themselves
@therealgrayfox I wonder, when did you last play Stellaris. I'm not saying your wrong, your viewpoint is completely valid, it's just that with the updates the game gets many parts of the gameplay change quite consistently
@@JakeTalksGamesYT To me the most fun is playing with self-imposed restrictions which can provide a lot of variety. I once did a playthrough where I built no buildings that produced any tradeable resources (only trade value), and immediately destroyed any I got. Very fun with the new traditions and vassal mechanics.
Stellaris is one of those games that you needed to buy early and adjust to every change as it got released. Jumping back in after an extended break (or completely fresh) is like jumping into the deep end of the pool ... with a lead belt. Plus to get the full package you probably need to get a new mortgage.
@@JakeTalksGamesYT Honestly I respect the opinion but I think you're in the minority on that one, CK3 is regularly lambasted as being the most flavorless and boring paradox title, especially when you contrast it with Ck2, which is kinda insane by comparison.
I also just think the point about being taken out only by bad RNG is literally any Paradox game, I mean I started Ck3 as a OPM and conquered and entire empire title out in one character lifetime and was completely set, all paradox games are super easy once you actually learn the mechanics.
Jon, happy to see you playing Stellaris again! Hope we can have a new series in the future. =)
About the science ship that was behind enemy lines: if you use the "Return" button on the ships and they have no non-hostile path they just go MIA and appear back on you home. It's less dangerous that skirting on the enemies and it also works if you are in a system with a FTL inhibitttors;
We really need a full new Stellaris series from you, It's one of my favourite games to watch you play!
6:00 The one really good thing about the old scientist system was that there was a civic you could take that made a Scientist's specialty research appear 2x as likely, so if you wanted to bum rush like materials engineering or guarantee you get archeotech more often that's how you'd do it.
I’ve played lots of Stellaris, I’ve uninstalled it so many times (simply to free up space on my pc) but every time Jon makes a Stellaris video he makes me download it again with out fail.
Oh you magnificent bastard! I literally finished ‘The Impossible Run’-series the other day, and now you bless us with this!
Much love and all the best wishes ❤
Love the commitment to roleplaying this through to the bitter end. A terrible playthrough, but a fantastically entertaining story and video!
I feel like there is something to be learned from this.
Dictator bad
This is how Jon expected the Impossible Run to go lol
Jon's stated goal: Turn Solus the Great into our eternal God-King.
Jon's actual playthrough: Solus the Incompetent is running our empire like a third-rate banana-republic. Somebody, please shoot Solus before he makes everything even worse.
I didn't know Jon was doing a Liz Truss run...
More like Neville Chamberlain
So Jon decided to play as North Korea this episode
Okay I know this isn't directly related to Stellaris but I REALLY can't wait for your videos on Starfield. I love all of your scifi game content to be honest
I would love it if you continued this playthrough, just to see how things will turn out.
enjoyed lathrix's attempt at this but jon has that entertaining bumblingness that is always entertaining :3
I want to see this run again. As good as it was to see how catastrophically wrong things can go so quickly, seeing another run with a possible better starmap would be really cool also.
Next bloody year for a new series, he says, casually crushing hopes and dreams.
1:01:00 I'm guessing Jon hasn't heard of, or doesn't remember the Necrons from Warhammer 40k. Basically the same thing.
Good to see Jon still can’t make a decent build in Stellaris 😂
if you make science ships able to survey without a scientist, then you run into an issue where people will spam out science ships to explore as much as possible (because surveying allows you to get control of systems before other empire) and I think it wouldn't be a great system. And I wouldn't call surveying, researching anomalies, and finding events and precursors 'nothing of note' those are some of the big moments of the early game
I love Stellaris. I hope you play more of this in the future. Great vid.
Today, Jon roleplays as Solomon-David from Kill Six Billion Demons.
I love Jon's Stellaris videos!
By my assessment, there are some pretty clear reasons to still require scientists manning Science Ships (and to still have secondary leaders not on the council in general, really) - it means there is still some strategic depth to the leader system for the players who actually enjoy micromanaging who is in charge to min-max the various bonuses, and it's a good way to ensure players, particularly new ones, will likely have replacements available when a councilor dies and they don't need to start over with a fresh recruit. There are probably more justifications, that's just what comes to mind off the top of my head.
This MUST be continued in a livestream. 🙏🙏🙏
John they kept scientists in science ships both 1. To reduce rate of exploration and expansion (limited leader slots reduces the early game meta of scienceship spam), and 2. So they don't have to rework the *entire* anomalies and dig site system to be decoupled from science ships.
Edit: also decoupling scientists from science ships means they have a shitload of perks that need to be reworked or removed. Additionally I'd argue that removing scientists from science ships, without then having to introduce more things to recruit scientists for, means you will only ever have 1 scientist for the council or whatever
@3:23 "Less and less negative traits are going to be showing up."
It's "fewer and fewer", Jon. This is what happens when you don't watch Game of Thrones.
I think what we've learned here is
1) Making a peaceful empire is a poor choice in a game that's all about how much territory you can capture and defend. Even if you plan to play tall, you still need to be able to defend what you have. Otherwise
2) Becoming the vassal of an aggressive nation is just kicking the can down the road, because the AI seems to place no importance on helping or protecting its allies whatsoever, only on its own immediate self interest.
Even when the arrangement should have worked out in Jon's favor, when he taunted another civ to attack, it turned out not to because the liege said "Hey I don't directly get anything out of this, even though it would make my vassal stronger (and therefore me stronger since I'm taxing him) so I'm just going to end the war and basically screw Jon."
Which is pretty funny - the AI used Jon the way Jon usually uses his AI allies, as a disposable meat shield.
A peaceful empire does need to be able to defend itself. Recent Stellaris IS NOT "all about .. territory", it's about vassal spam. If you can pick up a vassal early on then the boom that follows leads usually to another. The AI also tends to vassal up and it had made Stellaris boring, because things like Federations that permitted many strategies have become superfluous.
On higher difficulty levels, vassals retain resource boosts, which your territory strategy simply burns, never mind empire size and growth penalties for wide empires.
Man, that went EXTREMELY well!!!
…
Right up until that part when in didn’t…
At first glance I thought the name of your starting system was "Eugene's Bacon".
Been waiting 4 u 2 do this dlc keep up the awesome content
Long live God King Solus, whether you like it or not
Damn I love this channel!
Jon, Mr Wellon was actually a Ms Wellon.
This game is so great, and Jon is one of the best presenters of it.
"There is no shame in deterrence. Having a weapon is different from using it."
- Ghandi from Civilization 6.
The other weird decision is now that Leaders have a cap, it seems like in addition to sector Governor you can also have planet governors???
I assume you need scientists in ships to stop people from just spamming the hell out of the ships to rush explore. That kinda makes sense to me.
Can’t wait for the let’s play!
THANK YOU for this! I love seeing your take on games I've never played, but I play this one a lot and I love your take on it! I'd love to see you do a whole Stellaris series like you're doing XCOM. That or CK3. I can dream, can't I?
I never knew the absolute most dumpsterfire playthrough could be so entertaining. Series soon please
I like the idea of specialized scientists and wouldn't mind if you could expand into specialized seats, but it also felt weird you needed 3 scientists to handle research while head of state is always 1 guy. Council is a great direction where you still have the big head but also one super admiral for your first fleet and a head of science to handle all of it. Scientists are still very prominent to keep sci vessels running but governors are also important. Maybe if you play right you could have a line of military leaders? Next free expansion, allow military ethics to scout with fewer science ships. I don't know if you could have governors as scouts in pacifist or maybe have spiritualists have priest leaders that can do anything but only at a fraction the intended bonus (ex. Priests research well enough but only at 70% capacity while boosting unity gain. They can lead armies and fleets but give fewer bonuses, BUT retreat is less likely and recover 15%-25% quicker. They don't know a thing about running a planet wide economy but people like them, and of course you can cycle them around to other roles on the fly)
The Tragedy of High King Solus was a magnificent ride!
Love these videos, I have played about 500 hours of this game and I always learn something from watching your videos. Would love another series or live streams on stellaris
Emperor Solus went full Winston Duarte from Laconia
This is one of those games I still need to sit down with and learn to play. It looks fantastic.
Last time I played this, I got a Galactic Paragon who was basically the Borg Queen if she was concerned only with being an admiral and fighting for anyone (I was a fanatic materialist/mechanist race.) Awesome admiral.
finally, a country run by Jon goes the way it should
At first when Jon described what he was going for I was thinking is he going to create the Emeperor on his Golden Throne but a pacificst and Jon proceeds to become the Emperor looking for his Golden Throne. For the Emperor!
edit: Then he failed...
I guess the reason why they kept scientists in science ships is because there'd be very little reason to get more of them otherwise if the ship could scan without one. I know scientists can be put in charge of planets aswell but that shouldn't be their intended use-case in the event that science ships stop requiring them.
Im leaving a comment for the algorithm, because any stellaris content is good content
All hail High King Solus, the Enlightened Monarch, the Everliving, the Destined Ruler of All.
Bow to his Luminous Presence, and be given life eternal*.
* The Lonely Kingdom and High King Solus do not guarantee quality of life and cannot be held responsible if expectations do not meet up with reality. All hail the High King. Al hail the Lonely Kingdom.
Cloaking might offset the propensity of scientist death, though I haven't tried it myself.
Play “Space Warlord Organ Trading Simulator”
It seems particularly strange that the guys slinging xenogeological surveys 9 to 5 in the science ships still have to be full character-level scientists but for Envoy work apparently any interchangeable nobody is equally suitable for first contact, diplomacy ranging from insults to deep relationship cultivation to complex trade deals to scientific collaboration; as well as espionage.
If anything it seems like you could get away with the reverse much more plausibly; especially when a lot of the 'scientist' positions are fairly high level administration within an empire scale research apparatus rather than individual researchers.
I like how over the course of this episode, it slowly became an Elon Musk allegory.
Only without the undyingly loyal followers who actually like him for some reason.
You need to be able to have scientists running ships so they can level up so when a council position opens (or when your old researcher dies) that position can be filled by someone who isn't a level 1 scrub. The bigger problem is that generals still exist, taking up space and being worthless except for that one paragon who is amazing.
40:37 Since they're mushroom shouldn't it be a fruiting house?
I wish I could justify keeping up with Paradox games DLC costs myself, still love to see the new stuff!
Yes! Jon and Paradox are back together!!!
The parallels to this and a lot of dictators blaming aliens and giving orders that don’t matter as the empire collapses around him was amazing.
I'm super psyched since I saw Jon's tweet: "The most ridiculous Stellaris video I have ever made".
Can't wait!
don't you mean his X? 🤣
Jon if you really want to see how silly a leader based build can be, you need to do a run with Progenitor Hive, it's glorious.
I need more STELLARIS!
The stupid high level cap undying leader build is actually pretty powerful.I’ve done it a couple times. Ps. You can 100% tech up lifespan faster than your leaders would die.
This makes me happy.
OMG IVE BEEN WAITING FOR THIS
the only reason solus was still in power was because he's friendly to the overlord. jon accidentally created the middle eastern puppet state experience
Full Stellaris series in 2024????
High King Solus… you mean like Emperor Solus zos Galvus from FF14?
Why didn’t you just go all the way and make your ruler a literal king?
Go full CK on Stellaris
Also I’m 1000% positive the reason they kept you needing to have a scientist for every research ship is to keep the Star Trek feeling alive, because it’s kinda boring if the great explorer spends all his time at home while the Grunts do all the work like some kind of Walter Raleigh
The Science ships needing scientists is a balance thing to Disincentivize people from easily spamming science ships for 2 things:
Early game Surveying the whole galaxy in 20 years.
Late game Assisting Research on literally every planet.
@@jemal999also, aren't there a bunch of event chains that needs Explorer characters?
we need more stellaris john
Scientists are still needed in Science Vessels because so many anomalies and plot points revolve around what this or that scientist experiences or happens to do. ='[.]'=
RE: still needing scientists on science ships; is there anything I'm forgetting that unstaffed science ships are useful for?
I can understand wanting to keep science ships expensive; since science ship spam would otherwise be extremely powerful; but that just seems like a case for changing the price of science ships; unless there's a separate use for uncrewed science ships that needs to stay relatively cheap, with only scanning and archeology being expensive.
You have a choice Jon, you either do a full run as the crisis or I drop off my 6month old at your house so I can play Stellaris again 😅
This game is basically crusader kings but in sci fi
How ?
@@dunbass7149 The interface have similarities & the game mechanics
@@philsoro491 how is the interface similar ck3 doesn’t have resources and it’s a completely different type of strategy game
An empire of Palpatine wannabees... I love it!
I honestly haven't laughed like that in a long time!
Space Bhutan.
They want to be left alone to worship their leader…A cult… John started a cult 😂😂
It's curious that you got so many negative traits for your leader despite taking perks to ensure you got as few negative traits for your leader as possible.
RNG or bug/feature?
Under One Rule has a thing where your Luminary leader can get story based negative traits. It's a story heavy origin, and depending on choices determines what sorts of things you can end up with on your Luminary. And the Luminary trait can become a negative if it gets hit with enough things that are penalties for it, like what happened to Jon.
Jon, Zoo Tycoon please do it for the guy who’s been asking for 1108 days he deserves it also we need a Rome 2 and new Crusader Kings full play through thanks babe
While the mod is decent and the proper game will have decently big shoes to fill, I do hope the Star Trek Stellaris like title that is coming is, well, like Stellaris, and not some mobile-esque ten a penny microtransaction laden cash grab.
mORE sTELLARIS FROM jON WOO!!!
"No, don't purge them! That's too xenophobic, we're not that xenophobic". I worry we just heard the future of British politics sometime in the next decade :-/
10:00 I disagree with this criticism honestly. You still need generals in your armies, admirals in your fleets, and governors in your sectors that are not on the council. Why should scientists be any different?
when's the new series?!
1:01:26 Dude, you’re Spiritualist… They dislike Robots and they *hate* Synthetics.
Yes! Stellaris!!!
a general... who's a pacifist, AND a politician? oh I can already hear the rank and file complaining about them :D
🎉
It’s giving Downfall
Pacifist general. I guess something like talking softly, but carrying a big stick.
Did Jon of all people get fewer and less mixed up or am I dumber than I thought
This is just begging for a militaristic, xenophobe, tech fanatic empire and trying to emulate Warhammer's God Emperor and Imperium of Man. The council would be the Primarks.
Looks like I'm going to get addicted to Stellaris another two hundred hours or so..
FOR THE EMPEROR!
Day 1108 of requesting Zoo Tycoon. I sometimes forgot that leaders were a thing. Now with this, I'm sure that things are going to change in beautifully chaotic ways
Zoo tycoon, Jon be a good human and make it happen for this man a mini series of 3-5 episodes shall grant you entry to the kingdom of heaven
I do like to watch these stellaris videos but john always plays as a good guy so it would be way more interesting if he did try something else for a change
Every time I see a Stellaris video on the channel, I hope it is the start of a new series.
Sometimes it's also the end.
It's a shame you didn't get to the 'ending' of this origin. You eventually get an event that gives your ruler a unique trait and makes them immortal, with the specifics depending on your ascension path.
Huh, might try it then. I always figured it more or less "locked" you into Psionic Ascension to make them the Chosen One.
@@Pchlster It's actually better to avoid making them the Chosen One, since the event doesn't happen if your ruler is already immortal (unless they're synthetic, I think). But if you time things so that you get to pick a Chosen One after this event, you can stack both traits on your ruler. Then make them chosen of your patron Shroud entity too, because you can never have too much immortality!
Just make sure you finish an ascension path before your ruler dies. Otherwise the event will make them immortal, but gives them no other bonuses and hugely increases their upkeep cost.