I haven’t played this game in a couple of years. Recently I’ve been having faint thoughts of coming back and this video showed up magically. I’m watching this and am completely lost. They need to make spells easier to read I think.
I am disappointed that shadow spells have not recived any changes. Dark Nova, Dark Shepherd, and Dark Fiend are all PvP banned. There haven't been any new spells like them recently. I liked the spells and was hoping they would be refreshed in some way.
I think we’re gonna get a big shadow spell update with the final arc. Considering the Cobal and the Arcanum are now “good” with each other. I could be wrong but I’m hopeful that some good spells are gonna come out of it
It feels really weird that they want more new players to do pvp but then pvp ban the non spellemented versions of the spells just super counter intuitive.
I think having "no pvp" on cards is generally okay, the real problem is putting "pvp only" on certain cards. To me that is the most counterintuitive thing I've ever seen. It completely prevents casual players from understanding some of the coolest mechanics in the game
All the DoT and HoT rounds are going to be impossible to keep track of if they don't improve the battle UI somehow. They should make it 3D display above your character's head or something what round each OT is currently on as you are damaged/healed each round. And also make it way more obvious how many rounds are left in the hanging effects menus.
13:30 I think what happens is that for every trap removed, the value of the aura goes up 10%. So one trap makes it a 10% incoming heal aura (and yes, that symbol means incoming heal), and two traps would make it a 20% aura.
Calendar is definitely playable. As for basilisk, I dont think its going to be played as heavily. Issue with it is that just the knowledge that it exists is reason enough to never put up more than one shield at a time. Players were already trying to avoid shielding against a myth. Sometimes they get forced to spirit shield off not pulling a tower/-80 myth set so maybe if you're lucky you'll get like 3 shields out of it. Even if you do get a full 8 shields out of it, a lot of the overtime spells are being split and so multiple shields will break a turn from just one spell.
Im just dabbing into spellements, Im a death main and never crafted, never planted seeds, just was a casual pve player, I recently got into spellements and how they work and I even made a myth wizard and was farming spellements and cantrips on him, I love spellements honestly
Hey amazing videos!! I think a cool way to do them in the future could be to show them working in action at like a house pvp ring? Like get a friend to have the appropriate set up and then use the spell and show what it does. Just an idea but great job nonetheless
I think top path hydra should be reverted before they initially buffed it, and then be able to upgrade it to 230-240 instead of outright banning it. Not sure why they banned Balance Art top either. A few spells i feel this way
Skeletal Dragon is kinda silly cause the bottom path is honestly just a better 8 pip hit for death than the original card even in pve since DoTs and feint stacking don't really synergize.
Monster Mash actually leave 2x 70 weaknesses un your opponent. Saw in a match yesterday. But, you forgot death golem in your list. No problem though, it's easy to read😜
All that and they havent fixed Baba Yaga. They need to get rid of that awful minion and make that spell more useful. Or just trash the minion altogether. All that minion is useful for is sending all the enemy traps over to or sacrificing or, better yet, a free target for a death wizard to drain off of
man i wanted to use until cards in PvE as a death. But it's just ass to use it now. I'm tired of AoE spamming the game and i wanted a change for he longest time. Sucks.
are y'all hype?!
Ben waiting for this all bro I'm hype asf🔥🔥🔥🔥🔥🔥
Only Balance should be able to remove auras.
This game is getting more and more confusing
This game is getting more and more lit!
Or humanity is becoming less intelligent
REAL
W pfp
I haven’t played this game in a couple of years. Recently I’ve been having faint thoughts of coming back and this video showed up magically. I’m watching this and am completely lost. They need to make spells easier to read I think.
I am disappointed that shadow spells have not recived any changes. Dark Nova, Dark Shepherd, and Dark Fiend are all PvP banned. There haven't been any new spells like them recently. I liked the spells and was hoping they would be refreshed in some way.
I think we’re gonna get a big shadow spell update with the final arc. Considering the Cobal and the Arcanum are now “good” with each other. I could be wrong but I’m hopeful that some good spells are gonna come out of it
It feels really weird that they want more new players to do pvp but then pvp ban the non spellemented versions of the spells just super counter intuitive.
I think having "no pvp" on cards is generally okay, the real problem is putting "pvp only" on certain cards. To me that is the most counterintuitive thing I've ever seen. It completely prevents casual players from understanding some of the coolest mechanics in the game
All the DoT and HoT rounds are going to be impossible to keep track of if they don't improve the battle UI somehow. They should make it 3D display above your character's head or something what round each OT is currently on as you are damaged/healed each round. And also make it way more obvious how many rounds are left in the hanging effects menus.
i really dread every update. pvp is so convoluted in such an unsatisfying way.
I’m more interested in the non PvP centered paths.
13:30 I think what happens is that for every trap removed, the value of the aura goes up 10%. So one trap makes it a 10% incoming heal aura (and yes, that symbol means incoming heal), and two traps would make it a 20% aura.
Calendar is definitely playable. As for basilisk, I dont think its going to be played as heavily. Issue with it is that just the knowledge that it exists is reason enough to never put up more than one shield at a time. Players were already trying to avoid shielding against a myth.
Sometimes they get forced to spirit shield off not pulling a tower/-80 myth set so maybe if you're lucky you'll get like 3 shields out of it.
Even if you do get a full 8 shields out of it, a lot of the overtime spells are being split and so multiple shields will break a turn from just one spell.
I'd like these changes more if spells like meltdown cleared 3 shields and gave 3 hots rather than 3 shields for 1 hot
So... we're not having double hit Orthrus back?...
Im just dabbing into spellements, Im a death main and never crafted, never planted seeds, just was a casual pve player, I recently got into spellements and how they work and I even made a myth wizard and was farming spellements and cantrips on him, I love spellements honestly
Bro what did they do to this game
Oooh the game is really going to be like rock, paper, scissors..
This is gonna turn off so many new players that will be Hella confused
i stopped playing wiz a long time ago but i still enjoy your videos. keep up the great work!
Let’s gooo ice!! Had my ice parked on gardening for the longest time
i have my storm wizard with a double gardening elixir that’s parked until it runs out 🤣
Hey amazing videos!! I think a cool way to do them in the future could be to show them working in action at like a house pvp ring? Like get a friend to have the appropriate set up and then use the spell and show what it does. Just an idea but great job nonetheless
I think top path hydra should be reverted before they initially buffed it, and then be able to upgrade it to 230-240 instead of outright banning it. Not sure why they banned Balance Art top either. A few spells i feel this way
Skeletal Dragon is kinda silly cause the bottom path is honestly just a better 8 pip hit for death than the original card even in pve since DoTs and feint stacking don't really synergize.
All these spells giving back white pips are making shift spells look a lot more appealing
basilisk or king art is gonna be beautiful to do into an oni
How do you get arc 2 spellements?
what happened to death iron golem?
my ass messed up but its basically like a four pip headless horseman with less damage and slightly worse (but still school specific) weaknesses.
YAY ❤
You sure it’s per pip/shield/trap for the gambits, even though it doesn’t have the word “per” in the card description for it?
Can the PvP Rebirth br used in PvE?
If it can, wow.
Image how much healing that would be for after healing boost and critical
Monster Mash actually leave 2x 70 weaknesses un your opponent. Saw in a match yesterday. But, you forgot death golem in your list. No problem though, it's easy to read😜
What is the easiest way to get spellements for these spells?
Easiest? Spellment packs
Cost Efficient? Cantrip Chests
We gonna need a new school rank for PvP with these new spells
ironic one of the few hit and stuns not banned is wolly mammoth.
I think the cap on rebirth dot is that as far as ive seen rebirth doesnt critical
All that and they havent fixed Baba Yaga. They need to get rid of that awful minion and make that spell more useful. Or just trash the minion altogether. All that minion is useful for is sending all the enemy traps over to or sacrificing or, better yet, a free target for a death wizard to drain off of
Why does orthrus deal more damage than storm lord?
Storm lord stuns
Imagine casting a -2 pip ra
whats considered the best and worst schools pvp wise now
man i wanted to use until cards in PvE as a death.
But it's just ass to use it now.
I'm tired of AoE spamming the game and i wanted a change for he longest time. Sucks.
I'm being clickbaited
Or at least baiting myself thinking these were actual card changes and not spellements
Ofc they are spellements
doesnt that mean death can fossil into the wraith
There slowing down the meta witch is a good thing
Noti gang
w
sabertoon is prob 4 pip max
He never went over death golem😢
Goddamn they did balance dirty
WIZ SO UP RN
I’m sorry but school identity is literally dead with this update. Why can a death spell destroy auras or balance put up 4 dots…
FIRST
So basically Jading is coming back with the new rebirth
This game is dead if it has to revamp all their spells into spellments