I swear that the Devs have a personal vendetta against Ice... They nerfed the school into the ground during the major spell audit a couple years ago due to complaints that Abominable Weaver was too OP in PVP. As a side effect of this audit, our rank 7 and rank 8 Aoes (Frost Giant and Snow Angel) somehow got even WEAKER, when they were already trash to begin with. The whole school's identity as the tank has been made irrelevant due to pierce and the fact that other "tanky" schools (Life, Balance, and Death) have wayyyyyyy more utility. I feel like there should be a stat in the game that directly counters pierce. We have defense for damage and crit block for crit rating but nothing for pierce, which in my opinion is pretty stupid. The whole school just needs a complete overhaul. It's really sad because I really like the overall aesthetic of the school, and I know a lot of other people do too.
Its funny you mentioned this - as my lv170 Ice was going through solo boss in Wallaru (Desperation, etc), he was the one that can't kill the boss, b/c he died before he could KILL the boss. It was frustrating how a tank class can't even tank.
But resist has to contend with BOTH damage and pierce. There should be a stat that pierce cannot eat through. Or at the very least the pierce percentage would lose whatever percentage this new stat would be before it ever gets to eat away at the defensive stat. All the current stats do is benefit hyper-offensive schools in the PVE Meta while more defensive schools namely Ice and Balance are left out to dry. It also doesn't help that resist is capped at a significantly lower number than damage currently is. Like let the tank class tank KingsIsle, it's getting ridiculous at this point how little they care about the school.@@asdf66981
@@sierralaveau2 yeah myth is pretty good but reaching the top when death is existent with so many heals and buffs is not possible... death can pretty much solo all of wizard101 with no problems.
My brother was an ice main and he told me “whatever you do don’t do what I did. Only reason I’m level 130 (was max at the time he got me into wiz) was through sheer will.” And just looked me dead in the eyes 😭
When I decided recently that I wanted to play this game again I studied the best schools. "Death, death, death, death!" was all I heard. I am now playing a death wizard and at level 42. I can say I don't think I have died once and I am pretty new to the game. Death is trully probably the best school. The problem with death is how SLOW the early game is if you are soloing it. I think it is important to point out that, like life, death does not get AoEs like the other schools until midgame. You can open packs to get AoE's (like ship of fools) which cost money/crowns. You can even breed pets like gloomyeye for an AoE for a lot of gold. (This is what I did to fix the problem, but I put in a little over 200,000 gold) you can also try to craft the deer knight jewel. (personally I've wasted at least 1,000,000 gold and a lot of time trying to do this...and STILL haven't got it after trying to craft it about 50 times) your chances of getting it is supposed to be just a little under 5%. Getting a lot of money early game is hard unless you fish, garden, and grind bosses for expensive gear to sell. if you are ok with fights taking some time or grinding early game then death is fine. I just got bored and stopped playing for half a year because I couldn't play fast. I just wanted to point out that Death is not completely free of problems. It has problems too.
Wizard101 School Meta Tier List by PVE content categories: *** Group Support: 1. Death - (Bad juju, debuffs, cheap feint access, pigsie, "better life with good gear") 2. Life - (No death debuffs, same amazing heal access though, and is very arguably better at single target healing than death is when it rarely is needed) 3. Myth - (Can heal similarly to Death while providing pierces and other great class-specific utility) 4. Balance - (Blades are redundant to tcs but still useful) 5. Ice - (Tanking doesn't exist yet in most areas of the game, and other schools can do it anyways with the right gear, everyone can train towers or use tcs) 6. Anything that is the same school as the primary hitter will be good for saving tcs while buffing - (Somewhat of a given) *** Group Hitter: 1. Double Fire OR Storm - (Storm is hands down just the most convenient hitter built into 1 player, but Double Fire working together can surpass it in alot of fights) 2. Myth - (Great hitter overall) 3. Fire by itself - (Needs less dot reliance, still a very capable hitter) 4. The rest of the schools really come down to what fight it is. *** Solo (Speed): 1. Death - (Heal while hitting efficiency) 2. Storm - (Hardest hitter, some of the fastest kill times on specific fights if done properly and masteries/tcs are used) 3. Myth - (Super well rounded through and through) 4. Fire - (relies on dots for alot of the game) 5. Ice - (Weak hits for a lot of the game) 6. Life - (lvl 48 AOE, no low pip hit not paywalled/timegated unlike ice) 7. Balance - (Boss and mob resistances with no converts, needs pierce in later arcs) *** Solo (Survivability): 1. Death - (Heal while hitting efficiency again) 2. Life - (THE healing class, great base hp and high res) 3. Ice - (High res relevant through most arcs) 4. Myth - (Super well rounded again) 5. Balance - (Boss res is still an issue, very similar to myth though with well rounded stats and self sustain) 6. Fire - (Dots and lower end player res can be punishing) 7. Storm - (Relies on speed and near-perfect setup for hard fights)
Picked and played a death wizard in 2008 as a kid and stopped around level 30. Picked the game back up (managed not to lose my account after all these years) and it's quite interesting how pre-teen me picked arguably the best school in the game lol
I love watching these. Each video i see ICE IS ALWAYS LAST. If you want fun competitive gameplay and actually think what spells to choose before each battle pick ICE. I cant even describe how much fun it is to play ice if you like a little challenge.insted of tempesting and scarecrowing to the end of the game.
Bro, your the first person I’ve seen actually point out fires problems, I hate how they think there tanks compared to storm because they suck at that as well. Though everyone shits on D.O.T.S on any school and spell, but hype up fire dragon.
I hadn't heard that about Leaf storm why the heck would they choose to not have a four AOE? The most annoying part is they didn't even let the larger community take part in any vote. I'm checking for wizard information every single day and never heard about it. I'm guessing it was on twitter or discord? PVP has a lot to answer for the negatives that happen to this game!
Death Gang Death Gang, I went to death in wiz after having no help and no friends to quest with on my storm and was able to solo farther than I ever could
I’m sure I’d have to play a lot more (only been playing a little over a week) but so far balance is by far my favorite school. Myth is a very close second followed by storm but I feel like the ultimate toolbox on my balance aoe available at 16 and able to keep damage low while I get my pips up and I think they have the coolest spells in the game from what I’ve seen. Cool to see people’s opinions on classes though helps me get a big picture.
Maybe a year ago I might have agreed with you on balance, having deserted mine for pretty much several years somewhere near the end of khrysalis. However the last 12 months or so I have probably played that the most out of all my wizards. He is currently sitting at the beginning of Novus and think he does a very good job as support obviously with tons of blades, traps and trained weakness. He certainly also packs a good punch against all school mobs and all bosses bar balance. I definitely don't have any trouble against balance mobs since I started the third arc, with easily enough Pierce. It certainly would be nice to have a balance prism as a trained spell. However if I remember correctly the name of the boots, his level 150 malevolent give one and I'm pretty sure there's an amulet that gives one but I forget. I have no idea on how good he is in PVP but regular questing and farming, I really do enjoy playing my balance. While maybe he doesn't have the same power as storm or fire, when I'm choosing to schools to play to farm something, he does get the nod quite often. Honestly, it's nice not being storm or fire all the time. Going back to balance bosses, I never use chimera anymore it's just not worth nine pips since it got nerfed. May as well use Hydra and blade a little more. Also I think somewhere along the line they make changes stopping you from buffing all three heads. I don't use it often enough to be certain but I think there's a limit to how many balance Blades you can use? Maybe as many as you like but no duplicates on the same spell?
My first character was fire. He’s my highest but soloing is okay. When I made a death, it was wayyy easier. Once I got all the spellments for ship of fools, it was even easier. I can’t believe it’s a 2 pip spell.
I was going to say, you had me a little upset not factoring in Fire school's gear and max gear add ups (including whaling on the Fossil packs. W101 is a game you WILL spend money, there is no F2Ping around it lol). But yeah, DoT tends to be inconvenient as to whether it is good or not. Sometimes it saves you when you fail to 1 hit, sometimes it doesn't. Detrius Fire Dragon amulet will be quest carrying until past Empyrea. This is just my opinion as a max balance, I play the game wishing I just started with Fire. Ice is doo-doo no way around it. The class sounds really great on paper, but in practice is just the worst thing possible. I'd personally tie life and ice together simply because they're just in that damage category. But life does have AOE heals, and some alright late game spells. Not spectacular, but definitely not awful. Balance is SO bad late game. Yeah it's nice having Sandstorm early game, but late game that sandstorm becomes worthless. Balance is not worth doing late game at all, it is dreadful. You will play the class wishing you were fire or storm. Please buff damage on ALL balance spells for PvE it is awful being Balance solo. Death happens to be that perfect not quite myth, not quite life. No notable (poison is not notable lmao) DoT, the lifesteal is AMAZING when you are struggling I must mention. If you're not struggling, it just tends to be a useless feature. Otherwise everything you mentioned about death is spot on. They also have some really great pet lineups, and gear isn't anything overpowered, just strong. Good spells, gear, everything lined up really. Myth is one of those schools whose gimmick (summoning) sounds great on paper, is awful and useless in reality. Basilisk (Detrius and Trained) is good, Orthus is good. Humungofrog is a great AOE for the level and carrying you until Orthus, it's just a shame the summon gimmick is just so bad PvE wise, Mayan Calender is a really high damage hit for the class then, but Myth has some good hits. A solid class that is heavily memed and underrated. Storm is pretty obvious as you covered. Squishy, but highest damage, can't really go wrong with storm. Great spells, great damage, great pets, Fire as you covered = DoT is inconvenient, but the school has good spells, gear and damage depending upon level are on par or better than storm. Great pets, spells are good, you just get it rough with the 75% accuracy as a novice (but you can just get a quest mate on Discord or use an alt on your account and speed your wiz through). Same with storm, accuracy makes them struggle early, get it good later on. Still a school you cannot go wrong with (just bad luck on King Detrius)
Thanks. I have a max life wiz and am leveling all of the schools, takes time lol. My death wiz is lvl 102, storm 72, fire 45, ice 40, balance 33 and myth 28. I think your assessment is about spot on, I use tc from the Arcanum to help my wizards along the way. Congrats on getting over 500 subs, soon you will be over 1000 by the looks of things.
I'm not saying you're wrong with everything you said about ice. It really doesn't have much in the way of uniqueness. It certainly isn't a big hitter. However you can certainly hit bigger in the later worlds. Frost giant certainly needs buffing but I doubt that will ever happen since the last change got it weakened way back when. In any case despite its weaknesses it is still a fun school assuming you're not looking for anything specific in your other teammates. Personally mine has pigsie crafted and can fill in as a healer if necessary.
as a long time balance i personally feel like there is a vendetta against balance. What I find to be fun about the school is that it feeds into the jack of all trades mentality and is good for shoring up the slack in whatever your party is lacking (apart from attack) but it stinks because it is such a grind to do anything. Now to be fair I was watching another youtuber who said it best that balance is a school where you feel like your wins or losses are entirely due to you and how you run your character. Your wins feel like you have earned them and your losses sometimes feel like you deserve them. With that said with how many bosses and enemies in late game that have resistance to balance, it makes a lot of late game fights tedious unless you have a party. My other problem with balance is that while it is true that it is a support class I get annoyed when I am in groups where they get mad if you do anything other than give out boosts. Yea its true that balance is best as a support class but half the time I feel like I have to ask permission to hit when I have a stacked spell. Also in all honesty the best attack spells for balance are either judgment or chimera for most of the game and really later game makes it almost impossible to do your best with those spells. Lastly something I had to learn the hard way is if you want to be a decent balance you are generally better off training death as a secondary school to help make up for some of your damage and healing issues.
I could be wrong, but I don’t really agree with all of them precisely… Except for Death. We release people from having to struggle with fights that frustrate them, and in a way that helps them progress in life of Wizard101 questing.
Been maining myth since lemuria came out. They’re not necessarily the best at everything but can do everything well. Pierce also saved me on some of the boss farms in the 100s range.
honestly solid vid i would say i would put storm above myth since its still the superior dps school but everything else is pretty spot on i am curious as to what situation you wouldnt want to have a death in your team as you said in 20:25 like cool you dont want me to hit np i'll switch to my jade/healing set and ill drop a 2.5k pigsie on you oh you dont need healing np i'll support dark pact for blades, juju, virulence plague oh im low on pips np just empower yourself xd in term of pve its the superior school in all aspects
I feel like i would rather have a balance support over a life. sure balance gets less outgoing than life but balance still gets mending pins, good resist and pigsie(archmastery makes it easy to cast). Power nova hits about as hard as forest lord and on top of that balance gets judgement for high single target damage and its universal stacking blades. Donate power is also a fun spell. Balance has problems soloing mostly because balance blade is 25% rather than everyone else having 35% blades but this is not a problem when playing with another person Balance is a worse support than death but thats because death is broken
As a storm I also quit the game when questing through Celestia back in the early 2010s. I was even struggling to get the Leviathan spell. Had a much better time through my fire and death lol
Life also has Guiding Light to boost heals & we also have spirit ward & we can learn different healing spells so we can keep others alive As a Main Necromancer I love using Reanimate to use that minion to help me mwuahahaha
death is abysmal when facing life wizards and thats about it. Even facing other death wizards they never ever use a life shield so you just prism and its GG. I still say storm is better than myth until you get to the literal endgame and would want to PVP, then the utility is super handy from myth. 100% of questing and leveling is spamming aoe after using no cost buffs to stall for pips, which is why death is the best school. Their entire gimmick just combines all the schools strengths into one combo. These days anyone can pick up a shield or a shield breaker but it takes a lot of investment to mimic death without just playing death. Lifes biggest weakness is anyone can use training points to get some of their best spells and do exactly what they do while also being able to dish out more damage on average. Fire is shtinky because it takes 3 rounds to do damage and idk if they ever fixed DOT buff scaling. Balance just feels weak and uses too much split damage. Also their entire identity could of been trained as secondaries and it would of been a lot better similar to astral schools. Like im sure most of us have picked up a spirit or elemental blade but have minimal interest in the state of the class. Ice has never been viable in the meta there was never a point. It was always the slowest to level and all they really had was taunt, armor and tower shield. taunt is at mortis so anyone could pick it up, the armor is something life has as trainable spells. Essentially life is a better version of ice complete with better accuracy and stealing its entire kit. to the point where if you were an ice wizard speccing into life would be good but as a life wizard speccing into ice would be a horrible idea. Storm has bad accuracy and health but its balanced by most storm gear having accuracy on it and doing more damage in the first place.
i see fire as the best duo school with scald incindiate...and also im pretty sure you can get this starting level 45 opening a couple professors hoard packs to get the incindiate
I don't know where I would personally place fire and I have no issue with overtimes, since fire was my first wizard. However I do hold exceptions to rain of fire, which was totally wrecked and not worth nine pips from the spell audit. Also fire from above, what the heck! That is a single big hit with a fuel. Not some pathetic hit that takes five rounds. I remember when you used to see that you were like oh shit, this is going to hurt. Fire really needs an AOE Where all the damage is on the front-end, no overtime. I've been hoping for a long time maybe we would get a crafted spell like fiery giant or lava Lord Or even the Fire version of Forest Lord. Devs don't even have to do anything since the spell already exists. Heck, even make it PVP banned.
I would like to say I agree with everything the only thing you forgot is myth has a good spellement that can heal fire and storm don’t have a good one which is annoying ❤❤ have a good one
Im struggling at level 58 as a storm every fight i win with like 100 hp left and i think i have pretty good gear and i die at least once every boss fight and struggle on my own
I have to say I think storm are overrated purely because they do big damage. Just like you say though they are too squishy and especially in the higher worlds with such low health need help. I also rate myth highly, even when they were missing a good aoe I enjoyed playing, but after the addition of orthrus it's a super school now!
10k views less than 1 k responses visable and Less than 300 likes , tells me more than i need. But also i think myth needs to be lower fire higher and life down a bit. The first two and top one felt fine but theres really not a long enough time taken to explain the line of each school. The intro was a bit pretentious.
I can make any content creator look pathetic. I can do it on your own stream live. Alia dragonwalker. Find me and ill prove it. You know NOTHING about this game.
What do you think the best Wizard101 school is? Let me know!!
I swear that the Devs have a personal vendetta against Ice... They nerfed the school into the ground during the major spell audit a couple years ago due to complaints that Abominable Weaver was too OP in PVP. As a side effect of this audit, our rank 7 and rank 8 Aoes (Frost Giant and Snow Angel) somehow got even WEAKER, when they were already trash to begin with. The whole school's identity as the tank has been made irrelevant due to pierce and the fact that other "tanky" schools (Life, Balance, and Death) have wayyyyyyy more utility. I feel like there should be a stat in the game that directly counters pierce. We have defense for damage and crit block for crit rating but nothing for pierce, which in my opinion is pretty stupid. The whole school just needs a complete overhaul. It's really sad because I really like the overall aesthetic of the school, and I know a lot of other people do too.
Its funny you mentioned this - as my lv170 Ice was going through solo boss in Wallaru (Desperation, etc), he was the one that can't kill the boss, b/c he died before he could KILL the boss. It was frustrating how a tank class can't even tank.
Resist directly counters pierce
But resist has to contend with BOTH damage and pierce. There should be a stat that pierce cannot eat through. Or at the very least the pierce percentage would lose whatever percentage this new stat would be before it ever gets to eat away at the defensive stat. All the current stats do is benefit hyper-offensive schools in the PVE Meta while more defensive schools namely Ice and Balance are left out to dry. It also doesn't help that resist is capped at a significantly lower number than damage currently is. Like let the tank class tank KingsIsle, it's getting ridiculous at this point how little they care about the school.@@asdf66981
To be fair ice has been the dominant figure for all these years, especially in PvP they’ve always been at the top till now
Still crazy how far myth Wizards came. Still remember Frog being our best AOE.
No Ikk the amount of hate we used to get back then. Now look at us rising to the top 🤭
@@sierralaveau2 yeah myth is pretty good but reaching the top when death is existent with so many heals and buffs is not possible... death can pretty much solo all of wizard101 with no problems.
You're right about that considering as a death we don't just look at the enemy we run through them.
@@ChampionCynthia493myth is good asf idc
My brother was an ice main and he told me “whatever you do don’t do what I did. Only reason I’m level 130 (was max at the time he got me into wiz) was through sheer will.” And just looked me dead in the eyes 😭
When I decided recently that I wanted to play this game again I studied the best schools. "Death, death, death, death!" was all I heard. I am now playing a death wizard and at level 42. I can say I don't think I have died once and I am pretty new to the game. Death is trully probably the best school.
The problem with death is how SLOW the early game is if you are soloing it. I think it is important to point out that, like life, death does not get AoEs like the other schools until midgame. You can open packs to get AoE's (like ship of fools) which cost money/crowns. You can even breed pets like gloomyeye for an AoE for a lot of gold. (This is what I did to fix the problem, but I put in a little over 200,000 gold) you can also try to craft the deer knight jewel. (personally I've wasted at least 1,000,000 gold and a lot of time trying to do this...and STILL haven't got it after trying to craft it about 50 times) your chances of getting it is supposed to be just a little under 5%. Getting a lot of money early game is hard unless you fish, garden, and grind bosses for expensive gear to sell.
if you are ok with fights taking some time or grinding early game then death is fine. I just got bored and stopped playing for half a year because I couldn't play fast. I just wanted to point out that Death is not completely free of problems. It has problems too.
Wizard101 School Meta Tier List by PVE content categories:
*** Group Support:
1. Death - (Bad juju, debuffs, cheap feint access, pigsie, "better life with good gear")
2. Life - (No death debuffs, same amazing heal access though, and is very arguably better at single target healing than death is when it rarely is needed)
3. Myth - (Can heal similarly to Death while providing pierces and other great class-specific utility)
4. Balance - (Blades are redundant to tcs but still useful)
5. Ice - (Tanking doesn't exist yet in most areas of the game, and other schools can do it anyways with the right gear, everyone can train towers or use tcs)
6. Anything that is the same school as the primary hitter will be good for saving tcs while buffing - (Somewhat of a given)
*** Group Hitter:
1. Double Fire OR Storm - (Storm is hands down just the most convenient hitter built into 1 player, but Double Fire working together can surpass it in alot of fights)
2. Myth - (Great hitter overall)
3. Fire by itself - (Needs less dot reliance, still a very capable hitter)
4. The rest of the schools really come down to what fight it is.
*** Solo (Speed):
1. Death - (Heal while hitting efficiency)
2. Storm - (Hardest hitter, some of the fastest kill times on specific fights if done properly and masteries/tcs are used)
3. Myth - (Super well rounded through and through)
4. Fire - (relies on dots for alot of the game)
5. Ice - (Weak hits for a lot of the game)
6. Life - (lvl 48 AOE, no low pip hit not paywalled/timegated unlike ice)
7. Balance - (Boss and mob resistances with no converts, needs pierce in later arcs)
*** Solo (Survivability):
1. Death - (Heal while hitting efficiency again)
2. Life - (THE healing class, great base hp and high res)
3. Ice - (High res relevant through most arcs)
4. Myth - (Super well rounded again)
5. Balance - (Boss res is still an issue, very similar to myth though with well rounded stats and self sustain)
6. Fire - (Dots and lower end player res can be punishing)
7. Storm - (Relies on speed and near-perfect setup for hard fights)
I blame PvP players for complaining about Ice as to why it's so bad now. >:( screw em I'm maxing my Ice.
The problem with Fire and the DoT, is the traps don't amplify the over time damage, so using it with feints isn't very good.
Picked and played a death wizard in 2008 as a kid and stopped around level 30. Picked the game back up (managed not to lose my account after all these years) and it's quite interesting how pre-teen me picked arguably the best school in the game lol
I love watching these. Each video i see ICE IS ALWAYS LAST. If you want fun competitive gameplay and actually think what spells to choose before each battle pick ICE. I cant even describe how much fun it is to play ice if you like a little challenge.insted of tempesting and scarecrowing to the end of the game.
Bro, your the first person I’ve seen actually point out fires problems, I hate how they think there tanks compared to storm because they suck at that as well. Though everyone shits on D.O.T.S on any school and spell, but hype up fire dragon.
I hadn't heard that about Leaf storm why the heck would they choose to not have a four AOE? The most annoying part is they didn't even let the larger community take part in any vote. I'm checking for wizard information every single day and never heard about it. I'm guessing it was on twitter or discord? PVP has a lot to answer for the negatives that happen to this game!
Death Gang Death Gang, I went to death in wiz after having no help and no friends to quest with on my storm and was able to solo farther than I ever could
Im already looking at the intro and it’s just priceless, I love it keep up the good work man
Thank you so much :)
You can never trust a bald guy -Death Wiz
Death always being the best is like how Warlock in WoW never has a bad expansion, I think devs have an addiction to the chaos classes
I’m sure I’d have to play a lot more (only been playing a little over a week) but so far balance is by far my favorite school. Myth is a very close second followed by storm but I feel like the ultimate toolbox on my balance aoe available at 16 and able to keep damage low while I get my pips up and I think they have the coolest spells in the game from what I’ve seen. Cool to see people’s opinions on classes though helps me get a big picture.
Maybe a year ago I might have agreed with you on balance, having deserted mine for pretty much several years somewhere near the end of khrysalis. However the last 12 months or so I have probably played that the most out of all my wizards. He is currently sitting at the beginning of Novus and think he does a very good job as support obviously with tons of blades, traps and trained weakness. He certainly also packs a good punch against all school mobs and all bosses bar balance. I definitely don't have any trouble against balance mobs since I started the third arc, with easily enough Pierce. It certainly would be nice to have a balance prism as a trained spell. However if I remember correctly the name of the boots, his level 150 malevolent give one and I'm pretty sure there's an amulet that gives one but I forget. I have no idea on how good he is in PVP but regular questing and farming, I really do enjoy playing my balance. While maybe he doesn't have the same power as storm or fire, when I'm choosing to schools to play to farm something, he does get the nod quite often. Honestly, it's nice not being storm or fire all the time. Going back to balance bosses, I never use chimera anymore it's just not worth nine pips since it got nerfed. May as well use Hydra and blade a little more. Also I think somewhere along the line they make changes stopping you from buffing all three heads. I don't use it often enough to be certain but I think there's a limit to how many balance Blades you can use? Maybe as many as you like but no duplicates on the same spell?
I got my balance to 170 recently, I love it too, balance can be so fun! Judgement is awesome
elemental blades as well as school blades not just balance or dragon blades
My first character was fire. He’s my highest but soloing is okay. When I made a death, it was wayyy easier. Once I got all the spellments for ship of fools, it was even easier. I can’t believe it’s a 2 pip spell.
Myth really the jack of all trades and the damage is sneaky good. Orthorhs is all you need most times
I was going to say, you had me a little upset not factoring in Fire school's gear and max gear add ups (including whaling on the Fossil packs. W101 is a game you WILL spend money, there is no F2Ping around it lol). But yeah, DoT tends to be inconvenient as to whether it is good or not. Sometimes it saves you when you fail to 1 hit, sometimes it doesn't. Detrius Fire Dragon amulet will be quest carrying until past Empyrea. This is just my opinion as a max balance, I play the game wishing I just started with Fire.
Ice is doo-doo no way around it. The class sounds really great on paper, but in practice is just the worst thing possible. I'd personally tie life and ice together simply because they're just in that damage category. But life does have AOE heals, and some alright late game spells. Not spectacular, but definitely not awful.
Balance is SO bad late game. Yeah it's nice having Sandstorm early game, but late game that sandstorm becomes worthless. Balance is not worth doing late game at all, it is dreadful. You will play the class wishing you were fire or storm. Please buff damage on ALL balance spells for PvE it is awful being Balance solo.
Death happens to be that perfect not quite myth, not quite life. No notable (poison is not notable lmao) DoT, the lifesteal is AMAZING when you are struggling I must mention. If you're not struggling, it just tends to be a useless feature. Otherwise everything you mentioned about death is spot on. They also have some really great pet lineups, and gear isn't anything overpowered, just strong. Good spells, gear, everything lined up really.
Myth is one of those schools whose gimmick (summoning) sounds great on paper, is awful and useless in reality. Basilisk (Detrius and Trained) is good, Orthus is good. Humungofrog is a great AOE for the level and carrying you until Orthus, it's just a shame the summon gimmick is just so bad PvE wise, Mayan Calender is a really high damage hit for the class then, but Myth has some good hits. A solid class that is heavily memed and underrated.
Storm is pretty obvious as you covered. Squishy, but highest damage, can't really go wrong with storm. Great spells, great damage, great pets,
Fire as you covered = DoT is inconvenient, but the school has good spells, gear and damage depending upon level are on par or better than storm. Great pets, spells are good, you just get it rough with the 75% accuracy as a novice (but you can just get a quest mate on Discord or use an alt on your account and speed your wiz through). Same with storm, accuracy makes them struggle early, get it good later on. Still a school you cannot go wrong with (just bad luck on King Detrius)
Thanks. I have a max life wiz and am leveling all of the schools, takes time lol. My death wiz is lvl 102, storm 72, fire 45, ice 40, balance 33 and myth 28. I think your assessment is about spot on, I use tc from the Arcanum to help my wizards along the way. Congrats on getting over 500 subs, soon you will be over 1000 by the looks of things.
I'm not saying you're wrong with everything you said about ice. It really doesn't have much in the way of uniqueness. It certainly isn't a big hitter. However you can certainly hit bigger in the later worlds. Frost giant certainly needs buffing but I doubt that will ever happen since the last change got it weakened way back when. In any case despite its weaknesses it is still a fun school assuming you're not looking for anything specific in your other teammates. Personally mine has pigsie crafted and can fill in as a healer if necessary.
as a long time balance i personally feel like there is a vendetta against balance. What I find to be fun about the school is that it feeds into the jack of all trades mentality and is good for shoring up the slack in whatever your party is lacking (apart from attack) but it stinks because it is such a grind to do anything. Now to be fair I was watching another youtuber who said it best that balance is a school where you feel like your wins or losses are entirely due to you and how you run your character. Your wins feel like you have earned them and your losses sometimes feel like you deserve them. With that said with how many bosses and enemies in late game that have resistance to balance, it makes a lot of late game fights tedious unless you have a party. My other problem with balance is that while it is true that it is a support class I get annoyed when I am in groups where they get mad if you do anything other than give out boosts. Yea its true that balance is best as a support class but half the time I feel like I have to ask permission to hit when I have a stacked spell. Also in all honesty the best attack spells for balance are either judgment or chimera for most of the game and really later game makes it almost impossible to do your best with those spells. Lastly something I had to learn the hard way is if you want to be a decent balance you are generally better off training death as a secondary school to help make up for some of your damage and healing issues.
this is probably the school ranking i have MOST agreed with recently. automatic sub!! - a life wizard
Thank you so much!! ❤️
I could be wrong, but I don’t really agree with all of them precisely… Except for Death. We release people from having to struggle with fights that frustrate them, and in a way that helps them progress in life of Wizard101 questing.
As a max ice wiz it was pure hell soloing the game. but ice will always have an icy grip on my heart. god I miss old school ice pvp.. :' )
That's what you were editing nice :)! Nice job. Balsac
balsac? really lol
Well one of the things 😂 thank you :)
Been maining myth since lemuria came out. They’re not necessarily the best at everything but can do everything well. Pierce also saved me on some of the boss farms in the 100s range.
In my how fun the school is to play tier list it goes like this
1) Myth
2)Death
3)Life
4) Fire
5) Storm
6)Balance
7)Ice
As a myth main it can be rough sometimes solos but 2 headed Clifford is my only hit spell in my deck rn with enchants 1-2 blades it slaps.
honestly solid vid i would say i would put storm above myth since its still the superior dps school but everything else is pretty spot on i am curious as to what situation you wouldnt want to have a death in your team as you said in 20:25 like cool you dont want me to hit np i'll switch to my jade/healing set and ill drop a 2.5k pigsie on you oh you dont need healing np i'll support dark pact for blades, juju, virulence plague oh im low on pips np just empower yourself xd in term of pve its the superior school in all aspects
I think when I was making this there was one boss that I was thinking of but i can’t remember 😅 death is p much always good
yeah dies in 3 hits fizzles 10 times in a row if you like fizzling and dying in 3 hits
I feel like i would rather have a balance support over a life. sure balance gets less outgoing than life but balance still gets mending pins, good resist and pigsie(archmastery makes it easy to cast). Power nova hits about as hard as forest lord and on top of that balance gets judgement for high single target damage and its universal stacking blades. Donate power is also a fun spell.
Balance has problems soloing mostly because balance blade is 25% rather than everyone else having 35% blades but this is not a problem when playing with another person
Balance is a worse support than death but thats because death is broken
Amazing video!
Thank you so much! :)
The nightmares of blizzard never being enough against bosses 😭
As a storm I also quit the game when questing through Celestia back in the early 2010s. I was even struggling to get the Leviathan spell. Had a much better time through my fire and death lol
Life also has Guiding Light to boost heals & we also have spirit ward & we can learn different healing spells so we can keep others alive
As a Main Necromancer I love using Reanimate to use that minion to help me mwuahahaha
death is abysmal when facing life wizards and thats about it. Even facing other death wizards they never ever use a life shield so you just prism and its GG. I still say storm is better than myth until you get to the literal endgame and would want to PVP, then the utility is super handy from myth. 100% of questing and leveling is spamming aoe after using no cost buffs to stall for pips, which is why death is the best school. Their entire gimmick just combines all the schools strengths into one combo. These days anyone can pick up a shield or a shield breaker but it takes a lot of investment to mimic death without just playing death. Lifes biggest weakness is anyone can use training points to get some of their best spells and do exactly what they do while also being able to dish out more damage on average. Fire is shtinky because it takes 3 rounds to do damage and idk if they ever fixed DOT buff scaling. Balance just feels weak and uses too much split damage. Also their entire identity could of been trained as secondaries and it would of been a lot better similar to astral schools. Like im sure most of us have picked up a spirit or elemental blade but have minimal interest in the state of the class. Ice has never been viable in the meta there was never a point. It was always the slowest to level and all they really had was taunt, armor and tower shield. taunt is at mortis so anyone could pick it up, the armor is something life has as trainable spells. Essentially life is a better version of ice complete with better accuracy and stealing its entire kit. to the point where if you were an ice wizard speccing into life would be good but as a life wizard speccing into ice would be a horrible idea. Storm has bad accuracy and health but its balanced by most storm gear having accuracy on it and doing more damage in the first place.
i see fire as the best duo school with scald incindiate...and also im pretty sure you can get this starting level 45 opening a couple professors hoard packs to get the incindiate
I don't know where I would personally place fire and I have no issue with overtimes, since fire was my first wizard. However I do hold exceptions to rain of fire, which was totally wrecked and not worth nine pips from the spell audit. Also fire from above, what the heck! That is a single big hit with a fuel. Not some pathetic hit that takes five rounds. I remember when you used to see that you were like oh shit, this is going to hurt. Fire really needs an AOE Where all the damage is on the front-end, no overtime. I've been hoping for a long time maybe we would get a crafted spell like fiery giant or lava Lord Or even the Fire version of Forest Lord. Devs don't even have to do anything since the spell already exists. Heck, even make it PVP banned.
There is the raging bull spell which is an aoe with no over time, although it is a shadow pip spell
like every boss having a feint cheat
I agree except I'd move life down, behind balance.
I would like to say I agree with everything the only thing you forgot is myth has a good spellement that can heal fire and storm don’t have a good one which is annoying ❤❤ have a good one
Im struggling at level 58 as a storm every fight i win with like 100 hp left and i think i have pretty good gear and i die at least once every boss fight and struggle on my own
Good luck dude, it can be very hard!
also myths get the most annoying spell in the game ooh i'm quaking in my boots lol
I stg KI hates balance with a passion I’m sick of seeing it so low.
Great intro lol
I have to say I think storm are overrated purely because they do big damage. Just like you say though they are too squishy and especially in the higher worlds with such low health need help. I also rate myth highly, even when they were missing a good aoe I enjoyed playing, but after the addition of orthrus it's a super school now!
Death deserves more damage
Wobbegong frenzy 400 unenchanted like wtf was beyond disappointed seeing that mass feint yea yea but still.
Poor fire, they coulda just made ffa no pvp instead of an overtime
I agree arc 2 storm, I had to be creative
Sick intro
Thank you!
i hit on my balance and end up hitting
320 at 4 pips plus epic brings it up to 620
So far for me
Storm is the best
not surprised death is the best
lol aint no way bro put myth at 2
Balance is to weak any content above 80 almost impossible to solo
weird. balance is my main and the one i had the most fun with soloing. i tried every class finishing zafaria and balance was my favorite :D
storm is better in my opinion
10k views less than 1 k responses visable and Less than 300 likes , tells me more than i need. But also i think myth needs to be lower fire higher and life down a bit. The first two and top one felt fine but theres really not a long enough time taken to explain the line of each school.
The intro was a bit pretentious.
I can make any content creator look pathetic. I can do it on your own stream live. Alia dragonwalker. Find me and ill prove it. You know NOTHING about this game.
Wtf 😂
Based