Metroid Prime Low% TAS (20%, Wii) by MrMiguel [Commentated]

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  • Опубликовано: 20 окт 2024

Комментарии • 48

  • @CrazyDrgonRider
    @CrazyDrgonRider Год назад +78

    Reminder that ZFG is also a Metroid channel sometimes

    • @rtyuik7
      @rtyuik7 Год назад +3

      i heard he also plays Zelda:OoT from time to time...

    • @Speedsters727
      @Speedsters727 Год назад +7

      The rare metroidfreakglitcha appearance is always appreciated though

    • @reynoldskynaston9529
      @reynoldskynaston9529 Год назад +1

      Two of the best franchises

    • @no_less03
      @no_less03 Год назад

      yup, he's MFG sometimes; motherfucker gamer

    • @itsCrust
      @itsCrust Год назад +2

      MFG

  • @arabidllama
    @arabidllama Год назад +36

    NaN / Not a Number as mentioned around 18:00 is a "value" that has the weird property of explicitly not being equal to, greater than, or less than, any other number, or itself. It's basically "no" in numerical form.
    Whether that gets evaluated as Samus being "everywhere" or "nowhere" depends on how any particular check is coded, because if Samus' position is NaN, then all of a sudden she is not closer than and not farther than and not equal to anywhere.

    • @rtyuik7
      @rtyuik7 Год назад +1

      it happens in a lot of games...like, isnt OoT's "Quick PutAway" basically a NaN? so its able to have Fire, Ice, Slingshot, Hookshot, etc "effects", just from Crouch-Stabbing your Sword...?

    • @arabidllama
      @arabidllama Год назад

      @@rtyuik7 NaN is a math glitch, caused by trying to do things like infinity divided by infinity, or taking the square root of a negative number ("i" isn't supported).
      I think the OoT glitch is more that the crouchstab just doesn't bother to set any values, so more of an oversight than an overloading the mathematics itself :)

    • @rtyuik7
      @rtyuik7 Год назад +2

      @@arabidllama well the Crouch-Stab is its own thing-- in the N64 version, it literally Does Not have an "attack value" assigned, which is why it defaults to your 'last Swing' (swords, sticks, hammer, etc) and uses That value...thats why it can break boulders, after swinging the Megaton Hammer...
      what i was Asking about was specifically for Quick-PutAway...it also doesnt have a set "attack value", but thats because its not Supposed to have one-- the glitch happens when you Put Away your sword, but also Jump Attack with it on the next frame, so your "last Swing" is based on Link jump-attacking with...Nothing? but he obviously Attacked, thats why the JumpSlash animation triggered...but hes not holding anything in his hand, so what did he attack With?
      so the game assigns like Every damage-type to it at once (which cant be used, without Crouch-Stabbing, because otherwise your Attack would overwrite QPA's "last Swing" value and the effect would be lost...Crouch-Stabbing uses your "last Swing", so it can 'preserve' QPA)...because it has so many TYPES of damage, ZFG has used QPA to fight Phantom Ganon because it "quacks like an Arrow", which PG is weak to...but QPA also "swims like Fire" so it can melt frozen eye-switches...and if it quacks like a duck and swims like a duck, then the game assumes youve got whatever Duck you need for that particular puzzle...
      because of some weird Priority ruleset, not-every enemy will be able to take Every type of damage at once, but a notable exception are Iron Knuckles, which can be killed in one shot with QPA (or maybe two...either way, its a lot faster than "actually" fighting them)
      ...and to summarize, i THINK that QPA has so many Damage Types attached to it because its at least a similar value to NaN-- as in, a value that simultaneously exists yet doesnt exist...its existence IS non-existence...like i said, it happens because Link performs a Jump-Attack, with "nothing" in his hand...so if the game is looking for his "last attack", it could see that he Did 'attack', but it wouldnt see a Value to put (like 'Master Sword' or 'Deku Stick') for that attack...so it ends up putting ALL the values on, instead...
      (for the record, im trying to Clarify whether or not what im saying is the same-- im not trying to say "this IS what it is", except that its easier to Explain my question that way)

    • @shittinator
      @shittinator Год назад +2

      ​@@rtyuik7 No, QPA arises from the game reading garbage data (as OoT is wont to do). "Damage type" is a single byte with its bits used as flags, and the bad value you set damage type to through the use of QPA (16171617) just happens to have a lot of them set.
      EDIT: You're correct though in that damage type processing order was organized at the whimsy of an individual programmer, so whether an actor takes damage from QPA is without rhyme or reason.

    • @samkostka126
      @samkostka126 Год назад +2

      I haven't even started the video yet, seeing this without context tells me I'm in for a good one

  • @PANGPOWER
    @PANGPOWER Год назад +5

    I always love to see the wild stuff Low% categories do in games, weird categories force such unique methods and can lead to discoveries that maybe wouldn't be found otherwise

  • @BorisLordOfAcorns
    @BorisLordOfAcorns Год назад +7

    I feel like this should be noted, and I hope this is taken as constructive feedback rather than criticism.
    Miguel's commentary is fantastic, very clear and easy to follow.
    BashPrime's commentary frequently had little to do with this specific run, contained jokes that didn't land or weren't understood by Miguel due to language barrier, and commentary that was either outdated, or required that you had followed the scene for a *long* time.
    It felt like often Bash was trying to fill empty space like a GDQ commentator, when silence may have been preferable.

  • @Dasher_The_Viral
    @Dasher_The_Viral Год назад

    This is absolutely incredible! Amazing work! ^~^

  • @isaacvail
    @isaacvail Год назад +5

    Nice work, MrMiguel!

  • @burritoman2k
    @burritoman2k Год назад +3

    17:37 "Boneless morph ball" lmfao

  • @KyvannShrike
    @KyvannShrike Год назад +7

    So if I have this right
    Phazon cannot be skipped because final boss
    X ray cannot be skipped until Phazon can be skipped (unless some magical way to kill omega pirate without xray is discovered)
    Wave and Missile are two rooms away from being skippable and research is in progress.
    Did I get everything?

  • @crackedmateria4991
    @crackedmateria4991 Год назад +2

    load in the cold artifact load out hot eat the artifact
    -BashPrime 1:06:04

  • @FryingMike
    @FryingMike 25 дней назад

    What I wanted, thanks, been long while since I watched prime

  • @teyatsuki
    @teyatsuki Год назад +3

    I love you, funny glitch man

  • @Blueblur125
    @Blueblur125 Год назад +12

    Metroid pog

  • @Electric999999
    @Electric999999 5 месяцев назад

    This is incredible

  • @Visage171
    @Visage171 Год назад +7

    ZFG? Metroid? Im down

  • @Heavyshadowsound
    @Heavyshadowsound Год назад +1

    WOOOOOO

  • @SuperNintendawg
    @SuperNintendawg Год назад +1

    Anyone wanna explain why the Artifacts are so unskippable?

    • @winterlogical
      @winterlogical Год назад +5

      there are 0 other ways to activate the entrance to impact crater. The meta ridley fight only activates if you enter the Artifact Temple with all 12 artifacts; the portal to the impact crater only appears after meta ridley is defeated. They are basically super-hard-coded and impassible flags/checks. Someone more knowledgeable could correct me, but I'm pretty sure it's as simple as that.

    • @SuperNintendawg
      @SuperNintendawg Год назад +2

      @@winterlogical makes sense, thanks! So the loading zone literally doesn't exist unless you beat Ridley.

  • @skakirask
    @skakirask 7 месяцев назад

    Why does Magmoor not drain his health on the return trips?

    • @ZFG
      @ZFG  7 месяцев назад +1

      A lot of rooms on the far side of Magmoor are just not considered heated, for example at 51:27 notice how he takes no damage in that room, as as soon as he enters the next room its actually heated and he starts taking damage. Also, once he gets Phazon suit, that also has Varia suit properties so that fully cancels heat damage.

  • @FawfulOBrian
    @FawfulOBrian Год назад

    Why does the starter suit look different

    • @tadness121
      @tadness121 Год назад

      It's the Fusion suit from Metroid Fusion. In the Gamecube version you could unlock it by linking Prime and Fusion with the GBA link cable.

  • @cheEZy_boi_nips
    @cheEZy_boi_nips Год назад

    bro forgot to turn off the mute sound effect on disc. bruh

    • @ZFG
      @ZFG  Год назад +8

      I didn't forget, when discord recently introduced the new names thing, they also made a change so that the discord overlay I'm using for the stream would only show the first letter of the name and ... (so like Z...) when in streamer mode. I only found out about this just before the stream and so I had to turn off streamer mode for the names to actually show up, which also turns on the notification sound. So blame discord.

  • @Sanker1
    @Sanker1 Год назад

    cool

  • @thehomiezach710
    @thehomiezach710 Год назад

    Ohhh shiii

  • @jalcomics
    @jalcomics Год назад +1

    More metroid, you wont

  • @goldenmajora3
    @goldenmajora3 Год назад +4

    doesn't work.

    • @Tom_Lube
      @Tom_Lube Год назад +2

      only works on red wii's

    • @Speedsters727
      @Speedsters727 Год назад

      @@Tom_Lubeactually only works on my wii specifically

  • @PurasamaMan
    @PurasamaMan Год назад +1

    You're muted