Thanks for the tip, I work for a lighting manufacturer and most of our stuff is metal and it is what I struggle to make look realistic i am going to try give this s go tomorrow
Love your materials and lighting tips. I hope you'll do an animation tutorial within Keyshot. Question, do you think Keyshot will ever integrate GPU rendering for speed?
Hello, my name is Kristian and I am Italian. This video has been very useful to me since I am currently learning to use Keyshot in the company where I work ... by chance you have in mind to do other tutorials on how to create various types of lighting based on the material of the object of which you are want to render? Thank you.
Same principles no matter what colour your product is. If you change the background colour, you want to change the colour of the pin that's behind your product
@@LiamMartinTutorials Thanks for your video, very useful! But i still have a question, my product is made of plastic and metal with different colors,blue red yellow and green, so what color should I use as my bg color and pin color?
Hi can you please help me with HDR pins. and why my reflections on say, glass, or a shiny paint, are jagged? I already researched that you have to render high res image in HDR editor. and save the HDR. I do this and Still the white parts of pic, shapes are jagged. My geo is high resolution also. I can't figure this out?
Liam Martin thanks. Thanks. the problem was my fault: my geometry was too low! I am using Zbrush Bridge to Keyshot. It’s takes your model over from ZBrush. I had my meshes subdivided up to about 5 levels, smooth and high res. But when I bridged they were down a few levels at that time. So I just went back in and updated the live sync. thanks though.
Liam, that scoop background reflection technique is slick!
thanks!
Pleasure!
I am gobsmacked!
I would love to see how you tackle jewelry.
Always great to hear these lighting tips! The pin behind to simulate light bounce is something I’ll definitely be using
Thanks Sam! Appreciate it
Thanks for the tip, I work for a lighting manufacturer and most of our stuff is metal and it is what I struggle to make look realistic i am going to try give this s go tomorrow
Metal is so tricky! It essentially takes on whatever lights it, plus some subtle surface textures. You're not alone in your struggle!
crazy stuff here. i love it. pure gold. thanxs
Liam Martin Thank you very much man!!!!
Thanks Martin! That backdrop pin idea is sheer genius! Another feather in the hat! :)
Great to hear you like it. Lets keep filling up that hat!
A million thanks
about all for 5 minutes!! thank you bro !!!!!!!!!!!!!!!!!!!!!!!
tips very useful, thanks Liam.
Thanks man, some good compositional tips.
So cool!
Hi, you mentioned the welding experiments you did. Any video on that? Thanks
thanx Lian, very useful.
Love your tutorials mate. Learned a lot with this information
Great tutorial, thank you.
Thanks you for sharing
Fantastic tips Liam! Thanks so much!
No worries man!
Love your materials and lighting tips. I hope you'll do an animation tutorial within Keyshot. Question, do you think Keyshot will ever integrate GPU rendering for speed?
GPU rendering coming in KeyShot 9. www.keyshot.com/forum/index.php?topic=24605.0
Could potentially be the biggest update to Keyshot yet. Going to do a 'looking forward to Keyshot 9' video and will discuss this in more detail 😊
Superb, thanks!
thank very much indeed
Nice!
Love your tips man! Thank you for sharing your knowledge with us.
Pleasure, as always
Very good. Thanks
Love it! Thanks!
this is amazing, just superb!
thanks Liam!
Pleasure, my friend :)
Amazing tips
I thought your kitchen was a keyshot interior evironment xd
Thank You!! This was super helpful!
:D
you are awesome, thanks! you gain another subscriptor
Another great tutorial 🤘🏼
Cheers Peter :)
Gr8 vid!
Hello,
my name is Kristian and I am Italian.
This video has been very useful to me since I am currently learning to use Keyshot in the company where I work ... by chance you have in mind to do other tutorials on how to create various types of lighting based on the material of the object of which you are want to render?
Thank you.
Not particularly. I have 2 lighting & Composition sessions on my upcoming course that might help you
Ok thanks
Nice tip man. This way we can change color of the product by changing BG color, but what if we have differently colored products in same scene?
Same principles no matter what colour your product is. If you change the background colour, you want to change the colour of the pin that's behind your product
@@LiamMartinTutorials Thanks for your video, very useful! But i still have a question, my product is made of plastic and metal with different colors,blue red yellow and green, so what color should I use as my bg color and pin color?
THANKS!!!
Nice, thanks.
My pleasure!
Thank you!
What material are you using?
oh that buttery audio...
Thanks for the tutorial.
Pleasure my friend!
👏
great tips
Thanks 👌
Hi can you please help me with HDR pins. and why my reflections on say, glass, or a shiny paint, are jagged? I already researched that you have to render high res image in HDR editor. and save the HDR. I do this and Still the white parts of pic, shapes are jagged. My geo is high resolution also. I can't figure this out?
If you click the refresh button, it will generate the new full res HDR
Liam Martin thanks. Thanks. the problem was my fault: my geometry was too low! I am using Zbrush Bridge to Keyshot. It’s takes your model over from ZBrush. I had my meshes subdivided up to about 5 levels, smooth and high res. But when I bridged they were down a few levels at that time. So I just went back in and updated the live sync. thanks though.
Great tutorial my friend! XOXO
Thanks Dan!
Nice tutorial
Thanks!
Parabéns! (Y)
Who are those two people who disliked this video??? :)