I have PTSD from losing to Azir in Viktor's map like 4 times in a row when I first unlocked it so I almost never go there. If you are doing draven on a lower level, pro tip: if you get the frostbite power or the stun power you invalidate almost the whole map. The lee sin fight, the draven fight and a bunch of other encounters rely on getting overwhelm on their big unit to push through damage. Those fights take much much longer to lose if you have those powers which lets you set up your gameplan in the mean time and not get chipped down with overwhelm damage every fight.
Considering that you can get the corresponding EXP even if you fail halfway, I think that in most cases, choosing high-risk, more difficult adventures has higher expectations: because "too easy = too low returns and suffer losses" and "too difficult = impossible to complete",These two risk values are actually asymmetrical. However, if the low-difficulty adventure has an abnormally high speed of clearance at the equal reward ratio (the chosen balance is well caught), or if the high-difficulty adventure has an abnormally low speed of clearance at the equal reward ratio (the chosen balance is not captured well, it's too difficult), more complex strategic thinking will be required. Considering the low EXP efficiency of low star level adventures, I always try to avoid them (as long as my Legend Levels are high enough and the champion is strong enough to quickly start from higher star level adventures). Basically, as long as your Legend Levels are high enough, you can simply just start Leveling with random adventures with low star levels (minimize the number of adventures with low CP values), and quickly jump to the 2.5-star level (From my personal experience, I think the real difficulty gap is between 2.5~3~3.5~4. Before that, as long as the champion's basic level is raised, it is an easy adventure. Although the 2-star Nautilus is indeed a low-risk option, I think the increase in EXP < the increase in difficulty, so I prefer a 2.5-star adventure. At the same time, it is also higher than the 3-star adventure because between 2.5 and 3, the increase ratio of EXP > the increase ratio of difficulty), Then thresh, then Galio. And as long as you have a way to beat the highest difficulty (3.5+ stars) random adventure on the week, it'll usually offer a higher EXP/T than Galio because Galio has more total levels. Basically this is often the best leveling option in the late game, but with randomness (3 stars; super hard) not always applicable (ie, always take the time to leveling if applicable). Your Legend Levels have a lot of combat power bonus (the same is true for the champion's own op level and the affinity with the adventure), therefore, each player will have different adventure difficulty levels corresponding to the peak of champion power in different total game progress stages (Lv8, Lv13, Lv19 & 20. The champion you choose may be able to beat the 2.5 star adventure before Lv8, but another player may not pass until Lv13), after you determine it yourself through experience, you can continue to deduce it and so on (Anyway, it is based on the current strength. When you reach the next champion power peak, you can go to the next level of adventure). Basically it also depends on whether the entire relic collection is high enough to maximize your champion's power (prioritize the champion you have successfully collected the appropriate relic configuration), and whether you can get the op champion shard early to quickly, about the progress of the entire meta game to upgrade the Legend Levels. In fact, the focus is to advance the overall progress, the championship level itself is secondary and only part of the overall plan (of course, the focus is to have fun, don't put the cart before the horse).
Thresh is hilarious, he's mostly a pushover, but then there's Tryn with "all of my shit is mini me" and the NORMAL ENEMY Fluffy Poro's and the terrifying Yeti's.
Naut with a fresh champ gets you to 6, then Viktor gets you to 9. Re Viktor - Always go Foundry because ever-chaining 10/10+ Overwhelms can be awful, and they can start on Turn 2. So for the Foundry, beware of additional draw, stay cheap, -mana on draw is nice and healing is helpful. Azir can also be a problem if you aren't fast enough, can't kill AI non-eph uits and you can't block. Also, for the Everything is 2/5 Fight, the 2/5 is applied AFTER everything, so if you have +1/+1 on a new unit played for this turn, it'll be 1/4 for the next turn. Same with auto-equip equipment units.
I usually just do all adventures in order for variety, but that's more for early leveling. I haven't really farmed anyone yet, but it's good to know where to go once I reach that point
on some champs when i don't have 2 stars yet i actually go thresh and only finish his first 3 fights (stopping after the poros) and end the run it nets you 770ish xp it's really fast
Great guide bro! I do almost the same thing (the exception being I usually immediately go into 1.5 GP instead of Garen). The biggest problem would probably be time haha 🤣. Needa find some way to squeeze in grinding in the daily routine 🤣😅
3:45 enfeebling strike. Sure they live, but when they survive off of the power they don’t get their unit buffs, and they just sit with stats and 0 power
I believe the information to "farm Garen to get to 2 star power" is outdated. I don't see a way to collect star fragments by farming the same content. When stuck, as I am right now, the only way out that I see is waiting for dailies or weeklies
What I do not understand is how do you get higher stars in the champ? Just by playing or how? Are wild fragments meant for that? And what champs to star up\level up first to unlock the areas cauze I hate having stuff locked (I'm new)?
You use Champion shards or wild fragments to upgrade your champion and get more star powers. You get those through completing questing in the Path of Champions. You probably just want to start out with Jinx and use her to complete quests and unlock other champions.
Your guide is a good introduction imo, but something put a little deeper should be better imo for new player ^^ (something like more about combo(lux) , tempo(Leona) or agro(mf because jinx is busted XD) deck)
I have PTSD from losing to Azir in Viktor's map like 4 times in a row when I first unlocked it so I almost never go there. If you are doing draven on a lower level, pro tip: if you get the frostbite power or the stun power you invalidate almost the whole map. The lee sin fight, the draven fight and a bunch of other encounters rely on getting overwhelm on their big unit to push through damage. Those fights take much much longer to lose if you have those powers which lets you set up your gameplan in the mean time and not get chipped down with overwhelm damage every fight.
Good tip!
I also cant do draven cuz my only runeterra champion is jax 0 stars i'm legit stuck can"t unlock champions and can't star up
against azir i got one obliterate and destroyed the first monument, super easy fight then
if you play kayn get vayne from support champions you dominate azir
Considering that you can get the corresponding EXP even if you fail halfway, I think that in most cases, choosing high-risk, more difficult adventures has higher expectations: because "too easy = too low returns and suffer losses" and "too difficult = impossible to complete",These two risk values are actually asymmetrical.
However, if the low-difficulty adventure has an abnormally high speed of clearance at the equal reward ratio (the chosen balance is well caught), or if the high-difficulty adventure has an abnormally low speed of clearance at the equal reward ratio (the chosen balance is not captured well, it's too difficult), more complex strategic thinking will be required.
Considering the low EXP efficiency of low star level adventures, I always try to avoid them (as long as my Legend Levels are high enough and the champion is strong enough to quickly start from higher star level adventures).
Basically, as long as your Legend Levels are high enough, you can simply just start Leveling with random adventures with low star levels (minimize the number of adventures with low CP values), and quickly jump to the 2.5-star level (From my personal experience, I think the real difficulty gap is between 2.5~3~3.5~4. Before that, as long as the champion's basic level is raised, it is an easy adventure. Although the 2-star Nautilus is indeed a low-risk option, I think the increase in EXP < the increase in difficulty, so I prefer a 2.5-star adventure. At the same time, it is also higher than the 3-star adventure because between 2.5 and 3, the increase ratio of EXP > the increase ratio of difficulty), Then thresh, then Galio.
And as long as you have a way to beat the highest difficulty (3.5+ stars) random adventure on the week, it'll usually offer a higher EXP/T than Galio because Galio has more total levels. Basically this is often the best leveling option in the late game, but with randomness (3 stars; super hard) not always applicable (ie, always take the time to leveling if applicable).
Your Legend Levels have a lot of combat power bonus (the same is true for the champion's own op level and the affinity with the adventure), therefore, each player will have different adventure difficulty levels corresponding to the peak of champion power in different total game progress stages (Lv8, Lv13, Lv19 & 20. The champion you choose may be able to beat the 2.5 star adventure before Lv8, but another player may not pass until Lv13), after you determine it yourself through experience, you can continue to deduce it and so on (Anyway, it is based on the current strength. When you reach the next champion power peak, you can go to the next level of adventure).
Basically it also depends on whether the entire relic collection is high enough to maximize your champion's power (prioritize the champion you have successfully collected the appropriate relic configuration), and whether you can get the op champion shard early to quickly, about the progress of the entire meta game to upgrade the Legend Levels. In fact, the focus is to advance the overall progress, the championship level itself is secondary and only part of the overall plan (of course, the focus is to have fun, don't put the cart before the horse).
Thanks for the Input! :)
Bro
Thresh is hilarious, he's mostly a pushover, but then there's Tryn with "all of my shit is mini me" and the NORMAL ENEMY Fluffy Poro's and the terrifying Yeti's.
Naut with a fresh champ gets you to 6, then Viktor gets you to 9. Re Viktor - Always go Foundry because ever-chaining 10/10+ Overwhelms can be awful, and they can start on Turn 2. So for the Foundry, beware of additional draw, stay cheap, -mana on draw is nice and healing is helpful. Azir can also be a problem if you aren't fast enough, can't kill AI non-eph uits and you can't block. Also, for the Everything is 2/5 Fight, the 2/5 is applied AFTER everything, so if you have +1/+1 on a new unit played for this turn, it'll be 1/4 for the next turn. Same with auto-equip equipment units.
Hey everyone, here is the link to CactiMamba's video on the Best champs to farm Asol ruclips.net/video/bvNbsrBokNo/видео.html
I usually just do all adventures in order for variety, but that's more for early leveling. I haven't really farmed anyone yet, but it's good to know where to go once I reach that point
on some champs when i don't have 2 stars yet i actually go thresh and only finish his first 3 fights (stopping after the poros) and end the run it nets you 770ish xp it's really fast
I might test that out next time I have a low level champion
Great guide bro! I do almost the same thing (the exception being I usually immediately go into 1.5 GP instead of Garen). The biggest problem would probably be time haha 🤣. Needa find some way to squeeze in grinding in the daily routine 🤣😅
I will have to try that the next time I have a 1 or no star champion. That won't be till the next expansion though lol
3:45 enfeebling strike. Sure they live, but when they survive off of the power they don’t get their unit buffs, and they just sit with stats and 0 power
I believe the information to "farm Garen to get to 2 star power" is outdated. I don't see a way to collect star fragments by farming the same content. When stuck, as I am right now, the only way out that I see is waiting for dailies or weeklies
As someone just starting out. How do you get more stars? Because all mine are 0 stars except yasuo and jinx
What I do not understand is how do you get higher stars in the champ? Just by playing or how? Are wild fragments meant for that?
And what champs to star up\level up first to unlock the areas cauze I hate having stuff locked (I'm new)?
You use Champion shards or wild fragments to upgrade your champion and get more star powers. You get those through completing questing in the Path of Champions. You probably just want to start out with Jinx and use her to complete quests and unlock other champions.
@@SpicyToastGaming thanks
I cant even beat Nautilus as level 1 character
i have a question, how do i get the cool relics like Galeforce & gatebreaker?
Unfortunately they are both RNG drops from Silver Reliquaries.
@@SpicyToastGaming that's sad. iv'e been playing for a month now and i still don't have the fun relics
Where is the shadow isle guide? *vries*
Here is my guide for the Thresh adventure which is currently the only adventure in the Shadow Isles region. ruclips.net/video/wT3ZqoMLPyY/видео.html
Thank you kindly. I’ve died one too many times on this thing. It’s very saddening.
@@awapowell happy to help!
Your guide is a good introduction imo, but something put a little deeper should be better imo for new player ^^ (something like more about combo(lux) , tempo(Leona) or agro(mf because jinx is busted XD) deck)
Thanks for the feedback!
i am lvl 28 as well.
Nice!
For me this was the most boring grinding I ever played. And I've played many RPG.
Love the content but I can't stand the pitch curling up at the end of literally every sentence. It gives me anxiety.
I'm sorry, I will try and work on that.